F.E.A.R. 3 Message Board

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Posted by Joystiq Jul 17 2011 22:45 GMT
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Rarely do hardcore gun enthusiasts and A/V nerds have anything in common, but when they do, they drink Dos Equis it's a beautiful thing. "The Sounds of Combat," a F.E.A.R. 3 behind-the-scenes video, shows how the dudes at Day 1 Studios recorded audio from a range of firearms, including a Smith & Wesson 500 Magnum to a .50 caliber Barrett Machine Gun, all with a set of fancy microphones. If Alma didn't scare you enough, maybe the recoil on some of these beasts will.

Video
Posted by GameTrailers Jul 15 2011 18:40 GMT
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Warner Bros. Interactive Entertainment step outside the sound booth to create an authentic aural arsenal.

Posted by IGN Jun 30 2011 22:28 GMT
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Now that F.E.A.R. 3 is out, gamers are playing and have been increasing their gamerscore and trophy collection. In order to help players increase their scores, Warner Bros. Interactive Entertainment is releasing a complete list of achievements and trophies that players can earn while playing F.E.A.R. 3...

Posted by Valve Jun 30 2011 20:56 GMT
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Issues addressed in this version:
* Stuttering and jerky movement at frame rates above 30 fps is fixed!
* Steam voice communication "push-to-talk" option is now fully supported.
* 4-player voice chat should no longer have audio drop-outs.
* A rare bug that would cause enemies to stop spawning in Contractions is now fixed.
* The game will now prefer Steam cloud storage over local file system storage.
* Network connection reliability has been improved.
* Support for wider than 16x9 aspect ratio displays has been added to support users with non-standard display devices and spanned multi-monitor displays like AMD Eyefinity and NVIDIA Surround.
* An "options.cfg" file has been added to the F.E.A.R. 3 install directory for advanced user customization and troubleshooting. Included in this file are options to extend the FOV on narrow aspect ratio displays, reduce or remove motion blur, and to override driver-default settings for full-screen refresh rate, overscan, letterboxing, etc.

Posted by Rock, Paper, Shotgun Jun 27 2011 23:01 GMT
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F.3.A.R. has leapt into our lives with a butcher’s hook in its hand and a glint of innovative asymmetric co-op in its eye. But does it chill the blood, or simply apply a damp rag to our fevered brow? Allow me to turn dramatically to the camera and tell you Wot I Think.(more…)


Posted by Giant Bomb Jun 26 2011 02:00 GMT
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2 out of 5

If F.E.A.R. were a movie franchise, F.E.A.R. 3 would be the direct-to-video sequel. Even though it picks up--and, ostensibly, ties together and concludes--the disturbing, apocalyptic threads left dangling by the first two F.E.A.R. games, the handoff from series developer Monolith Productions to Day 1 Studios is palpable. Rather than focusing on enhancing and exploring the stark atmosphere and high-tech tactics that has defined F.E.A.R. thus far, Day 1 seems more interested in incorporating elements from brand-name shooters like Call of Duty and Killzone, adding features without adding value. Even to this end, F.E.A.R. 3 doesn't crib with particular inspiration. It's an experience that feels diluted and common, a horror game afraid of its own shadow.

For what it's worth, Monolith left the series in a pretty crazy place at the end of F.E.A.R. 2, one that would require some serious commitment to top. After the all-out psychic warfare between the sinister Armacham Corporation, multiple paranormal/paramilitary F.E.A.R. teams, and that unkillable, stringy-haired J-horror arch-psychic Alma Wade, the seemingly quaint every-berg of Fairport is essentially a smoking hole in the ground populated by equally murderous psychos and mercenaries. Worse yet, Alma--having evolved from spooky ghost girl to spooky ghost teen--is pregnant, leaving all surviving parties scrambling to either harness her awful powers or put an end to her, once and for all.

Permanence, though, doesn't seem to mean much in F.E.A.R. 3. Paxton Fettel--the cannibalistic boogeyman from the first game--bounces right back from the point-blank trepanning provided by the Point Man, his brother and returning F.E.A.R. protagonist. Surprisingly cool about the whole attempted fratricide thing, and seemingly more powerful than ever in his ethereal new incarnation, Fettel frees the Point Man from Armacham clutches, and accompanies him as Pointy races towards some kind of resolution, acting as a bad conscience along the way.

More than Alma's tortured existence, her incredibly disturbing supernatural pregnancy, or even the increasingly imminent End of Days that have loomed large, the uneasy alliance between Paxton Fettel and the Point Man is the crux of F.E.A.R. 3. It's a direction that seems dictated by the decision to make cooperative play a big focus in F.E.A.R. 3, rather than a natural progression for the fiction.

Though the initial single-player experience puts you behind the Point Man's brooding beard, with all of the time-slowing abilities that accompany it, a second player can leap in at any time as Fettel, whose abilities contrast significantly. No bullet-time, and, in fact, Fettel can't even use conventional weapons by default, but he can possess enemies, simultaneously eliminating them as threats and turning whatever firepower they carry against their ill-fated compatriots. A new first-person cover system for both characters differentiates the overall feel from previous F.E.A.R. games.

With its shared, relatively short single-player and co-op structure, F.E.A.R. 3 seems to operate under the presumption that you'll want to play through these scenarios repeatedly--even if you have no interest in co-op, you can replay chapters as Fettel--but it's a flimsy premise at best, for a few reasons. Notably, the situations F.E.A.R. 3 puts you in just feel shopworn. There are a few sequences where you'll pilot powerful-if-trudging mechs, something that F.E.A.R. 2 did, and did better, but it's a lot of flavorless corridor crawling while peeking out from behind crates, punctuated by what are essentially wave-based survival encounters. Separate from the story, F.E.A.R. 3 has a handful of multiplayer modes that, at this point, shouldn't surprise you to learn feel an awful lot like the wave-based survival modes found in games like Call of Duty and Gears of War. Even the promisingly titled "*crag*ing Run" mode, where you have to chew through enemies while trying to outrun a constantly looming wall of death, is better in theory.

Uninspired combat scenarios and misguided cooperative elements aside, the biggest tragedy in F.E.A.R. 3 is that it's simply not scary, spooky, unnerving, or even a little bit surprising. Jump-scares and weird visions come predictably, though Alma is apparently too preoccupied to provide those very often. The game feels impatient, unwilling to allow any tension to build, constantly pushing you forward into the next firefight. I feel like it's incredibly telling that, in addition to a number of combat challenges that can earn you enhanced character abilities, each chapter has a pace time for you to beat. It's a point that tells players "don't worry about the mood, just run as fast as you can!" and it's a notion that's anathema to the spirit of F.E.A.R.. F.E.A.R. and F.E.A.R. 2 felt deliberately cinematic, but F.E.A.R. 3 goes in the exact opposite direction, and the naked gaminess robs it of any weight. That lack of weight extends to the game's look, which softens the shadowy, high-contrast feel and caricatures the characters, furthering a safer, cartoony feel, however gory it might be.

Whether you preferred the original F.E.A.R. or its sequel, F.E.A.R. 3 plays to the strengths of neither, almost feeling like a multiplayer spin-off that was begrudgingly upgraded to full-on sequel. There's a categorical compulsion here to play it safe, a mistake that even F.E.A.R. might not be able to return from.


Video
Posted by GameTrailers Jun 23 2011 21:08 GMT
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Are you ready to face your fears yet again? Find out how F.E.A.R.'s third chapter stands up in the GT Review!

Posted by Joystiq Jun 23 2011 18:45 GMT
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It must be extremely difficult to truly scare a person who wants to be scared. Sure, at a mechanical level, fear is an involuntary reaction to the perception of threat -- but it's hard to upgrade fear to deep, inexorable terror without the element of surprise. FEAR 3's capacity for terror has been telegraphed by two predecessors, executive credits for acclaimed horror-makers John Carpenter and Steve Niles ... and also, the game has "fear" in the title. With a combination like that, fear shouldn't just be feared -- it should be expected.

The most surprising thing about FEAR 3, however, is that those scares never come. For better and for worse, the franchise's latest outing has eschewed the horror classification in favor of a more action-packed, score-centric experience.

Posted by IGN Jun 21 2011 23:40 GMT
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The shooter market is definitely a saturated one, rife with derivative titles that rarely buck any trends. But every so often, a title comes along that does things a little bit differently. F.E.A.R. 3 is one such game. A horror and gore-inspired romp, F.E.A.R. 3 approaches the conventions of first-p...

Posted by IGN Jun 21 2011 20:03 GMT
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BURBANK, Calif. - Warner Bros. Interactive Entertainment today announces the launch of F.E.A.R. 3, a paranormal horror first person shooter continuing the F.E.A.R. heritage of frenetic combat, compelling narrative and tension-filled gameplay while evolving the franchise with unique divergent co-op. The chill-inducing game is now available in North America for Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Windows PC...

Posted by Valve Jun 21 2011 07:05 GMT
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F.E.A.R. 3 is now available on Steam!

Point Man and his F.E.A.R. squad were tapped to stop an unknown man who had commandeered a secret battalion of telepathically-controlled supersoldiers. During the mission Point Man learned that the man wasnt working alone. In fact, the very people Point Man was working to destroy were his telepathic, cannibalistic brother, Paxton Fettel, and his tortured and psychically powerful mother, Alma Wade!

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Posted by Joystiq Jun 18 2011 18:30 GMT
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There really aren't many challenges you can't conquer in this life with the aid of your brother, you know. Even when those challenges involve psychic supersoldiers, and also, your brother is a really mean ghost -- the less-than-ideal situation featured in the FEAR 3 launch trailer posted below.

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Posted by GameTrailers Jun 17 2011 18:06 GMT
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Paranormal gore highlights the latest chapter for Alma, Point Man and Paxton Fettel, available June 21.

Posted by Joystiq Jun 17 2011 19:00 GMT
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Few people on this Earth know more about spooking the meek like director John Carpenter and comic writer Steve Niles. Check out the video below to see them talk about the scares they contributed to FEAR 3 -- don't worry, the video itself isn't too terrifying. Unless you're afraid of mustaches.

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Posted by GameTrailers Jun 16 2011 17:59 GMT
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John Carpenter and Steve Niles share how they helped craft the story and horror in F.E.A.R. 3.

Posted by Joystiq May 31 2011 23:00 GMT
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Joining the likes of "Soul King" and the imaginatively titled "F***ing Run!" in FEAR 3's array of multiplayer modes is "Soul Survivor," a twist on the last man standing scenario. Players will face an ally turned evil and, if killed, become spectres themselves, tasked with eliminating the living.

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Posted by GameTrailers May 31 2011 18:05 GMT
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The mode begins with a member of the F.E.A.R. squad corrupted by Alma!

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Posted by Giant Bomb May 31 2011 17:18 GMT
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Posted by Joystiq May 27 2011 02:30 GMT
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The latest trailer for Fear 3, which shows off the game's "Contractions" co-op multiplayer survival mode, makes us more unsettled than the trailers that preceded it. Maybe it's that eerie fog. Maybe it's the omnipresence of Alma. Maybe it's because of all the totally gross pregnancy contractions.

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Posted by GameTrailers May 26 2011 17:43 GMT
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Fight for your life against hordes of horrible things in Contractions mode.

Posted by Joystiq May 23 2011 21:25 GMT
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Be a soul man in FEAR 3's "soul king" multiplayer mode. As the trailer's Valium-dosed voiceover so intensely describes, the mode is the most competitive in the game. Check out more multiplayer details in our preview.

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Posted by GameTrailers May 23 2011 18:26 GMT
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Dominate the souls of all in your path to become the King in F.E.A.R. 3's multiplayer.

Posted by Rock, Paper, Shotgun May 23 2011 17:12 GMT
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I know you. I’ve seen you around here before, right? You’re that person who wants to see a FEAR 3* multiplayer trailer for the Soul King mode. I knew I recognised you! Come on in.

(more…)


YouTube
Posted by Kotaku May 23 2011 15:40 GMT
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#watchthis While I prefer the cooperative style of F.E.A.R. 3's *crag*ing Run multiplayer mode, competitive types should proudly wear the crown of Soul King, at least until someone shoots it off their head. More »

Posted by Joystiq May 20 2011 06:00 GMT
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Whether it's how many Replica Soldiers you can toast or which genocidal anti-hero son is going to get top bunk when this is all over, competition is a core component of the sibling protagonists' relationship in FEAR 3 -- the ultimate prize being, uh, the favored son of a genocidal, creepy blood-soaked psycho mother!

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Posted by GameTrailers May 19 2011 19:30 GMT
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If surviving just isn't enough for you, F.E.A.R. 3 has a scoring system ready to tally up your badass performance.

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Posted by Giant Bomb May 19 2011 18:53 GMT
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Sibling rivalry usually involves more fighting over toys and less mass-murder.

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Posted by Giant Bomb May 19 2011 18:53 GMT
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Sibling rivalry usually involves more fighting over toys and less mass-murder.

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Posted by GameTrailers May 13 2011 19:59 GMT
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The message is clear: Stand still and you're dead. Keep your feet moving in F.E.A.R. 3's F**cking Run mode!