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Posted by Kotaku Jun 24 2011 08:30 GMT
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#art Kronus, also going by iwilding, is just starting out on a career in graphic design. He may be onto something. More »

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Posted by Kotaku Jun 17 2011 10:30 GMT
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#watchthis How exciting can you make a drab old apartment building in the Czech Republic look? Turns out, with some video game effects, pretty damn exciting. More »

Posted by Kotaku May 18 2011 22:20 GMT
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#wakkawakka According to Dante Alighieri's Divine Comedy there are several different circles of hell, each reserved for a particular type of sinner. What do you have to do to wind up on the Pac-Man circle? Blinky reveals the truth. More »

Posted by Kotaku May 16 2011 19:20 GMT
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#aisforart A is for alien, B is for Bomberman, and C is for Chun-Li. Do you know your video game ABCs? More »

Posted by Joystiq May 10 2011 08:05 GMT
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YouTube user buptkangbo used the Unity3D game engine to develop a sort of 3D version of Pac-Man -- or, at least, a game roughly equivalent to what someone who has never seen Pac-Man would imagine if you had just described it to them. A yellow sphere walks around through a grassy field, collecting mushrooms and throwing them at ghost monsters. That's cool; the "official" Pac-Man platformers took lots of liberties, too.

What makes this particular version unique is that it's controlled with Kinect, played dolphin-style -- by which we mean the player leans into the camera as if swimming underwater. See for yourself after the break. If the demo actually becomes available for download and you then decide to try it, we suggest having plenty of snack foods handy for the full Pac-Man experience.

Posted by Kotaku May 05 2011 19:20 GMT
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#smithsonian The Smithsonian American Art Museum revealed the winners of its public vote to decide what games will be featured in their exhibit, The Art of Video Games, today. The exhibit creates a visual history of the evolution of gaming from its humble beginnings through the present. The vote, which took place between February and April, helped to pick the majority of the exhibit, with only a few iconic selections guaranteed entry. More »

Posted by Kotaku May 04 2011 13:30 GMT
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#gamingappoftheday As match three games go, Pac-Chomp is a doozie, especially for those among us who happen to love the aesthetics and memories of Pac-Man and his glowing ghost pals. More »

Posted by Kotaku Apr 28 2011 04:00 GMT
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#totalrecall In their heyday, arcades weren't just about the games. They were about the experience of leaving the house and going to a public space to play games, hanging out with friends and meeting new people who will then kick your ass. More »

Posted by Kotaku Apr 26 2011 04:00 GMT
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#totalrecall Arcade games may have been a source of great joy and entertainment for millions across the world in the 1980s, but for the small town of Marshfield, Massachusetts they were nothing but trouble. More »

Posted by Kotaku Apr 14 2011 21:20 GMT
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#pacman Here's what you're going to do when your bored at work for the next few months: The World's Biggest Pac-Man is a brower-based version of the classic blown up to epic proportions. The game connects thousands of user-created levels like tiles to create a single immense map. More »

Posted by Francis Apr 14 2011 14:56 GMT
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http://worldsbiggestpacman.com/play/#12,-9  Digital butterfly below.


Posted by Joystiq Apr 14 2011 14:30 GMT
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Yesterday at the MIX11 conference, Microsoft revealed a project undertaken with Soap Creative and Namco Bandai: The World's Biggest Pac-Man, an HTML 5 version of the iconic arcade game with user-created levels. Every maze is connected, allowing players to use the "exits" on the side of a maze to enter another one -- even if it feels really wrong to leave a maze partially completed (so wrong). The rapidly expanding continent of Pac-Man mazes currently includes 1420 separate screens.

The app requires users to sign into Facebook before creating new mazes, but no login is required to explore the growing selection of levels. It should run on any browser (despite being released as promotion for Internet Explorer 9), but based on our experience iOS devices aren't compatible.

Posted by Kotaku Apr 02 2011 22:00 GMT
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#flashback This week marks my third anniversary with Kotaku, spending all of that as the site's weekend editor. In April 2008, on my third weekend here, my brother Fletch and I unloaded this post - "Two Brothers Meditating Upon Questions of Pac-Man," originally published April 19, 2008. A hypothetical calculation of Pac-Man's, er, metabolic functions, it became one of Kotaku's all-time humor classics. It's re-presented here, updated for the site's current design, with a gallery now featuring two alternate, unpublished images. More »
Ph1r3 App Inventor for Android's visual block language
this reminds me of something

Posted by Joystiq Mar 26 2011 07:10 GMT
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Even Rocky had a montage -- and now it's video games' turn!

Here's a test: see if you can guess every single game featured in this montage of video game deaths from Boing Boing, posted just past the break. If you get 'em all right, we promise to love you forever. That's a good enough prize, right?

More like the best prize ever.

Posted by Kotaku Mar 10 2011 00:40 GMT
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#fastfood From now mid-April, Wendy's is serving up kids meals with five separate toys to celebrate Pac-Man's 30th anniversary. One of them is "Pac-Man Tag." Hey .... More »

Posted by IGN Mar 05 2011 00:43 GMT
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Pac-Man creator Toru Iwatani talks about Pac-Man, cookies and girls.