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Posted by IGN Nov 06 2012 05:06 GMT
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Terminal 3 in Mission 4 is right behind you in a building at Rally Point Bravo, just after you find UNSC soldiers. Charum Hallor video included.

Posted by IGN Nov 06 2012 05:05 GMT
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This Terminal can be found after Cortana causes interference to your visor. Lord of Admirals video from Waypoint included.

Posted by IGN Nov 06 2012 05:04 GMT
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At rally point Bravo, after killing the Hunters at the end of the level, this Terminal is inside. War video included.

Posted by IGN Nov 06 2012 05:03 GMT
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There are 7 Terminals in Halo 4 in Chapters 2-8, each unlocks a video on the Halo Waypoint website and Xbox app. One bonus Terminal is already unlocked (the first video).

Posted by IGN Nov 06 2012 05:01 GMT
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There is one hidden Terminal in each of the chapters 2-8. Terminals unlock videos that can be viewed on Halo Waypoint website and Xbox app.

Posted by IGN Nov 06 2012 05:00 GMT
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IGN's Legendary Video Walkthrough for Halo 4. Level: Forerunner.

Posted by IGN Nov 06 2012 05:00 GMT
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IGN's Legendary Video Walkthrough for Halo 4. Level: Infinity. Part 4A

Posted by IGN Nov 06 2012 05:00 GMT
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IGN's Legendary Video Walkthrough for Halo 4. Master Chief and Cortana activate the cartographer, they locate Infinitys position, they enter the cathedral, Master chief encounters prometheans for the first time and makes his escape through a portal.

Posted by IGN Nov 06 2012 05:00 GMT
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IGN's Legendary Video Walkthrough for Halo 4. Level: Reclaimer. Part 5c.

Posted by IGN Nov 06 2012 05:00 GMT
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IGN's Legendary Video Walkthrough for Halo 4. Level: Reclaimer. Part 5B.

Posted by IGN Nov 06 2012 05:00 GMT
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IGN's Legendary Video Walkthrough for Halo 4. Level: Infinity. Part 4D.

Posted by IGN Nov 06 2012 05:00 GMT
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IGN's Legendary Video Walkthrough for Halo 4. Level: Midnight. Part 8B.

Posted by IGN Nov 06 2012 05:00 GMT
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IGN's Legendary Video Walkthrough for Halo 4. Level: Infinity. Part 4C.

Posted by IGN Nov 06 2012 05:00 GMT
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IGN's Legendary Video Walkthrough for Halo 4. Level: Shutdown.

Posted by IGN Nov 06 2012 05:00 GMT
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IGN's Legendary Video Walkthrough for Halo 4. In this Part: Master Chief and Cortana head out outside the ship to launch a missile at the exposed covenant ship, the forward onto dawn is sucked into the portal, Master Chief races for an escape pod.

Posted by IGN Nov 05 2012 17:00 GMT
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Lead multiplayer designer Kevin Franklin walks us through a Grifball match.

Posted by IGN Nov 04 2012 17:00 GMT
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Lead multiplayer designer Kevin Franklin walks us through a SWAT match.

Posted by Kotaku Nov 03 2012 21:20 GMT
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We’re up to 4,294 people playing Halo 4 online right now—at least. We can’t co-op, but we do have the breakdowns for competitive multiplayer and the story based Spartan Ops. Yesterday, there were at least 495 people playing the game online. This is a nine-fold increase. Halo 4 will be officially released on November 6.  This is how it goes for pretty much every popular video game. If you’re playing Halo 4 on release day on the Xbox 360, you’ll be meeting some players online who’ve got a few days on you.

Posted by Kotaku Nov 03 2012 21:20 GMT
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We’re up to 4,294 people playing Halo 4 online right now—at least. We can’t co-op, but we do have the breakdowns for competitive multiplayer and the story based Spartan Ops. Yesterday, there were 480 people playing the game online. This is a nine-fold increase. Halo 4 will be officially released on November 6.  This is how it goes for pretty much every popular video game. If you’re playing Halo 4 on release day on the Xbox 360, you’ll be meeting some players online who’ve got a few days on you.

Posted by IGN Nov 03 2012 16:00 GMT
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Lead multiplayer designer Kevin Franklin walks us through a Slayer Pro match.

Posted by IGN Nov 02 2012 23:39 GMT
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IGN bring you some highlights from our Halo 4 live stream. In this clip we play a new game type called Regicide.

Posted by IGN Nov 02 2012 23:32 GMT
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IGN bring you some highlights from our Halo 4 live stream. In this clip we play some SWAT on Haven.

Posted by Joystiq Nov 02 2012 22:30 GMT
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Dare we assume you'll be out at midnight on Monday, driving from store to store in the hopes that just one will sell you a copy of Halo 4? It's a pretty safe assumption, but just to be certain that you know, GameStop has announced 4,400 of its US locations will be open at midnight to ring you up for a copy of Halo 4.

All participating stores will kick off the festivities starting at 9pm local time - though, if you're on the east coast, Hurricane Sandy may have thrown a monkey wrench into the midnight launch plans like it did with Assassin's Creed 3. Some east coast stores are likely to cancel or alter their midnight launch plans, so GameStop suggests calling ahead.

Posted by Kotaku Nov 02 2012 16:23 GMT
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There are 495 people playing Halo 4’s multiplayer, if you count the cooperate Spartan Ops mode. That’s over three times more than the amount of people that were playing just yesterday, and the game still has four more days before its November 6 release. Maybe more people are logging on as the weekend nears? Power slowly coming back up in the North East after Sandy? People losing bets as to how long they can hold out before jumping online? Your guess is as good as mine. - Tina Amini

Posted by IGN Nov 02 2012 16:00 GMT
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Lead multiplayer designer Kevin Franklin walks us through an Extraction match.

Posted by Joystiq Nov 02 2012 11:01 GMT
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The final episode of Forward Unto Dawn is now live, and you can watch it here on Joystiq. Machinima's live-action prequel to Halo 4 follows Corbulo Academy cadets who suddenly find themselves right in the heart of war. One cadet in particular, Thomas Lasky, has the spotlight shone upon him relentlessly, and in this final episode it's time for him to step up and be counted. With the help of a certain John-117, of course.

While Forward Unto Dawn isn't the Halo movie some have been hoping for, Microsoft still pumped a whopping $10 million into the series which totals at around 84 minutes. In other words, this is as close as you're going to get for the time being.

If you missed them, we've got episodes 1, 2, 3, and 4 right here.

Posted by Joystiq Nov 02 2012 02:30 GMT
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Halo 4 won't be out for a few more days, but the official soundtrack from composer Neil Davidge has been widely available since the middle of October - and it's done well. Billboard ranked it in the #50 spot for its Billboard 200, which is the highest a video game soundtrack has ever reached on the charts.

Davidge's score sold 9,000 copies in its first week and Billboard says it outperformed all the series' predecessors in the Top Soundtracks category. That includes the Halo: Reach soundtrack, which made it to number eight back in 2010. The official Halo 4 soundtrack reached third in Top Soundtracks.

The Halo 2 soundtrack still has a record over Halo 4's score, however. It managed to move more than 9,000 albums during its second week on shelves. The previous record holder for top video game soundtrack on the Billboard 200 was the soundtrack to Guitar Hero 3: Legends of Rock at 107. Yup, the honor goes to an album of a video game in which you play along to that album.

Posted by Joystiq Nov 02 2012 01:00 GMT
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343 Industries wants to make it clear: It will brook no further discrimination of any kind in Halo 4. Executive producer Kiki Wolfkill and studio head Bonnie Ross say that sexist discrimination of any kind will be met with a lifetime ban from both the game and the Xbox Live network.

Ross says that "most people look at a franchise like Halo, and automatically assume it's run by a guy," but this particular franchise is run by a few ladies, and they're not having any discriminatory nonsense in their latest sequel.

We agree with the sentiment, and hope that the harsh penalties make sure that the losers who make sexist and other offensive comments get shown the door for good. The ideal should be to make sure all forms of this offensive discrimination are squashed as far and wide as possible, no matter who's running the show.

Posted by Kotaku Nov 01 2012 20:01 GMT
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by Tina Amini When I’ve got a game to review, you’ll often find me in my tiny studio apartment, sprawled out on my bed with controller in hand and laptop to my side for note-taking. I’ll take breaks here and there to flesh out thoughts or grab some food. The most recent game I reviewed was Halo 4. I didn’t play it in my tiny apartment. I played it on the 24th floor of a meeting room in one of NYC’s conference centers where Microsoft was hosting a review event for two long days. It was there in the dimly-lit, curtain-drawn room full of TVs, consoles and comfy white chairs that I’d play Halo 4 to write you the review that went up early this morning. After charging our batteries with a breakfast of bagels and fruit provided by Microsoft, my fellow media reviewers/reporters and I sat down at a preferred seat in front of the blue glow of Halo 4’s menu screen. I spotted Spike TV’s Geoff Keighley across me, two Major League Gaming representatives to my left, and later found out one of the writers to my right was from Maxim magazine. It seemed to be a fairly “mainstream” media crowd, myself—the video game enthusiast writer—excluded. I’d come to the review event with a friend who used to be a writer of mine back when I ran Complex magazine’s video game channel. He still works there. The first question we had was, “How do we set up to play the campaign cooperatively?” We’re both huge Halo fans, and wanted to tear through the Covenant and Prometheans together, at least for a while before jumping back into single player. The representative from Edelman—the company that handles Microsoft’s public relations—was at a loss for words for a second. He wasn’t sure if we actually could play co-op. He ran to get Halo 4’s head honcho, Frank O’Connor. O’Connor explained that he didn’t want to tell us how to play the game for review, but he suggested the best possible way to play was single player. He didn’t want either of us to feel like the “little brother” and, after all, there can only be one Master Chief. My writer friend and I exchanged glances. We knew we were going to play co-op regardless, so long as the review builds we were playing had the technical power to allow us to do so. Though while it was slightly uncomfortable to be told that we should play in one way over the way we had wanted and were excited to play, it didn’t impede our review or game process. It was a momentary “wait, really?” moment followed by the trigger-happy, cooperative adventures through Halo 4’s campaign that we wanted. So after a few hours of experiencing the game at our own paces, we jumped into co-op play on Heroic. Bungie has always emphasized the Heroic difficulty for their Halo titles. But 343 suggested we take the route of Normal, only offering Heroic when faced with our insistence to play cooperatively. Heroic was a must, we had already decided. Complex’s writer and yours truly breezed our way through enemies on the Heroic, cooperative campaign. We’re both Halo veterans and even considered switching to Legendary, but decided that that would be saved for our inevitable second playthrough after receiving retail copies of the game. I had never been to a review event before. Some outlets outright do not let their writers attend them for review coverage. Others take advantage of the extra time allotted by attending them, since they take place usually a healthy amount of time before retail copies are sent out. At Kotaku, we are invited to review events a lot. No joke: we were invited to go to Disneyland to review Epic Mickey 2. We turned Disney down. It seemed like a bit much, to say the least. Plus, we definitely won’t do them if they involve travel (we’re not paying; and we’re not letting them pay). But a Halo review event in NY where half of us are based? We could live with that, figuring it was an easy way to play the game, guarantee that we could play multiplayer against other people that weren’t all just developers and have a review ready to go. The joke was on us when retail copies showed up in the mail a few days letter. Oh well. Going in to my first review event, I was slightly suspicious. Would PR be hovering over my shoulder the entire time? Would they hurry over to explain parts of the game or point me in the “right” direction? Most of my worries were abated immediately. The PR representatives only came into the room to announce that they’d set up a few lunch boxes for us if we were hungry. They’d then quickly go back into the brighter halls of the floor to carry on with their own work. We’d take breaks and they’d ask us how we were enjoying ourselves. On the first day, my writer friend and I had wiped the campaign clean. We polished off the Spartan Ops missions, too, and jumped into some multiplayer War Games. The room was not as full as we’d anticipated, but of the writers there most had yet to finish the campaign just yet. So we played multiplayer mainly with a bunch of 343’s developers, so you can imagine the difficulty curve was a bit weighted. The next day, however, was an all-day War Games day with a balance of both developers and writers. We hooted and howled at each other as we killed or were killed. LAN parties are the best multiplayer experiences, because you can see and feel people’s enthusiasm and emotions while playing side-by-side with them. I giggled and shouted taunts and cursed more than my parents would tolerate. I have yet to sit down with the multiplayer since then, but I imagine it will be an experience my other rounds of multiplayer will have difficulty living up to. The big question with review events is whether they provide the same experience as you would get simply lounging in the privacy of your own home. Does the free food influence my mood? Will the company’s presence and direction put an uncomfortable pressure on the reviewer? I only felt a couple minutes’ worth of discomfort at the suggestion against playing the campaign cooperatively. Otherwise my experience didn’t feel too different from how it would have been from the comfy seat of my bed. Dim lighting, marathon gaming, and a half-assed effort to keeping nourished in favor of “just five more minutes.”