#littlebigplanet2
LittleBigPlanet 2, officially unveiled this morning by Media Molecule, seems to have a lot new going for it, including a new central hub. More »
Media Molecule officially took the handmade wraps off its game-Sweding suite's sequel, LittleBigPlanet 2. How do you make a full sequel to a game that's already had a sequel's worth of free content updates? Media Molecule appears to have expanded its game-making engine significantly. For example, it is now possible to add AI characters called "Sackbots," with behavior you can record or define.
Levels can also be bundled to make a whole game, and those games don't have to be platformers. The trailer above gives us brief looks at racing games (one of which appears to involve players riding mice) and a Space Invaders-style shooter. You can even open use a "Direct Control Seat" to alter controls, allowing you to control objects that are not Sackboy, "and make a game that doesn't even remotely resemble" Media Molecule's foundation.
This sequel will even, in a way, act as yet another upgrade to the original: all of the two-million-plus LittleBigPlanet 1 levels will still work.
LittleBigPlanet 2 will be out on PlayStation 3 in Winter 2010.
#clips
Digital puppetry? Intelligent design? Homespun tales? Whole games? It looks like LittleBigPlanet 2 isn't just official, it's going to be amazing. More »
Though the first day of the working week is typically despised by most intelligent lifeforms -- especially Garfield -- we've got something to look forward to this coming Monday. Following information about Game Informer's feature article on LittleBigPlanet 2, Media Molecule Tweeted that the game is, in fact, real, and that we can expect "full mega details on Monday."
Details supposedly culled from the Game Informer feature have already found their way online, but we think we can wait another 48 hours for the first-hand skinny.