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Posted by Joystiq Jun 30 2010 20:00 GMT
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If you happen to live in one of seven US cities selected by EA, you'll be able to catch Need for Speed: Hot Pursuit in advance of its November 16 release. Taking a cue from The Cannonball Run, the game will wind its way across the country (and back again), making pit stops at "hot local venues" along the route, where it will be playable while "renowned hip hop and rock artists" perform.

The tour rolls out on Wednesday, July 14 at the Manhattan Classic Car Club in New York City. Hit the break (not the brakes) for a full list of cities and dates, then visit the official Need for Speed site to sign up for a test drive at one of the venues.

Posted by Kotaku Jun 29 2010 01:00 GMT
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#screengrab The newest issues of Gamepro and Edge show up wearing the same Need For Speed: Hot Pursuit dress, as spotted by subscriber AncientUnknown. More »

Posted by Kotaku Jun 24 2010 15:00 GMT
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#clips Next year we're just going to wait until the week after E3 and let the publishers bring the games to us, like Jimmy Fallon has done with Kinect, Call of Duty: Black Ops, and now Need for Speed: Hot Pursuit. More »

Posted by Kotaku Jun 23 2010 00:30 GMT
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#e32010 Under EA Black Box, Need For Speed had conditioned me to put the accelerator trigger in a death grip and never let go until the end of the race. That won't help in Criterion's Need for Speed: Hot Pursuit. More »

Posted by PlayStation Blog Jun 22 2010 15:44 GMT
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While Sid and I were giving EA’s Dead Space 2 and rebooted Medal of Honor a go, our soccer-mad English counterpart, SCEE’s James Gallagher, drifted (see what I did there?) over to the Need for Speed area. Our good friends Criterion are tasked with developing the next NFS title, Hot Pursuit, and it’s already looking like a change for the best. James chatted with the team – presumably over tea – to find out more about what the Burnout Paradise devs have planned in Need for Speed: Hot Pursuit.

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One of the games attracting the most attention at E3 was EA’s Need for Speed: Hot Pursuit; the first title in the series developed by the people behind Burnout, Criterion Games.

James Deverill and Doug McConkey of that team gave me a demonstration of the game and it’s clear that they’re looking to return to the roots of a series that has gone through many changes since it first arrived way back in 1994.

“I remember playing Need for Speed even before working in the games industry,” said Deverill. “Three things stood out for me then: it had the coolest cars on the planet, it had amazing highways to drive them on and there were cops pursuing you. It’s these three active ingredients, in particular, that we want to bring back with our game.”

The playable demo at E3 was a game of Pursuit Mode, which is essentially cops and robbers with the old bill trying to ram the street racer’s sports car until it is totally wrecked. You can play as either a Cop or a Racer and both parties have their own weapons to add strategy. For example, a Cop can radio in a roadblock while a Racer can scramble his opponents radar and even send a decoy – a second blip on the Cop’s radar to throw them off the scent.

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There are full career modes for both Cops and Racers that you can switch between at will, as well as an extensive suite of online modes.

“Online multiplayer supports eight players,” explains Deverill, “and one of the coolest things we’ve included, for me, is the way that you can have any combination of players; you can even have seven cops against one racer if you like and this adds a lot of variety.”

As you would expect from the brains behind Burnout, it is blisteringly fast and utterly gorgeous. It also boasts licensed supercars and a game world four times the size of Paradise City.

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Unusually for game that features police chases at more than 250 miles per hour, the team seems most excited about Need for Speed: Hot Pursuit’s menu interface.

“We’re very excited about the way that Need for Speed: Hot Pursuit brings players together,” said Deverill. “Digital communication is at the heart of how people behave these days so, given that, we’ve included a social network in the game to connect, compare and compete. We call this the Need for Speed Autolog.”

In a nutshell, they’ve included everything you would expect from a basic social networking site and not only included it in the game, but also made it accessible via the web and mobile phones. Everything you do in the game is compared to what you’re friends are doing, whether they’re your PSN friends, your Facebook friends or just people you met playing the game.

“It can be a bit depressing to see a leaderboard and discover you’re ranked 10 millionth in the world, or something like that,” added McConkey “so we’re looking to drive rivalry between friends foremost.”

Need for Speed: Hot Pursuit is out on November 16, 2010.


Posted by IGN Jun 17 2010 00:25 GMT
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Fast and furious clips from the upcoming racing game.

Posted by IGN Jun 16 2010 18:40 GMT
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Criterion takes the series back to the past for its bright new future.

Posted by IGN Jun 15 2010 05:28 GMT
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Evade the pusuit in this new gameplay demo.

Posted by IGN Jun 15 2010 00:27 GMT
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These screenshots teach a lesson: If you're running from the cops, use a Ford GT.

Posted by IGN Jun 14 2010 22:22 GMT
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Are you on the side of the cops or the robbers?

Posted by IGN Jun 14 2010 21:33 GMT
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New racing title slotted for November.

Posted by IGN Jun 14 2010 21:26 GMT
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Fresh pictures show off a Lambo Murcielago and a Koenigsegg, boyeee.

Posted by IGN Jan 11 2010 09:55 GMT
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Leaked art names latest urban racer - and outed as fakes.