The Special Edition includes an additional single-player mission, such as the Breakthrough Mission Pack:
There is secret meeting going on. The Chicago Club does power negotiations with CEOs of large companies. The club has hired scramblers to block. Monitoring devices Race through the city to find the scramblers and take them out. Grab all the names of those attending the meeting and upload their photographs for the rest of the world.
After completing the mission you get the Vehicle Expert perk: Get free vehicles through your Underground Car Contact and get discounts on exclusive cars.
Collector's Edition
Silver, Gold & Platinum DLC
Aiden Figurine
Original Soundtrack
Artbook
Steelbook
Interactive Map of Chicago
3 Faction Badges
4 "Augmented Reality" Cards
The most odd thing about this latest Watch Dogs trailer is that, if they know exactly how protagonist Aiden Pearce is stealing peoples' bank information, why can't they just stop him? Must be the trench coat.
1. What is Watch Dogs?
Watch Dogs is a contemporary action-adventure game that explores the impact of technology on our society. The game is set in Chicago, where everyone and everything is connected. You will embark on a personal mission, using the city as your main weapon to inflict your own brand of justice.
2. What would be a short introduction to the game story and its main character?
You are Aiden Pearce, a man shaped by violence and obsessed with surveillance, who monitors his family 24/7 in secret to protect them from something that happened in the past. Unfortunately, his family will get endangered once again. Pushed to his limits, he will take justice into his own hands and confront a corrupt system using every weapon available to him. Aiden will become a modern Vigilante Hero – not a hero from the 70’s with a cape, but a real human being that will deal with all the repercussions of his actions.
3. Why call the game Watch Dogs?
The name refers directly to protection, surveillance and monitoring. It hints at our main character’s overprotective nature as well as the cosmogony of our hyper connected world. The ‘S’ at the end is also crucial since everyone is watching or being watched. It even explains key online elements of our experience but these will not be revealed just yet…
4. What makes Watch Dogs different from other games in the genre?
Watch Dogs will redefine how you interact with an open world. For the very first time, the city will become your weapon and to support that, our simulation of Chicago will offer unprecedented dynamism. This will have real impact on your experience.
First, you will have real-time control over the city’s infrastructure: traffic lights, drawbridges, communications, L-Train and more. Using these will create ripples throughout the city that will impact the people around you and how you reach your goal. The media will talk about your actions affecting your relationship with the game world. It will bring city simulation to an all new level.
Secondly, you will have access to every mobile device, laptop and computer. Invading everyone’s privacy will organically lead you to all sorts of stories and gameplay experiences. Players are used to following the icons in open world games because they define where the action takes place. In our game, the action will shape itself as you discover it. This system gives us brand new ways to deliver content to the player. It feels far more real and offers way more possibilities. In the end, the world will be full of surprises which will bring improvisational play to the next level.
For example in our open world demo, if Aiden had chosen to focus on another person, the gameplay experience would have been completely different. Aiden Pearce is a man who lives by his wits. So the player will have to use his wits too, not only to choose the best approach to a challenge but also to improvise when he faces the unexpected. I think what set us apart is the level of control the player will have on his surroundings and how it will help him face an unprecedented amount of emergent gameplay situations.
#ubisoft
Ubisoft CEO Yves Guillemot likes the PlayStation 4. Otherwise he wouldn't have showed up at Sony's big PlayStation 4 event last week, right? More »
#showus
Wednesday's PlayStation 4 event showed us what next-gen graphics are capable of, so if you had any doubts that game environments could grow even better looking and more detailed, they're probably now gone. More »
Watch Dogs is coming to the PlayStation 4, Ubisoft co-founder and CEO Yves Guillemot said at Sony's conference today. Ubisoft showed off a new, live demo for Watch Dogs that intended to make viewers feel like protagonist Aiden Pierce and "invade everyone's privacy," the game's creative director Jonathan Morin said. Watch that demo above.
Watch Dogs looked like a next-gen game even way back, during its E3 2012 announcement.
Update: Check out the Watch Dogs demo with commentary from Morin below.
According to some leaked marketing materials, Watch Dogs is indeed a next-generation game - specifically, a game destined for "all home consoles." The marketing materials obtained by Kotaku and embedded past the break suggest that Watch Dogs will also be available during the holiday season later this year, which is in line with what we already know: a 2013 launch has always been the plan.
Ubisoft surprised everyone with their Watch Dogs announcement at last year's E3, a demo which seemed to imply the game is destined for next-generation consoles. Ubisoft has provided no official comment outside of confirming the game is definitely coming to Xbox 360 and PS3.
Watch Dogs, the futuristic, sci-fi bloodbath from Ubisoft, is scheduled to drop in 2013, CEO Yves Guillemot said during a financial call today.
"Watch Dogs will be coming next year," Guillemot said, in reference to the AAA titles Ubisoft has scheduled for 2013.
Watch Dogs is a third-person, open-world action shooter that appears to take cues from Bladerunner, Grand Theft Auto and Daft Punk. Ubisoft hopes to get it on PS3 and Xbox 360 "for sure," though Wii U is still an option. Meanwhile, the PC version it showed off at E3 was certainly noteworthy.
Are you a hacker, able to remotely ID people you see and change traffic lights at will? Then you're ... in Ubisoft's Watch Dogs. However, if you're not quite that adept, but still quite good with a computer, and you're in the UK, there's room for you on the team making Watch Dogs.
Ubisoft Reflections general manager Giselle Stewart told Develop that the team is adding "over 40 permanent roles at our Newcastle office." Reflections is collaborating with Ubisoft Montreal to create the open world hacking/shooting game. "Our goal is to attract senior and experienced programmers, game designers and artists to work at Reflections, bringing our team to around 200 developers," Stewart said. Just one warning: you might end up working on Just Dance as well.
#videogamemovies
Fresh off a rumor saying Paramount is considering a Splinter Cell film comes word that several domains have been registered for a movie version of Watch Dogs, the surprise sensation of E3 after a strongly positive debut. More »
You're reading Reaction Time, a weekly column that claims to examine recent events, games and trends in the industry, but is really just looking for an excuse to use the word "zeitgeist." It debuts on Fridays in Engadget's digital magazine, Distro. E3 is always on the verge of devolving into a chaotic, inescapable din of competing mega-screens and marketing megaphones yelling over each other. Everyone is selling their own piece of the future. That's why, whether intentional or not, this year's show felt weirdly and stubbornly on message, as if a tacit agreement between every manufacturer and publisher ensured that nobody would step out of the here-and-now. If a gnawing absence of surprise and excitement pervaded the show, it's because everything we saw and discussed is expected to come out within the next twelve months.
Ubisoft was willing to venture much further into the future, surprising attendees of its own press conference with a snippet of Watch Dogs, a game that seemed too good to be true amongst E3's barrage of solid sequels. Here was a new intellectual property, with a serious and topical premise, and graphics too sophisticated to be running on a console from 2005. It's okay to talk about the next generation, apparently, as long as you don't explicitly call it that.
The Hollywood rumor mill overflowed into our own yesterday when Deadline reported that Ubisoft is in talks with Paramount and Warner Bros. over the possibility of a Splinter Cell movie. Now it seems that may not be the only film franchise the French publisher is considering, as a cache of Watch Dogs movie URLs have been uncovered by the domain sleuths at Fusible.
All registered by Ubisoft, the domain names in question (WatchDogsmovie.com, WatchDogsthemovie.com, Watch-Dogsmovie.com, Watch-Dogsthemovie.com) seem to indicate that the possibility of a Watch Dogs film has crossed Ubisoft's hive mind, or at the very least that it wants to guard against potential domain squatters should a movie ever enter production in the future.
Ubisoft Montreal producer Dominic Guay feels flattered by the whispers of suspicion surrounding Watch Dogs, a new third-person, open-world action game from Ubisoft. After an impressive debut at Ubisoft's E3 2012 press conference, Watch Dogs left viewers questioning whether its sophisticated environments and lighting (among other things) are a realistic match for current consoles. The official line is that it's coming to PC, Xbox 360 and PS3.
Speaking to Joystiq, Guay confirmed that the E3 demo is running on PC, but emphasized that Ubisoft Montreal is interested in getting Watch Dogs on "all the platforms we can." That means Xbox 360 and PlayStation 3 versions "for sure," Guay said. A Wii U version is still up in the air.
It's easy to imagine Ubisoft releasing a scaled-down, optimized version of Watch Dogs, positioned to take advantage of the large, established audience on current consoles. It's even easier to envision the futuristic property popping up in Ubisoft's typical barrage of launch games for a new system. Both scenarios could play out by the time Watch Dogs ships, sometime after 2012.
In the Watch Dogs trailer Ubisoft showed at its E3 press conference, a waiter with a cube TV head in the background flashed us a QR code, which sent us to this link to a dotconnecxion page. dotconnecxion appears to be a "digital art movement" that exists in the Watch Dogs universe, and, with this website, perhaps our own.