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Posted by Joystiq Sep 24 2012 21:30 GMT
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Revolution Software asked for $400,000 to Kickstart the fifth installment of its point-and-click-adventure franchise, Broken Sword: The Serpent's Curse. The Kickstarter closed with $771,561, leaving the team more than $800,000 including PayPal donations.

The Serpent's Curse included stretch goals after cresting the initial amount, and it hit three of them, but fell short of the $1 million goal that would have greenlit a sequel to Beneath a Steel Sky. Revolution plans to develop Beneath a Steel Sky 2 regardless of the stretch goal misfire, studio co-founder Tony Warriner tells Develop.

"We're delighted by the recent level of interest in a sequel to Beneath a Steel Sky and are currently discussing design ideas for this project, which we plan to go into development following the release of Broken Sword: The Serpent's Curse," Warriner says. "We're deeply touched that our Steel Sky fans are as enthusiastic today as they were when the original game released in 1994."

The Serpent's Curse hit goals to restore the "Director's Cuttings" and include more game content, add exotic locations in North Africa and the Middle East, and add one backer's likeness and name to the game.

The Serpent's Curse should be available for PC, Mac, Linux, iOS and Android devices in early 2013.

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Posted by Rock, Paper, Shotgun Sep 24 2012 18:00 GMT
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Earlier, at Revolution Software:

Jimmy Wordsmith: If our Broken Sword Kickstarter raises $1 million dollars, I’d love to work on a sequel to Beneath a Steel Sky!Ian Programmer: I would love to do the programming. BASS is one of my favourite things ever.Penelope Management: Haha. We only made $800,000 so forget it. We’ll all work on something we hate instead of returning to a world we love.Jimmy Wordsmith: Or…we could just make it anyway.

And so they will, after Broken Sword: The Serpent’s Curse is finished. Actual quotes below.

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Posted by Joystiq Sep 06 2012 14:30 GMT
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After hitting its $400,000 target yesterday, the Broken Sword: the Serpent's Curse Kickstarter just went up a notch. Should the fundraiser now reach $1 million then 'Beneath a Steel Sky 2' also gets greenlighted. We're used to bonuses after Kickstarter targets are reached early, but Revolution Software's is a real double whammy.

Revolution remastered the 1994 classic three years ago for iOS, but the British developer is desperate to continue the cyberpunk point-and-click adventure. With the Serpent's Curse Kickstarter approaching $0.5 million with half its allowed time to go, a Beneath a Steel Sky sequel is certainly looking plausible.

Revolution announced other targeted bonuses after getting funded yesterday. $500,000 worth of donations sees Serpent's Curse come with director's cut goodies, $650,000 brings two extra locations for George and Nico to explore, and $800,000 lets Revolution realise its "wildest ambitions" with the game. That last one is a bit vague, but our eyes were drawn to "the return of the infamous goat."

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Posted by Rock, Paper, Shotgun Sep 06 2012 07:22 GMT
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As we mentioned yesterday, Broken Sword developers Revolution reached their Kickstarter funding to make a fifth game in the series. And as expected, they later revealed their stretch goals. They’re what you’d expect – a bigger, more elaborate game, more locations, more scenes, more puzzles, going up to an ambitious $800,000 – double their original target. But then at $1m, the top tier, there’s a surprise. Greenlighting Beneath A Steel Sky 2.

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Posted by Joystiq Jul 03 2012 23:30 GMT
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Revolution Software, the team behind Beneath a Steel Sky and Broken Sword, is teaming up with graphic novel artist Dave Gibbons for a new title, Eurogamer reports. Gibbons is responsible for the art and lettering of Alan Moore's Watchmen, and is currently the artist on Marvel's The Secret Service, written by Kick-Ass author Mark Millar.

Gibbons and Revolution founder Charles Cecil have collaborated before, with Gibbons contributing to Beneath a Steel Sky and providing art and a digital prequel comic for Broken Sword: Director's Cut. Gibbons says the new game is in an unexplored area that isn't France and isn't catacombs. He'll have story input and direct the look of the whole thing, even if he doesn't do all of the artwork himself.

"It's going to be something that combines a lot of the things I'm perhaps best known for, which are a design sense and a sense of symbolism and maybe an obsessive attention to background detail," Gibbons says. "It will look like a Dave Gibbons game. There would be no point in Charles collaborating with me if it was going to look like a Joe Blow game." Not to be confused with "a Jon Blow game," of course.

Posted by IGN Mar 19 2012 19:11 GMT
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The Game: Beneath a Steel Sky Genre: Australian Cyberpunk Point-and-Click Adventure Platform: PC The Scoop: Beneath a Steel Sky is a classic point-and-click adventure game, originally released in 1994. In 2003 the game was made freeware no catch! In an era where classics are remade, repackaged and resold on a daily basis it's refreshing for an older game to simply be made available for free, unconditionally...