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Posted by Joystiq Jun 29 2012 02:55 GMT
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Skulls of the Shogun will feature Skulls Anywhere mode, which offers cross-platform play and asynchronous multiplayer across all of its launch platforms: XBLA, Windows Phone, Windows 8 PC and Windows 8 tablet, a la Microsoft Surface. Players with the required devices will be able to take turns independently of one another, for up to four players, and the single-player campaign will be accessible across all Windows platforms through cloud saves.

"The turn-based nature of the game makes for perfect asynchronous play across every platform we're shipping on," 17-BIT's Jake Kazdal says. "You can start playing a game at home on your Xbox, then head out and play a few turns from the same game on your phone. You might be playing against someone on a PC or a tablet - everyone's connected via Xbox Live. And regardless of platform, everyone's having the same great experience, because it's the exact same game across all those devices."

Skulls of the Shogun will still feature online, real-time multiplayer, called Skulls Online, and the standard local multiplayer matches.

Posted by Kotaku Jun 28 2012 21:00 GMT
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#skullsoftheshogun It was only recently that I learned how cool it can be to have a game work on multiple platforms. Playing Metal Gear HD Collection on both Vita and PS3 is remarkably cool, and points to a future where we can fit games more easily into our everyday lives. More »

Posted by Giant Bomb Jun 21 2012 14:00 GMT
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Microsoft’s Surface tablet was mighty impressive looking piece of hardware at its unveiling this week, but when the presentation finished, not only was it lacking a price or release date, but where were the games?

A few moments after the event, however, 17-Bit founder Jake Kazdal got everyone jazzed by announcing the studio’s long-delayed strategy game, Skulls of the Shogun, would also be available for Surface.

(17-Bit used to be Haunted Temple Studios, by the way. That changed a few months ago.)

Microsoft's Surface so far seems like a much more capable laptop in the shape of a tablet.

When 17-Bit signed with Microsoft, it was only for console and PC versions of Skulls of the Shogun. Mobile and tablet versions were not in the cards, but became part of the plan as development progressed, development that has stretched years more than Kazdal expected. He anticipated being on project #2 by now.

“We really wanted to make the game a success,”said Kazdal, “and we wanted to go big, and arguably bit off way *crag*ing more than we ever should have.”

The core of Skulls of the Shogun was created by three developers, including Kazdal. That’s expanded into five full-time employees. How to splinter the game onto other platforms while also finishing the game itself happened organically.

By “organic,” of course, I mean there wasn’t much of a plan. The team has made it work with long hours for months.

“I’ve been working 10, 15 hour days for as long as I can remember,” he said with a mixture of laughter, excitement, and exhaustion, “and I keep telling my wife ‘Oh, we’ll be done in a couple months, and I'll start coming home and hanging out with you and the kids, don’t worry about it!’ And the months just go by and now, whenever I say that, she’s just like 'Shut up, I don’t believe you for a word.'" It’s just been a ton of extra work.”

That extra work has morphed into three distinct versions of the game coming to three different platforms: Xbox Live Arcade, Windows 8, Windows Mobile. The tablet version that will also work for Surface (on both versions of the hardware) is an extension of the touch-enabled mobile version, while the XBLA edition has been basically done for a while. The once-flagship version for XBLA is mostly sitting idle while the other versions start to catch up.

The benefit, explained Kazdal, has been unprecedented polish.

“We’ve just been polishing and tuning and polishing and tuning,” he said. “We can, so we are. Most small indie guys, it’s the exact opposite--they’re freaking out, rushing to get stuff done in time, and they’re cutting corners and they’re taking sacrifices they didn’t want to. We haven’t had to do any of that.”

Kazdal was unable to comment on whether players will have to purchase all three versions of the game, or if purchasing one version will open up access to the other ones, ala Universal apps on iOS.

One also has to wonde about the "Skulls Anywhere" mode that was greyed out in the mobile version shown at PAX East. Hmm. (Warp to 1:23 to know what I'm talking about.)

It’s been frustrating for Kazdal to sit on Skulls of the Shogun for as long as he has, a game that’s been making the rounds at trade shows for going on years now. At this point, if I'm at a trade show, I know he is, too. It’s not uncommon for players to approach him at a venue like PAX East and be upset the game still isn’t out yet. A good problem to have, perhaps, but a feeling Kazdal knows all too well. He’s hoping the multi-prong approach will pay off.

“When a new hardware launches, there’s not a lot of stuff available,” he said. “There’s a bunch of interest. They’re going to have this awesome online store, and there’s not going to be much original content. We were in this position where we could be this cool indie title that’s been talked about, people are excited about it, and all of a sudden we’ve got this wide-open storefront--it made perfect sense.”

The benefit of having programmed and fine-tuned several interfaces for Skulls of the Shogun will greatly benefit the player in the end, though. When you’re playing on a Surface, you have the option of playing with a mouse and keyboard, touch controls, or plugging in an Xbox 360 controller via USB. Kazdal isn’t sure if it would be possible to mix-and-match the two, but he’s looking to it.

Still, getting there has been easier said than done. Making the decision to bring Skulls of the Shogun to another platform, despite its unified XNA code base, was easy. Once the game was up-and-running on that plarform, however, it was clear how much work had to be put into each one for 17-Bit to sign off on it.

Even if you aren't into strategy games, you may dig Skulls of the Shogun. It's like Advance Wars.

When asked if he could have ever imagined all this a few years ago, he shook his head. When I asked whether he could recommend this path to anyone considering independent, he emphatically said no.

It’s too late now, though.

“The gamble is that it actually all pays off, and there is a good chance that won’t happen,” he said. “Gimme another six months to see how things roll out, and then I’ll know if I want to go back in time and punch myself in the stomach or not.”

If the explosive response on Twitter to Skulls of the Shogun coming to Surface was any indication, there's an audience audience. If nobody buys a Surface, though, Kazdal has already covered his bases, and they'll be able to pick up and play the platform elsewhere.

“This is our first time out as independent, so we’re just riding this wild sea of adventure every day,” he said. “It’s like going to war every day. “


Posted by Giant Bomb Jun 19 2012 00:23 GMT
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There was rampant speculation about Microsoft’s secretive announcement all day today, but the most logical reveal was the actual one: a tablet. Inaccurate rumors had pegged it as possibly being Xbox related. Instead, Microsoft has re-branded the Surface name as part of a new series of tablets.

Surface will come in two flavors, Windows RT and Windows 8 Pro. The key difference? Only the latter will be able to run full-featured Windows 8. The Windows RT version is much more iPad-esque, locked into Microsoft’s new application ecosystem.

Microsoft appears to be positioning its tablet line as a more capable version of the iPad, especially since its Smart Cover equivalent has a keyboard on the other side. There’s even a version with tactile keys, if that’s your thing.

Complete specs on Surface are as follows:

The presentation was short on software demos, but 17-Bit, formerly Haunted Temple Studios, did reveal Skulls of the Shogun would be one of the premiere games compatible with Surface. It will also be on PC and Xbox Live Arcade.

The company could have knocked it out of the park with details on pricing and availability, but instead chose to punt that information down the line. Surface will be “priced to compete,” a statement that implies there are actually devices released that are, uh, not intended to be priced to compete.


Posted by Rock, Paper, Shotgun Jun 12 2012 20:00 GMT
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Today’s Big Noisy Fight is the matter of appealing zombie-samurai TBS Skulls of the Shogun controversially restricting its PC version to Windows 8. Following the (probably inevitable) unhappiness in comments, Borut Pfiefer of dev 17-BIT Studios followed-up on his reasoning for exclusively tying Skulls’ flag to Microsoft’s latest mast. There’ve been a few conspiracy theories flying around, so let’s see if this changes things any.(more…)


Posted by Rock, Paper, Shotgun Jun 12 2012 14:00 GMT
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Having seen/played it back on PC at the Eurogamer Expo two years ago, I had become fearful that undead samurai-starring turn-based strategy game Skulls of the Shogun‘s increasing assocation with Xbox meant it might never find its way onto IBM Compatibles. At E3, it wound up back on the promotional circuit, confirming a release on XBLA, Windows Phone and… Windows 8. Wait. What? Windows 8 only? I waggled my eyebrows in confusion at the Advance Warsy game’s designer and programmer Borut Pfeifer of 17-Bit Studios to try and find out why Windows 7 et al wasn’t joining the party.(more…)


Posted by GameTrailers Jun 07 2012 06:53 GMT
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Conquer the battlefield and lay waste to the enemy general!

Posted by GameTrailers Jun 06 2012 21:22 GMT
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It's the undead Samurai's turn to attack in Skulls of the Shogun.

Posted by Kotaku Jun 05 2012 19:30 GMT
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#skullsoftheshogun Giant AAA games tend to dominate the discourse during E3 week. But sometimes it's only the indie-developed titles that give you the buzz you're looking for. Say you're a fan of great animation, Wu-Tang style hip-hop-inflected feudal Japanese soundtracks and turn-based strategy. Nothing shown at Microsoft's de-press event scratched your itch. But 17-Bit's Skulls of the Shogun has you covered. This trailer shows off a bit of the humor and combat that the indie title will be bringing to Xbox Live later this year. More »

Posted by GameTrailers Jun 01 2012 23:58 GMT
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Return from the dead and fight beside the undead in Skulls of the Shogun.

Posted by Joystiq May 04 2012 06:45 GMT
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"It's 16-bit, plus a bit more," says CEO Jake Kazdal, who can now add "ghostbuster" to his job title. Formerly "Haunted Temple Studios," the developer behind stylized strategy-fest Skulls of the Shogun has officially changed its name to "17-BIT." The old-school alteration is meant to reflect the studio's "classic gameplay ideals," and comes after a successful trial run on the PAX East show floor.

"The new name sums up our goal perfectly -- taking your best memories of the 16-bit era, and making new experiences that look as good and play as well as you remember," Kazdal says.

You'll get to see the studio's snazzy -- make that SNES-y -- badge tattooed on the Skulls of the Shogun, which launches on Xbox Live Arcade, Windows Phone and Windows 8 just as Microsoft pushes out its new OS (currently speculated to happen in October). The 17-BIT art itself came about with the aid of Cory Schmitz, who is quickly becoming the Nolan North of nifty logos.

Posted by Kotaku Mar 02 2012 22:30 GMT
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#skullsoftheshogun Jake Kazdal did not go to work on Thursday expecting a water main to break over his head—or whatever it was that sent water cascading into his offices while his team was working on their video game. More »

Posted by Joystiq Nov 23 2011 20:05 GMT
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Haunted Temple Studios says it's still a little while out on completing Skulls of the Shogun, an impressive turn-based strategy game due out for XBLA early next year. But the current focus, as I saw during a short demo at the company's HQ (which right now means a living room in an apartment belonging to one of the developers, just a few blocks from the beach in Venice, CA), is not only weeding the bugs out, but making the game look the way it should, so players can make the best strategic decisions possible.

For example, the game's archer is relatively powerful, with an attack value of six. When pitted against units with a low defense score, he can sometimes change the tide of a battle all by himself. Graphically, his role is clear -- he's got a bow, and you can clearly see when moving him around that he's meant to be a ranged character.

His power isn't quite as apparent, however. Haunted Temple is working on making him look just right: weak enough that he can't withstand a close-up attack, but strong enough that, at range, he's a force to be reckoned with.

Posted by Kotaku Sep 19 2011 11:00 GMT
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#fineart Artist Jake Kazdal has been working in the video game industry for around 15 years now, for companies like Electronic Arts, Zombie VR and Big Boss. More »

Posted by Joystiq Sep 16 2011 01:55 GMT
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The IndieCade Festival has announced its list of finalists for this year's event in Culver City, California next month, and it's going to be a packed house -- there are no less than 36 indie titles on the list. From bigger profile titles like Bit.Trip Flux, Fez, and the XBLA-bound Skulls of the Shogun to smaller affairs like the great Desktop Dungeons and the five-year-old powered Sissy's Magical Ponycorn Adventure, the festival's games run the gamut. There will be developers from all over the world at the event, and all of the finalist games will be playable at the festival on October 8-9, with the last 10 awards being passed out at a Red Carpet Awards ceremony on October 6.

The finalists were chosen from 446 submissions to the festival by group of 100 jurors. Past IndieCade finalists have found lots of success, either as downloadable titles on PC, or even indie releases on XBLA or PSN. And with the quality in this year's list, that trend will likely continue.

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Posted by GameTrailers Jul 26 2011 18:54 GMT
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Haunted Temple reveals the development of Skulls of the Shogun!

Posted by Kotaku Jul 23 2011 01:00 GMT
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#exclusive Some people have called Skulls of the Shogun the best strategy game of E3. I've called it a "Wu-Tang Advance Wars." Let's here how the game's lead creator, Jake Kazdal, describes the game in this exclusive developer documentary provided to Kotaku by Kazdal and his crew. More »

Posted by Joystiq Jul 16 2011 01:30 GMT
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Microsoft has snapped up exclusive publishing rights to the first game from Haunted Temple Studios, the dev established by former EA Los Angeles staffers Jake Kazdal, Ben Vance and Borut Pfeifer. Under the agreement, the trio's original strategy offering, Skulls of the Shogun (which we first previewed here), will debut on Xbox Live Arcade under the Microsoft Game Studios banner.

Haunted Temple's Kazdal, who worked on EA and Steven Spielburg's canned Project LMNO with his two studio-mates, told Gamasutra that Microsoft "totally got" Skulls of the Shogun and "have been fully behind it" since signing it. "The support we're getting out of them has been seriously as much as I could ever ask for," he added.

The game, which we've made no bones about loving so far, is due out this fall.

Posted by Kotaku Jun 24 2011 22:40 GMT
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#events Angelenos, Santa Monicans and sundry Southern Californians, if you'd like to play some video games outside this weekend, join us for Giant Robot's "Game Night 5" in Los Angeles on Saturday night to get your hands on future indie hits Skullgirls and Skulls of the Shogun. More »

Posted by IGN Jun 22 2011 19:38 GMT
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It's been a year since we last previewed Skulls of the Shogun. It then disappeared, only recently re-emerging - this time at E3. Our initial look at Skulls of the Shogun touched on multiplayer battles and general gameplay. Now I've seen a glimpse of the single-player campaign and experienced Skulls of the Shogun's excellent pacing of skill introductions...

Posted by Joystiq Jun 13 2011 16:10 GMT
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All of us on the site seemed extra busy at E3 this year, our schedules filled with appointments for games both big and small. But each of us tried to grab a little time just wandering the show floor appointment-free, and in the 45 minutes I had to myself, I stumbled across this gem, sitting in the middle of the Indiecade booth area.

Skulls of the Shogun is a game created by Jake Kazdal, Ben Vance and Borut Pfeifer, three guys with extensive game development backgrounds who decided to go it independently as Haunted Temple Studios. We saw it in action last October, but I'd never heard of it before, and I was instantly charmed by the premise: a group of cartoon-y skeleton Shogun warriors battle it out in turn-based strategy, with no hexes to be seen.

YouTube
Posted by Rock, Paper, Shotgun Mar 14 2011 10:57 GMT
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One project RPS is following with intrigue, Skulls Of The Shogun, has released a “début trailer” on PAX East. A strange term bearing in mind the previous two trailers. But it matters not a jot when this new trail is such fun.

(more…)


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Posted by GameTrailers Mar 12 2011 01:23 GMT
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Action and strategy mix in this title announced at PAX East 2011!

Posted by Joystiq Oct 05 2010 00:30 GMT
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Turn-based strategy games have always been up there with creased jeans and Styrofoam as among my biggest turn-offs. There's something about the static, menu-based gameplay that runs contrary to what I usually look for in a game.

So when my girlfriend wants to check out Skulls of the Shogun at PAX, I reluctantly decide to indulge her. It's good to try new things. Little did I know I was about to discover a highlight of the show.

Posted by Kotaku Sep 21 2010 01:00 GMT
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#preview When indie developer Jake Kazdal told me his studio's game, the still in development Skulls of the Shogun, was heavily inspired by his love of Nintendo's Advance Wars series, I was already on the hook. More »

Posted by IGN Jun 29 2010 23:08 GMT
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Can turn-based strategy be even more accessible than Advance Wars?

Posted by IGN Jun 07 2010 17:49 GMT
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Search for the Skulls of the Shogun in the afterlife.

Posted by IGN Jun 07 2010 17:46 GMT
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A new turn-based strategy game is on the way.