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Posted by Joystiq Sep 02 2011 17:00 GMT
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Square Enix will reveal the next Dragon Quest game live over Ustream and Nico Nico on September 5 at 2PM Japan time (1AM Eastern). While it's entirely possible this is a new game announcement, we find it more likely that it'll be a blowout of Dragon Quest X, which was announced for Wii in 2008 and never shown off in any capacity.

Square Enix will throw a trailer for DQX into the Wii anniversary collection that's coming out in Japan on September 15, so it will definitely have something ready to show next week. We'll probably get our first look at that trailer on the stream before it ships to retail.

Posted by Joystiq Sep 02 2011 04:00 GMT
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Dropping shiny new loot right there in the title, "Treasures of the Sun" hopes to entice you into another quest and a new story arc for Dungeon Siege 3. It will be available for $9.99 on Xbox 360, PlayStation 3 and PC this October.

Your quest for the star's trinkets takes you into the Aranoi desert and into an abandoned abbey, where you'll benefit from a couple of game-wide enhancements. The level cap is raised from 30 to 35 (giving you ample excuse to destroy the expansion's new monsters), talent and proficiency points may be reallocated, and a new enchanting system lets you beef up weapons and armor.

Combine those offerings with some additional offensive and healing abilities, and it sounds like the party's well prepared to find all the sun's gifts -- save for the one that you peel off a week later.

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Posted by Kotaku Sep 01 2011 21:30 GMT
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#deusex For the most part, the characters in Deus Ex: Human Revolution stick to the middle of the road. There's the tortured, hard-to read protagonist, the brilliant woman with a secret, the sassy British tech guy, and so on. But among them, one character sticks out—Letitia, a street informant that Adam Jensen meets in Detroit. More »

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Posted by Joystiq Sep 01 2011 19:15 GMT
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If you've yet to meet Letitia in Deus Ex: Human Revolution, then go ahead and watch the above clip. Originally pointed out by Time's Evan Narcisse in this article, to some (including Evan) Letitia has come off as a pretty racist character. According to a statement from Square Enix, that was (unsurprisingly!) never the intention.

"Deus Ex: Human Revolution is a fictional story which reflects the diversity of the world's future population by featuring characters of various cultural and socioeconomic backgrounds," the statement reads. "While these characters are meant to portray people living in the year 2027, it has never been our intention to represent any particular ethnic group in a negative light."

Whether or not Letitia was created to paint "any particular ethnic group in a negative light," many feel she does.

Posted by Kotaku Sep 01 2011 11:00 GMT
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#fineart It's the flavour of the week here at Kotaku, and to echo Kirk's glowing review, every second I've been awake and not working I've been walking up to people and saying hello there have yo-ELBOW KNIVES. More »

Posted by Kotaku Aug 31 2011 21:00 GMT
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#deusex I opened the box, and within it discovered a sheaf of love letters. More »

Posted by Joystiq Aug 31 2011 14:30 GMT
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A code on Deus Ex: Human Revolution's title screen was actually part of a deeper conspiracy that, if followed to its conclusion, led to the image we've posted above. The prevailing theory about what it means, in combination with the day and time stamp in the bottom left of the image, is that Square Enix could announce DLC for its hit game as soon as next week.

The image was discovered after internet sleuths followed the code to GPS coordinates for Uluru rock in Australia. Combined with a password of "11m13clinic" and some Twitter help from the game's producers, the clues eventually unlocked the image (which is probably a clue in itself). If you want the full breakdown, head over to VG24/7.

Posted by GoNintendo Aug 31 2011 03:05 GMT
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Square-Enix

Final Fantasy Type-0 (PSP): Playable, Video
Final Fantasy XIII-2 (PS3/X360): Playable, Video
Slime Mori Mori Dragon Quest 3 (3DS): Playable, Video
Kingdom Hearts 3D (3DS): Playable, Video
Itadaki Street Wii (Wii): Playable, Video
Theatrhythm Final Fantasy (3DS): Playable, Video
Deus Ex (PS3/X360): Video
Dragon Quest Collection (Wii): Video
Call of Duty Modern Warfare 3 (PS3/X360/Win): Video
Chaos Rings 2 (iOS): Video

Square Enix's partners

Child of Eden (PS3/X360): Playable
Driver San Francisco (PS3/X360): Playable
Assassin's Creed Revelations (PS3/X360): Playable
Rage (PS3/X360): Playable
Cooking Mama 4 (3DS): Playable (in Family Corner)
Camping Mama + Papa (DS): Playable (in Family Corner)
Craft Mama (DS): Playable (in Family Corner)
Baby Sitter Mama (Wii): Playable (in Family Corner)

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Posted by Kotaku Aug 29 2011 22:40 GMT
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#deusexhumanrevolution Deus Ex: Human Revolution is all about choice, and that includes the choice to dance. Will you dance, and leave their friends behind? What if they don't dance? Does that disqualify them from being your friend as well? So many questions, one brilliant answer. More »

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Posted by Joystiq Aug 29 2011 21:30 GMT
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If you've spent a considerable amount of time with Deus Ex: Human Revolution, then you likely know protagonist Adam Jensen is in need of a new bathroom mirror. His landlord isn't really making much of an effort to replace it, though. This, as you can imagine, upsets Mr. Jensen just a tad.

Posted by PlayStation Blog Aug 29 2011 19:28 GMT
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Back in the 80s, it wasn’t uncommon for restaurants to have a lone arcade cabinet sitting by the entrance. I’ve got fond, but hazy memories of a suburban Philadelphia diner where I discovered an innovative title called Elevator Action. I also recall a bacon cheeseburger…

In the 80s, most games confined you to a simple side-scrolling plane — it was akin to being on rails. Elavator Action enabled you to traverse a building vertically. It was a revelation. It was true freedom. It was, well, a different time.

So when I learned that Elevator Action Deluxe was on its way exclusively to the PlayStation Network, my nostalgia was inflamed. With the game available tomorrow, Square Enix offered me the chance to ask a few questions of Producer Yosuke Tsuda.

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PlayStation.Blog: Would you categorize Elevator Action for PSN as a straight remake or more of a reinterpretation?

Yosuke Tsuda, Producer, Elevator Action Deluxe: We began the development process based on three concepts:

  • Have visuals that allow people to instantly recognize this as an Elevator Action game
  • Retain and strengthen the original features
  • Achieve a level design that invites different play styles

So when you ask me whether it’s a straight remake or more of a reinterpretation, I would have to say it’s a straight remake. However, by respecting the original Elevator Action and adding features from current game trends, the content became fresh, even to me and the rest of the development team.

PSB: What classic elements did you consider to be essential to keep in the new version?

Tsuda: The first concept was to have visuals that allow people to instantly recognize this as an Elevator Action game. Many were against this, but the early stages are similar to the original game, with simple backgrounds.

The second concept was to retain and strengthen the original features. Spies, black clothing, elevators, lamps, blackouts, red doors, escalators, and so on. We enhanced the system and visuals while keeping the identity of the original game.

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PSB: How does this Elevator Action compare to Elevator Action Returns, which appeared on Taito Legends 2 for PS2?

Tsuda: Elevator Action Returns is a title from when I was working at Taito and leading the game direction for the first time. In Deluxe and Returns, the remake approach is completely different. In Returns, you progress through different areas using elevators, but the controls and visuals don’t really follow the fundamentals of the original game. By contrast, in Deluxe, we’ve made the controls similar to the original and kept the basic features intact while decorating them and including new icons.

By using zombie movies as a comparison, Elevator Action is George A. Romero’s original “Night of the Living Dead,” Elevator Action Returns is like Zack Snyder’s “Dawn of the Dead,” and Elevator Action Deluxe is like Tom Savini’s “Night of the Living Dead.” (Note that I’m not trying to draw direct comparisons to these movies, but just offer a simple analogy!) Again, the level design in the original game and Returns was tailored for arcades (you can achieve an additional life within three to five minutes!), whereas in Deluxe, the levels are designed for consoles. This is one important element that is vastly different.

PSB: What steps have you taken to modernize the game? What’s new?

Yosuke Tsuda: Shaders, animation, the freedom to choose different play styles, multiplayer, background music…we’ve made the gameplay simple but have made the environments as rich as possible. Especially the point about having the freedom to choose different play styles directly correlates to the concept I mentioned, “[achieving] a level design that invites different play styles.”

For example, in this game we are now able to go inside the blue door whereas in the previous game you weren’t able to. And if you really want to, you can use these new areas to hide as much as you want, until time runs out of course. The 43-year-old project manager who loves the original game was upset, saying that, with the exception of head-to-head match play, there is “no tension,” but I don’t believe that this decision was a mistake.

With this kind of system that allows a high level of freedom and choice, players are able to decide which path to take, either “bulldozing through” or “sneaking through.” We were able to create a game in which players can choose their own play style, making certain that stages were designed so that both play styles would be viable options for clearing the game.
One caveat is that you will need to be tactful and choose between play styles wisely in order to achieve the “gold medals.”

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PSB: The original arcade game was single player only. Talk about the multiplayer – what does it feel like stylistically?

Yosuke Tsuda: In regards to the multiplayer…yes, in the beginning we started production with online multiplayer in mind.

However, considering the amount of moving parts in the levels, we would have had to make too many sacrifices to the responsiveness of the controls. Additionally, since players can see the entire level, because of the 2D perspective, we would not have been able to compensate for the input lag without players seeing the game re-sync. I contemplated on this matter deeply, but we ultimately decided to “provide a great experience through a single-player mode,” which is why this version only contains an offline multiplayer mode.

By focusing on the controls, the content of the offline multiplayer mode is quite speedy and thrilling. In story mode, the multiplayer mode will make stage clearing more enjoyable, but, because there is friendly fire, it is imperative to choose roles and talk to each other.

In battle mode, there is a “one door” battle where players must scramble for a single document, an “eight door” battle in which players scramble for documents that keep appearing, and a “Deathmatch” mode which is self-explanatory. These modes are all quite thrilling and built on an exquisite balance of skill and chance. At one time, the battle mode was quite popular with the QA team who would play during breaks.

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PSB: Elevator Action is known to be two-dimensional, but I saw a screenshot that had a pseudo-3D look to it – how does that come into play?

Yosuke Tsuda: The 3D scene is only for effect. Actually, we created a third-person-shooter for testing purposes that would have brought unique gameplay experiences to life, but…unfortunately, due to the costs of such an undertaking, we had to give up on this. If this game becomes a hit, we might be able to bring you a playable 3D game!


Posted by Joystiq Aug 28 2011 20:30 GMT
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Final Fantasy games are universally known for certain things, and even with a brand-spankin'-new trailer like this one, it's easy to guess what you're getting into. Moogles? Got 'em. Gorgeous pre-rendered cutscenes? Yup, got those too. Metal horse? You'd better believe it.

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Posted by Kotaku Aug 27 2011 00:00 GMT
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#heroesofruin I must admit I haven't been paying too much attention to n-Space's 3DS strategy role-playing game Heroes of Ruin, which is exactly the opening the sharks and shark-by-products of the game's Coral Tombs were waiting for. More »

Posted by Kotaku Aug 26 2011 20:40 GMT
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#quantumconundrum While we got our first look at Airtight Games' dimension-hopping Quantum Conundrum yesterday via Gamespot, there's just something about the smell of a fresh announcement trailer and screenshots that transport your heart straight to the fluffy dimension. More »

Posted by Joystiq Aug 26 2011 21:30 GMT
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Recent Airtight Games convert Kim Swift's new downloadable title Quantum Conundrum is just about as charming as charming can be. You probably could have guessed that based on Swift's notably Portal-infused background, not to mention the pitch-perfect cartoonish design aesthetic which pervades the manor home in which the game is set. But you really have to see its dimension-shifting action in ... action to fully understand it.

The pitch is this: Using an "Inter-dimensional Shift Device," a young boy must traverse the sprawling mansion of his mad scientist uncle, Dr. Fitz Quadwrangle, to discover said relative's whereabouts. The device in question allows the user to shift each of the puzzle-filled rooms between four dimensions to achieve goals, changing the properties of each of the objects contained therein. It's a lot less complicated once you see it in action, until it gets a whole lot more complicated.

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Posted by Joystiq Aug 26 2011 21:15 GMT
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Not even a week before the release of Elevator Action Deluxe, Square Enix sent out the first trailer for the PS3 update. Between the exaggerated art style, the Cowboy Bebop-style intro, and the inexplicably dancing enemies, this just looks like fun. Well, it looks like those things and the classic Elevator Action gameplay.

Speaking of classic Elevator Action gameplay, the trailer reveals that Deluxe "fully contains the arcade version." There's guaranteed to be at least one good game in the download, then. Elevator Action Deluxe (and the original) will be out on PSN August 30 in North America, and August 31 worldwide.

Posted by Kotaku Aug 26 2011 19:55 GMT
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#deusex Hoping to assuage customers angry over having their games opened and rifled through prior to purchase, GameStop is offering everyone that purchased the regular edition of Deus Ex: Human Revolution for the PC a $50 gift card and a Buy Two, Get One Free used game purchase, according to a leaked memo. All better now? More »

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Posted by Kotaku Aug 26 2011 17:00 GMT
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#elevatoraction What's a developer to do when the game they're bringing from the arcade to console is already just fine? Add funky dancing and crazy haircuts of course! More »

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Posted by Kotaku Aug 26 2011 12:00 GMT
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#finalfantasy The latest trailer for Final Fantasy XIII-2, the sequel to Final Fantasy XIII, features beautiful cutscenes, exciting gameplay, and some truly horrid dialogue. Can't win 'em all! More »

Posted by Kotaku Aug 25 2011 21:00 GMT
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#deusex I like Deus Ex: Human Revolution. I like it a lot, even. I've written about the things I really dig and even made a video detailing some of them. More »

Posted by Joystiq Aug 25 2011 17:41 GMT
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Quantum Conundrum, a new first-person puzzle game in which you gracefully shift between different dimensions and alter the physical properties of the environment, was inspired when the designer took a "stroll to the local bakery." Apparently, Kim Swift has not only moved from Valve to Airtight Games, but from America to Amsterdam. What exactly are they baking in there?

Due to launch on Xbox Live Arcade, PlayStation Network and Steam in 2012, Quantum Conundrum sees you exploring the enormous manor (and eccentric manner) of your uncle, Professor Fitz Quadwrangle. Using an "interdimensional shift device," you can activate different dimensions that influence the house in unusual ways. One flips the gravity, another envelopes the world in a bubble of slow-motion (perfect for tossing items to yourself), and another renders heavy, serious safes as lightweight plush toys. That would be the "fluffy dimension," according to Gamespot's preview.

Give that a look (as well as the video below) to see how dimensional hopping helps you solve Quantum Conundrum.

Posted by Joystiq Aug 25 2011 01:07 GMT
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GameStop has apparently sent another message out to its retail locations, this time asking all of its stores to pull any PC copies of Deus Ex: Human Revolution off of its shelves, and place them in the backroom, eventually to be returned to publisher Square Enix. This all after this morning's news that GameStop had directed its employees to pull coupons out of the boxes for the OnLive streaming service.

The latest email confirms that GameStop is indeed working on a competing service with its acquisition Spawn Labs, and that because of an "agreement" with Square Enix, all of the game's copies will be recalled back to the publisher. The one exception is reserved copies, which will still be honored for purchase.

GameStop has also pulled the PC version of the game from its website, though the console versions are still for sale. Joystiq has confirmed with local stores that the memo was received and copies were being pulled. We're also contacting GameStop corporate for an official statement on the matter.
Super-Claus

I smell shitstorms, and I'm not talking about the hurricane just outside my door.

Gold Prognosticus
Was GameStop the one who tried to boycott Steam a while back by refusing to sell any games in-store that were available over Steam?

Posted by Kotaku Aug 25 2011 06:30 GMT
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#deusexhumanrevolution Earlier today, GameStop pulled all PC copies of Deus Ex: Human Revolution from shelves after it was caught opening boxes, removing a promotional code then selling these games as "new". More »

Posted by Kotaku Aug 24 2011 23:30 GMT
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#deusex After getting into hot water earlier today for opening new PC copies of Square Enix's Deus Ex: Human Revolution and removing codes for a free OnLive version of the game prior to sale, video game retailer GameStop has pulled the games from its shelves pending recall. More »

Posted by Joystiq Aug 24 2011 21:30 GMT
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People buying new PC copies of Deus Ex: Human Revolution this week have likely been delighted to find codes for the OnLive version of the game in the box (unless they bought those copies from GameStop). But you can't play the same save file between the PC and OnLive versions, making the offer more of a cool novelty than something immediately useful to players.

OnLive CEO Steve Perlman told Joystiq that this offer, the "first of many," is just a tentative step by OnLive. "You can think of this as cloud game meets physical media 1.0," he said. "This first version doesn't have cross-pollination between your local PC and the cloud."

The main issue preventing this from being done right now -- preventing, say, OnLive cloud saving for retail games -- might surprise you: mods. Perlman said that since OnLive uses slightly different versions of the game than the retail PC, if any kind of alteration is done to the base game, it could cause compatibility issues between the versions. Cloud saving on OnLive "can be done," he said. "It requires more thought than printing a code." He affirmed that OnLive will do that, but "that'll probably be like 2.0."

OnLive is planning not only to solve that issue, but to allow for mods in the streaming versions of games. "I think if everyone wants to do multiplayer where everyone has auto-aim, that's fine, but you don't want to mix games, you know?" He describes setting up rooms in which people can choose to play with mods.

"This is all work that was done many months ago," Perlman noted about the pack-in code, slyly contrasting the lead time required for a retail product with OnLive's instant-on nature. He then laughed. "Oh, my god!"

Posted by Joystiq Aug 24 2011 08:30 GMT
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It looks like our own reviewer wasn't alone in thinking the boss fights in Deus Ex: Human Revolution stood out like a sore thumb from the rest of the subtler gameplay. Nukezilla has compiled clips of commentary about the game from around the web so far, and the opinion is almost universal: The title's boss fights are unnecessary and badly designed.

We say almost, in this case, because the main voice of dissent belongs to Ars Technica's Ben Kuchera, who argues that the game is simply pointing out that sometimes, violence really is necessary. Yes, most of the game lets you move along without combat, but the boss fights, in all of their stupid fury, are meant to show that in a game loaded with choices, sometimes you just don't have one.

Seeing as the game just came out, y'know, today, most of us haven't been able to form our own opinions just yet. But Nukezilla's compilation at least raises a good question, and that's if the boss fights in Deus Ex: Human Revolution really belong there, or if they're there just because boss fights are what video games do.

Posted by Joystiq Aug 23 2011 21:28 GMT
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We're not looking forward to the future, mainly because we'll never be able to afford sweet bionic arms. Lucky for us, we can play video games like Deus Ex: Human Revolution, allowing us to experience the future revolution at a fraction of the price.

Posted by Kotaku Aug 24 2011 00:30 GMT
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#deusex Yesterday, I wrote a post about some of the things I really like in Deus Ex: Human Revolution. Today, I thought I'd share a video demonstrating some of them. This video shows some highlights from the first mission in the game—stealth, hacking, cover, takedowns, conversation, negotiation, and exploration. Since it takes place near the start of the game, it's pretty spoiler-lite, though it does show a lot of the level, plus a few ways the mission can end. More »

Posted by Joystiq Aug 24 2011 01:30 GMT
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So maybe a free OnLive MicroConsole wasn't incentive enough to pre-order Deus Ex: Human Revolution via the cloud gaming service. You, sentimentalist that you are, ordered the retail PC version. "I like having a box thank you very much," you said, to no one in particular.

Well, guess what? OnLive foiled your little plan because, according to OnLiveFans.com, the PC version comes with a free pass for the OnLive version anyway. That'll show you.

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Posted by Kotaku Aug 23 2011 20:40 GMT
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#finalfantasy You've seen this Final Fantasy XIII-2 trailer before, but you've never seen it with informative commentary from a pair of Japanese gentlemen. Let's see what producer Kitase Yoshinori and director Toriyama Motomu have to say! More »