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Posted by Rock, Paper, Shotgun May 06 2013 14:00 GMT
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The last RPS Call To Arms event was a thing of legend, with hundreds of readers teaming up for colossal conflict on the Miller server. We’re doing it again this Thursday. Organisation will once again be done via our forum, and via the RPS Mumble server. You should not miss out on this, it will be memorable.

Planetside 2 is free-to-play.


Posted by Rock, Paper, Shotgun Apr 29 2013 08:00 GMT
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Remember a while back I posted Six Things I’d like to see in Planetside 2? Well, one of them just got ticked off the list. The two-man Harasser buggy is happening, soon. Except it’s three-man, now. It’s Happiness Day at Rossignol Towers. See it in action below.(more…)


Posted by Rock, Paper, Shotgun Apr 12 2013 10:00 GMT
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Thanks to everyone who showed up to play in our Call To Arms last night, and particular thanks to PC Gamer and the other TR and NC Outfits who showed up to batter us with tanks and rockets. It was a resounding success, with hundreds of RPS readers working together in multiple platoons. I had a great time running one of the squads, and I’d like to say thanks to reader CMaster for attempting to co-ordinate such an enormous number of players. I think the twelve-galaxy hot-drop might have been the highlight for me. Amazing scenes, and we’ll be doing that again soon. If you want to catch up with the folks you played with, or want to get involved on our PS2 community, head over to the forum.


Posted by Rock, Paper, Shotgun Apr 10 2013 18:00 GMT
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Tomorrow night, then. Here’s how it’s going to go down.(more…)


Posted by Rock, Paper, Shotgun Apr 08 2013 16:00 GMT
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You’re not doing anything on Thursday (11th) evening, EU-time, right? I didn’t think so. And that’s convenient because everyone is going to be playing (my currently favoured timesink) Planetside 2 – which is free, by the way – as part of an official RPS call-to-arms. The main event will be from 7pm UK on the Miller server.

Also, it looks like PC Gamer threw down the gauntlet. We can’t have that, eh?

More information soon.


Posted by Rock, Paper, Shotgun Mar 13 2013 13:30 GMT
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Right! Tomorrow night: Planetside 2, EU server “Miller”. Everyone get your fighting trousers on, and get in there. The game is free to play, so you have no excuses. It’s Strategic Thursday for Vanu, which means getting on Mumble, getting in the outfit, and working together to explode things. It’s the most fun I’ve had all year. And I have a lot of fun. Too much, perhaps. Also you don’t have to go purple, because there’s even an NC outfit, which is welcoming new freedom fighters every day.

People of North America: perhaps you can organise a similar gathering in your own timezone?

Members of outfits that are not RPS: bring it. SPREAD THE WORD.


Posted by Rock, Paper, Shotgun Mar 13 2013 12:00 GMT
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Brave soldiers of Vanu, I bring you news of the war. This is classified, so don’t let it slip into enemy hands. First off, manicures are now manditory. You are mean and nasty, but that’s no excuse for the level of nail-care I’ve been seeing. Buff, people. We are Vanu. We have standards. Secondly, there are new quadbikes and rocket launchers on the way for all of the Planetside 2 sides, but if we don’t tell the others they might not realise. All hail Vanu.(more…)


Posted by Rock, Paper, Shotgun Feb 26 2013 18:00 GMT
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As surely as night follows day, as surely as “meh, not a game” comments follow enthusiastic posts about Proteus or Dear Esther, most every big online game will at some point suffer a scary hack. Latest to fall prey to Internet Badmen is SOE’s Planetside 2. They reckon their encrpytion tech means player details are likely safe, but someone has indeed found a way to access their EU database so players are advised to do the password-changing fandango.(more…)


Posted by Rock, Paper, Shotgun Feb 12 2013 12:00 GMT
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I’ve made a list! The items herein are probably not all entirely likely or reasonable, but neither am I. These are just the things I think would make the game 5000% more like the ultimate space manshoot that I am searching for. I know everyone playing Planetside 2 has their own quibbles and developmental priorities, this is just my pie in the sky wish list.

Onwards!(more…)


Posted by Rock, Paper, Shotgun Jan 26 2013 09:00 GMT
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These days, plenty of developers talk about how they’re going to work side-by-side with their fans, but PlanetSide 2‘s actually doing it. Case in point: a newly launched Reddit-esque “Roadmap” system. In short, it outlines every last plan SOE has for the next six months in fairly exhaustive detail and then allows players to both discuss and up/down-vote based on their personal preferences. Do not, however, take this to mean SOE’s now at the beck and call of ravenously hardcore players. It promises to listen, but acting’s another story.

(more…)


Posted by Rock, Paper, Shotgun Jan 22 2013 21:00 GMT
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So I’ve been playing this game called Planetside 2. It’s a multiplayer thing. So multiplayer, in fact, that it feels a bit like a crowd. A crowd of tanks. Purple tanks. And some of them are on fire. If that’s not really your kind of thing, then this probably isn’t for you. However, it does feature cataclysmic laser-war, spectacular sci-fi landscapes, and some of the most entertaining fast-paced FPS combat of recent memory. And it’s free. So it has a lot going for it.

That’s not to say it’s without problems. It’s chock full of those. But it’s also full of stars. And it could be going places. Here’s wot I think.(more…)


Posted by Rock, Paper, Shotgun Jan 10 2013 14:00 GMT
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PlanetSide 2 is quite good. We’ve actually pointed this out on a couple very rare occasions. But it’s by no means perfect. What puts it head and shoulders and a bottle of Head and Shoulders above the rest, however, is the fact that SOE acknowledges this. Constantly. And instead of trying to cover up fundamental flaws with new features no one asked for, it (usually) rallies its development legions in an effort to tackle glaring flaws. So then, what’s next on the docket? How do GPU performance fixes, a total XP system revamp, and the addition of an SMG weapon type sound? Probably not like anything, because they’re just bullet points on a list right now. But soon. Soon.

(more…)


Posted by Rock, Paper, Shotgun Dec 12 2012 19:00 GMT
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Sony have released three trailers (captured and laid out for your interrogation below) detailing the factions in their free-to-pew MMOFPS Planetside 2. Crudely speaking these are the red dudes, the purple dudes, and the blue dudes. But it’s more subtle than that: the blue dudes also have some yellow detailing, while the red guys actually have a lot of black in their uniform. Also, there’s some kind of underlying political battle-philosophy. My battle-philosophy is that I’d rather die wearing shiny purple war-trousers.

What’s yours?(more…)


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Posted by Giant Bomb Dec 04 2012 14:00 GMT
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Jeff doesn't care what side of the planet you're from; he just wants to shoot you.

Posted by Rock, Paper, Shotgun Dec 01 2012 16:00 GMT
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These days, when an MMO maker declares its intention to carry on until the day the sun reveals it’s actually been a giant Pac-Man the entire time and devours us all in one fell wakka, it’s easy to be skeptical. Extremely skeptical. But PlanetSide 2 seems to be off to an especially strong start, and no one ever got anywhere – except maybe off the edge of a cliff – by being shortsighted. And so, in a blog post outlining his three-year plan for the truly massive MMOFPS, CEO John Smedley explained that “we’re thinking about a game we plan to have running in 2025.” Which, as you may have noticed, is a bit more than three years from now. But that comparatively short span is the part SOE’s really focusing on, and by the end of it, Smedley’s hoping for player-owned bases, harvestable resources, seamless oceans between continents, NPC armies, and tons more.

(more…)


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Posted by Kotaku Nov 29 2012 07:00 GMT
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#planetside The whole point of Planetside 2 is that it's a big shooter. Even by Battlefield or ArmA II standards, it's enormous. Big maps, even bigger battles. To give you an idea of just how big, take a look at this amazing video. More »

Posted by Kotaku Nov 28 2012 19:45 GMT
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#kotakuliveqa Planetside 2 launched just last week. Have you guys picked up the large-scale first-person shooter yet? What do you think so far? More »

Posted by Rock, Paper, Shotgun Nov 28 2012 08:00 GMT
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As you may have noticed, Jim’s been quite taken by PlanetSide 2. And when Jim gets taken by something, we at RPS make a policy of paying attention - even when that thing’s not some form of megalomaniacal game journo kidnapper. But, in spite of the supermassive time black hole’s distinctly PC lineage, mods have always been out of the question. Obviously, adding weapons and new shades of purple willy nilly would destroy the game, but what of simple interface tweaks and usability apps? Turns out, they’re also completely, 100 percent off-limits. But why? Well, the short version is – somewhat predictably – cheating.

(more…)


Posted by Rock, Paper, Shotgun Nov 27 2012 12:00 GMT
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I thought I’d just drop into Planetside 2 on Sunday afternoon. Four hours later…

(more…)


Posted by Joystiq Nov 27 2012 09:00 GMT
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Sony's PlanetSide 2 is now available, and this video for the game asks (somewhat smugly) if "your FPS" can do what PS2 does. The point being conveyed, of course is that most games in the genre don't have the same scale as what's on display here.

Posted by Rock, Paper, Shotgun Nov 21 2012 16:00 GMT
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I’ve been playing lots of lovely fresh organic Planetside 2. Sometimes during this process my eyebrows were raised. Sometimes they were furrowed in a frown. Other times they were sort of neutral. And other times still they were gyrating up and down like tiny face-wings.

What does this mix of expressions mean? I’ll tell you.(more…)


Posted by Rock, Paper, Shotgun Nov 21 2012 08:00 GMT
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Do you have plans for this evening? Do you have plans for any evening in the next, um, forever? Well, cancel them, because it’s time for war. RPS wants you – yes, you, with the hair and/or complete lack of it – to enlist today and help us fight the good fight for all that is free and purple in PlanetSide 2. Can you do that? Can we count on you? Because we don’t have the budget for a bunch of rah-rah-rah propaganda posters and videos. Sometimes, instead of eating food, we just eat pictures of food. But we do have this launch trailer. Well, for now, anyway. I can’t promise I won’t eat it.

(more…)


Posted by Rock, Paper, Shotgun Nov 17 2012 10:00 GMT
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By and large, I’m very glad that free-to-play exists. It’s brought many fine, exceedingly hi-fidelity games back into the PC gaming fold, and I can’t argue with the option to jump in without spending a cent, coin, point, spacebuck, gorgle, or smarnx. Well, except when I can – and usually, that’s when the subject of unlocking comes up. The reason? It’s almost always excruciatingly slooooooooooow. Because naturally, those darn developers – who apparently need to eat occasionally and sleep under roofs (the nerve!) – want you to drop a few extra dimes to speed up the process. It is, then, somewhat shocking – but no less appreciated – that SOE’s taking steps to buck that trend with PlanetSide 2. Or at least make it a bit less of a bitter pill to swallow.

(more…)


Posted by Rock, Paper, Shotgun Nov 13 2012 22:00 GMT
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With huge changes appearing in the latest Planetside 2 patch, I decided it was time to pull my purple battle trousers, and head back into the fray.

Or, more accurately, amble like a lamb in the ultra-picturesque verdantly-carpeted meadows of temperate third continent, Amerish. Ooh, flowers!(more…)


Posted by Kotaku Nov 07 2012 20:30 GMT
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#planetside Sony's upcoming massively multiplayer first person shooter Planetside 2 doesn't launch until November 20. But the custom New Conglomerate-themed PC that MNPtech built for SOE creative designer Matt Higby is ready right on time.The case on its own is pretty spectacular, but the galleries showing how much work it took to make something so new look so old are the truly tremendous bit. The project started back in September, meaning it took about two months total to make every stencil, every cut-out, every custom part, and every bit of aged-looking paint look just-so.To see how the entire process took shape, and just how many different tiny parts are rearranged, reshaped, and repainted, hit up the original gallery. More »

Posted by Rock, Paper, Shotgun Oct 19 2012 14:30 GMT
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Temperate and spectacularly mountainous terrain features in the reveal trailer of Amerish (below), which will be the third continent that Planetside 2 will feature at launch. It’s disgustingly pretty, probably more so than the other two, as you can see. I think I’ll end up playing here as much as I can, so that wearing purple armour and murdering an infinite army of similar begarbed space gentlemen can feel more like a nice holiday.

Oh and if you’re looking for RPS types to play with, we’re getting organised over here.(more…)


Posted by Rock, Paper, Shotgun Oct 19 2012 07:00 GMT
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Right then, it’s official: PlanetSide 2 isn’t facing a delay or staying in closed beta until 2013 just to taunt you. One day more than one month from now, it’ll be live and freely available for all (well, those with gaming PCs herculean enough to handle it, anyway). It’s been quite some time in coming, but – during SOE Live’s opening keynote in Las Vegas – John Smedley announced that this is it. So the day of reckoning is nearly at hand, but what exactly will it entail? Well, wouldn’t you like to know. And you can, after the break.

(more…)


Posted by Rock, Paper, Shotgun Oct 17 2012 13:00 GMT
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I keep forgetting that Planetside 2 is in closed beta. It’s so big and busy that my brain tricks me into believing it’s been launched. But there’s still a lot to do, and SOE have shared the more immediate fixes with the players. SOE President John “Smed” Smedley took to the forums to outlay a bunch of upcoming changes, including some dramatic changes to the in-game economy, the announcement of another continent, and he even teased when the release date would be announced.

(more…)


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Posted by Kotaku Oct 16 2012 07:30 GMT
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#planetside While the large-scale premise is interesting, I just haven't been that keen on Planetside 2. Not sure why. Might have something to do with the garish art design. Whatever, I just have not been feeling it! More »