Today we have a new video featuring actors Ellen Page and Willem Dafoe talking about their roles in the upcoming PS3 title Beyond: Two Souls.
Ellen plays the game’s lead, Jodie Holmes. In this video, she reveals how she related to her character, and the emotional journey that Jodie goes through in the game.
Willem takes the role of Nathan Dawkins, a government scientist who helps Jodie to understand her supernatural powers. In the video, Willem explains how this intense relationship forms a key part of the game story.
Just a little over a month until launch, so keep checking back on the Blog for more news and trailers.
We’re very pleased to announce the addition to two more Hollywood greats to the Beyond: Two Souls production team, with Hans Zimmer and Lorne Balfe confirmed as the composers of the game’s soundtrack.
Hans Zimmer needs no introduction, having composed some of the finest Hollywood soundtracks of all time in Gladiator, The Lion King, the Pirates of the Caribbean series and (not forgetting) The Rock. And working alongside Lorne Balfe, the two of them have been responsible for some of the most memorable soundtracks of late with Inception, Sherlock Holmes and all of the recent Dark Knight movies. Lorne himself is also no stranger to composing for video games, having scored Assassin’s Creed III, Crysis 2 and Call of Duty: Modern Warfare 2.
It’s a great honor to have such talented individuals with such storied backgrounds in composing film scores tied to Beyond: Two Souls. We feel this really does help add another layer to the incredible way Beyond: Two Souls blurs the lines between cinema and gaming. The tension their music brings to the game is palatable.
Keep your eyes peeled for a lot more news coming in the next couple weeks.
Hi everyone, today we’re unveiling the second of our four-part Making Of series for BEYOND: Two Souls.
Hear from writer/director David Cage and the team at Quantic Dream on what BEYOND will be like to play, and how the team redesigned the user interface to provide a more intuitive and immersive gameplay experience than the studio’s previous title, Heavy Rain.
We’ll have the third part of the series next week, which will dive into more detail on the year-long motion capture shoot that was undertaken for BEYOND: Two Souls, and you’ll hear from lead actors Ellen Page and Willem Dafoe on what it was like to be involved in such an ambitious project.
Hi everyone, today we’re excited to unveil the first of our four part Making Of series for upcoming PS3 title BEYOND: Two Souls.
Hear from writer/director David Cage and the team at Quantic Dream, as well as lead actors Ellen Page and Willem Dafoe, about how the project came about and what it was like to be involved.
We’ll have the second part of the series next week that’ll allow you an insight into what to expect when playing the game. Also, in case you missed the reveal of our Special Edition steelbook artwork when it was revealed in Europe a few weeks ago, below is the final steelbook which will encase the Special Edition you get when you pre-order at GameStop.
Only a few months now, October 8th can’t come soon enough!
Hi PlayStation gamers,
So far this year, we’ve put a lot of focus on BEYOND: Two Souls’ cinematic presentation and powerfully emotional storytelling – we’ve revealed Willem Dafoe as Ellen Page’s co-star, debuted a beautifully cinematic story trailer, and even revealed a full scene from the game at Tribeca Film Festival to show you just how groundbreaking BEYOND: Two Souls aims to be. The “Interactive Drama” genre is a bit of a unique concept though, and one of the consistent questions we’ve received from those of you who missed out on experiencing Heavy Rain is: “BEYOND looks like it has a fantastic story, but how does it play?!”
During yesterday’s press conference, we debuted our E3 trailer.
Today, I stepped up on the stage in our E3 booth to give a guided walkthrough of a portion of the Somalia scene to carefully illustrate these gameplay mechanics in action. We’ve created a short video to more clearly explain these mechanics, and provided written descriptions below as well.
BEYOND: Two Souls features much larger and more open environments than those found in Heavy Rain, and to coincide with this, the gamer will have much more freedom to explore their surroundings and find small side bits of information. The “R2 to walk” control scheme from Heavy Rain is gone as well – now, navigation with Jodie is controlled entirely using the left analog stick.
As you navigate these environments, the camera will dynamically change to more cinematic angles, and Jodie’s animations will tailor themselves to her age and situation, leading to a uniquely immersive and filmic experience. All of the videos you’ve seen us release thus far are in fact entirely user-controlled; it’s just difficult to distinguish without the controller in your hand.
One of the most exciting new developments in BEYOND: Two Souls is the much smoother interaction UI. In Heavy Rain, every time you wanted to interact with an object or perform an action, a button prompt would appear on-screen. In BEYOND: Two Souls we decided to implement a more “invisible” interface:
Jodie’s actions will be now prompted with a small white dot that appears over each object you can interact with. Then, through a simple gesture of the right analog stick, you will enable Jodie to perform a contextual interaction such as opening a door or inspecting a piece of writing on the wall. The new interface is extremely intuitive for both new and existing fans alike, and the contextual actions allow for an array of movements and actions that make Jodie feel more like a living, breathing character.
By granting players control over Jodie’s conversations and actions, it also empowers the player to change the evolution of the story in a number of exciting and different ways.
In keeping with the theme of eliminating jarring button prompts and creating a more immersive and cinematic experience, prompts have also been removed from action sequences involving Jodie. Rather than button prompts on-screen, the entire combat system has been replaced with a slow-motion (also called “bullet-time” since The Matrix) gesture mechanic based on the right analog stick.
At various action points during each fight, the action on-screen will change to slow-motion and greyscale for a split second, and during that time you will need to quickly analyze the action and input a gesture with the right analog stick. This gesture will need to be the continuation of Jodie’s on-screen movement (e.g. if Jodie initiates a punch to the left on-screen, you will need to hit left on the right analog, thus completing her action). The tension runs high as Jodie’s success or failure in each action sequence depends on quick and accurate reflexes.
Last, but not least, of the new gameplay you’ll experience in BEYOND: Two Souls is taking control of Aiden, the entity connected to Jodie. At any point in the game, you can switch between Jodie and Aiden at a simple touch of the Triangle button. Using both Jodie and Aiden together will be critical for both protecting Jodie and solving puzzles Jodie comes across during her journey, as well as gaining additional insight into the characters’ stories.
When controlling Aiden, navigation is controlled using the left analog stick to move forward/backward/side-to-side, the right analog to rotate, and the shoulder buttons to control altitude. Aiden is only restricted in its movement by the tether that keeps it connected to Jodie, and can fly through or around any matter in the environment. Aiden has the ability to interact with people and objects by locking on with L1 and then either pulling the glowing orbs in or away from the target, allowing it to choke people (red aura), possess and control them (yellow aura), and blast objects with invisible force.
BEYOND: Two Souls truly does feature a unique brand of gameplay, which creates a fun and engaging way to experience one of gaming’s most powerful stories.
What the game is of course NOT though, is just a series of cinematics with minimal gameplay in between. If you’re at E3, be sure to come by our booth and try it for yourself!
Pre-order here, and remember that pre-ordering at GameStop will get you a nice package of exclusive goodies too.
Hi Everyone,
As I’m sure many of you know, on April 27th, BEYOND: Two Souls was featured in a historic screening at Tribeca Film Festival, which was live-streamed right here on the PlayStation Blog. So far, over 3.2 Million of you have tuned in to watch the presentation! The full video is still live on YouTube, but we know not everyone has time to watch a 1.5 hour presentation; and even more of you are concerned about accidentally stumbling upon spoilers. Our solution? We made a “Tribeca Film Festival Highlights” video for you, so you can re-live the show in just a couple minutes!
BEYOND: Two Souls was also featured yesterday on Tribeca Film Festival’s “Future Of Film” blog, and will be making ongoing appearances on their site as they continue the discussion around how BEYOND: Two Souls is further blending the worlds of film and gaming.
Everything you’re seeing in the gameplay shown at Tribeca Film Festival is under the control of the player in some way shape or form, and the story evolves based on decisions and actions the player takes. In the coming months, we’ll definitely be highlighting much more clearly just what that means, so stay tuned!
We hope you enjoy the show, and remember to get out and pre-order your copy today! Pre-ordering at GameStop will get you a nice package of exclusive goodies too.
“Presenting Beyond at TFF is a groundbreaking example of the potential in the marriage of gaming and cinema.”
– Tribeca Film FestivalLadies and gentlemen of the PlayStation family, this Saturday at 6:45pm EST (3:45pm PST) we’re overwhelmingly pleased to bring you BEYOND, live from our screening at Tribeca Film Festival, right here on the PlayStation.Blog.
At the two-hour screening, we will be debuting the official trailer for BEYOND and a 35-minute scene from the game (we’re taking care to avoid many of the major, major spoilers for you), followed by a live panel Q&A with game writer/director David Cage, star Ellen Page, and supporting cast members Kadeem Hardison and Eric Winter – moderated by video game journalist Harold Goldberg.
The Official Selection by Tribeca Film Festival really is an exciting accomplishment for BEYOND and the industry as a whole. Geoff Gilmore, one of the founding fathers of film festivals like Sundance and Tribeca, has described it as “a watershed moment in storytelling and media”, and it’s an honor that BEYOND is getting recognized for its powerful story and presentation at such a high level.
For those in NYC, you can join us in person at the screening to take in the Festival for yourself. Tickets can be purchased here.
We hope you enjoy the show, and remember to get out and pre-order your copy today!