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Posted by Kotaku Mar 11 2013 13:40 GMT
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#wiiu It's been a rough few months for folks who bought the Wii U right at launch. Almost of the third-party games that came out alongside Nintendo's new home console set the world on fire and the first-party offerings made by Nintendo didn't deliver a lightning-bolt success like Wii Sports. It's no wonder that Shigeru Miyamoto wishes that Pikmin 3 had been ready to debut along with the System. More »

Posted by GoNintendo Mar 08 2013 17:43 GMT
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These guys are going to be keeping watch over Olimar and his activities in Pikmin 3. Why are you being watched? I guess we'll have to wait to find out!

Posted by Kotaku Jan 17 2013 14:00 GMT
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#wiiu As with just about every other major console that has ever launched, promises and plans for the Wii U's first few months are thinning into the reality of a system plagued with a lack of early releases. More »

Posted by Giant Bomb Jun 12 2012 19:09 GMT
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Pikmin 3 will be playable with both the GamePad and your traditional Wii remote and nunchuck.

Plenty of questions about Wii U and Nintendo’s software lineup remain, even as E3 2012 moves into the past.

IGN spoke with Nintendo designer Shigeru Miyamoto at E3, who revealed Pikmin 3 would not feature online co-op multiplayer, citing technical challenges as the primary reason for the decision.

“In the situation of Pikmin, for example,” said Miyamoto, “since you would have lots of individual, small creatures, the Pikmin, whose every movement and location is going to be really important in the game, it would be very difficult to sync up over an internet connection.”

It’s unclear whether Nintendo simply can't hit its usually high bar of self-satisfaction with it (the developer has done online multiplayer before), or if the rush to release Pikmin 3 in Wii U’s “launch window” means it’s not possible. Either way, possibly a worrying sign.

Elsewhere, Nintendo of America president Reggie Fils-Aime tells Kotaku that Wii U will have system-level achievements. A similar feature was added to the 3DS in a recent firmware update, and were labeled “accomplishments.” Nintendo didn't make a big deal about it when it happened.

Unlike Microsoft and Sony, however, having achievements in every game is not a requirement to be published on Wii U. That decision will be left to the developer.

"That is not our philosophy,” said Fils-Aime.

In the past, Miyamoto has expressed a disapproval of the achievements concept.

"I'm not a big fan of using the carrots to motivate people to play," said Miyamoto back in 2009. "I want people to play because they enjoy playing and want to play more."


Posted by GameTrailers Jun 11 2012 23:48 GMT
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We finally get our hands on Pikmin 3.

Video
Posted by GoNintendo Jun 09 2012 16:30 GMT
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Get More: GameTrailers.com, Pikmin 3 - E3 2012: First Take, PC Games, PlayStation 3, Xbox 360


Posted by GameTrailers Jun 09 2012 01:27 GMT
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Finally, after all these years, we get our hands on Pikmin 3!

Posted by Grievous Jun 08 2012 00:53 GMT
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Francis
I do love me some Pikmin, but not much innovation has been shown in this one so far.
Viddd
4-player co-op (please be online) sounds great and I like how it works with the Wii U controller. Looks like a must-have for Wii U owners.

Posted by GameTrailers Jun 07 2012 20:29 GMT
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Browse the map on your GamePad to distribute your Pikmin wisely to maximize your daylight in Pikmin 3.

Posted by GoNintendo Jun 07 2012 08:54 GMT
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There's one thing I can say with absolute certainty about Pikmin 3. It feels ridiculously good to get back into the world of Pikmin. While the Pikmin franchise definitely has its roots in some other games, I really don't feel that the overall experience is anything like any other franchises out there. Games like Little King's Story are few and far between, but it's very clear that they were heavily influenced by what Pikmin 1 and 2 did so well. Pikmin 3 continues that tradition wonderfully, but it looks more gorgeous than ever while doing so.

I had the opportunity to play Pikmin 3 with the Wiimote and Nunchuk setup. It controlled like an absolute dream. If you've played New Play Control: Pikmin, you know exactly what it feels like. It seems like the Wiimote and Nunchuk were made especially for Pikmin. I can't say that the GamePad wouldn't feel just as great since I didn't use it, but I really think it'd be hard press to match up with the ease and accuracy of the Wiimote.

With that said, the GamePad provided me with a wonderful tool while running through my demo. The Wii U controller was propped up nicely in front of the TV while I was playing. That meant I had an overhead view of the surrounding area that I was taking my Pikmin through. It made it much easier to figure out what kind of terrain and hurdles were resting ahead. Planning is absolutely paramount in Pikmin, making this real-time map a fantastic tool to have at your side.

Outside of those features, you know exactly what to expect from Pikmin 3! There may be new Pikmin types here, but the gameplay mechanics were just the same as what the franchise brought us before. I mean that as a compliment in a huge way! Exploring the landscape, collecting treasures and taking on mammoth baddies is just as engaging as it ever was. I honestly could not wipe the smile off my face while playing.

Now I'm dying even more to get hands-on with the final game. I want to turn down the lights and let the atmosphere of Pikmin 3 soak in. You miss that key element while playing on the show floor, but you just know the game will give you goosebumps when you're focused in on the action with the simple tunes and beautiful surroundings immersing you.

We've all been waiting a very long time for Pikmin 3. From what I've played, it's without a doubt worth the wait. It's just unfortunate that we still have a number of months between us and launch!

Posted by GameTrailers Jun 06 2012 20:22 GMT
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The ultimate mob is back, and now has the new Rock Pikmin, in Pikmin 3.

Posted by GameTrailers Jun 06 2012 01:25 GMT
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We take on a boss and fight smaller enemies with the trial demo of Pikmin 3.

Posted by Kotaku Jun 05 2012 22:15 GMT
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#nintendo The highlight of today's E3, for me at least, was seeing Nintendo legend Shigeru Miyamoto take the stage at the company's press conference and finally take the wraps off Pikmin 3. More »

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Posted by Giant Bomb Jun 05 2012 21:51 GMT
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It's Pikmin to the Pikmax, as Pikmin gets a spot on the Wii U.

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Posted by Kotaku Jun 05 2012 19:16 GMT
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#pikmin Ah, Pikmin. It's been too long, my little friends. Too long. More »


Posted by Giant Bomb Jun 05 2012 18:49 GMT
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It looked promising. Opening on a smiling Shigeru Miyamoto (as if any other kind exists) and a bunch of CG cartoon Pikmin skittering around the cheerful designer's press conference dressing room, Nintendo had seemingly set the tone for what was to come. As Miyamoto bounced out onto the stage to introduce Pikmin 3 for the Wii U, it looked as though we were in for a fun ride. Maybe, just maybe, Nintendo was going to come at us with a slew of interesting games. We knew third-party stuff was there, and we knew there had to be other Nintendo originals kicking around. Maybe Nintendo was going to wow us. Maybe they were going to be able to punch through the cynicism and skepticism and actually show us something awesome.

That feeling did not last.

Pikmin 3 looked really great. I mean, it's Pikmin, but it's not like we've had one of those in a while.

Miyamoto was on stage demonstrating Pikmin 3 for maybe 5 minutes. The game looked great, in that it looked like an extremely crisp-looking Pikmin game. Then Reggie came out to regale us with the myriad games Nintendo planned to show us for the Wii U. 23 games, he said, would be shown to us. This number sounded fantastic, we of the Internet-watching audience were pumped to see what they'd bring us.

Then he started talking about Hulu and Netflix. It all kind of went downhill from there.

The apps were not the problem. Of course the Wii U was going to have apps, and it's good that they have them. It wasn't the awkwardly explained revelation that the Wii U can totally support two GamePads now, (translation: Hey guys, you can buy another one of these things!) It wasn't even Reggie. Despite talking in his frequently parodied stilted tone, Reggie was pretty much the expected Reggie, outside of a few strangely dark moments. The problem was, Nintendo didn't deliver on the promise. They showed games, but they didn't show very many that offered anything beyond the expected, or the inexplicable. Some of these games looked reasonably fun, but Nintendo games aren't supposed to be reasonably fun. They're supposed to be cheery rays of sunshine that put permanent grins on the faces of all the company's fans. There didn't appear to be too many smiles in NintendoLand today.

Let's deal with the obvious stuff first. Yes, there is a New Super Mario Bros. game for the Wii U, and it looks...like a New Super Mario Bros. game. To be fair, it did look really sharp. If that had been one among several big game announcements, then I doubt people would have been so critical of it, but beyond NSMB and Pikmin, Nintendo had surprisingly little to show for its own work on the platform.

Instead, Nintendo put the focus on third-party support. This has, for many years, been the proverbial football that Nintendo's Charlie Brown has thus far been unable to kick. So Nintendo doubled down on the third-party action, bringing out Ubisoft and WB Games reps to show off a few scattered new games, like Scribblenauts Unlimited and ZombiU, and then showing us a whole lot of Batman: Arkham City Armored Edition. You know, that game you played last year, except without touch-screen controls shoved in there for fun and profit but let's be honest it's actually mostly profit.

If you're going to make Mario obsessed with collecting gold, why not just make a new WarioLand?

The expected montage showed yet more games we have already played, or at least will have possibly played by the time the Wii U launches. Darksiders II, Ninja Gaiden 3, Tekken Tag Tournament 2, and yes, Mass Effect 3, will all be there at launch. But are any of these system sellers? Do you look at this slate of games and say, "Yes, this is why I will buy a Wii U." More likely, you're saying to yourself "Well, I already own hardware that plays these games, and enhanced boomerang control isn't really enough to get me to plunk down on a new console." If I am mistaken in presuming this, by all means say so in the comments. However, if the general reactions I've been reading following the conference are any indication, if anything, I'm being polite.

There will assuredly be better third-party games post-launch, of this much I am certain. But Nintendo is not in a great position to be waiting around for great games. Remember the 3DS launch? And if they are going to be waiting for third parties to get on board, they needed to show more than a New Super Mario Bros. game and Pikmin. For as fun as those games look, NSMB has kind of been worn down at this point (case in point, the OTHER NSMB game shown for the 3DS at the same conference), and Pikmin is perhaps a bit too niche to get the mainstream audience on board.

And instead of showing interesting, broad-spectrum games, they showed us NintendoLand.

NintendoLand is, of course, Nintendo's hub for small-scale gaming experiences with a theme park, er, theme. There are going to be several of them at launch, including a Zelda-themed game, an Animal Crossing-themed game, and a Luigi's Mansion game, which we got a very, very lengthy demo of. By the end of said demo, I was not exactly chomping at the bit to take a trip to NintendoLand.

Maybe NintendoLand is great. I have no idea based on the demos showed today.The lengthy demos shown on stage today just didn't seem to inspire excitement in anybody. Granted, us journalist types rarely get excited about "family gaming experiences," AKA the kind of minigame focused stuff Nintendo pretty much predicated the Wii on. But even as someone who liked Wii Sports and subsequent iterations of it, I found myself increasingly disinterested as Nintendo went deeper and deeper down this theme park rabbit hole. The Luigi's Ghost Mansion demo, which lasted for several minutes longer than it needed to, somehow managed to become less informative as it went along. It's as if it was sucking knowledge out of my brain as it continued. After reading about it elsewhere, I understood it--players are being chased by a "ghost" character controlled by the GamePad, while also trying to track down the ghost with flashlights--but watching it on screen, my eyes just kind of rolled back into my head. It sucked the life out of a show that was already breathing with some distress. And that was the closing segment.

Do with this image what you will.

I'm quite sure I'm being branded a negative nelly in the comments by now (possibly in more profane terminology), so for the sake of positivity, here are a few things I did genuinely enjoy besides Pikmin.

The 3DS actually made a good showing at the conference. In addition to the other NSMB (in which Mario somehow catches Wario's gold obsession), a new Paper Mario game, subtitled Sticker Star, was shown, and it looked pretty cool. Plus we got more Luigi's Mansion 2 footage. That's one I've been looking forward to since last E3, and seeing it get a bit of highlight time was great.

And then there was that one other Wii U third-party game. The one you may recall being titled Lego City Stories. It's not called that anymore. It's called Lego City Undercover, and it looks bonkers. Like, Lego parodying Grand Theft Auto bonkers. It's a hard-boiled open-world crime game with Lego people. Watch the demo for it when it goes up on the site. You have to see it to understand it.

It's distinctly possible that after getting my hands on more of these NintendoLand minigames and third-party endeavors that my mind may change altogether. Maybe the conference just didn't highlight the strengths of the system properly, and maybe my disappointment here will ultimately be for naught. If that's the case, I'll be the first one to yell it out to anyone who will listen. I want to like the Wii U. There are games I want to play on it. But few of them grabbed me strongly enough to shake me into an excited state. Little of what I saw today thrilled me, or even really put much of a smile on my face. I know my cold, callous heart is still capable of being warmed, because in the early goings, during that first Pikmin demo, I was all smiles. I want those smiles again. Hopefully after I hit the show floor, I'll get them.

Random Thoughts:

  • If you missed the post-conference live stream with Satoru Iwata, you missed some high comedy. Expect "Dad Chasers" and Iwata holding bananas to be this year's major E3 memes.
  • I didn't talk about the Wii U fitness stuff because I hate health. If it doesn't make me slower, fatter, or stupider, I don't want it.
  • I genuinely don't know what got up Reggie's craw today, but his interactions with the other business guys on stage seemed...a little brusque? He seemed especially harsh on that Scott guy, who had to go through all the 3DS stuff. Scott looked the kind of nervous that only a man who fears a severe beating can look.
  • Reggie's association of two GamePads being supported as being "like the original Nintendo Entertainment System" is either a brilliant piece of shady nostalgic marketing, or the rantings of a lunatic. I really don't know which.
  • They really pushed the black Wii U GamePad today. The future is black.

No more conferences, but stay tuned for plenty more commentary from us during our live broadcasts and during our wrap-ups from the show floor. There will be much to discuss!


Posted by Kotaku Jun 05 2012 16:12 GMT
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#pikmin The crazy-cute strategy series that's been missing in action since the days of the Gamecube will finally return on Nintendo's next home console. Gameplay video of Pikmin 3 was shown off during Nintendo's E3 2012 press conference this morning, including snippets of various multiplayer modes. Kotaku will have more on Pikmin 3 this week. More »

Posted by IGN Jun 08 2011 03:00 GMT
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The first official day of this year's E3 Expo is coming to a close, but Nintendo had just one last little surprise before Tuesday could truly be done -- confirming Pikmin for Wii U. Shigeru Miyamoto himself has just said it's on the way, at the end of this evening's private developer roundtable session...