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Posted by PlayStation Blog Aug 27 2010 23:19 GMT
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First off, thanks to all our LittleBigPlanet Creators! We’ve officially reached 3 million levels online. LBP fans FTW!

Packin’ for PAX

We’re neck deep in preparing for next week’s PAX (aka Penny Arcade Expo), a big gaming event in Seattle. While we’re at it, we wanted to send an early invite for you to come out and hang with us at PAX. We’ll have tons of activities, including:

  • PLAY new Story mode levels
  • CREATE in our hands-on Community Corner
  • SHARE Central: Ask us any question and we’ll answer it!
  • Sackboy PLUSHIES for sale!
  • Photo ops with our larger-than-life Sackboy
  • …and T-shirt GIVEAWAYS throughout the day.

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Drop by during PAX (September 3 – 5) and look for us at booth #112. You can’t miss us!

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Sackboy on the Web
  • We owe our thanks to EatMyDst and SackRacer77, sorry we didn’t give you the props you deserved on the last post for the awesome cardboard POD!
  • At the beach (by Rhyfelwr):

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Keep a safe hold on your coffee…good stuff, Sarah!

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Community Corner

Lots of community goodness from our ever-loving fans and fan sites.

  • MUST-PLAY community level (seriously, this is amazing) = Dragon Slayer by Jaeyden and Centurion24
  • More awesome LittleBigPlanet Contraptions (LINK: http://www.youtube.com/watch?v=5lEW9GbGbYU) from our EU sister community forum challenge…

  • LittleBigLand.com’s LittleBigPlanet 2 FAQ update

And finally…

  • Step-by-step instructions on how to draw your own Sackboy by Dawn at Dragoart.com

Let’s see YOUR drawings! Include a link in the comments below. Who knows? You might get some goodies from us…


Posted by PlayStation Blog Aug 20 2010 21:02 GMT
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Welcome Sackboys and Sackgirls! It’s been a few weeks since our last recap and, with gamescom underway, there are lots of new LittleBigPlanet 2 updates to share.

HOT LittleBigPlanet 2 interviews from gamescom (thanks GameSpot)

  • Introducing the Creatinator with some frosty goodness.

  • Welcome aboard the new U.S.S. Sackboy Spaceship! Play arcade games, experiment with reverse-gravity, and level link to watch cutscenes.
  • Alex tells us how to make a top down racing game from the new Music Sequencer (MIND BLOWING).

Raw footage from the gamescom demos

  • Gran “Fur”ismo – LittleBigPlanet 2’s latest top-down racing level

  • Get a glimpse of one of the new levels with Sackboy and “unicycle-like doohickeys”
  • “Low gravity” escape. And yes, gravity is adjustable now…

New on the PlayStation Store

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  • PS3: All 20 Marvel Sackboy costumes and level kit now available (plus new EPIC wallpaper

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  • PSP: Robin Hood: Men in Sacks DLC (You know you need some new tights)

Random images from the week

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  • Magazine cover awesomeness…

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  • Light writing goodness (cool stuff @Jac_sin)…

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  • Mt. Sackmore? A LittleBigPodcast exclusive …

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  • OMG, LBP POD!!!

Posted by Kotaku Aug 19 2010 19:40 GMT
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#gamescom2010 I played a LittleBigPlanet 2 basketball game with Media Molecule co-founder Alex Evans today, then watched someone else control multiple Sackbots in a puzzle game. Both were very different from LittleBigPlanet's platforming sections. Neither was as cool as the racing game Evans demonstrated. More »

Posted by Joystiq Aug 19 2010 13:00 GMT
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The demo of LittleBigPlanet 2 that was shown at Cologne's Gamescom this week was similar to the build shown off to great effect at E3 a few months ago. But there was one significant level-editing feature that was being demonstrated for the first time here: a music sequencer that's also quite a bit more.

LittleBigPlanet 2 Technical Director Alex Evans demonstrated the sequencer, which lets you arrange notes on a four-measure grid with the beat at the bottom and multiple octaves of notes running vertically. You choose from a selection of instrument samples including a honky tonk piano, acoustic guitar, drum kit, beatbox, and roughly 30 more that were shown in the demo (more are expected for the final game, Evans said). Notes can be built into samples, which can then be repeated and mixed further via a larger timeline object in the level creation screen.

Posted by IGN Aug 19 2010 10:19 GMT
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Dear Media Molecule: stop blowing our minds.

Posted by Joystiq Aug 17 2010 19:35 GMT
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We know you just got that Passion Pit song from LittleBigPlanet 2's debut trailer out of your head, so we apologize for the video posted just after the break. Sony's Gamescom 2010 press conference offered its crowded attendees a look at even more of the customizable sequel's creation tools, such as the music editor and cutscene direction process. It also shows off more of the main campaign's multitude of colorful backdrops -- all set to the infinitely brain-adhering "Sleepyhead."

Check out the new video after the jump -- and keep your fingers crossed for a chance to get in the upcoming LittleBigPlanet 2 closed beta test.
Shrowser

Awesome.

Twytch
it will look nice next to my lbp beta data I still have installed

Video
Posted by Kotaku Aug 18 2010 07:30 GMT
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#littlebigplanet Here's the GamesCom trailer for LittleBigPlanet 2. There are new features to see and new characters to meet, but really, like the first game, the best thing about it is the smile it puts on your face. More »

Posted by PlayStation Blog Aug 17 2010 17:49 GMT
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This week, on Media Molecules’ side of the Atlantic, is the gaming event known as gamescom (think E3, but in German). It’s a pretty big deal – and if you’re going to be in our neck of the woods, you’ll have a chance to hang with the ‘Molecules’ at their annual Fan Meet Up.

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You’ll be able to check out the newest demo featuring tons of new LittleBigPlanet 2 games and levels. We’ll also be sure to update you with all the great press coverage and game footage that our press partners will get from the gamescom show floor.

For those of you that can’t make it (or just need a video to kick off the gamescom show) we have a new video for you highlighting more of the story you can expect from LittleBigPlanet 2.


Posted by Kotaku Aug 14 2010 02:45 GMT
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There's a LittleBigPlanet 2 beta on the wayhttp://www.lbpcentral.com/forums/content.php?211-LBP2-Beta-Coming-soon! for a select group of lucky PS3 owners, but beyond that details are scarce. Keep an eye peeled! More »

Posted by Joystiq Aug 13 2010 23:20 GMT
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Between the grappling hooks, AI Sackboys and gigantic, "Everlong"-sized hand attachments, we couldn't blame you for wanting to get your hands on LittleBigPlanet 2 before its release. You're in luck -- Media Molecule community guru Spaff recently announced on the game's official forums that, much like its predecessor, the game would undergo a beta process "soon."

Spaff didn't deliver any specifics about when it would begin, but did mention that information how recruitment will go down will also surface "soon." We'd imagine he means "sooner" than the actual beta kicks off -- in that instance, the actual time table for the beta test is "soon, but not the soonest," or, in simpler terms, "soonish."

Posted by Joystiq Aug 05 2010 18:25 GMT
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There is plenty for LittleBigPlanet fans to soak up in the newest trailer for the customizable platformer's upcoming sequel. The most tantalizing clips offer a look at some of the new tools Sackboy will have at his disposal, including the Grappling Hook, Creatinator (used as a Shadow Complex-esque Foam Gun in this particular video) and the Power Gloves, which appear to allow Sackboy to lift enemies and objects and toss them at other things, Super Mario Bros. 2 style.

The PlayStation.Blog post revealing the trailer also gives a few hints about the game's plot, which sees Sackboy protecting "Craftworld" from the nefarious, vacuum cleaner-shaped Negativatron in an "epic adventure through time and space." Check out the video below the jump, and, as is the case with most of Media Molecule's marketing videos, get your tapping toe ready for a workout.

Video
Posted by Kotaku Aug 05 2010 13:40 GMT
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#clips Media Molecule and Sony have been focusing on LittleBigPlanet 2's versatile game creation tools, but as this latest trailer shows, it'll also have a deep adventure mode, and that adventure mode has grappling hooks. More »

Posted by PlayStation Blog Aug 05 2010 15:01 GMT
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I know you have been clamoring for more information about LittleBigPlanet 2. As always, Mark has keeping you in the know with FAQs on some of the features of LittleBigPlanet 2, as well as some of Sackboy’s new abilities that you’re dying to try out. Then last week at Comic-Con we announced our launch date and preorder goodies!

Excellent, yes, but what about the story mode, you ask? Let me just say this: if you enjoyed the story mode of the original LittleBigPlanet, then the new adventure you and your Sackboy (or Sackgirl) are about to go on will blow you away. Get ready for an all-new adventure, with an amazing new cast of characters that will take Sackboy on an “out-of-this-world” adventure.

A mysterious and terrible evil, The Negativitron, is out to destroy Craft World. The “Alliance” and our brand new Adventure trailer await you…

I know you’ll have more questions for us, so hit us up in the comments below and we’ll tell you what we can. Look for LittleBigPlanet 2 to hit your favorite retailer on November 16th, and as Mark mentioned, the Collector’s Edition is very limited — reserve your copy today.


Posted by Hooly Jul 27 2010 01:22 GMT
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hawkofrawk
*crag* yes Jak and Daxter costume.
weedlord bonerhitler
finally a limited edition worth getting

Posted by Kotaku Jul 23 2010 16:20 GMT
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#releasedate You know what the original LittleBigPlanet was missing? A collector's edition complete with downloadable costumes and a seven inch plush Sackboy. Sony corrects this oversight on November 16 with the LittleBigPlanet 2 Collector's edition. More »

Posted by IGN Jul 23 2010 15:57 GMT
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The much-anticipated sequel finally has a release date.

Posted by Joystiq Jul 23 2010 15:47 GMT
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Here's that LittleBigPlanet 2 release date you were looking for: November 16. That's just under four months away, which leaves you just enough time to make some tough decisions. Here are your choices: you can either pre-order the game from select retailers to score a number of special costumes -- as seen in our gallery below -- or you can opt for the $80 Collector's Edition, which is also a limited edition, by virtue of actually being limited.

Pre-orders from Amazon will net you both Ratchet and Clank costumes, along with four new "Animals" costumes for a grand total of six. Order from BestBuy and grab, claw-style, the Toy Story Alien costume along with, you guessed it, the four Animals costumes. Lastly, order from GameStop and get a Tron suit along with the same four Animals costumes. There's also a Gonzo costume, but Sony's not saying which retailer that's tied to.

If all this pre-ordering sounds hard, why not just do it the American way? Throw money at the problem! 80 bucks nabs you a copy of the game, a 7-inch Sackboy plushie (cute!), LittleBigPlanet 2 bookends, all the above mentioned costumes, and exclusive Jak and Daxter costumes. Not bad for a $20 premium. The catch: This Collector's Edition is actually a limited edition, "so you better pre-order soon to ensure you get one," Sony says.

Posted by PlayStation Blog Jul 23 2010 13:56 GMT
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While we’re entertaining the crowds at San Diego Comic Con this week with a peek at LBP2 and some free shirts.  We have some great news…

Over at camp Media Molecule…LittleBigPlanet 2 has just passed “Alpha”! Yay!  And while we still have a ton of work to do, we’re that much closer to release and we’re ready to announce some news you’ve all been waiting, so on behalf of our retail partners and our friends at Disney…here we go…

First things first…“When is LittleBigPlanet 2 coming out?” – You’ll be pleased to know we’re on schedule to have LBP2 out in stores on November 16th, just in time for the holidays.  So whether you plan to be there on Day 1 or need to put it on your big holiday ‘wishlist’, rest assured, LBP2 will be here soon.

Next item on the list…”Will there be any pre-order items?” – We’re glad you asked!  YES, we have several exciting pre-order offers through several retail partners.  Each pre-order consists of 2 parts – a very special costume offer from our partners @ Disney / Pixar and Insomniac; and 4 new “Even More Animals” costumes.  That’s 5-6 different LBP2 costumes just for pre-ordering LBP2.  Here’s a sneak peek of a few pre-order programs coming
soon to our US retailers:

Amazon.com – If you’re a fan of the Ratchet & Clank franchise (who isn’t), you’ll love this.  Pre-order at Amazon.com and get 6 Sackboy costumes including exclusive access to Ratchet & Clank costumes from the ever popular Ratchet & Clank franchise.  In addition to the exclusive 2 costumes, you’ll get four new “Animals” costumes, for a total of 6 costumes.

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BestBuy & BestBuy.com – All together now…”the claw!!!”  We’ve partnered with Disney & Pixar to provide the exclusive “Aliens” costume for BestBuy pre-orderers.  We can already imagine the number of uses you guys will use this costume combined with the new Sackbots feature.  And be on the lookout for more characters thru an upcoming Toy Story 3 DLC in the near future.  Plus the 4 costumes from “Even More Animals”

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GameStop & GameStop.com – Are you as excited for the release of TRON: Legacy as we are?  If so, head on over to GameStop and pre-order to get the exclusive *Clu* Sackboy costume from Tron: Legacy. Be the first to have this costume and hold tight for more TRON: Legacy costumes later this year.  And again, you also get the 4 different “Even More Animals” costumes.

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AND MORE TO COME!  - Stay tuned as we announce more pre-order programs like this special DLC package including one of our favorite Muppets – GONZO!  There’s no doubt you’ll have fun exploring the many areas in LBP2, with bent nose and all.  And keep an eye out for more Muppets costumes shortly after launch via the PlayStation Store.

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What else…”PLEASE, PLEASE, PLEASE tell me you guys are offering a Collectors Edition” – OK, OK, good news is YES, we’re offering a Collector’s Edition of LittleBigPlanet 2 in the US, bad news is it’ll be a limited run, so you better pre-order soon to ensure you get one. The LittleBigPlanet 2 Collectors Edition, will also be available on November 16 at select retailers at $79.99, and in limited quantity.  Here’s what you can expect from the LittleBigPlanet 2 Collectors Edition:

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  • A copy of LittleBigPlanet 2 – duh.
  • Your own little “Sackboy” – 7” of plushie-goodness for you to accompany you on your journey thru LBP2.
  • Exclusive LBP2 “game ends” – keep your PS3 games in a tidy, organized and ‘Sack-ured” within these unique bookends
  • One stop shop for exclusive DLC + more – regarding in-game content, the LBP2 Collector’s Edition comes packed with 11 different pre-order costumes, including:
  • Disney / Pixar’s Toy Story 3’s “Aliens” Sackboy Costume
  • Disney’s TRON: Legacy “Clu” Sackboy Costume
  • The Muppets’ “The Great Gonzo” Sackboy Costume
  • PlayStation’s “Ratchet” Sackboy Costume
  • PlayStation’s “Clank” Sackboy Costume
  • Even More Animals’ “Crocodile” Sackboy Costume
  • Even More Animals’ “Vulture” Sackboy Costume
  • Even More Animals’ “Cobra” Sackboy Costume
  • Even More Animals’ “Mandrill” Sackboy Costume
And exclusive to the LittleBigPlanet 2’s Collectors Edition:
  • PlayStation’s “Jak” Sackboy Costume
  • PlayStation’s “Daxter” Sackboy Costume
  • 5 exclusive LBP2 PSN Avatars – Lastly, complete your PlayStation experience with a new identity on the PlayStation Network with these new avatars.

Whew!  That was a lot to take in, but we hope it was well worth the read. Now back to Comic Con…..


Posted by Joystiq Jun 18 2010 23:10 GMT
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We know enough about Media Molecule's follow-up to 2008's highly customizable platformer LittleBigPlanet to know that it's remarkably ambitious. Still, for each feature the studio announces, dozens of questions surface about how they'll actually be implemented in LittleBigPlanet 2. For answers to these burning queries, we turned to Media Molecule co-founder Alex Evans. Click past the jump to learn more about the sequel's bold new creation tools, community features, PlayStation Move functionality, and the unconventional ways the small development studio has expanded.

YouTube
Posted by PlayStation Blog Jun 18 2010 18:01 GMT
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As we close the books on E3 2010, I’d like to spotlight one of the games we showcased in Los Angeles this week. LittleBigPlanet 2 will be on its way to PLAYers, CREATErs, and SHARErs later this year, so we thought we’d help get this creative juices flowing within our great community. To do this, on June 4th, we invited a selection of talented creators from around the world to come down to the new Media Molecule studio in Guildford (UK) to check out LittleBigPlanet 2 and put the new creation tools to the test.

We gave the 15 attendees 24 hours to go nuts with the new game, allowing them to build anything they could think of. Here’s a look at a video from the event to show you what I’m talking about. And for a complete rundown of the Game Jam, check out LBPCentral.com for impressions written by the creators themselves.


Posted by Joystiq Jun 17 2010 14:00 GMT
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There's a phrase that sometimes comes to mind whenever a developer is showing off the differences between their upcoming sequel and the past iteration of the franchise. It only springs forth when this new installment introduces major, sweeping improvements over the series' previous entry, and, in my case, it almost always serves as a metric for my excitement for the sequel: "Well, this changes everything."

As a fond appreciator of the already powerful creation tools upon which LittleBigPlanet is perpetually built, this phrase entered my mind a score of times during Media Molecule's recent E3 media demo of LittleBigPlanet 2. I suspect that, in order to contextualize the hugeness of some of these changes, you have to have a deep understanding of how the creation tools in the first game functioned. Even if you don't, the proof is in the proverbial pudding: You didn't used to be able to make real-time strategy games. Now you can.

Posted by IGN Jun 17 2010 00:22 GMT
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Posted by Joystiq Jun 16 2010 23:40 GMT
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At a recent E3 preview presentation, LittleBigPlanet 2 mastermind Alex Evans revealed a handful of new innovations that Media Molecule is incorporating in the do-it-yourself sequel. One aspect of the game that will see a major (and oft-requested) improvement is its community features. According to Evans, the days of hunting for levels randomly distributed across the face of a planet will be gone -- player creations will now appear in a simple list, which players will be able to filter using a number of metrics (genre, keyword, etc.).

More exciting than that was the explanation of the functions offered by LBP.me, the web portal which will give players their own personal websites, which will automatically update with that player's creations, recently played levels and top scores. If you're looking at one of these pages in a browser, you can set the game to automatically queue up the level next time you play -- or, alternatively, you could just print out a QR barcode assigned to each level, place it in front of your PlayStation Eye, and watch as it loads up the appropriate creation.

Posted by PlayStation Blog May 26 2010 18:42 GMT
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Fresh out of our LittleBigPlanet 2 FAQ last week, our hardest of the hardcore LittleBigPlanet fans continue to analyze every bit of LittleBigPlanet 2 they can get their hands on. And with so many new things in LBP2, we know it’s a lot to soak in! So consider this a recap of some of the great investigative work from our community, as well as some fresh interviews that you probably haven’t seen yet!

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Announcement Video Dissections

  • LBPGalaxy jumps in with their new-ish podcasts (video podcast; consider us subscribed!)
  • LittleBigPodcast breaks it down
  • LittleBigLand trailer speculation
  • Sackcast performs surgery on the video

Media Molecule interviews that you may not have seen:

  • Kareem explaining Themes (video)
  • Mark Healey’s own FAQ
  • Danny talks level design
  • Kareem Ettouney goes into detail on LBP2’s visuals, discussing influences, community and the power of the PS3
  • Alex Evans and Mark Healy answer some QORE questions
  • VG247’s interview blowout with five members of Media Molecule

Posted by Joystiq May 20 2010 21:30 GMT
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The debut trailer for LittleBigPlanet 2 created more questions than it answered, most of them relating to the sequel's compatibility with DLC for the first game, and how the new features promised in said trailer would function. A handful of these queries have been put to rest by a FAQ post published on the PlayStation.Blog.

For instance, the post confirms that all objects, costumes and decorations collected in the original game should carry over, except for objects using a graphical glitch or exploit. More importantly, QI host and wildlife enthusiast Stephen Fry will reprise his role as the game's omniscient narrator. However, the FAQ also references "custom Voice Acting," a feature with a capacity for hilarity that we've yet to be able to comprehend. For more answers to your burning questions, check out the full LittleBigFAQ.

Posted by Kotaku May 20 2010 16:40 GMT
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#playstation3 Sony has posted a LittleBigPlanet 2 FAQ on the PlayStation blog, answering pressing questions about features of the upcoming sequel, from compatibility with LittleBigPlanet downloadable content to adding your own custom voice acting. More »

Posted by PlayStation Blog May 20 2010 16:02 GMT
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Greetings fellow Sackboys! With the announcement of LittleBigPlanet 2 last week, we know you have a ton of questions for us. Add to that, all the new PLAY elements, CREATE tools and SHARE evolutions we want to tell you about. So, we thought we’d answer a lot of the repeating questions we’ve seen on all the web comments out there. In weeks to come, expect more and more detailed tid-bits, new LBP2 news, special announcements and other good stuff from our team…

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Backwards Compatibility

Are the LittleBigPlanet DLC costumes going to be compatible with LBP2?

Yes, any LBP1 costumes purchased on the PlayStation Store will be compatible with LittleBigPlanet 2 – We can’t wait to see you what you guys do with the various costumes combined with the new cinematic tools!

I hope this is on a FAQ – are the first LBP and GOTY edition levels going to be included with LBP2?

The wonderfully fun LBP1 story levels will remain unique to its Blu-ray disc, but you’ll see familiar elements/tools/items as part of the foundation for LittleBigPlanet 2. And while the community levels will be unique to the GOTY edition – hopefully if you guys vote for us again, you’ll see something similar in the future…

Will any of the new costume DLC that will be released after LBP2 is released be compatable with the first game?

LittleBigPlanet 2 has been redesigned with a completely new graphics engine, so costumes and upcoming DLC designed for LittleBigPlanet 2 will not be compatible for LBP1 players.

Will all the costumes/stickers/decoration/DLC we collected in LBP1 be usable in LBP2?

We’re working hard to ensure that everything you’ve collected from LittleBigPlanet can be used in the new game. Certainly anything you’ve picked up from the PSN Store will be fully present and correct in LittleBigPlanet 2, the only time something might not quite work perfectly is if it has been created by another player using a ‘glitched’ object of some kind. Even then we’re optimistic that all of the existing content you’ve collected will continue to work.

DLC

Any idea when we’ll be getting that Sephiroth skin?

Nothing confirmed yet, but don’t worry we still have this in our plans…

Whatever happened to the Marvel Comics themed costume pack that was supposed to come out a year or so ago? I REALLY wanted a Wolverine Sackboy and it’s quite disheartening that something so cool was announced and shown and then never mentioned again.

We announced the partnership at Comic-Con last year (but no release date). It takes a bit of production time to get everything lined up, but hopefully you’ll hear some announcements soon.

Will LBP2 include from launch day all the DLC of LBP1? Including costumes level packs and all that good stuff?

Because of the backwards compatibility for LBP1 DLC, all the costumes on the PlayStation Store will still be available for purchase. Expect to see a ton more content in the next few months, including the eventual LittleBigPlanet 2 DLC.

Future Tech

Will it be in 720p or 1080p?

LittleBigPlanet 2 is getting a completely new graphical overhaul, so stay tuned for a future LittleBigPlanet 2 post, where we’ll cover off on more specifics like this.

PLAY elements

Sackboy, no matter what costumes he wears still looks like Sackboy in LBP1, seeing the new costumes in LBP2 has this idea been lost?

Some of the new costumes we’ve shown for LittleBigPlanet 2 are certainly unconventional, but then Sackboy has an eclectic wardrobe taste. At the end of the day however, he’s still Sackboy and we’ll be sticking close to making him look that way no matter what the costume.

Will Stephen Fry be narrating it again?

Yes, your (and our) favorite narrator will be back for LittleBigPlanet 2.

Will this game have the 50 levels single player like the first game or is this just a big create kit?

LittleBigPlanet 2 is a whole new game, so just like the original you get a full storyline for Sackboy to play thru. Add to that the endless possibilities of the evolved Create and Share modes, where you’ll see completely different gameplay experiences in the community levels.

CREATE tools

Can I electrify/set things on fire using switches and logic? What has happened to emitters in LBP2? Are they much easier to use? Has dissolve material changed? How many layers will there be and what different types?

Expect some lots more details about CREATE mode at this year’s E3.

I heard of custom Voice Acting. Confirm or Deny.

Confirm!

Sackbots

Does Sackbot have to look like a robot or can I change his form to any creature?

Nope, Sackbots are totally customizable, from their reactions to their clothing/skins.

Just to double check, we’ll be able to have evil Sackboys as bad guys?

There’s no such thing as an evil Sackboy – just some mischievious ones…Sackbots, on the other hand, can have a mind of their own.

Can you program Sackbots to activate swithces? *Example* giving them jobs on a pirate ship.

Stay tuned, we have a specific “Sackbots” feature planned in an upcoming LittleBigPlanet 2 post – we just hope you provide your Pirate Sackbots the proper minimum wages :)

General

I just saw the LBP2 box art pop up on Twitter…Why didn’t you guys post it here?

Glad you noticed, but don’t get too attached to that piece of art – It’s something we put together from the artwork created for an exclusive EDGE Magazine cover article. And while we love it, its definitely NOT final box art.

Are you guys going to be at E3? I hope so, every gamer in the world needs to see LBP2!

Of course we’ll be at E3, the bigger question is…will you?

Will there be a Sackboy costume contest again?

I sure hope so, we had so many great entries last time. And now that we have more fans and more people familiar with what can be done, we can’t imagine how creative you guys can get. Stay tuned.

Will there be any pre-order goodies?

Yup. Expect announcements later down the line. We have to make sure all the “i”s are dotted and “t”s are crossed.

What is the name of the song on the video. I can’t get it out of my mind!

The song “Sleepyhead” is from the group Passion Pit. And we’re glad you all like it!

Hopefully this will answer a lot of questions out there, if not, feel free to ask and we’ll start up another FAQ session…


Posted by Kotaku May 13 2010 15:00 GMT
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#screengrab The result of leaving a Macbook Air on Media Molecule artist Rex Crowle's desk. As seen on Media Molecule's blog. More »

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Posted by PlayStation Blog May 10 2010 13:00 GMT
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I’m pleased to share some exciting news involving our crafty, stitched-together character we all know and love – that’s right, I’m talking about the one and only Sackboy. Today, we are officially announcing that our cloth friend and all of his fellow Sack-people will be back for a completely new adventure in LittleBigPlanet 2, which will be released later this year for PS3!

LittleBigPlanet established the Play, Create, Share creative gaming genre and we can’t thank the fans and critics enough for the praise and support we’ve received. The game continues to grow and evolve, helped by countless players around the globe. In fact, the sharing nature of the game has become so embraced, it has attracted fans to publish more than two million levels to the PlayStation Network since the award-winning game was released!

To show you what you can expect from LittleBigPlanet 2, here’s an exclusive look at our spanking new trailer:

So, what can you expect from LittleBigPlanet 2?

First of all, it’s developed by Media Molecule, the extremely talented team that brought you the first game, so you know you’re going to get a special experience. LittleBigPlanet 2 will provide a whole new collection of tools and rules for fans to Play, Create, and Share, including an evolved approach to control and customization that has never been seen before.

LittleBigPlanet has always empowered users to create their own levels by utilizing the same tools as the development team. Now in LittleBigPlanet 2, we’ve upped the ante, giving players the ability to not only make better levels, but completely new games – think top-down racing games, multiplayer shooters, flying side-scrollers, RPGs, etc. The possibilities are really endless.

LBP2 will also have a loads of new features, including revamped graphics, a fresh storyline, added accessories and equipment for Sackboy, and much, much more – trust me I’m only scratching the surface here!

MattTheSpratt
Everyone died and went to heaven.
Flar3
I came at the speed of light.