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Posted by Joystiq May 26 2010 16:55 GMT in Sonic Colors
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Man, Sega's just full of surprises, isn't it? Earlier today, the company announced Sonic Colors (or Colours, if you live in a country that spells that word that ridiculous way). a new platformer featuring the blue hedgehog and his new troupe of polychromatic friends. Sonic will have to navigate a sci-fi themed amusement park to thwart the plans of -- who else -- Dr. Eggman by saving multicolored aliens, each of which bestow a certain special ability upon the series' attitude-filled protagonist. That sounds like it has the propensity be be more colorful and trippy than a Flaming Lips concert.

According to Sega Europe's blog, the game is set to drop for Wii and DS in late 2010. You can check out an extremely brief announcement trailer posted after the break.

[Thanks, RupeeClock]
Nastasia

 oh cool another shitty sonic game

Fallen Shade
This already failed before it even got a chance to succeed. SEGA just needs to hurry up and *crag*ing fire the entire Sonic Team staff already.

Posted by Joystiq May 26 2010 20:40 GMT in Rock Band 3
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Given that Harmonix already teased the inclusion of a new instrument in Rock Band 3 -- the keyboard -- we almost feel like we've been taken for a ride. That is, if today's report from Ars Technica's mole on the game is correct and the keyboard is actually a keytar. "What?!" you cry. Much like Frankie, we must say, "Relax!" because, well, we're totally on board with the concept. Just think about the possibilities!

The Ars report also alleges the addition of a "Pro" mode "that will require proper technique, and may lead to actual skills on guitar and bass." Perhaps that mode will have some tie to the peripherals, which will apparently all be put assembled by Mad Catz (something hinted at by an announcement earlier this year), with EA supposedly only handling the distribution of game discs.

Regardless, though Ars' mole has been on point in the past with rumors, without confirmation from MTV Games, Harmonix, EA, or Mad Catz (yes, we tried -- only MTV Games responded, saying "We do not comment on rumors or speculation."), this report is still, unfortunately, unconfirmed.
FrozenWinters

cool

MattTheSpratt
*crag* yes, I love keytars. They're like something ripped kicking and screaming right out of the late 80s, they are cheesy yet kickass.

Posted by Joystiq May 22 2010 08:30 GMT in PC Gaming News
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Sony Online Entertainment, in an attempt to capitalize on the madness that stirs men's souls to purchase in-game items with real-life money, recently added three colorful Everquest 2 mounts to the Station Marketplace. For $25, you can purchase one of two versions of the mount: a Fierce Prowler, which improves its rider's combat abilities, or an Arcane Prowler, which boosts spellcasting abilities. You can check out a video of the mounts over on Shacknews.

SOE representatives claim the mounts were added to the storefront due to "player demand," which, if true, means the world has gone entirely bananacakes crazytown. We're going to go buy an economy-sized pallet of water bottles, board up our doors and windows, and go hide in our mattress fort.
Lord Crump
people still play Everquest 2?
Slim
I found the first Everquest in my attic

Posted by Joystiq May 21 2010 19:30 GMT in PC Gaming News
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POWER UP in our gallerySega is bringing a Virtual Console-like experience to PC digital distribution platforms. Sega Genesis Classics is a series of individual Genesis games available for download via Steam and additional, unspecified download services.

On June 1, PC users will be able to download Golden Axe, Ecco the Dolphin, Comix Zone, and Vectorman, "from $2.99." We don't yet know how the prices will vary per game, but even if just one is that cheap, it's quite a savings over the $8 Virtual Console price.

The screenshots sent out by Sega also include images of Gain Ground, Altered Beast, Space Harrier, Crack Down, Sonic 3D Blast, and Shadow Dancer, so we can expect to see those games from the distant past on PC in the near future.
Lord Crump
these are all games old enough that they should be, like, 25 cents each, or free
Nastasia
you can probably already get all of these for free anyways

Posted by Joystiq May 24 2010 15:15 GMT in BioShock 2
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The expansive (and somewhat irreverent) "Metro Pack" DLC for the multiplayer portion of BioShock 2 will be available for the PC version of the game tomorrow. The pack includes six new maps, three new Achievements and a "Rebirth" feature which lets level 50 players restart their careers, and will be available on the Games for Windows Live Marketplace for 800 ($10). Players can also grab two new multiplayer characters for 160 ($2), and all players can grab the (sigh) golf clubs-only "Kill'Em Kindly" deathmatch mode for free.

Of course, this expansion caused a handful of game-crashing issues for folks who purchased it on 360 and PS3 two weeks ago. Not to worry -- a patch for the game is also set to go live tomorrow, which we hope will preempt these issues.

[Via Big Download]
Lord Crump
I kinda dislike it when heavily single-player games (Like Bioshock, for example) that happen to also feature multiplayer modes just get DLC for their multiplayer modes; the campaign deserves some love, as well

Posted by Joystiq May 24 2010 16:20 GMT in Super Street Fighter IV
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If you were looking for a way to make a $150 arcade stick for Super Street Fighter IV seem like a reasonable and sensible expense, here it is: the Super Street Fighter IV HDTV. Roundtable Concepts is introducing a line of LED televisions featuring Super Street Fighter IV logos and imagery on the casing -- as well as a "Street Fighter image" that will "appear on the screen for 8 seconds when you power it on." This is absolutely the TV for people who love Street Fighter to the exclusion of all else, including money and common sense.

The TVs will be available "in the upcoming weeks" in 32", 40", 42", and 46" sizes, for as-yet unannounced prices. The company also produces Marvel-branded TVs, as well as TVs bearing college logos.

[Via Technabob]
Lord Crump
I'm still interested in picking up Super Street Fighter IV; I know it's lower in price than the original, but I'm still probably going to wait until I find a coupon or it comes down in price lower

Posted by Joystiq May 22 2010 01:15 GMT in Super Mario Galaxy 2
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Everyone expects a Mario game to be good -- and it's even easier to expect quality when the new game is a direct follow-up to a game as universally adored as Super Mario Galaxy.

However, even given the high expectations, the reception Super Mario Galaxy 2's getting is startling. There are, as of right now, eight scores equivalent to 100 percent on the game's Metacritic page, a range befitting the title our own Randy Nelson called "the best Mario game ever." We've only quoted one of the 100-percenters below, in the interest of variety.
  • Edge (10): "This is a game that refuses to bore you, that can take you to the 60-star mark before asking you to do the same thing twice. It reuses assets, but almost never recycles ideas; you'll never see another title so thrifty, or so gratuitous."
  • Game Informer (93/100): "Sure, it's not the total reinvention of the genre we've come to expect from a new Mario title, but as a platformer fan I'm happy to get more Mario to tide me over. This game is a testament to the enduring appeal of the genre, as well as Nintendo's ability to create fresh new gameplay out of a decades-old formula."
  • Game|Life (9/10): "Super Mario Galaxy 2 is thus simultaneously more and less than its predecessor. It expands and elaborates on the gameplay in unpredictable ways, but the last one felt like a bigger, more complete adventure. That said, better core gameplay with less window dressing is infinitely preferable to the reverse."

Posted by Joystiq May 20 2010 00:30 GMT in Xbox 360 News
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While the whole game industry was apparently tanking last month, it looks like people were still snapping up Microsoft Points. TechFlash noted late last week that the 1600 Microsoft Point card (equivalent to $20 in Earth money) was the top-selling "accessory" for both March and April, according to NPD. We decided to get in touch with the NPD Group for a closer look at how the accessory battle has been shaping up.

Perhaps unsurprisingly, the 1600 point card's closest competitors come from Nintendo (people have to play all those copies of New Super Mario Bros. Wii with something after all). In April, the Wii Nunchuk and Remote took the second and third spots, respectively. In March, the second and third spots belonged to the Nunchuk and Wii Motion Plus. The month prior, the card was actually at No. 2, so it seems like Microsoft is doing a pretty brisk business in MS Points.

The question, of course: Just why was everyone stocking up on Microsoft Points? Oh, right.
darkz

GEE I WONDER WHY

 

WASNT LIKE SOME OVERPRICED 15 DOLLAR MAP PACK WAS COMING OUT RIGHT


YouTube
Posted by Joystiq May 12 2010 00:30 GMT in Super Mario Galaxy 2
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Pfft, "debuts?" More like soars across a whimsical landscape directly into our hearts. We were pressed for space, okay? Maybe that's why we're so keen to stare at yet another snippet of Super Mario Galaxy 2 -- if we watch this commercial (embedded after the break) carefully, the perpetually cheerful plumber might impart some lessons on space usage. Where does he find all that breathing room?
Shrowser
If only the actual graphics were this awesome.
Super-Claus

WATCH AND BE AMAZED AS A CLAY-MATION MARIO FLY'S OVER THE EARTH ON HIS YOSHISAUR THREATENING A REHASH OF THE EVENTS OF 9-11


Posted by Joystiq May 12 2010 00:00 GMT in Mega Man Online
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The acronym "MMO" has new meaning for Capcom, which has revealed that it is working on Mega Man Online for PC, this according to a report by GameSpot. The game is being co-developed by Korea's Neowiz Games, maker of EA Sports FIFA Online. There's a chance that MMO (see!) could be related to Capcom's recent Mega Man Universe trademark filing, but if it is, the company isn't saying. When contacted, a rep told Joystiq, "We have no comment at this time as Capcom does not respond to rumors and/or speculation."

Whatever MMO turns out to be, we can only hope it doesn't take after Ghouls 'N Ghosts Online, Capcom's last (and unreleased) attempt at turning one of its classic IPs into a massively multiplayer experience. It was scary ... bad.

Fallen Shade

>>maker of EA Sports FIFA Online

>>EA Sports FIFA Online

>>EA Sports

>>EA

 

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

Slim
You know, other than their game-breaking DRM and bad rep for shitty programming.

Posted by Joystiq May 07 2010 15:30 GMT in Wii Party
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Screenshot party in the gallery!During his financial results briefing to investors, Nintendo president Satoru Iwata revealed the next game in the company's flagship "Wii" series: Wii Party. The game, Iwata said, is designed to be a "marquee party game for Wii" -- akin to Mario Party minus some of the frills, like the board-game framing or the Waluigi. You could also think of it like any of the dozens of minigame collections already available for the Wii, but with the potential to be good.

Wii Party joins Wii Sports and sequel Resort, Wii Play, the Wii Fits, and (cough) Wii Music in the Wii-branded game series. The party game stars player-created Miis (instead of Mario characters) and includes a "Living Party" mode that uses just the Wiimote. 1-4-player games shown in screenshots include sugoroku (the Japanese board game that's also the basis for WiiWare's Family Pirate Party), "International Vacation Game," "Mii Jyan," roulette, and bingo; and 1-2-player games, filed in the "Pair Party" category, include Mii compatibility check, "Balance Ship" and Mii Match.

"Nintendo has not launched a marquee party game since Mario Party 8, launched in summer 2007," Iwata told investors (through translation). "However, since Wii is usually being played by several people at once and the global sales of Mario Party have reached 7.6 million units, a party title has great potential. This is one of the titles which, we hope, will play an important role for this fiscal year." In other words, Wii Party will be released, at least in Japan, before the end of March 2011.

The best thing about Wii Party? It'll allow Nyko to bring back the canceled Party Station as a game-specific accessory.

[Via Kotaku]
Francis
Just what the Wii needs... more minigames! We can repeat Mario Party 1-10!
Nastasia
ew
miis are so gross

Posted by Joystiq Apr 25 2010 22:00 GMT in Nintendo News
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We can only imagine how difficult and frustrating it must be for a young person diagnosed with diabetes to get into the regular routine of testing their blood glucose level. In an attempt to make this process easier, and to "help build good monitoring habits," Bayer has created the Didget meter, a glucose-measuring device which can connect to an accompanying Nintendo DS game, unlocking in-game rewards for players who test regularly.

You can check out a number of demos for the device and the game, titled Knock 'Em Downs: World's Fair, on Bayer's site. It's currently only available in the U.K. and Ireland for £29.99, and it only works on the original DS and the DS Lite, thanks to the DSi's tragically absent Game Boy Advance cartridge slot.
MM

 wat

Fallen Shade
lol children with diabeetus

Posted by Joystiq Apr 22 2010 21:30 GMT in Fallout MMO
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For those of you just joining us, former Fallout owner Interplay has been working on Project V13 -- a Fallout MMO in all but name -- going back a couple of years now. Bethesda - current owner of the Fallout franchise and developer and publisher of Fallout 3 - was understandably nonplussed by this fact, and the two companies have been going back and forth in court over the rights to use the Fallout name ever since. Well, according to Fallout fan site Duck and Cover, the two have made nice, with Bethesda dropping its attempts to block Interplay from having anything to do with the franchise.

The site reports that it spoke with "Frymuchan," an investor in Interplay who has provided updates on the proceedings since they began. According to legal documents furnished by him, both companies came to an unspecified agreement whereby Bethesda would allow Interplay to continue on its merry way with the franchise. He called this "awesome news for Interplay stock," opining that he believes "part of the deal was that Interplay drop their countersuit against Bethesda."

Bear in mind that neither company has issued a formal statement on the outcome, and while the investor believes "this will likely mean that V13 will be moving full steam ahead," we'll await word from Interplay before getting too excited. Heck, the beta isn't even supposed to start until 2012.

[Via VG247]
darkz

asdfqwejrqjktqw4rQETRQKWRQLWEFQ YES YES YES YES YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES

Fallen Shade
To bad we'll all be dead

Posted by Joystiq Apr 07 2010 17:00 GMT in Mass Effect 2
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click to kazoomi

You already know what I think of Mass Effect 2, so I won't waste your time going over that here. Suffice it to say that I love it so much that I wasn't about to wait and see what some chubby nobody like myself though of the new DLC, "Kasumi - Stolen Memory." I was buying it, and that was that.

So if we can all agree that Mass Effect 2 is a great game (and we can, right?), it seems what we've basically got here is a value proposition: Does the $7 entry fee provide you with enough new greatness? Let's break down the new, shall we?
Lord Crump
To those interested in this content, you must look at it from two angles.
A. The mission that you get is fun. You get a cool new character (And gun, I believe), and get to take part in an action-packed heist.
B. It's as short as a munchkin, and the character is junst like Zaeed (In that you can't partake in any dialogue trees with the character, instead being limited to observing objects in her room that she talks to you about).
I downloaded it, and I like the new character and thought the mission was very fun, but it isn't worth $7.

Posted by Joystiq Mar 31 2010 21:20 GMT in Battlefield: Bad Company 2
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A producer at DICE has apparently stated that the company doesn't want to "ever" charge for Battlefield: Bad Company 2 maps. According to CVG, DICE Senior Producer Patrick Bach told Xbox World 360 magazine, "We don't ever want to charge for our maps and insisted to EA that this attitude was crucial when it came to keeping our community happy and playing together."

Joystiq contacted DICE to confirm the quote and was told by a representative, "Unless they aren't standard maps we won't charge and there aren't any in the plan that would cost."

Unfortunately, Electronic Arts - publisher of Battlefield: Bad Company 2 and ultimate decision-maker in this situation - wasn't willing to go that far, telling us, "We can't comment on the future. But we'll have more details on our DLC plans shortly." And we'll share those plans with you, dear reader. Shortly.

Posted by Joystiq Dec 30 2009 22:00 GMT in PlayStation News
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It appears someone has snuck a free movie onto the PlayStation Store. Armored, which is still playing in theaters right now, can be downloaded to your PS3/PSP with a minimal amount of cleverness. Go to the PlayStation Video Store and click the "Search" icon at the top right. Search for "Armored" and you'll find a free download of the movie, compatible with both the PSP and PS3. If the price of entry (free) isn't incentive enough, consider this: the cast features Matt Dillon, Jean Reno and Laurence Fishburne. That's gotta count for something right? See the trailer after the break. [Thanks, Ryan!]
Francis
wat? didn't this movie just come out in the theater?
THAT BOBZ GUY

3 months ago


Posted by Joystiq Mar 26 2010 16:52 GMT in Gaming News
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We preemptively apologize for kicking off PAX East with a real downer, but a job's a job ... so here goes: "There won't be an Episode 3," Penny Arcades Mike Krahulik told Joystiq this morning. "We're actually not making a third episode of the game." Penny Arcade Adventures was originally unveiled at PAX 2007 in Seattle as a four-part episodic series, marking the webcomic duo's first foray into video game creation, as opposed to video game critique. With the first two episodes following in fairly rapid succession - Episode 1 was released in May 2008 with Episode 2 following just five months later in October 2008 - the prolonged absence of Episode 3 has been notable.

"[The game's developer] Hothead has DeathSpank and they have a chance to do something really cool with it," Jerry Holkins, the other half of the duo, said. "And they need to have an opportunity to make it incredible." With a recently announced EA Partners ... uh, partnership, DeathSpank certainly has some weight behind it. But why not create both titles? Holkins says, "They definitely could've done both games. I think they could've made DeathSpank and Episode 3 but I thik Episode 3 would've suffered. I mean, I know it would have suffered. So we'd rather not do it than do it half-assed and so we're going to finish that story but it's going to be on our website."


©na

FFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Popple
Yeah, I really don't care. The games were ok.

Video
Posted by Joystiq Mar 23 2010 15:19 GMT in WarioWare D.I.Y.
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The Nintendo Channel is celebrating WarioWare D.I.Y. this week by showing how renowned developer Masahiro Sakurai decided to use the software. In the near five minute clip above, he takes us through all of the steps of game creation -- from basic concept to pixel art to gameplay mechanics. It's a brief yet inspired look at how anyone can create a game in Nintendo's unique new entry in the WarioWare series.

Check out the full clip above, then be sure to head past the break for the rest of this week's Nintendo Channel content.
Francis
I didn't know Sakurai drew 80% of the first Kirby game. His watermelon looks like one from Yoshi's Island.
©na
In such games, porn related things are inescapable

YouTube
Posted by Joystiq Mar 23 2010 23:26 GMT in Pokemon HeartGold / SoulSilver
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Look, we know the headline kinda endorses cheating and we often err on the less evil side of things, but desperation has left us little choice. It's just that some of us are so damn sick of hearing about how great Griffin's Blissey is. Yeah, we get it, dude -- can't we just eat our peanut butter sandwich in the break room in peace? We don't care about how much damage your Hitmonlee does. That's why the tutorial video on how to cheat using the Pokewalker past the break is such valuable intel for us.

So, we've resorted to doing the unthinkable: we're going to play Pokemon. We're going to play and we're going to level up our pokemans so high, it's going to fog up that jerk's glasses and take the breath right out of his lungs. Soon, he will know true pain as he's squashed beneath the scales of our Magikarp. Embarrassment, thy name will soon be Griffin McElroy!

[Via Destructoid]

Francis
shake it like a polaroid picture
©na
HUMANITY
GOING TO GREAT LENGTHS TO BE LAZY SINCE ABOUT 200,000 TO 500,000 YEARS AGO

Posted by Joystiq Mar 23 2010 08:44 GMT in Nintendo News
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A press release on Nintendo's Japanese website appears to confirm the company's next handheld console, temporarily named the "Nintendo 3DS," and said to include hardware and software that will enable "3D effects" without the need for special glasses. The console is stated to be backwards compatible with DS and DSi games and is expected to go on sale (in Japan, presumably) "during the fiscal year ending March 2011" -- so within the next year. The press release has no pictures or other information, and save for the fact that it appears as a file on Nintendo's website, there's no other official word about the new hardware.

There are a few dots to connect, however: 3D gaming is on the rise, and a few other companies have also experimented with head tracking as a way to implement 3D effects. Nintendo's own Satoru Iwata hasn't been impressed with 3D gaming in the past, but his issue is with the glasses, not the technology. "I have doubts whether people will be wearing glasses to play games at home," he said recently. We've also heard that the next handheld would have a "movement sensor" of some kind, so if Nintendo really has designed a head-tracking 3D solution, then maybe the console is ready to go. The press release, which you can read after the break in full, says we'll see more at E3, so stay tuned.

[Thanks to everyone who sent this in!]

Source -- Nintendo (PDF)
Francis
next year huh? Maybe I should sell my DSi now
Lord Crump
Yeah this isn't just a re-iteration of the same handheld, this is THE NEXT GENERAAAAAAAATIOOOOON
It's like the current gen just started yesterday

Posted by Joystiq Mar 23 2010 19:25 GMT in Xbox 360 News
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With the new 250GB 360 hard drive moving into the price territory once occupied by the 120GB drive, it should come as no surprise that the old model is getting a price cut. In fact, we're a little surprised it's not getting more of one. Microsoft just told us that the price on the 120GB HDD has been cut to $99.99, effective immediately. Microsoft tells us the drive is available at that price "while supplies last," so it sounds like they may not be on the market all that much longer.

In case you're bad at math, that's $0.83 per gigglebyte on the old model and $0.52 for the new. In case you're bad at Newegg searches, those are both still bad prices.
Francis
For $99.99 I can get a 640GB hard drive for my PS3
©na
>$0.83 per gigglebyte
A lot of things with the 360 are overpriced. Just the way things are.

Posted by Joystiq Mar 10 2010 21:20 GMT in PlayStation Move
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Sony will announce the "official" name for its PlayStation Motion Controller during its main event tonight (7PM ET) at GDC. In the meantime, let's play a game!

According to our source, the official name for the device is one of the choices in the poll below -- we're not going to tell you which one, though. So ...
View Poll
Francis
How about the "PlayStation Shaft-Orb New User Remote" aka the PSSONU Remote
Flar3
I lol'd at the WeeToo name.

Posted by Joystiq Mar 10 2010 20:10 GMT in Xbox 360 News
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We just got our hands on the Windows Phone 7 during an interview at GDC, and given our unnatural obsession with bolstering our online notoriety, the most prevalent question in our mind was: just how many Gamerscore points can we crank outta this thing? The answer: A beefy 200 Gamerscore points per game, which will be added to your total Gamerscore, as displayed on your Xbox Live Gamertag profile.

We'll be writing up our impressions of the platform, as well as our interview with its creators, later today. For now, rest assured knowing that when you unlock an Achievement in a Windows Phone 7 game, it totally makes that satisfying "bloop-bloop" noise.
Francis
I wonder how many will buy a Windows Phone just to increase their e-penis gamerscore.
Popple
If there was an iPod Touch equivalent I might get one, only because I'm a fag and don't have an iPhone yet.

YouTube
Posted by Joystiq Mar 10 2010 04:00 GMT in Portal
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You know, we always thought GLaDOS ran the Portal simulation just so she could discover the true value of friendship, but it may really have been in the name of public service. In the video after the break -- created by Freddie Wong, who you probably recognize from his ridiculous (and hilarious) Guitar Hero video -- we get a glimpse at the likely ramifications of improper Portal gun training and how a few apathetic "friends" can ruin one of the most exciting experiences ever. And here, all this time, we thought GLaDOS was the bad guy!

Note: For those of you who spot that weird frame at the end of the video -- yep, with all that gibberish -- don't bother to decipher it. It's apparently just another gag from Freddie and "friends." Yuk-yuk-yuk.
darkz

lold

>>

CRAGLEY HO!

preety scary.


Posted by Joystiq Mar 01 2010 20:30 GMT in Mega Man 10
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Even though Mega Man 10 includes a playable version of Mega Man 9's Proto Man at no additional cost, Capcom will still offer at least one additional character as premium DLC. Bass, a sort of evil Mega Man character introduced in Mega Man 7 and playable in Mega Man & Bass, will be released as a DLC character for the Wii version of Mega Man 10 on April 5 for 200 Wii Points ($2), according to Nintendo's Mega Man 10 page. A special stage will be available the same day for 300 Points.

An "Endless Attack Mode" will follow for 300 points on April 26, along with two more special stages for 100 Points each. These DLC dates are likely to be different for the other versions of Mega Man 10, if the add-on content is planned for all releases, since the release dates for the actual game are different on other platforms. We're contacted Capcom to verify.

[Via Protodude's Rockman Corner]
Fallen Shade

*crag* yeah bass


Posted by Joystiq Feb 25 2010 21:00 GMT in Batman: Arkham Asylum
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We're going to need you to find some way to weasel out of that lunch date you have planned for tomorrow. See, the $12.49 you were planning on spending on that cucumber and cream cheese panini with Italian cream soda? It's about to go towards a much more virtuous cause: Purchasing Batman: Arkham Asylum through Games For Windows' Games on Demand platform, which until March 1, will only cost you $12.49.

It may not be as delicious as the aforementioned sandwich, but it will take you longer to finish. Unless you're the world's slowest eater. Or the world's fastest game-tape solver. Or if it's the world's biggest panini.
Francis
that is a good deal, even for PC
Slim
ew GFWL

Posted by Joystiq Feb 23 2010 02:45 GMT in Mega Man Zero Collection
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Capcom passed along some screens and artwork of its upcoming Mega Man Zero Collection for DS, though the screens look suspiciously singular. Essentially, these are screenshots of the Game Boy Advance originals, without the DS's second screen. But since the screens focus on the important bit (the actual games), and because many people interested in this collection probably haven't been exposed to the original games, we're posting them anyway.

As a nice bonus, Capcom also sent out artwork featuring Zero looking pretty freaking cool. Mega Man Zero Collection arrives in stores early this summer.
darkz

:DDDDDDDDDDDDDDDDDDDDDddddddddd

©na
Oh I know right.
Good games, those.

Video
Posted by Joystiq Feb 18 2010 14:35 GMT in Final Fantasy VII
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One of gaming's favorite pastimes: "What if" scenarios involving Final Fantasy VII. What if they actually made a next-gen version that looked like Advent Children? What if Square hadn't defected to the PlayStation? What if Aeris didn't have to die and instead was real and we were in love and got married?

Of course, only slightly less popular is the "What if Final Fantasy VII came out ten years earlier and was 8-bit" scenario. We're pretty sure someone already did the actual work of porting the game over to the Famicom (thanks, Shenzhen Nanjing Technology Co, Ltd!) but in case you missed that, take a gander at Martin Barreby's non-interactive reimagining after the break. Sure, some of the art looks like it's cut from a fanfic and the gameplay actually looks worse than 1987's Final Fantasy 1, but it's "just a small project with not that much effort put into it" says Barreby, so lay off.

Next: What if Cloud's sword and hair were subject to the same laws of gravity that we are?
Lord Crump
lol @ NES-style OWA
Fallen Shade
NES more like *crag*ing Atari 2600

Posted by Joystiq Feb 21 2010 00:00 GMT in Final Fantasy XIII
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Final Fantasy XIII producer Yoshinori Kitase recently gave what appears to be the final word on the possibility of a FFVII remake during an interview with TechDigest. "If we were to recreate Final Fantasy VII with the same level of graphical detail as you see in Final Fantasy XIII, we'd imagine that that would take as much as three or four times longer than the three and a half years it has taken to put this Final Fantasy together," Kitase explained, "so it's looking pretty unrealistic!"

Ultimately, the chances of a remade FFVII getting developed are slim, but not non-existent. "If it were possible that we had all the right facilities and the right environment to be able to make and prepare a Final Fantasy VII remake within a year, we'd very much like a go at it," Kitase said. So, there you have it. If you want to see Cloud Strife in HD, all you have to do is recruit and bankroll a gargantuan Square Enix development team. Piece of cake!
ssg

FFVII is a good game, but why do people want the game remade? its not the "best" imo. to write an article like this is even more proof that Square is milking it too much.

even if it wasn't, saying it would take too long means they are just lazy.

also, i want VI remade plx. or V


Posted by Joystiq Feb 12 2010 00:32 GMT in Left 4 Dead 2
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So what's the appropriate greeting for when you pass another survivor in the zombie apocalypse? We'll find out next month, when Valve plans to release the first Left 4 Dead 2 DLC campaign, "The Passing," on Xbox 360 and PC. The Passing will feature non-playable appearances by the original Left 4 Dead cast (those shadowy figures in the background there), who will aid L4D2's four survivors during the third act of the new campaign, which is set in rural Georgia.

Not one to leave holes in a good story, Valve will explain the original survivors' frantic journey to Georgia by way of -- yes, it's really happening -- a new DLC add-on for Left 4 Dead 1 (not compatible with L4D2). No additional details were provided about the upcoming L4D1 DLC by Valve at X10 today, but it will follow the release of The Passing campaign and a digital comic (illustrated by Michael Avon Oeming) that will tie together the two DLC stories.

Additionally, Valve confirmed that The Passing will also include new arenas for Survival, Versus and Scavenge modes, and a new co-op challenge mode. Players will also encounter a new "uncommon common" infected, dubbed the Fallen Survivor, which randomly drop items when killed. The Passing is currently on track for a "late March" release.
Flar3
*crag* yes.
©na
It could easily just be them reminiscing about past adventures.