The Legend of Zelda: Spirit Tracks Message Board older than one year ago

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Posted by Joystiq Dec 05 2009 22:30 GMT
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[Image credit: Rich Lem] Eiji Aonuma has spent a lot of time developing Legend of Zelda games. In fact, he's been in a managerial role on the franchise ever since the series' arguably most popular installment, The Ocarina of Time. So when Mario creator (and his boss) Shigeru Miyamoto asked Aonuma and his team to develop an "Ura Zelda" (a flipped version of Ocarina of Time -- what would eventually become the Master Quest), Aonuma protested. Miyamoto's compromise, though, instead turned out to be a much greater challenge -- produce a sequel to OoT within one year. "We were supposed to make its sequel in a year ... at first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans," Aonuma told Nintendo prez Satoru Iwata during a recent Iwata Asks column."in the beginning, it was all trial and error ... ultimately, we adopted the 'three-day system,' and made it so that, if you couldn't clear the game inside of three days, the world was destroyed." Aonuma claims this concept was what allowed Majora's Mask to be created and released just 18 months after OoT came out. He also adds that lessons he learned from the development of Majora's Mask -- from having to remember a sequence of events in order to proceed, to "deep, compact play" -- helped to shape the development of the most recent Zelda release, The Legend of Zelda: Spirit Tracks. We'd like to say that Aonuma will have a break from the series after serving as producer on Spirit Tracks, but he's the man in charge of the upcoming LoZ game for the Wii. We're sorry, Mr. Aonuma! Keep on truckin'! [Via Gamasutra]

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Posted by GameTrailers Dec 04 2009 22:52 GMT
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Link and Zelda go on the adventure of their lives in Spirit Tracks.

Posted by GoNintendo Dec 04 2009 17:55 GMT
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You thought we were in spoiler territory a few days back! You better hang onto your hats now, because the Zelda nuts over at Zelda Informer are going full-force on Spirit Tracks. It’s safe to say that everything you see from them in the next week or so will be big spoiler territory. [...]

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Posted by GameTrailers Dec 03 2009 21:54 GMT
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Does Link's latest ride run smoothly? Find out in the GameTrailers review of Legend of Zelda: Spirit Tracks.
MM
*eagerly waits for anti-piracy patch*
darkz


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Posted by GoNintendo Dec 04 2009 01:45 GMT
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Some of this footage is old, but has been given a fresh coat a paint by showing you how to use the stylus. Nothing too major, and nothing I would really consider a spoiler…but watch at your own risk!

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Posted by GameTrailers Dec 04 2009 00:36 GMT
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Visit Link's friends, old and new in various villages throughout the Spirit Tracks world.

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Posted by GameTrailers Dec 04 2009 00:36 GMT
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Plunder the Ocean Temple in Link and Zelda's latest adventure on Nintendo DS.

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Posted by GameTrailers Dec 04 2009 00:36 GMT
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Help Link scour the treacherous Fire Temple in Spirit Tracks.

Posted by GoNintendo Dec 03 2009 17:20 GMT
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I’m not going to show that familiar face here, but if you do happen to click over and have a look at the new screens, you’re going to end up spoiling something! Click over at your own risk. New screens here (thanks BENtendo!)

Posted by GoNintendo Dec 02 2009 20:30 GMT
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A portion of a CVG review… A superb quest that doesn’t rewrite the rules but delivers another engrossing Zelda adventure. If you own a DS, buy it. Uppers Same Zelda intrigue and charm Enough new puzzles to keep you happy Fixes Hourglass’s hub frustrations DS CAN do pretty 3D - see? Downers Not [...]

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Posted by GameTrailers Dec 02 2009 03:33 GMT
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Link must brave the freezing dangers of the Snow Temple.

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Posted by GameTrailers Dec 02 2009 02:48 GMT
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Zelda becomes a Phantom!

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Posted by GameTrailers Dec 02 2009 02:26 GMT
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The princess finds a way to help in spirit form.

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Posted by GameTrailers Dec 02 2009 02:26 GMT
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It's time once again to hop on the Zelda train.

Posted by Joystiq Dec 02 2009 00:15 GMT
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Nintendo must have found a really cheap wholesaler for wooden boxes, because, much like it did for Professor Layton and the Diabolical Box, the publisher shipped out press copies of The Legend of Zelda: Spirit Tracks in handsome wooden cases. No puzzles were required to get into this treasure chest, however. Along with the treasure chest, Nintendo sent a Link t-shirt. In a separate mailing, the company sent another wooden gewgaw: a train whistle, just like the one you got from any museum gift shop ever. In a truly superhuman display of discipline, we've managed to leave the whistle untooted so future Joyswag winners won't be subject to blogger cooties.

Posted by GoNintendo Dec 01 2009 22:53 GMT
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I know we’ve been hearing a lot about the dungeon count in The Legend of Zelda: Spirit Tracks. Previews have been discussing the number of dungeons, but it seems like there might be more to it than what we’ve heard thus far. The table of contents from the upcoming Spirit Tracks guide from [...]

Posted by Joystiq Dec 01 2009 20:15 GMT
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Actually, the titular tracks from The Legend of Zelda: Spirit Tracks, don't feature very prominently in a recent batch of ads for the game from the UK. Instead, the ads task a young woman with solving some of the game's puzzles (presumably under the stipulation that she be adorable while doing so). All three of the commercials highlight the game's use of the unique features of the DS, namely the microphone and touch screen. We're not sure how entertaining it will be to blow into the mic to play the pan flute for the thousandth time, but the first glance seems novel enough. Check out the ads after the break. [Via GoNintendo]

Posted by GoNintendo Nov 25 2009 02:28 GMT
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Direct link here Wired.com: Why trains? Aonuma: In Phantom Hourglass, the game featured a boat since most of the world was water-based. We wanted to keep a similar system in place for Spirit Tracks, but since this is a land-based world, we needed a new form of transportation. We felt that a train offered the best possibilities [...]

Posted by IGN Nov 24 2009 22:52 GMT
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See just how the story begins in this DS sequel.

Posted by GoNintendo Nov 24 2009 18:25 GMT
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I won’t be posting the full review here, but at least you can see the tiny article breakdown… Thanks to Nathan for the heads up!