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Posted by Giant Bomb Apr 20 2011 00:47 GMT
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Ryan returns to Aperture Science to find it even more Portaly than when he left it.

Posted by Joystiq Apr 20 2011 00:00 GMT
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We were wondering exactly how Mega64 was going to pull off a video based on Portal 2 without the use of the game's physics-defying gun. It's a good thing we weren't wondering very hard, because we never would have guessed that the answer would involve butt wormholes.

Posted by Joystiq Apr 19 2011 22:30 GMT
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Buried in Portal 2's "Extras" menu is an "interactive teaser" for Super 8, this summer's J. J. Abrams-helmed sci-fi monster movie. "What exactly is an interactive teaser?" you ask, half-knowing the answer.

Do you remember that original teaser for Super 8, in which a train crashes and something lets itself out of a train car? This is like that, except interactive (thanks, Source Engine!), and it takes place from the point-of-view of someone inside the train. You can find it in that copy of Portal 2 you've undoubtedly already purchased or, if you're still stuck at work like we are, watch a video after the break.

Posted by Joystiq Apr 19 2011 22:30 GMT
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Buried in Portal 2's "Extras" menu is an "interactive teaser" for Super 8, this summer's J. J. Abrams-helmed sci-fi monster movie. "What exactly is an interactive teaser?" you ask, half-knowing the answer.

Do you remember that original teaser for Super 8, in which a train crashes and something lets itself out of a train car? This is like that, except interactive (thanks, Source Engine!), and it takes place from the point-of-view of someone inside the train. You can find it in that copy of Portal 2 you've undoubtedly already purchased or, if you're still stuck at work like we are, watch a video after the break.

Posted by Giant Bomb Apr 19 2011 20:51 GMT
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You know what I’m not doing right now? Playing Portal 2. I know! But, hey, at least I can write about Portal 2 in some capacity this afternoon. Game creator Valve has just updated its web store with tons of new Portal 2 merchandise. It’s an appropriate date to do this, too, since, uh, today is the official release date of Portal 2 and all (review here!).

When you hit this link, you’ll see tons of graphic t-shirts, as well as a super sharp track jacket, lithographs, posters, and, for whatever reason, even a 1940s pint glass with Aperture Science branding. 

I just bought a plain Jane logo t-shirt and now, due to Twitter pressure, I am going back to grab some posters. Guys, I’m spewing cash in Valve's direction. Help me. (Patrick Says: Buy me some stuff!)

Posted by Francis Apr 19 2011 16:13 GMT
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Super-Claus
lol wut
students saying they will be sick tomorrow
like they can see into the future
also who the hell has school on spring break
Super-Claus
nas you went over it with me after I already made that post, so your argument is about half an hour invalid

Posted by Joystiq Apr 19 2011 21:21 GMT
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So you've got a brand new PS3 copy of Portal 2 and you're ready to snag the included free Steam copy, compatible with your PC or Mac. Now what? As it turns out, it's ridiculously easy to redeem -- especially if you already have a Steam account.

Check out the video after the break to see how it's done.

Posted by Kotaku Apr 19 2011 19:00 GMT
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#spoiler Ever hear someone say "The cake is a lie?" Ever hear that in the video game Portal, think it was clever the first 20 times and then get tired of it? I wasn't sure if I wanted there to be a cake joke in Portal 2 or not. Well, I've played through the game and I have to give Valve credit for how they handled this cake thing. More »

Posted by Joystiq Apr 19 2011 18:40 GMT
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If you haven't quite filled your quota of hat acquisitions from Team Fortress 2's in-game haberdashery, you might fill the void by perusing the store for Valve's recent bundle of joy, Portal 2. Much like the cartoonish, class-based shooter, Portal 2 plays host to an in-game store through which hats, skins, gestures and other miscellaneous upgrades for the game's co-op robots, Atlas and P-Body, can be purchased. Check out a gallery of some of the available items below!

Though the upgrades are fairly whimsical and entirely aesthetic in nature, it seems the availability of day-one DLC has drawn the ire of the PC gaming community. Piled atop other various and sundry complaints (relating mostly to the game's apparent brevity, or that it wasn't developed with the PC as the "lead" platform), a number of Metacritic user reviews have slammed the game for its store, dropping its average user rating down to a measly 5.2. Wow, that's a whole lot of spite for something as innocuous and charming as robot hats.

Posted by Joystiq Apr 19 2011 17:30 GMT
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You pre-ordered a copy of Portal 2 from Amazon, then bought another one from Steam, and you paid $40 for the Potato Sack just to ensure you'd get the game ASAP. Maybe you also stood in line for a copy last night. Now that you have the game, it's becoming more difficult to find ways to give Valve your money.

Don't worry, though, you aren't being forced into financial responsibility just yet. Valve has added a dangerous amount of new Portal 2 merchandise to its online store, including: ten new t-shirts, a track jacket, a tank top, a hoodie, thirteen prints, and a pint glass for good measure (of one pint).

You're going to be so deep into debt with Valve that you'll have to seek extra work as a test subject.

Posted by Kotaku Apr 19 2011 16:00 GMT
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#thumbsdown Portal 2 is getting rave reviews from critics (including from us), but it is getting torn to bits by angry gamers over at the review aggregation site Metacritic. The Game of the Year? Not according to furious fans who have saddled the game with an average review score of 4.7 out of 10. More »

Posted by IGN Apr 19 2011 15:33 GMT
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Portal 2 is now available worldwide via Steam, and via retailers beginning today. Check your local retailer for availability. For more information, please visit www.thinkwithportals.com...

Posted by Kotaku Apr 19 2011 14:20 GMT
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#watchthis While frantically escaping through this factory inside the Aperture Science testing facility, I stopped to enjoy these robots making sentry turrets then boxing them up for sale. I want one for my own. More »

Posted by Rock, Paper, Shotgun Apr 19 2011 14:19 GMT
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There’s are some extremely strange bits and pieces flying around about Valve and Portal 2 today, all over the place, and perhaps best summed up by the cavalcade of nonsense being posted on Metacritic by confused disgruntled gamers (and presumably quite a few trolls). The main contentions:

1) Portal 2 is 4 hours long 2) There’s Day 1 DLC 3) It’s a console port 4) The Potato Sack ARG didn’t change anything.

Let’s have a think.

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Posted by Rock, Paper, Shotgun Apr 19 2011 13:00 GMT
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As Jim and I played through the first couple of chapters of Portal 2‘s co-op, we spied a strange sight. The “Robot Enrichment” option on the main menu transformed from doing nothing to opening up a page featuring the two little robots, P-Body and Atlas, and a collection of itemisable slots. Oh heavens.

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Video
Posted by GameTrailers Apr 19 2011 09:05 GMT
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Are you ready for science? Find out whether Portal's second chapter takes the cake in the GameTrailers Review!

YouTube
Posted by Kotaku Apr 19 2011 07:41 GMT
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#super8 This won't spoil the actual game in any way, so don't worry, but there's a unique little bonus included with copies of Portal 2. More »

Posted by Giant Bomb Apr 19 2011 07:00 GMT
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5 out of 5


 Don't panic! Everything's going to be... OK. Panic.

After the end credits roll on Portal 2, it's kind of hard to believe that this series had its humble beginnings as a student project called Narbacular Drop, which itself just laid down the basic mechanical framework for the kind of fourth-dimensional puzzle-solving of the original Portal. Even the original Portal was all but defined by its tight focus and limited scale; it just executed on all those elements with a consistent, almost preternatural level of ingenuity and humor. 

I use the somewhat dismissive "just" here because the challenges of following up something so inventive and so universally well-received are arguably greater than coming up with the core concept in the first place. The element of surprise was a significant factor in the impact of the original Portal, but going into Portal 2, you know how a portal gun works, you know that Aperture Science is essentially a less diabolical, but equally irresponsible counterpart to Half-Life's Black Mesa, and you know that GlaDOS likes testing, but loves murder. 

With these known quantities in mind, Valve does about the smartest thing it can with a full-blown sequel to such an effectively minimalist package by tossing out many of the self-imposed restrictions of the original and largely ignoring the temptation to lean on lots of easy callbacks. What it lacks in the surprise punch the original packed, it makes up for with scope and scale, couching that now-familiar combination of deadpan humor and brain-boggling puzzles in a game that's significantly bigger and more robust in virtually every meaningful way, but without feeling any less dense. 

 Meet Wheatley. He means well enough! Since the apparent "death" of GlaDOS at the end of Portal, the Aperture Science Research Facility has gone to seed. After you're awoken from a hibernation chamber disguised as a cheap hotel room by a friendly, motormouthed AI called Wheatley--voiced with a terrific nervous energy by British humorist Stephen Merchant--it's not long before you're once again running a series of "tests" for a revived and coolly vengeful GlaDOS. It would be charitable to characterize GlaDOS as indignantly sociopathic, and her lust for punishing you for your past transgressions is riper than ever.

I'll avoid any specific plot points, but suffice it to say that your journey takes you far deeper into the bowels of the facility than the original game even hinted at. This journey also serves as an Aperture Science history lesson of sorts, providing a glimpse of the company's dated industrial aesthetics through the decades, and introducing you to company founder Cave Johnson--another terrific performance, this time courtesy of perennial tough-talker and boss-man-type J.K. Simmons--as well as the evolution of the company's absurd corporate culture that would eventually give birth to GlaDOS.

The visual style of Portal 2 seems to be in direct defiance of the tight, hermetic feel of the original, eschewing that singular aesthetic in favor of many shades of grimy, long-forgotten industrialism and cavernous spaces that hint at an almost deliberate carelessness. Everything is hastily built on top of everything else, which leads to environments that are haphazard, impossibly dense, and almost constantly in jeopardy on collapsing in on themselves. In fact, the game can be so propulsive that it's easy to blow right past lots of terrific, often funny set details.

 A brief glimpse into Aperture's dilapidated past. And the puzzles. Oh, the puzzles! Having already introduced the core tenets of how portals work in the first game, Portal 2 runs far more briskly through the fundamentals, and introduces a slew of previously abandoned Aperture compounds and technologies to help constantly re-complicate things for you. Like the original, though, Portal 2 smartly introduces each idea one at a time before requiring you to use them in concert. At a point it can be easy to lose sight of the fundamentals as you get caught up in all these new-fangled gels, laser-bending cubes, hard light bridges, tractor beams, and more. Don't forget! It's called Portal 2 for a reason.

A certain amount of trial-and-error is a necessity in solving many of the puzzles as you boggle out which buttons activate which contraptions, and how you'll need to harness them to get to the other side. While a certain amount of crackerjack timing is key to solving some puzzles, brains almost always trump reflexes, and if you find yourself struggling with the controls--regardless of whether you're playing with a mouse and keyboard or a controller--you're probably doing it wrong. 

Being several times the length of its predecessor, with puzzles that are as hard, if not harder, pure mental fatigue can also be an issue in Portal 2. While the game is constantly luring you forward with the promise of new visual treats and consistently sardonic dialogue from the expert voice cast, a short break can mean the difference between sussing out the solution and turning your brain into a potato.

Once solved, the puzzles themselves offer little reason to revisit the single-player campaign--which, in some ways, ends much more climactically than the original--though I still found being able to focus more on the game's plentiful gags on my second time through to still be quite fulfilling. Additionally, there's an enlightening developer commentary track provided by key members of the team at Valve that can be absolutely fascinating in its own right.

 Robots don't have to hug! But they sure like to. Portal 2 also sports an equally well-crafted co-op campaign, casting you as one half of a gangly, curiously likable robotic odd couple built by GlaDOS for the specific purpose of running through her diabolical test chambers. It's much less story-intensive than the single-player game, though having sets of portals with which to solve the puzzles, while also being fundamentally dependent on another player's puzzle-solving abilities, can unsurprisingly complicate things. This mode features a "ping" tool which allows you to better direct your partner, though I found voice communication to still be an absolute necessity. Frustration looms throughout Portal 2, though if you're not operating at the same speed as your partner, you don't know your partner well enough, or, God forbid, you know your partner too well, it seems more likely to rear its head during the co-op campaign.

Despite being so much bigger than the original, I actually felt a little melancholy once Portal 2 was over, simply because it's so rare to find a game this smart, this funny, and this rich with detail. It elevates Portal from an odd, memorable experiment to one of the most significant series in Valve's stable with a unique voice and an incredible level of quality that all developers should aspire to.

Posted by Rock, Paper, Shotgun Apr 19 2011 06:10 GMT
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Portal 2 has just this very second unlocked. If you’ve preloaded it, you should be able to start the unlocking process now. I played the game all the way through last week, both single-player and co-op, and am very pleased to tell you, without a single spoiler, Wot I Think.

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Posted by Rock, Paper, Shotgun Apr 19 2011 06:10 GMT
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Portal 2 has now unlocked. If you’ve preloaded it, you should be able to start the unlocking process now. I played the game all the way through last week, both single-player and co-op, and am very pleased to tell you, without a single spoiler, Wot I Think.

(more…)


Posted by IGN Apr 19 2011 04:58 GMT
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The original Portal had the element of surprise. Its style of first-person physics-based puzzle gameplay was unique. GLaDOS, the murderous robotic villain, was new and vibrant and evil in the most charming way. Cake jokes and songs about surviving dismemberment were still hilarious. It was short, succinct and essential. Creating a sequel without playing all the same notes and making it feel like Portal: The Longer Version is a tough task. For Valve, it's apparently no problem...

Posted by Joystiq Apr 19 2011 05:31 GMT
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The diligent Potato Sack players did their job, unlocking Portal 2 a bit early. The Steam version is unlockable right now. This hours-early release is the culmination of an insane ARG that's been leading players around since April 1. And maybe it didn't unlock the game days early, like we thought it would, but it has delivered one sleepless, stolen night of Portal 2 that is at least more convenient than one enabled by a midnight retail launch.

Oh, and one more little bonus: those who found every secret "potato" hidden within the Potato Sack games reportedly got a "Golden Potato" award -- and the complete Valve game collection. Including Portal 2.

The first step towards this event happened on April Fool's Day (or "Potato Fool's Day"), when a "Potato Sack" bundle of discounted indie games hit Steam. Over the course of the next week, secret messages began appearing in those games. Puzzle pieces were sent to websites (like ours!), which, when put together, revealed a picture of a bathysphere and a coded message suggesting thirteen "tests" would follow.

And they did, in the Potato Sack games. Portal 2 content was added to all 13 games on April 12, including themed levels in Amnesia: The Dark Descent, Bit. Trip Beat, and more. That content held even more secret messages, which led to "Aperture Science" login screens, and then to locations around Seattle -- which, plotted on a map, led to a code that turned out to be the name of a Steam group.

That Steam group held screenshots of Portal 2, each of which included a component of a QR code that led to a countdown site. That countdown elapsed, revealing "GLaDOS@Home," a parody of distributed computing efforts in which time spent playing the Potato Sack games contributed to an early release of Portal 2. And that's where we are now.

For a detailed history of the ARG, the Valve ARG Wiki has compiled a chronology of its investigation process. Although we're pretty sure you all stopped reading up at the top of the post, when we said Portal 2 had been unlocked.

Posted by Kotaku Apr 19 2011 04:00 GMT
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#potatofamine Over the past few weeks, Portal developer Valve and its more devoted fans have been engaged in an alternate reality game, which was believed to have resulted in people getting to play Portal 2 early. Just hours from its conclusion, it hasn't really worked out that way. More »

Posted by Joystiq Apr 18 2011 19:30 GMT
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We expected the combined time-wasting might of Portal fans to unlock Portal 2 within hours of the opening of the "GLaDOS@Home" initiative. However, at this point, it seems all the fanbase has been able to accomplish is an advance of a few hours over the normal release date of Tuesday at 10AM EST -- and, of course, a bunch of sales of some worthy indie games (the Potato Sack is sitting right under Portal 2 on the Weekly Top Sellers list). It's been really effective marketing for those games, basically!

As it stands, the collective Potato Sack-playing efforts of everyone participating will unlock the game at approximately 4:30AM EST on Tuesday. However, there might be a curveball. The "Auxiliary Power" counter, which adds up new "potato" achievements found in each game, is now counting down rapidly, toward ... something! If it's a timer, it will elapse around 10PM EST this evening. Meanwhile, some fans are taking matters, and potatoes, into their own hands, organizing the mailing of actual potatoes to Valve HQ.

Most of the games in the Potato Sack have hit their maximum playtime for the event, so if you want to help out by playing games, first check the GLaDOS@Home page to make sure you're playing for a purpose.

Posted by Kotaku Apr 18 2011 18:00 GMT
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#thiscouldbeatriumph The potatoes on the GLaDOS@Home web page are counting down, and a cryptic email from GLaDOS herself arrives. What does it mean? Is Portal 2 about to open? More »

Posted by Kotaku Apr 18 2011 08:40 GMT
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#pewpew Seems the whole world has gone Portal mad this week. Artist Miles Donovan certainly has, coming up with these great schematic pieces showing how the guns actually work. More »

Posted by Kotaku Apr 16 2011 20:00 GMT
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#besuretodrinkyourovaltine With two titles "completed" in Valve's play-for-an-early-release stunt with Portal 2, GLaDOS says we've only shaved about 90 minutes off the scheduled release of midnight, Tuesday. Several sites calculate that the effort is much further ahead than that. Like, between 16 and 18 hours as of writing. More »

Posted by Joystiq Apr 16 2011 04:15 GMT
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It would appear that if the Portal-desperate biomass does its job, at some point this weekend Portal 2 will be available early (and legally) on PC. For all those who're getting the game on consoles: if you're put out by this, try to spend as much time as you can away from gaming with your PC friends. Remember, the less of them there are playing towards the unlock, the more you'll feel better about that long wait until Tuesday.

What's everyone playing?