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Posted by Kotaku Nov 09 2010 23:00 GMT
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#ps3 North American PlayStation 3 owners are getting a positively swell premium edition of LittleBigPlanet 2 next year, but Europe? Unless you absolutely adore SteelBook cases, I think you're going to feel slighted. More »

Posted by Joystiq Nov 09 2010 16:45 GMT
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North America's LittleBigPlanet 2 Collector's Edition will include a bunch of extra costumes, a Sackboy plush, and bookends. The European Collector's Edition, announced today, includes the same Sackboy costumes (specifically, the Toy Story 3 Alien, Tron Legacy "Clu," Gonzo, and four from the "Even More Animals" set), but replaces the soft, huggable Sackboy with a piece of metal, and replaces the bookends with nothing.

The packaging for the Euro special edition is a Steelbook designed to resemble Sackboy's torso, with a transparent outer sleeve for all the logos and other box art imagery. That means if you display it without the overwrap, it looks like you're displaying a rectangular, disembodied Sackboy torso. That's ... that's cool.

Posted by Kotaku Nov 08 2010 16:40 GMT
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#clips Before Media Molecule decided to end Sackboy's life in a puff of smoke, LittleBigPlanet's creators had other, more gruesome ideas in mind. Check out the developer's Sackboy death reel. More »

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Posted by PlayStation Blog Nov 05 2010 19:22 GMT
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Online Beta news
Its been a while since our last Community Update, and the select few invited to our early phases of the online beta has been going wild. Check out some of the new games/levels they’ve made:

MUST SEE – SackFighter Dogfight by Raphaei

Danse Macabre by IceMaiden

Pegged by Chimpanzee

We have a few more phases of the beta planned so if you’re longing to get on the beta stay tuned, and we’ll let you know where to go to get them.

Quick Tweets (Courtesy of LittleBigPlanet Twitter)


Giant Sackboys to feature in the 106th Annual Santa Claus Parade in Toronto on the 21st Nov! – http://bit.ly/cV9wMIless than a minute ago via Echofonavatar_normal.pngLittleBigPlanet
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RT @OPM_UK: Great video of EuroGamer LBP2 Dev session: http://bit.ly/boLE8Gless than a minute ago via TweetDeckavatar_normal.pngLittleBigPlanet
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Let your imagination run wild with our preview of LittleBigPlanet 2! http://bit.ly/bim5p8less than a minute ago via NXT GamertwitterIcon_normal.gifNXT Gamer
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RT: @emogotsaone: I made sackboy out of 400+ pinecones! http://j.mp/d9J2Xkless than a minute ago via Twitter for iPhoneavatar_normal.pngLittleBigPlanet
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Community Contributions
We <3 our fans! And we even have more <3s for fans who love our fans! Check out the latest community activity sharing activities below.

  • New Creator Spotlight at LBPCental.com – Nuclearfish
  • LBPGalaxy’s useful tricks: Logic tools
  • LBPCreateGuide

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Posted by PlayStation Blog Nov 03 2010 17:01 GMT
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Sackboy Fans! Imagine a tool that gives you and your Sackboy the power to make something out of nothing. Well now, in LittleBigPlanet 2, you’ll have…the Creatinator!

And for more Creatinator goodness, check out this walk through by our own Alex Evans from this year’s gamescom.

What will pop out of your Creatinator?

Francis
Wonder why they made it a hat instead of a gun. Or even better, design your own gun.
Shrowser
Uh no. You can only use one power-up at a time. The hat works the same way as the paintinator. Also, the grappling hook isn't really a gun-type object. You don't aim it, but instead it grabs on to the nearest thing.
Actually I think you can sort of aim the general direction with the left stick, but you can't just go shooting it in any direction.

Posted by Kotaku Nov 04 2010 00:00 GMT
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#screengrab LittleBigPlanet Sackboys (and Sackgirl!) still in the making await their eventual appearance in Toronto's 2010 Santa Claus parade. Sony's a sponsor, so expect LittleBigPlanet 2 promotion in this year's festivities. Seen at Torontoist, thanks to Zack. More »

Posted by Joystiq Nov 04 2010 00:40 GMT
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What is the Creatinator? It's a new tool for LittleBigPlanet 2 that lets you shoot anything. And we mean anything. As this new trailer shows, you can fire off blocks, shoes and missiles. It's a totally worthwhile upgrade from the Paintinator, don't you think?

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Posted by Kotaku Nov 03 2010 17:20 GMT
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#clips The Creatinator is a magical hat in LittleBigPlanet 2 that fires sharks, missiles, cupcake icing, cows, and just about anything else your twisted imagination can come up with. More »

Posted by Joystiq Nov 02 2010 15:45 GMT
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It may not be the most impressive standalone fighter jet game we've ever seen, but the fact that the video after the break was created using LittleBigPlanet 2's game-building tools makes it really, really impressive. Also, there are sackboys, so ... yeah, it's pretty adorable too.

Posted by Joystiq Oct 30 2010 22:30 GMT
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The PlayStation blog has posted a featurette on Sackbots, which are little AI versions of LittleBigPlanet 2's Sackboy (or girl). Sackbots allow you to add a lot more movement and intelligence to characters in LBP2's levels -- you can set them up to follow Sackboy around, interact with the environment, or, as the video shows, teach them to dance.

And honestly, we're a little bit more excited about that last option. Yeah, it's nice to set up Lemmings-style puzzles or command an army of cute little blockheaded robots. But sometimes you just need backup for a dance party.

Posted by PlayStation Blog Oct 29 2010 20:05 GMT
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Welcome Sackboys and Sackgirls!

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Hopefully you’ve seen our first two “Featurettes” that highlight the new Grappling Hook and Bounce Pads available to play in LittleBigPlanet 2. And if you loved those, you’ll love our latest Featurette focused on Sackbots. Watch it now!

And if you’re looking for more Sackbots info, check out this special CREATOR insight into what you can do with your Sackbots!

Sackbot walkthru by David Dino

We’d love to hear what you have planned for your Sackbots! Let us know in the comments below :)

Super-Claus
awesome

Posted by Joystiq Oct 21 2010 03:00 GMT
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Like the passing of a particularly nerdy kind of torch - maybe one built out of Lego Technics? - the era of "But can it run Doom?" is being replaced by the era of "But can someone on the internet make Portal with it?"

While we're not certain if it can run Doom yet - even money says it probably can - someone on the internet has used the now-in-beta LittleBigPlanet 2 to make a variation of Portal, replete with an Aperture Science Handheld Portal Device (aka: portal gun), a meme-required Weighted Companion Cube, and a meme-exhausted cake. Yup, it's all here folks, all you've got to bring is your weariness of Portal gags. Get your gape on with the video after the break.


Posted by Joystiq Oct 11 2010 02:00 GMT
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We get legitimately excited when we see how beta testers are using LittleBigPlanet 2's creation tools in an ingenious way -- but sometimes, the logistics of their creations give us a wicked headache. Like, for instance, PSN user RAPHEAI's in-game recreation of Flower. It simply boggles the mind.

Posted by Joystiq Oct 09 2010 00:40 GMT
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Look sharp, US-based Sackboy enthusiasts -- an update on PlayStation.Blog has revealed that the beta test for LittleBigPlanet 2 will be expanded next week, when a second round of invites will be sent out to a mix of "LBP contributors, DLC owners and PlayStation Plus members" worldwide. The update explains that this will be a "small phase," so if you're not one of the chosen ones, don't feel too bad about it.

Just kidding, of course! You're going to feel really bad about it when you watch LBP 2's happy-go-lucky "Bounce Pad" featurette posted after the jump, because you're going to be sad that you're not playing it right now.

Posted by PlayStation Blog Oct 08 2010 18:30 GMT
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Greetings Sackfolk! Tons of cool new videos to share today, starting with a new LittleBigPlanet 2 featurette.

Featurette: Bounce Pads

Many of you wanted to see more uses of the new Bounce Pads in LittleBigPlanet 2 and in our latest featurette, we highlight its use with a little creation of our own.


If you missed it, check out our Grappling Hook Featurette, and for the future, let us know what else you want to see.

Coming Soon: New LittleBigPlanet PSP Story levels courtesy of our fans!
We can honestly say that we didn’t see this coming! Introducing Kindred, “a collaborative project that introduces a brand new story level series to the PSP community.”

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Kindred is a completely new storyline developed by some fabulous Creators over on LBPCentral. In addition to the teaser trailer, we love the mini-marketing teaser posters. Find out more at their main page.

To the Kindred team: amazingflyingpoo, Arrestor/Maboe84, BlueBulletBill, CyberSora, Domick12, Fastbro, jeffcu28, Lleonard Pler/Lleonard, salieri/SalieriAAX, Spark15, Taffey/tsr13, VelcroJonze. That’s quite a team you guys have assembled! We’ve come to know your talent and individual styles through all the community competitions, and some of you have already received Sackies from us for your hard work. We look forward to seeing this project when its done.

Introducing “LBP Bloggies”
Thanks to our friends at Sony Electronics, we’re rolling out little series called “LBP Bloggies”. Recently, with a Bloggie HD in hand at our recent LBP2/PAX Community Corner, we wanted to showcase all the cool games/levels that were being made from our hand-picked community Creators. Here’s our first showing off Morgana25′s simple, yet beautifully designed PAX maze level. (…please excuse my high-pitched nasally voice…)


More PAX/LBP Bloggies to come, and stay tuned for opportunities to join our LBP Bloggie team.

AND FINALLY…LittleBigPlanet 2 U.S. online beta
Good news…the 2nd phase of our online beta will be ready next week. This phase will be a small phase, with invites going to a special mix of LBP contributors, DLC owners and PlayStation Plus members, so be on the lookout for an e-mail soon with your beta code. Don’t worry: there are more beta phases in the works, so if you don’t get in next week, we’ll keep you posted on following phases.


Posted by IGN Oct 07 2010 23:42 GMT
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Hands-on with the uniquely designed cooperative mode that gives Media Molecule's platformer surprising new life.

Posted by Joystiq Oct 05 2010 18:00 GMT
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Media Molecule delayed LittleBigPlanet 2 until next year because the developer did not want the game to be dependent on launch-day patches. Speaking with VG247, MM head Alex Evans explained the team wanted the retail disc to "perfect" and something the company could be "proud of," ensuring that folks who didn't have a PS3 connected to the internet would still receive the "full experience" without patches.

"We could have shipped it and it would have been fine," Evans told the site. "However we realized that with just a couple of extra weeks we could make the game super amazing, adding the super onto the already amazing which exists today. This is something that will live forever and the delay, people will forget about."

Strangely, at no point in the interview did Evans say, "Oh yes, and one more thing, the real reason we delayed LBP2 was to spite that Griffin McElroy. Muahahahahahahaha!" Seriously, poor guy hasn't stopped rocking in the corner, wracked with denial, since the delay was announced last month.

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Posted by Kotaku Sep 27 2010 14:40 GMT
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#ps3 LittleBigPlanet 2 gamers will be able pretzel the recently-delayed game into the shape of many other games, including Street Fighter 2, Zone of the Enders and, seen here, relaxing 2007 downloadable PlayStation 3 game flOw. More »

Posted by PlayStation Blog Sep 25 2010 00:01 GMT
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Greetings Sackboys (and Sackgirls),

I’m sure you’ve heard the news yesterday about our new release date, January 18th. We’re bummed too, but with still so much LBP goodness floating around we wanted to keep you updated on the latest…

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Must-see LittleBigPlanet 2 beta videos

Over in the UK, where the LittleBigPlanet 2 online beta has already started, there have been some amazing new games being made by our CREATORS. We’ve been watching all the new videos appearing on the web and wanted to share our favorites.

Making the most out of the LBP/ Street Fighter costumes (by Gevurah22)


Top-down racing anyone? (by Compherm)

Brilliant flOw remake (by Raphaei)

For a one-stop site for more videos, check out LittleBigPlanetGalaxy.com’s coverage of all the amazing LBP2 beta levels.

And don’t worry — the US phase of the LBP2 beta is almost here…

LBP2 physics analyzed

Our friends at EuroGamer are working on an extensive tech analysis of LBP2. Here’s a quick preview (with videos) of improvements to the new physics engine and graphical improvements.

Sackboys sighted

Looking for those hard to find Sackboy toys?!?!? Apparently, Toys “R” Us has them on store shelves now, so run don’t walk to your nearest Toys “R” Us.

Love 3D Dot Heroes? Love Sackboy? We’ve got some great news for you…

Community Happenings

LittleBigLand’s 4-in-1 Epic-Ness competition unveils its entries. Consider these must plays over the weekend.

And finally, our Daniel and Austin with yet another LittleBigPodcast. Amazing you guys are up to 86 episodes. Love the Move love!


Posted by Joystiq Sep 24 2010 16:30 GMT
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While we're still so totally mad at LittleBigPlanet 2 for its recently announced delay, we couldn't avoid sharing Digital Foundry's recent examination of the game's improved graphics engine. In a series of levels designed to test the game's graphical strength, the Digital Foundry team compared the fog, lighting, textures and special effects to those of LittleBigPlanet the first, concluding that ... um, the sequel looks way better.

However, the comparison brought about concerns that some minor changes between the two engines, such as the draw distance of fog effects, might end up breaking some of the user-made levels from the first game. Check out the comparison photos and video over on Digital Foundry.

Posted by PlayStation Blog Sep 23 2010 17:00 GMT
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As you may have heard today, Media Molecule shared some news regarding the release date of LittleBigPlanet 2. Obviously this is a big blow to our LittleBigPlanet fans, but we’re sure you’ll understand our decision. As we focus on a 2011 release for our North American, Canadian, and Latin America consumers, we look forward to releasing LittleBigPlanet 2 on January 18th, 2011. Please keep an eye out for more game details and updates as we move closer to our launch.

Here is the statement from Media Molecule:

LittleBigPlanet 2 is a crazy dream, a dream to allow players to make whatever kind of game they want, but also to play though a great adventure of drama and excitement, power-ups, and cinematics. But like all of the most ambitious ideas, it can be a considerable challenge to turn these dreams in fun games. We’ve all been working like powered-up space ninjas and we’re almost there, but because we love what we’ve made, and we love our little sack-friends, and most of all we love all our fans out there, we couldn’t let you all get together until we knew we were giving you the best experience imaginable. Which is why we’ve taken the hard decision to delay the worldwide release of LittleBigPlanet 2, originally slated for later this year to January 2011.

We know this will come as disappointing news for all you LittleBigPlanet fans, and believe us, we are disappointed too. We are a tight-knit team and we take enormous pride in our work, so to raise the bar we’ve set with the original LittleBigPlanet, a game that has been so embraced by all, we’ve agreed to allow ourselves a bit more time to deliver the experience that our great fans and community deserve. We are truly sorry, but hope you understand that we have to build the best possible game, as it is the foundation of our community.

On the upside, we are going to find a way to give more of you a taste of LBP2 prior to launch, so stay tuned.

Thanks for your continued love and support, it won’t be long – we promise.

Lots of love from all at Mm


Posted by Joystiq Sep 23 2010 11:00 GMT
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Sony-owned studio Media Molecule has announced that LittleBigPlanet 2 will miss its original November 2010 release date and arrive sometime during January 2011. Writing on the official website, the development team expressed disappointment, but deemed the extra time necessary to deliver "the experience that our great fans and community deserve."

"We've all been working like powered-up space ninjas and we're almost there, but because we love what we've made, and we love our little sack-friends, and most of all we love all our fans out there, we couldn't let you all get together until we knew we were giving you the best experience imaginable."

Considering the complexity seen in some of the game types and levels in the LBP2 beta so far, fans can clearly imagine some impressive experiences already. We'll see you next year, Sackboy.

Posted by IGN Sep 23 2010 09:40 GMT
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Sackboy sacked off until next year.

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Posted by Kotaku Sep 21 2010 14:20 GMT
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#clips Watch as players transform LittleBigPlanet into Guile's Street Fighter 2 stage, a Zone of the Enders level, and a first-person shooter in these videos from the LittleBigPlanet 2 beta. More »

Posted by Joystiq Sep 17 2010 17:40 GMT
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We have no earthly way of knowing who YouTube user TheFinalBurst is, but we're pretty sure the mystery creator's series of videos from the LittleBigPlanet 2 beta could serve as more effective marketing for the game than any ad campaign Sony could put together. Over the past week, TheFinalBurst's managed to create some mind-bogglingly intricate games using LBP 2's tool set -- games like Pac-Man, Micro Machines, an air hockey mini-game and even a first-person shooter, which we're still trying to wrap our heads around.

Check out a few of our favorite selections after the jump, or visit TheFinalBurst's YouTube page to check out all of this homebrew designer's brilliant creations. Those beta invites can't arrive soon enough.

Posted by IGN Sep 16 2010 15:40 GMT
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A shared language isn't necessary for good co-op.

Posted by Joystiq Sep 11 2010 20:00 GMT
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Jealous that you weren't one of the lucky few who got a golden ticket to join in the LittleBigPlanet 2 beta test? There's probably a pretty good reason for that: You don't live in Europe. A recent update on PlayStation.Blog clarified that the beta invites sent out earlier this week only went to active members of the European LBP community, and that similarly Sackboy-obsessed gamers living in the US and other countries will be added to the testing group "in a few weeks."

A few weeks? So we can either wait like, 21 days, or buy a plane ticket to London and forge some important citizenship documents? That sounds like an awful lot of work. On the other hand -- grappling hooks.

Posted by PlayStation Blog Sep 10 2010 18:58 GMT
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Online Beta Update

For those of you paying attention, you’ve probably heard that LittleBigPlanet 2 beta codes are being distributed. Here’s the skinny: Yes, beta codes are going out. But globally, we’re taking steps to best test our server environment, so we’re distributing beta codes in phases. The first phase of testing started earlier this week with our European LBP community. In a few weeks, we’ll be growing the participant base with US and other countries. More news to come…

Start Featurettes

With so many new features in LittleBigPlanet 2, its impossible to discuss all the new things in one sitting. So we’re introducing a series of LittleBigPlanet 2 Featurettes that highlight some of the many new things you can do in LBP2, such as the new Grappling Hook and the revamped SHARE experience. Stay tuned to the PlayStation.Blog for continuing episodes of LBP2’s Featurettes.

PAX Ends

The dust is still settling from this past weekend’s PAX 2010, and we had a blast seeing all our fans. From watching all the four-player fun, community corner activity (stay tuned next week when we start our “Bloggie” reports), the feverish lines for free Sackboy T-shirts, and the extremely sought after Sackboy plushies. Thanks to all our fans in making PAX 2010 our most memorable yet! And thanks to comphermc, confusedcartman, jaeyden, and morgana25 for hosting our Community Corner.

Here’s a quick glimpse of the fun we had over the weekend:

Mm’s Tom & Spaff right before the doors open

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Sackboy plushies for sale!!!….before we sold out

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Four-player goodness

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And EPIC music sequencer usage

Tweet, Tweet!

We recently “officially” obtained the @LittleBigPlanet Twitter account, and our community managers at Media Molecule have been great at keeping our fans up-to-date on all things LBP. Follow us! (I have a wager that we can get over 100k followers by the end of the month, so please tell your friends and help me win!!!)

LittleBigChallenge

And finally: here’s a glimpse of the fun drawings from the previous artwork challenge. Great stuff guys, thanks for putting your links in our comments section!

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This week, the challenge is to show us a picture of your in-game Sackboy. We’d love to see how creative you guys have been with the different outfits (I’m still working on my football outfit, but can’t seem to get it right). Add your link to the comments below and we’ll be sure to check it out.


Posted by Joystiq Sep 09 2010 17:40 GMT
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What level could better demonstrate the practical applications of LittleBigPlanet 2's grappling hook than one based on Tarzan, the O.G. of using swinging as a form of locomotion? Check out Media Molecule's "Sackzan" featurette below, and imagine how you'll incorporate the new toy in your own levels.

Posted by Joystiq Sep 08 2010 03:00 GMT
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Want an early sneak peek at LittleBigPlanet 2's fancy new features? Beta invitations will be going out this week, but they will be reserved for "users who've been really active in LittleBigPlanet," according to a post on PlayStation Europe's forums. If you haven't been playing, sharing and creating lately, you may be out of luck. "Unfortunately we are not able to recruit any further Beta Testers at present."