As a husband and wife development team, Alix Stolzer and Calvin Goble worked out a system that saw them through the first few years of crafting games: Calvin made their first two titles, Tiny Plumbers and IGF nominee Neverdaunt: 8Bit, while Alix worked a 9-5 job and provided input in her spare time. The situation was satisfactory, but eventually, Alix wanted more.
"While money was coming in from our games, it really wasn't enough to pay the bills," Alix told me. "We decided we'd rather reduce living costs and rough it, instead of one of us working a 'real' job. The opportunity came quickly."
A friend offered them the opportunity to be his "mountain neighbor" in Vermont - meaning they would live in a mountainside forest, in a home they'd craft themselves out of trees and tarp. There, they could survive on $150 a month, plus food. Alix and Calvin seized the moment.
"We sold our house and used as little money as possible to build a small house-tent thing eight feet off the ground, on a platform our friend had made out of four trees," Alix said. "We spent maybe $1,000 on it, really using thrifty things like greenhouse plastic, and making our own solar panels, etc. It's an awesome adventure, but the downside is it slows down game development."
The mountain, miraculously, hosted a strong cellular internet signal, and on sunny days Alix and Calvin were able to charge their laptops, one at a time, using the homemade solar panels. Cafes and the college campus in town, a half hour walk away, provided power and internet on cloudy days. Everything - food, heat, power, water - took extra time in the mountain home, Alix said, including video game programming and design.
But the tree house didn't stop their game development. As the studio Robot Loves Kitty, Calvin (the Robot) and Alix (Kitty) brought their latest game, Legend of Dungeon, to PAX East, using not a lot of money and earning wild success.