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Posted by Joystiq Jul 23 2011 16:30 GMT
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Mortal Kombat's newest kombatant certainly came as a surprise to the seasoned MK vets here at Joystiq; we were expecting Tanya, or maybe even Meat, but Krueger? Dude wasn't even on our radar, let alone our fantasy character selection screens. As out-of-left-field as his inclusion seems to us, series co-founder Ed Boon says that slasher villains have always been on the table as potential new characters.

"Over the years, we've certainly had a number of conversations about guest characters," said Boon during an interview with PlayStation Blog. "A number of names were run by us: Jason, Michael Meyers [sic] and all those guys. Freddy Kreuger, we felt, was the most instantly recognizable and he fits in with Mortal Kombat with his claws." We think they made the right choice; why would anyone put the guy from So I Married An Axe Murderer in a Mortal Kombat game?

Posted by PlayStation Blog Jul 22 2011 14:09 GMT
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You’ve seen the video. Now read what compelled Mortal Kombat co-creator Ed Boon to bring 80s horror icon Freddy Kruger to Mortal Kombat as a downloadable guest character this August. In discussing the news with the PlayStation.Blog, Boon shed light on the long, sometimes tangled genesis of Mortal’s Kombat’s other DLC characters — namely Rain, Skarlet, and Kenshi. One began as a joke, one was an incorrect rumor, and one…well, you’ll see.

Look for Freddy to hit PSN on August 9th for $4.99, and read on for my full chat with Ed Boon.

PlayStation.Blog: So what is the inspiration for bringing Freddy Krueger to Mortal Kombat as a DLC character?
Ed Boon, Creative Director, Netherrealm Studios: It was a number of things. It’s kind of hard to choose a character who would fit well into the Mortal Kombat universe, with the blood and violence that’s so associated with it. Kratos from God of War is a brutal, bloody character, so he makes sense. When we had the discussions about the DLC characters, we knew that we wanted to add a returning character, a new character, but also a guest character. That was one of the goals right from the beginning. A number of names were run by us: Jason, Michael Meyers and all those guys. Freddy Kreuger, we felt, was the most instantly recognizable and he fits in with Mortal Kombat with his claws. It just seemed like the best fit.

PSB: Did you base Freddy off the 80s films or the reboot movie from a few years back?
Well…that’s a good question. We didn’t try to make him look like the actor Robert Englund, I don’t even know if we would be allowed to….Admittedly, I didn’t see the latest movie, the remake. But obviously the first few movies were huge — they left an undeniable mark on pop culture. When I look at him, I think of the original Freddy: he’s got the striped sweater and is instantly recognizable. He’s Freddy in general, we don’t really identify him as one version or another.

PSB: Freddy isn’t exactly a martial artist. How does he keep up with the kombatants?
[laughs] He doesn’t fight like a martial artist, either! We gave him two claws, which we explain in his character bio, so you can almost imagine a Baraka with shorter blades that are always out. He’s got lots of swipes, he can send his claws creepy-crawling on the ground or flying through the air. He can dig into the ground and the claws will come up under his opponent. He’s very claw-centric.

PSB: Will Freddy’s ability to invade his victims’ dreams play into his Mortal Kombat incarnation in any way?
Yeah, you’ll see some of that. His story ending really plays into that. In the middle of a fight, you won’t see him entering a guy’s head in a dream sequence or anything, but there is plenty of dream-related stuff in his introduction animation, his victory stance, his fatalities and so forth.

PSB: Ten, 15 years ago when Mortal Kombat was early in its lifespan, did you ever fantasize about getting Freddy Krueger into MK?
Yeah, yeah. Over the years, we’ve certainly had a number of conversations about guest characters. At one point, we had a conversation about having a group — imagine Freddy, Jason, Michael Meyers, Leatherface from Texas Chainsaw Massacre — of all these killers from the 80s and 90s flicks come in as a group of characters. We never got a grip on how we would do it, whether they’d be DLC characters or what. But yes, we’ve had lots of conversations over the years. We also wanted to introduce a character who was unexpected. This DLC thing opens the doors to realizing these ideas. Kratos was one we discussed as a DLC character a number of times, but luckily we could include him as the initial cast of characters [in the PS3 version]. With Freddy, we felt like the stars had aligned — it was time to do it.

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PSB: What is your process for choosing DLC characters? Why did you begin with Kenshi, who was the only character from the Deadly Alliance games to make the jump?
I’ve personally always big a big fan of Kenshi, as were many of the guys on the MK team. So we gravitated to Kenshi. We always knew we’d add Rain right from the beginning. I was bombarded for weeks on Twitter with fans begging for Rain, so I had a little fun with it. Each DLC character, I believe, satisfies a certain group of our audience that we knew was clamoring for it.

PSB: Speaking of Rain, he was originally hinted at in Ultimate Mortal Kombat 3. What was the genesis of Rain?
Rain was me being a jerk, basically. [laughs] When we were working on Ultimate Mortal Kombat 3, I was thinking “what ninja color have we not done yet?” … and I’m a huge Prince fan, so I was thinking Purple Rain. I was probably still listening to the album. There was no time to actually make a character, because the game was done. So I hacked into the attract screen a quick little sequence of this purple ninja running at Shao Kahn. We didn’t even have the word “Rain” in the powerbar, so I manually built it using our font. So I included this quick glimpse just to drive people crazy. Once Mortal Kombat Trilogy came out, we gave Rain new moves and he finally became a real character. Later we brought him back for Mortal Kombat Armageddon. That’s one of the things about Mortal Kombat: many of the characters have these goofy development histories. Noob Saibot, Reptile…all of these odd origin stories.

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PSB: What about Skarlet? She was a rumored secret character from MKII, right?
She was a completely rumored character. She never existed, she was born out of a rumor. It got such legs that a name actually came out of it; there was never a glitch that turned Kitana red, that never existed. That was just an urban legend like Animalities and Ermac — a rumor that we eventually wanted to make true.


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Posted by GameTrailers Jul 22 2011 14:00 GMT
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WB Games unveils the latest DLC for Mortal Kombat!

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Posted by Kotaku Jul 21 2011 22:00 GMT
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#mortalkombat The next downloadable character for Mortal Kombat is Freddy Krueger, the dude with the knives on his fingers from A Nightmare on Elm Street. Where's Jason? More »
Maiq the Liar

...

...what.

 

I did not see this coming at all.

Super-Claus
Well at least Freddy Kreuger somewhat fits into the mortal kombat universe

Posted by Kotaku Jul 21 2011 08:30 GMT
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#toys Collectible company Syco have picked up a license to release Mortal Kombat statues, so release some Mortal Kombat statues they shall. More »

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Posted by GameTrailers Jul 20 2011 02:52 GMT
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Spoilers! Kombos, fatalities and more in this gameplay from Mortal Kombat's Rain DLC!

Posted by Giant Bomb Jul 19 2011 21:09 GMT
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The desynch error message feels a lot like this.

Look, it sucks when the games we buy don't work as intended. It's almost worse when a game that used to work just fine actually becomes broken for one reason or another. That's been the case with Mortal Kombat lately, which was working just fine online for awhile, but now that there's DLC and "klassic" skins packs out there to purchase, things have gone way, way sideways.

The problem, apparently, lies in the classic skins that came as part of various retailer-specific pre-order packages. If you downloaded these back in April and have them on your system, every game you attempt to join will, if my experience is any indication, totally fail to stay connected. According to a post on the game's official forums, a patch is in the works to fix this issue once and for all. However, you can do your part today by simply deleting and redownloading any of those individual skins that you might have on your Xbox 360. The PlayStation 3 was also suffering from this issue, but it looks like a patch is already available there that fixes this. I assume you could also just delete the skins if you've purchased that skins pack that came out awhile back, but I haven't tried that.

I'm mostly posting this information because getting it from the official site is something of a nightmare. Even a direct link to the thread would just throw the site's age gate in your face, following by a redirect to the homepage. Super annoying! This seems like the sort of info that they'd want to blast out onto the homepage of the site and the in-game Message of the Day, since it's an issue that effectively makes the game unplayable online, and both players in a match need to have performed this fix to make it work.

So, do your part. Go redownload those skins, and while you're at it, download all of the compatibility packs for the DLC characters. Because the other incredibly frustrating part of the process is that those are optional downloads, so if the person you're playing with hasn't grabbed those packs or purchased the three available downloadable characters, you can't use the characters you've paid for! Insane, right? This one can't be laid at the feet of the developers, though. This one's an issue with Microsoft's rules regarding maximum patch sizes, I believe. Stuff like this is what makes me want the next generation of consoles to come sooner rather than later. Hopefully they'll be able to guarantee hard drives in all machines next time and force multiplayer patches down to all players to keep everyone running the same stuff at the same time.

Oh, also, Rain is available today. He's pretty crazy, I bet the combo videos will be nuts.


Posted by IGN Jul 19 2011 17:24 GMT
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Mortal Kombat's newest warrior enters the arena today ready to dampen the spirit and crush the body of any opponent who challenges him! Warner Bros. Interactive Entertainment and NetherRealm Studios announce that Rain is now available for download on PlayStation Network and Microsoft Xbox Live. Joi...

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Posted by Kotaku Jul 16 2011 01:30 GMT
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#mortalkombat The story of Rain, the latest fighter coming to Mortal Kombat is a story of revenge. Furious that he would be denied the rank he felt he deserved, Rain joined the faction that orphaned him. More »

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Posted by GameTrailers Jul 15 2011 18:37 GMT
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Introducing the latest DLC warrior, Rain, a power-hungry fighter who will stop at nothing to get what he wants.

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Posted by GameTrailers Jul 12 2011 17:58 GMT
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Preview kombatant Rain, who will be available July 19th.

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Posted by Kotaku Jul 11 2011 23:30 GMT
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#video The purple one, Rain, is the latest addition to Mortal Kombat's cast of characters. The god of inclement weather joins the excessively bloody Skarlet and blind swordsman Kenshi as the third downloadable add-on for NetherRealm's ultra gory fighter. More »

Posted by Joystiq Jul 12 2011 00:10 GMT
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Rain, former denizen of Edenia and walking Prince reference, will be joining the twenty-first century July 19 as Mortal Kombat's third DLC character.

Half god, half severe weather alert, Rain originally debuted in Ultimate Mortal Kombat 3, and it looks like he's retained all of his old tricks, including his lightning bolt, water levitate, and magical-compulsory-teleportation feet. Rain will be available for 400 MS Points ($5), or as part of the Season Pass.

Posted by IGN Jul 11 2011 21:50 GMT
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Do you want to make it Rain on your Mortal Kombat opponents? Okay, that was a terrible joke. Point is, Gamespot has a trailer up featuring the next downloadable character, Rain, so take a look...

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Posted by GameTrailers Jul 06 2011 01:01 GMT
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The blind swordsman enters the fray. X-rays, fatalities, and a babality ensue!

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Posted by GameTrailers Jul 05 2011 23:31 GMT
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Don the old-school classic skins in this gameplay!

Posted by IGN Jul 05 2011 15:32 GMT
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Mortal Kombat's newest warrior enters the arena today and while he may be blind, he can still find his opponents with ease! Warner Bros. Interactive Entertainment and NetherRealm Studios announce that Kenshi is now available for download on PlayStation Network and Microsoft Xbox Live. Joining the a...

Posted by Joystiq Jul 04 2011 00:45 GMT
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NetherRealm Studio's pallet-swap parade continues to march through blood-splattered streets, as July 5 marks the introduction of another set of complimentary Klassic Kostumes for Mortal Kombat's two most gray-scale-iest fighters.

Included in the fighter's forthcoming Compatibility Pack 2, designed to make systems ready for the Kenshi DLC dropping the same day, these costumes allow Noob Saibot and Smoke to join in with the rest of the ninja clan's retro reindeer games. With at least two more DLC characters due this year, and with all the ninjas now tastefully dressed, it's unclear whether or not free costumes will continue to be the norm when system updates come to town. For now though, enjoying murdering hundreds of people in a slightly different outfit.

Posted by Kotaku Jul 01 2011 19:20 GMT
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#toystoystoys Some people go to the San Diego Comic-Con for the latest news on their favorite comic books, television shows, and movies. Some go to hobnob with the stars, or show off their latest cosplay masterpiece. Me, I go for the toys, and this year Toys R Us is bringing plenty of exclusive video game merchandise for the masses. More »

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Posted by GameTrailers Jul 01 2011 18:23 GMT
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Kenshi's unique swordplay highlights this trailer.

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Posted by GameTrailers Jun 28 2011 19:28 GMT
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The blind swordsman is back! Kenshi slices and dices his way into the lineup of Mortal Kombat via DLC.

Posted by Joystiq Jun 28 2011 03:00 GMT
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If there's one thing Mortal Kombat has been missing, it's a blind swordsman that uses ghosts to murder people. Thankfully, series-semi-veteran Kenshi will be arriving July 5 to fill that void in our violent little hearts. Check out his ultra-bloody debut trailer after the jump.

Posted by IGN Jun 25 2011 01:47 GMT
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The first downloadable combatant to join the fray in Mortal Kombat, Skarlet is one part ferocious warrior, one part porn star. As GameSpy Executive Editor Ryan Scott said, Skarlet's Fatalities are elaborate, bloody porno moves. It was hard to believe at first, but after seeing "Blood Bath" and "Make It Rain," I'd say Shao Kahn created a real sadist when he crafted Skarlet. But we'll get to that later...

Posted by Joystiq Jun 23 2011 20:15 GMT
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It looks like Skarlet's bloody journey into Mortal Kombat has been a tough one. Downloading the new fighter has been tricky for European PS3 users, specifically because Skarlet was never actually added to the PlayStation Store. Rather than Skarlet, the latest update featured a new costume pack -- which was listed at nearly twice the price of the same pack in the US.

Warner Bros. has responded to the issue on Twitter, stating that "some technical issues" caused the problem and that Skarlet will not be available until next week. Furthermore, the price of the costume pack will be corrected to £3.19 in the UK and €3.99 for the rest of Europe.

Meanwhile, in North America, users have been reporting that the Kombat Pass isn't functioning properly on Xbox Live. Once redeemed, Skarlet appears on Xbox Live for 1200 MS Points ($15) -- three times the standalone price -- instead of being free. We've contacted Warner Bros. about the issue.

In the meantime, Netherrealm Studios community manager Rigo Cortes has posted a workaround on Twitter, stating, "If Skarlet DLC is incorrectly showing up as 1200MS points in the game store, exit the game [and] go to the XBL store [through] the console."

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Posted by GameTrailers Jun 22 2011 02:12 GMT
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Witness Skarlet's fatality in high definition!

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Posted by GameTrailers Jun 22 2011 02:06 GMT
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New skins featured in the new DLC for Mortal Kombat!

Posted by IGN Jun 21 2011 20:16 GMT
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Mortal Kombat's newest warrior enters the arena today and she is out for blood. Warner Bros. Interactive Entertainment and NetherRealm Studios announce that Skarlet is now available for download on PlayStation Network and Microsoft Xbox Live. The first of four new downloadable kombatants, the feroc...

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Posted by Kotaku Jun 20 2011 10:00 GMT
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#watchthis Taking his cues from Avatar: The Last Airbender and fighting games, Wren roped in his buddy and friend to make this short, "Elemental Kombat". More »

Posted by Joystiq Jun 17 2011 16:15 GMT
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That LA Noire "Rockstar Pass" must be working out, because WB looked at the concept and said "get over here" for Mortal Kombat. The publisher just announced the "Kombat Pass" which allows you to pay ahead of time for all four DLC characters, including Skarlet, Kenshi, Rain, and one more unannounced character. Each character costs 400 points ($5) on their own; the pack runs 1200 points ($15) and will be available alongside the release of the Skarlet character on June 21.

This is an Xbox 360-exclusive offer; if you want more virtual murderers in the PS3 version, you'll have to buy them individually.

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Posted by GameTrailers Jun 15 2011 18:56 GMT
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Skarlet shows us her moves in this gameplay trailer!