The Legend of Zelda: Spirit Tracks - multiplayer trailer, Aonuma explains the choice of trains, lack of interest for Zelda in Japan
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Wired.com: Why trains?
Aonuma: In Phantom Hourglass, the game featured a boat since most of the world was water-based. We wanted to keep a similar system in place for Spirit Tracks, but since this is a land-based world, we needed a new form of transportation. We felt that a train offered the best possibilities [...]
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