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Posted by Kotaku Mar 11 2011 17:30 GMT
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#trailer When Shao Khan threatened to merge our reality with his, the thunder god Raiden appealed to the Elder Gods to give EarthRealm a fighting chance. Where would we be without his timely fight-to-the-death suggestion? More »

Posted by Kotaku Mar 11 2011 11:30 GMT
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#hollywood Last year, a live-action short called Mortal Kombat: Re-Birth took the internet by storm. Now it's going to be a web series, and the first images look most enticing. More »

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Posted by Giant Bomb Mar 09 2011 23:42 GMT
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Jeff and Ed Boon discuss the finer points of cracking ribs and decapitation.

Posted by IGN Mar 09 2011 22:45 GMT
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LOS ANGELES - Performance Designed Products LLC ("PDP"), a worldwide leader in the video game accessory market, today announced that PDP is producing the Mortal Kombat Fight Stick, as well as sponsoring the first ever North American Mortal Kombat tournament. The Mortal Kombat Fight Stick is the ult...

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Posted by GameTrailers Mar 09 2011 02:11 GMT
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Get up close and personal with your brutal attacks with X-Ray moves! Plus, new and improved Fatalities!

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Posted by GameTrailers Mar 09 2011 02:11 GMT
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The flashy martial arts star returns for another classic bout against Scorpion!

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Posted by GameTrailers Mar 09 2011 02:11 GMT
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Mileena and Sub-Zero attempt to settle their differences with pure unadulterated violence in the Mortal Kombat demo!

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Posted by GameTrailers Mar 09 2011 01:38 GMT
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The Kast of Mortal Kombat put on a blissfully violent showing in this trailer from the Mortal Kombat playable demo - available now!

Posted by Kotaku Mar 08 2011 02:00 GMT
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#preview The new Mortal Kombat, as revealed last week, will feature a 300 mission long mode dubbed the "Challenge Tower." We played a handful of levels of the mode that lives up to its name with demanding while teaching players the finer points of this year's Mortal Kombat. More »

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Posted by GameTrailers Mar 05 2011 00:22 GMT
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We're counting down the killer wait for the newly revamped Mortal Kombat with a weekly supply of the franchise's famous fatalities!

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Posted by PlayStation Blog Mar 04 2011 23:46 GMT
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Sometimes, life is about the simple pleasures. The contented cooing of a sleepy puppy. The smell of freshly baked cinnamon rolls. The sickening crunch of Scorpion stomping your rib cage while an X-ray view displays the internal damage in real time. In 3D.

Yes, friends. I have played the Mortal Kombat PSN demo, and it is good. Comprised of four characters and two stages, the demo is a meaty preview of what to expect when the full game hits PS3 on April 19th (April 21st in the EU). PlayStation Plus subscribers are getting early access this coming Tuesday, March 8th (Wednesday March 9th in the EU) and it’ll be delivered directly to your PS3 as long as you enable Automatic Downloads on your XMB settings. All other PSN users will be able to download the demo on Tuesday, March 15th.

The demo comes with four playable fighters: Johnny Cage, Mileena, Scorpion, and Sub-Zero. Fan-favorite Scorpion is nastier than ever, packing his trademark throwing spear (“Get over here!”) and a wicked new sword, while rival ninja Sub-Zero forges weapons from ice and shatters internal organs with a touch. Hollywood prima donna Johnny Cage hits below the belt, and sai-wielding mutant assassin Mileena makes no effort to hide her gleaming five-inch fangs. You’ll also get two environments: The Living Forest and The Pit, complete with its gruesome stage fatality.

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Mortal Kombat’s stereoscopic 3D viewing mode is exclusive to the PS3, and I was lucky enough to try it on a massive 60’’ 3D Sony Bravia. Stereoscopic 3D lends an impressive sense of grandeur and scope — the environments seem to stretch on into infinity but don’t distract from the fighting. “We didn’t want 3D to change the basic mechanics or complicate things needlessly,” Mortal Kombat creative director and series co-creator Ed Boon told me. “Our 3D implementation makes the characters pop from the background a little more, and helps you focus on them.” By rendering the fighters in 2D for its stereoscopic 3D mode, Mortal Kombat’s action remains visible even if you’re not wearing 3D glasses. This is a handy detail if you’re playing with a group on a 3D TV and find yourself short of 3D glasses — everyone will be able to play and watch whether they wear 3D glasses or not. If you’re not wearing 3D glasses, the 3D backgrounds will look a bit blurry but the characters will appear crisp and clean.

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Gameplay-wise, the Mortal Kombat demo is loaded with special attacks, combos, juggles, and ultra-powerful X-ray attacks that will leave your opponents reeling (and your stomach heaving). The action is fast and satisfying, with a 2D, side-scrolling feel that’s much closer in spirit to MKII or MK3. A standout example lies in the glorious return of the turn-around kick, which is a powerful juggle combo starter where you jump over an opponent and kick after you clear his shoulder. Judging by my experiences with the demo, turn-around kicks — a staple of the classic games but downplayed in later entries — are back in full force in the new Mortal Kombat. According to Boon, this is by design. “We know turn-around kicks are an essential ingredient this time,” Boon told me. With a little practice, I was able to easily perform my signature Scorpion combo from Mortal Kombat II: Turn-around jump kick, teleport punch, spear throw followed by an uppercut or combo for a 25-30% damage combo. Not bad, but I’m sure some of you can do much better!

The Mortal Kombat demo supports two modes: One-on-one Versus battles (the final game supports two-on-two tag battles as well), and a short single-player Ladder mode. Protip: Completing that Ladder mode in the PSN demo unlocks a jaw-dropping video montage of the final game, complete with glimpses of new fatalities, returning characters, and impressive new stages. I won’t spill any secrets, but consider that video to be required viewing.

Oh, and one more thing: The “Toasty” guy is back. I’ve seen him! Have any questions about the features or feel of the upcoming PS3 Mortal Kombat demo? I’ll be delighted to provide further information, just ask away in the comments.


Posted by Joystiq Mar 04 2011 03:20 GMT
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PS3 owners will be able to download a demo of the upcoming Mortal Kombat game next week ... provided they have a PlayStation Plus subscription. On March 8th, PS+ users will be able to get an early look at the revamped fighting series. In addition, Plus subscribers will get 50% off all winners of the PSN Gamers' Choice Awards.

Non-Plus subscribers will be able to download the Mortal Kombat demo the following week, on March 15th. The demo will be available "later" on Xbox 360. For the full Plus line-up, check past the break.

Posted by IGN Mar 03 2011 22:12 GMT
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A time-traveling Johnny Cage? Great Scott!

Posted by IGN Mar 03 2011 19:06 GMT
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Get a taste of the newest in fatality technology.

Posted by Kotaku Mar 03 2011 16:38 GMT
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The next Mortal Kombat comes to the PlayStation 3 in the form of a playable demo exclusive to Plus subscribers on March 8, releasing next week to the non-subscribing masses. More »

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Posted by Kotaku Mar 03 2011 16:00 GMT
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#trailer The 300 missions in the new Mortal Kombat's Challenge Tower mode will put even the most accomplished MK player's skills to the test, turning the world upside-down and offering them a teddy bear for comfort. More »

Posted by Joystiq Mar 02 2011 16:40 GMT
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Warner Bros. Interactive's Australian arm will appeal the RC (Refused Classification) "unrating" bestowed upon Mortal Kombat by the Australian Classification Review Board. The designation prevents the game from being sold by retailers in the country.

"After reviewing both the gameplay and the Board's original decision, WBIE Australia believe the violence in the game is on par with numerous other titles readily available for sale in the Australian market," reads the publisher's statement, obtained by IGN AU. "As such, the company wants to exhaust all options to make the game available to Mortal Kombat fans in this country. An identical version of the game will be submitted for appeal."

Two years ago, Valve resubmitted an unedited version of Left 4 Dead 2 to the Aussie classification board in an appeal to an earlier RC ruling and ... lost.

Posted by IGN Mar 02 2011 00:25 GMT
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It's not over yet, says Warner Bros Interactive.

Posted by Kotaku Feb 25 2011 21:30 GMT
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#warnerbros Mortal Kombat won't be making the trip down under, now that Australia's governing body has effectively banned the gory fighter. Why does Australia object? And what new details on the game did it just reveal? More »

Posted by Kotaku Feb 25 2011 05:30 GMT
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#mortalkombat The upcoming Mortal Kombat game is brutal as hell. Meaning, and this shouldn't come as too great a shock to most of you, it's been "banned" in Australia. More »

Posted by IGN Feb 25 2011 02:41 GMT
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The latest game to receive a mortal blow from the Australian Classification Board.

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Posted by GameTrailers Feb 18 2011 19:13 GMT
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The classic Mortal Kombat protagonist is back and ready for another round of the deadly tournament of fighters.

Posted by Kotaku Feb 18 2011 16:00 GMT
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#mortalkombat Just because Liu Kang is the good guy of the Mortal Kombat series doesn't mean he can't crack your skull like a giant, gore-filled walnut. Who's hungry? More »

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Posted by GameTrailers Feb 16 2011 21:46 GMT
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The shared blood of Mortal Kombat creators Ed Boon and John Tobias emerges as one of the most devastating characters of the Mortal Kombat franchise.

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Posted by Kotaku Feb 15 2011 20:40 GMT
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#video The black ninja is back. Noob Saibot, first introduced in Mortal Kombat II, will return for the upcoming PlayStation 3 and Xbox 360 reboot. The Noob of the new Mortal Kombat will double team you and make you violently ill. More »

Posted by PlayStation Blog Feb 15 2011 19:00 GMT
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Fatalities are back and better than ever in the new Mortal Kombat! Ever since 1992’s Mortal Kombat, fatalities have gotten a HUGE fan reaction. The new game’s fatalities are the most lethal, elaborate, and quite simply the best we have ever made. We are sure that the fans are going to love what we have come up with in the new Mortal Kombat.

Ed Boon and the rest of the MK team knew that returning to a Mature game rating – PLUS the tremendous graphic improvement and new technologies we now have access to – would let us take fatalities to an unsurpassed level of unimaginable brutality. Additionally, we wanted to make sure there were a ton of fatalities for all of the iconic warriors in the game (with two fatalities, minimum, for every character) as well as fatalities for some of the dynamic environments. There is a looot of content for players to uncover – and we finally had plenty of time to build it all!

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The fatality development process is extremely collaborative. In the past, we didn’t start designing and implementing fatalities until the majority of the game was finished. But with this game, the team began working on fatalities early in the development cycle in order to have the maximum amount of time to come up with ideas and polish them. Fatalities are born in the dark recesses of the designer’s minds – each fatality always starts with a general idea from [Mortal Kombat co-creator] Ed Boon and the designers. They basically lock themselves in a room for hours and lay out all of their ideas. Once the meeting begins, one brave soul is the first to share a sick and twisted way for the player to finish off their opponent, and the process begins.

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Inspiration can come from anywhere – gruesome murder news stories, old horror movies, and actual nightmares have spawned more than a few of our most disturbing fatalities. There is a usually a lot of “You know what would be cool…” and “What if…” The designers pantomime many of the motions for that fatality and the reaction of the other team members in the room determine whether a fatality is good enough for inclusion in the game. Ideas with the strongest team reactions are the ones we all build on and polish into a final concept. Ed then goes on to storyboard each fatality for the motion-capture session.

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The motion-capture sessions are a dynamic experience involving two people that act out each fatality over and over until they perfectly capture the movements needed to make the fatality look as realistic and awe-inspiring as possible. From there, our magicians in the animation and cinematics groups add the look, feel and special effects that take the fatalities from a motion-captured wire frame to a graphically intense piece of in-game content.

As a team, we review each step of the process many times in order to make sure each element looks as impactful as possible. Once the fatality meets our quality requirements, we pass it along to our audio group so that they can take the piece to the next level and create horrifying sounds to add the final touch of atmosphere to the piece. Finally, it is given back to the designers who embed the fatalities in the game in preparation for players around the world.

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Fatalities are truly one of the most collaborative development efforts and are a great reflection of the vast amount of talent we have working on the game. We want to ensure that fans get the Mortal Kombat they have been waiting for come April 19th. I wish I could show you some examples of our new fatalities, but because we’re bound by certain advertising guidelines we are only able to show them after you pre-order at GameStop. Once you pre-order, you will be emailed a code that you can enter that into a widget in order to view some of the great fatalities in the final game. You can see more details here.


Posted by IGN Feb 14 2011 15:47 GMT
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Songs chosen by executive producer JFK of MSTRKRFT/Death From Above 1979 new available for purchase.

Posted by Kotaku Feb 13 2011 20:00 GMT
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#art For the next week, the CRG Gallery in Chelsea, New York, will play host to an artist who slips video games like Civilization and Street Fighter into his work. More »

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Posted by Kotaku Feb 12 2011 01:30 GMT
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#video If you have fond memories of Mortal Kombat music by Belgian techno specialists The Immortals, the people behind the new Mortal Kombat have something just for you: an all-new album of thumping electronic music inspired by the gory fighting game reboot. More »

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Posted by GameTrailers Feb 11 2011 20:03 GMT
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Liu Kang shows of fiery new moves in this character trailer.