We know enough about Media Molecule's follow-up to 2008's highly customizable platformer LittleBigPlanet to know that it's remarkably ambitious. Still, for each feature the studio announces, dozens of questions surface about how they'll actually be implemented in LittleBigPlanet 2. For answers to these burning queries, we turned to Media Molecule co-founder Alex Evans. Click past the jump to learn more about the sequel's bold new creation tools, community features, PlayStation Move functionality, and the unconventional ways the small development studio has expanded.
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