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Posted by Joystiq Jan 30 2013 21:30 GMT
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OrangePixel's Pascal Bestebroer developed Gunslugs with the Ouya in mind, adding a deep co-op experience that he thought would shine on a cheap, open, Android-based console. In the above video, Bestebroer and a buddy give Gunslugs a go on an Ouya developer model, in two-player co-op mode.

The Ouya cetainly looks and sounds like a home conosle in this video, and Gunslugs lives up to its promise of "over-the-top action, very much like the old action movies of the 80s," as Bestebroer describes in his recent Indie Pitch.

"The Ouya is mostly a very interesting development," Bestebroer says. "I have no idea if it will succeed in its first version, but the fact that their Kickstarter was such a huge success shows that people want this cheaper, and more open, console experience."

Posted by Joystiq Jan 29 2013 07:00 GMT
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The Create game jam was designed to jump-start Ouya game development, asking indies to make an Android-based game in just 10 days, from January 13 - 24. Now that development time is up, Kill Screen has a list of all the games up for judgment, with finalists to be announced on February 11 and winners on February 18.

More than 150 games made it into the jam, including the cartoony Super Ushi Adventures from Brightside Games, robot-based skyrizer from The Long Gunmen, side-scrolling 3D adventure Battle Camel from Jibberish Games, and Pig Eat Ball from Serious Sam Double D developer Mommy's Best Games (video embedded above).

Judges in the Create contest include geek extraordinaire Felicia Day, Canabalt creator Adam Saltsman, Phil Fish of Fez fame, Journey composer Austin Wintory, Ouya advisor Ed Fries and SpellTower creator Zach Gage. The grand prize is $20,000, plus an extra $5,000 if the game actually launches on Ouya. Winners in five more categories win $5,000 each, plus $1,000 if the game makes it to Ouya. There's a special category for games using the Unity engine, with the winner taking home $2,500 and a Unity Pro license.

[Thanks, Nate!]

Posted by Kotaku Jan 25 2013 16:00 GMT
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#ouya In a post on their website yesterday, the team behind open source console Ouya announced some changes to their controller based on repeated complaints they've received from developers. As one of the highest funded Kickstarter projects ever, the Ouya team has been insistent on working with their investors, and at least for now seems to be sticking to their word. More »

Posted by Joystiq Jan 25 2013 01:30 GMT
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Now that Ouya development kits are out in the wild, users have a few suggestions about its included controller. Responding to feedback (and changed already in progress), the team behind the Android-powered system has announced several changes to the peripheral. First and foremost, the circular D-pad has been replaced with cross-shaped pad, which should be a welcome change for games that require more precision.

Second, the analog sticks are now rubberized on top to allow for better grip. Furthermore, the touch pad's sensitivity has been improved, the triggers moved closer to the body of the controller and the battery compartment made more secure.

All of these improvements (and more, possibly) can be yours this April, when the consumer version of the Ouya is expected to launch.

Posted by Joystiq Jan 19 2013 00:45 GMT
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Mercenary Kings, the run-and-gun-and-craft action game by Wizorb developer Tribute Games, is well on its way to reality following its Kickstarter drive. The developer shared three new in-progress screenshots today, and announced plans to show the game on January 22 at the IGDA DemoNight in Montreal.

More fans will get to see what are most assuredly spectacular animations at PAX East, where the game will be playable in a Tribute Games booth.

Posted by Joystiq Jan 08 2013 02:00 GMT
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If the Ouya is to succeed among not only traditional game consoles, but other Android console things, it needs some standout games. To fulfill that requirement, Ouya is teaming up with Kill Screen to create a bunch of games in short order.

The "CREATE" game jam is a ten-day competition running between January 14 and January 23. Developers are encouraged to create new games for the tiny console and promote it on social media, in order to get a piece of a $45,000 prize pool.

Judges for the competition include Phil Fish, Adam Saltsman, Zach Gage, Felicia Day, Ed Fries, and more. No pressure.

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Posted by Kotaku Jan 07 2013 04:00 GMT
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#ouya If you were unexcited by the fact the new Ouya console runs Android games, remember: if it runs Android, it can run emulated games working on the platform. More »

Posted by Kotaku Jan 04 2013 15:00 GMT
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#ouya So, we've seen proof that the Ouya exists, in an unboxing video seen last week. But that clip stopped just short of showing any actual games running on it. Well, now you can see software running on the Android-based hardware. More »

Posted by Joystiq Dec 28 2012 23:00 GMT
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The Ouya team has announced that developer consoles have begun shipping. To celebrate the news, an unboxing video of the console has been released, showcasing exactly what developers will get with the unit. Unlike the eventual retail console, the developer console and controllers are made of transparent plastic (thus making them "rare drops"). The kit includes everything needed to get the console up and running, including all the necessary cables and even batteries for the two controllers.

The kit also includes a letter letting developers know that this is not the final console, and some bugs are still being worked out. The controllers aren't final either, and should see some design tweaks before the final release.

Finally, Ouya is giving away a developer console to the first person who can accurately guess how many consoles are in the shipping crate pictured in its announcement blog post. Keep in mind that these things are tiny. As the video demonstrates, they're roughly the same size as a coffee mug. A note for developers: Do not confuse the two. We wouldn't want you pouring coffee all over your precious Ouya, now would we?

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Posted by Kotaku Dec 28 2012 08:00 GMT
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#ouya After millions of dollars, a ton of excitement and a spoonful of trepidation, the first Ouya consoles begin shipping to developers (and cashed-up Kickstarter backers) today. More »

Posted by Joystiq Dec 21 2012 05:30 GMT
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The first Ouya dev consoles are set to ship later this month and 10 lucky indie developers have been chosen to receive free Ouya dev kits through a Twitter promotion. Over the past 10 days, Ouya picked a different hopeful Ouya developer each day, the list of which is presented below along with links to more information about each's respective game:
  • Day 1: Fist of Awesome (Nicoll Hunt)
  • Day 2: MechKnight Chronicles (Dinosaur Entertainment)
  • Day 3: Syder Arcade (Studio Evil)
  • Day 4: KidElectro (Seantron)
  • Day 5: Space Runner (Hypercane Studios)
  • Day 6: Legend of Dungeon (RobotLovesKitty)
  • Day 7: iMech Online (Mobula Games)
  • Day 8: DustyRevenge (PD Design Studio)
  • Day 9: HolyShield! (Dogbox Studio)
  • Day 10: Starbound (Chucklefish)
This doesn't mean each of these games is a lock for Ouya, we should note. These 10 individuals aren't getting final retail Ouya boxes - those don't ship until March 2013 - but rather free special limited-edition developer versions of Ouya, valued at $800 a pop. And while these initial shipments vary slightly from the retail Ouya units coming next year, we're compelled to note all Ouya consoles will allow for software development.

Posted by Joystiq Dec 01 2012 21:30 GMT
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Production appear to be progressing according to schedule over at Ouya, which has just announced that the development kits for its self-titled debut game console will ship out to qualifying Kickstarter supporters on December 28, just as planned.

While every Ouya console that ever ships can be used for software development, these pre-retail units have some unknown differentiating feature, according to Ouya's official site, which calls them "rare drops."

The Android-powered console's SDK (or "ODK," as Ouya is calling it) is currently being tested and will become available "when the dev consoles ship to gamemakers." Ownership of an Ouya dev kit is not required to access the ODK, however, as it'll be freely and publicly available online. Conversely, an Ouya dev kit is required to see the console's custom Jelly Bean GUI in its current state.

Posted by Kotaku Dec 01 2012 00:00 GMT
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#ouya Hey, remember Ouya? You know, that newfangled gaming console that raised almost $8.6 million on Kickstarter a few months ago? More »

Posted by Kotaku Nov 20 2012 20:00 GMT
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#wiiu Evan's Note: Stumbles aside, the newly-released Wii U is already pointing towards one possible future for console video games. And, when it hits next year, the Ouya box might have the power to shift games development and delivery in a yet another direction. It all sounds great, doesn't it? There's just one catch… More »

Posted by Joystiq Nov 01 2012 02:00 GMT
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It's been a while since we've heard anything on Ouya, the little Android game box that earned a whopping $8.5 million through its Kickstarter campaign. Today, the hardware's development team have ended its information drought with fresh details on the platform. According to the latest project update, Ouya developers can get started on making games for the system right now.

Since Ouya runs on Tegra 3, potential devs can pick up a Tegra 3 Android tablet and get cracking. But in addition to that, there are other things to keep in mind, like how Ouya controllers will have a single-input touch pad or how Ouya won't support push notifications at launch.

In a separate post, the Ouya team revealed changes made to the upcoming hardware. The console is now powered on the current Jelly Bean OS as opposed to the previously announced, and way older, Ice Cream Sandwich platfrom. Ouya is beyond the design phase at the moment and moving toward production, with the first run of circuit boards already fused together (as seen above).

Ouya is on track to meet its deadline for development kits in December and is currently in one of several planned testing phases where both the controller and console are being put through its paces.

Posted by Kotaku Sep 28 2012 18:30 GMT
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#ouya Let's say you're someone who put up their hard eared money to back the Ouya. You already believed in the hack-friendly Android-based game console enough to help it that become one of Kickstarter's biggest success stories. But you might be wondering just how many developers are going to be making games for the thing. More »

Posted by Joystiq Sep 06 2012 18:30 GMT
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"We will be a part of any console launch in the future," GameStop CEO J. Paul Raines told Joystiq this morning, when asked about GameStop's interest in stocking the Ouya console.

Though he was clear to note that the company did not have an official announcement regarding any potential plans to carry the Android console, Raines was positive about the device. "We think Ouya's cool. We love the idea of open-source components. Everything we've read is great."

Raines related the new console to the Google Nexus 7 tablet that GameStop sells - and that Raines turned on during our conversation in order to remember a game he wanted to talk about (It was Dead Trigger.) "Here's the exciting thing that's happening: if you look at the power of the processor like the Tegra 3 or the x86 stuff that's coming on Windows tablets, you've got a processor now and graphics capability that are really exciting," he said.

"There will be games developed for that stuff. So you're going to see more of these open source type products, and we will be right in the middle of all of it."

Posted by Joystiq Sep 05 2012 23:00 GMT
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With seven days left, Mercenary Kings has surpassed its $75,000 goal on Kickstarter, meaning that at the very least, a PC version is incoming. In addition, an Ouya version of the crafting-enhanced run-and-gun, with animations by Paul Robertson, is also on the way.

"Since we'll be needing some extra time to port the game code, the Ouya version will be released at a later date than the PC version," developer Tribute Games noted on the Kickstarter page. If the Ouya supports codes, Tribute will hand out a free Ouya version of the game along with the Steam key to which each over-$15 backer is entitled. Tribute believes codes will be supported, "even though this is not 100 percent confirmed."

In case you somehow managed to get to the end of the post after staring at the Metal Wolf animation above, please resume staring at it.

Posted by Kotaku Sep 04 2012 06:30 GMT
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#kickstarter The Ouya console might not have been the first video game project to hit it big on Kickstarter, but it's easily the biggest, with around 57,000 people contributing money towards a machine that doesn't even exist yet. More »

Posted by Joystiq Aug 20 2012 21:35 GMT
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Yes indeed, the Ouya is still planned to have OnLive support at launch. Ouya announced in late July that OnLive cloud game streaming support would be in the Android-powered, Kickstarter-funded open-source console when it launches early next year. Reps from both companies reconfirmed their commitment to the collaboration this afternoon.

If this sound a bit familiar, it's because OnLive has - in unspecific terms - said as much already. "All previously announced products and services, including those in the works, will continue and there is no expected interruption of any OnLive services," a statement by the company read last Friday. However, we've seen this question pop up repeatedly since last week, so we wanted to state each company's position on the record one last time. Just for you. Yup, you.

Posted by IGN Aug 10 2012 15:20 GMT
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The world's biggest video game expo begins next week in Cologne, Germany. Here's what's happening.

Posted by IGN Aug 09 2012 21:43 GMT
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SPOILERS! How spoilers keep developers from asking themselves hard questions about their games.

Posted by IGN Aug 09 2012 21:15 GMT
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New iPhone app makes creating disposable phone numbers as easy as a few taps.

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Posted by Kotaku Aug 09 2012 18:30 GMT
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#ouya If you contributed to $95 or more Ouya's record-breaking Kickstarter campaign, then congratulations! You'll be getting one of the shiny, Tegra-powered game consoles when they come out next year. More »

Posted by Joystiq Aug 09 2012 16:56 GMT
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Now that the Ouya is all funded and everything, the company has started accepting pre-orders through an actual website, rather than as a reward to Kickstarter contributors. Your hard earned $109 ($119 if you live somewhere foreign) nets you one extremely tiny console, one controller and the promise of a new tomorrow.

Shipping costs are also included in the total price which, we assume, explains the $10 premium on living abroad. Delivery is expected to commence sometime in April of 2013.

Posted by Joystiq Aug 09 2012 06:03 GMT
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"We've been blown away the whole time," Ouya CEO Julie Uhrman said this afternoon, just 10 hours ahead of her company's Kickstarter project reaching its end. It's an understandable reaction considering the Android-based open-source console aimed to gather just $950K in total - the project lept over $1 million in its first eight hours, and crested over $8 million this afternoon. The final number at time of publishing? $8,580,682 (from 63,277 backers).

Uhrman believes the reaction goes beyond what her company's offering, and that the Ouya's success is more than just a measure of interest in the console. "People are ready for something new, and Ouya is that thing," she claimed.

Since we first heard about Ouya, it's gotten a whole mess of new features and support. Both Namco and Square Enix are working with the console, as are a variety of multimedia applications (iHeartRadio, XBMC, OnLive), not to mention indies. "We never expected to do this well and be this well-received," Uhrman added. "It's just truly amazing that it's resonated so well with gamers and developers."

Uhrman said that, beyond the Kickstarter backers getting their consoles first, Ouya will be "taking pre-orders" via web for consoles, and those will ship at some point in April 2013. Ouya backers can expect their consoles to arrive at some point in March 2013, and Ouya promises we'll hear more before ... yup, 2013.

Francis
I like the Ouya, but I don't want yet another games marketplace. All Google needs to do is make Google TV gamepad friendly (It might already be), then add a new category of gamepad-friendly apps to it's store. done. I'm not sure Ouya can compete.

Posted by IGN Aug 09 2012 16:00 GMT
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Dark Vale Games' third-person multiplayer game blends a lot of existing ideas from MMOs and shooters -- and it works.

Posted by IGN Aug 09 2012 10:44 GMT
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The 30 day funding project closed today having smashed its original target of $950,000.


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Posted by Kotaku Aug 09 2012 06:00 GMT
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#ouya The Ouya console, an ambitious attempt to turn what's essentially an Android tablet into a tiny home console, has just seen is Kickstarter campaign draw to a close. More »


Posted by Joystiq Aug 08 2012 15:00 GMT
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The latest Kickstarter update on the Ouya console's funding drive (which ends tonight) brings two welcome news items: first, the console will support up to four controllers. Those interested in acquiring extra controllers at launch can add funds to their Kickstarter pledges now. "And--because we know you'll ask--if you've got your heart set on the limited edition version, we'll make sure that the controllers are matched." So don't worry if you have your heart set on that brown Ouya.

Second, the company is working on giving you more to do with those controllers; it revealed it's in "active discussions" with Namco Bandai, a publisher that we imagine is receptive to the idea of a new platform for its oft-ported library of classic games. Namco and Ouya plan to take votes on which games people would like to see via Namco's Facebook page. Warning: you're getting Pac-Man no matter what.