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Posted by Kotaku Jul 18 2012 17:30 GMT
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#katamari I'm not sure if this is a case of Portal making Katamari Damacy cuter, or Katamari Damacy making Portal cuter. Either way, this mesh of two awesome video games is confusingly amazing. Expand the image for the full effect. More »

Posted by Kotaku Jul 12 2012 04:30 GMT
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#portal Toy company NECA, who recently released an official replica Portal gun, is letting people kick their Aperture fantasies up a notch with an entire licensed outfit. More »

Posted by Kotaku Jul 11 2012 00:30 GMT
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#decals The wonderfully named Killer Duck Decals sells, well, decals. Stickers for your phone or smallish electronics. More »

Posted by Kotaku Jul 10 2012 20:30 GMT
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#portal Chell, hero of the puzzle-packed Portal series, doesn't have a whole lot to say. Like many classic video game protagonists, she's intentionally silent: a personality-free avatar designed for you to inhabit and control however you'd like. More »

Posted by Kotaku Jul 10 2012 20:00 GMT
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#sdcc2012 I've been writing about comics, games and other assorted nerditry for years. But, this week, I'll be attending my first-ever San Diego Comic-Con. Not only that, this Thursday is my birthday. That means I'm liable to get myself a present or two. Or five. More »

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Posted by Kotaku Jul 10 2012 13:00 GMT
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#lego This sweet LEGO Portal gun comes courtesy of Ted from the LEGO Store in Minneapolis. In the above video, he gives a quick rundown of his creation in said LEGO Store. Bravo! More »

Posted by Kotaku Jul 03 2012 01:30 GMT
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#illustrations I wouldn't have guessed it, but deviantART artist Theresa Cartwright has a whole gallery dedicated to proving the naysayers otherwise. More »

Posted by Kotaku Jun 30 2012 19:30 GMT
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#lego The amazing individual known as Kooberz, who brought us the brilliant stop-motion Lego take on Ghost Recon this past spring is—sorry, Ghost Recon—doing something cooler for his next project: stop-motion Lego Portal. More »

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Posted by Kotaku Jun 27 2012 21:00 GMT
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#portal Warning: The video above is more than a year old. But I only saw it for the first time last week when Valve's Yasser Malaika and Leslie Reed used it in a presentation about Steam for Schools. More »

Posted by Rock, Paper, Shotgun Jun 23 2012 13:00 GMT
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The first time I ever played Portal was damn near magical. Each room I walked into held promise of some diabolical new assault on both my brain and the laws of physics, but I made them look like child’s play. At the time, I was certain it proved I was a genius with an IQ so huge that even my bulging genius brain couldn’t count that high. Of course, I soon came to find out that everyone experienced Portal that way. So I wasn’t a genius. But the puzzle designers at Valve were.

To this day, Portal stands as the most masterful example of invisibly intuitive teaching I’ve ever discovered. It slowly builds upon itself – sneaking new techniques into your repertoire until you’re snoozing through puzzles that would’ve short-circuited your synapses maybe 20 minutes earlier. Is it a fit for classrooms, though? My first inclination would be to think not. I mean, it’s not exactly a hyper-accurate physics simulation – even with science jokes making up the bulk of both Portal 1 and 2′s brilliantly witty dialogue. That, however, is precisely the point, according to Valve director of education Leslie Redd and designer Yasser Malaika. It’s how Valve games teach – not what they’re teaching – that could help save a rusty, way-behind-the-times education system.

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Posted by Rock, Paper, Shotgun Jun 21 2012 10:00 GMT
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Year after year, many schools struggle to teach kids basic math and reading skills. Portal, on the other hand, taught my childlike, directionally-crippled brain a slew of hyper-complex spatial reasoning abilities. In about 30 minutes. So I guess maybe it could be a good fit for the classroom. And hey, what do you know (aside from a Portal-imbued slew of hyper-complex spatial reasoning abilities)? Valve seems to think so too. The resulting program’s been dubbed Teach With Portals, and it’s just the beginning of Valve’s new Steam For Schools initiative.

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Posted by Kotaku Jun 21 2012 07:30 GMT
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#portal Norman Rockwell, one of America's truly great artists, didn't live to see Valve's Portal released. Dying in 1978, he didn't come close. But let's imagine, just for a moment, that he had. More »

Posted by Kotaku Jun 20 2012 00:00 GMT
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#edutainment Are educational games broken? Can Portal help fix them? More »

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Posted by Kotaku Jun 12 2012 07:00 GMT
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#portal Jason Craft recently purchased a Portal Gun from Aperture Laboratories. Not a toy. A real one. You can see it in action in this video, where he tests it out with a few friends. More »
Grievous

I smell a movie.

DarkBlueAce
Really I wish they had to work a lot harder to produce the same result.

Posted by Kotaku Jun 08 2012 04:30 GMT
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#portal If you look at this terrific image by Ian Wilding and think, man, I'd love to have that on my wall, good news. You can totally buy it and put it on your wall. More »

Posted by Kotaku May 31 2012 02:15 GMT
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#portal The San Diego Comic-Con is fast approaching, and among the many collectibles that'll be available there as "exclusives" will be this fancy threeA x Valve piece, based on Portal. More »

Posted by Rock, Paper, Shotgun May 30 2012 12:00 GMT
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Portal has been a surprisingly prolific source of inspiration for many high quality products, so a short fifteen minute film based on its universe isn’t that big of a deal any more. However, what I love about Synthetic Pictures‘ Aperture: Lab Ratt (as spotted by The Sixth Axis) is how, in making a film based on Valve’s Lab Rat comic, how successfully they portray the evil of GLaDOS.

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Posted by Kotaku May 30 2012 06:30 GMT
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#portal First teased earlier in the year, Synthetic Picturehaus' amazing Portal film Lab Ratt is now complete and ready for viewing. So you should watch it. More »

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Posted by Kotaku May 21 2012 07:00 GMT
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#portal As a rule, Portal guns don't make everything better. But they can certainly liven up a round of Street Fighter II. More »

Posted by Kotaku May 15 2012 16:30 GMT
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#plantsvszombies Given what some games could smell like (blood, dirt, hellspawn hordes), this is far better than you'd think. Over on Etsy, a haven for geeky goods, seller Bubble and Geek has created a lovely line of fan-favorite home goods. These scented candles draw inspiration from fan-favorites like Doctor Who, Star Wars, and, yes, video games. More »

Posted by Kotaku May 02 2012 21:15 GMT
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No new Portal or Left 4 Dead announcements either. Valve is attending the annual games conference, but won't be showing any new games, the company confirmed today. [Joystiq] More »

Posted by Kotaku Apr 30 2012 02:00 GMT
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#portal Given the fact Valve isn't in the business of making its own animated films (outside of TF2 advertisements), fan Alex Zemke is doing his own Portal flick. And going by the screens he's released so far, it looks as good as you'd hope the real thing to look. More »

Posted by Kotaku Apr 30 2012 01:00 GMT
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#toys Toy company threeA held a signing and showcase event over the weekend in Hong Kong, and present at the show were our first good looks at the studio's upcoming Portal and Halo figures. We also get a look at their second Metal Gear effort as well, following on from the enormous Metal Gear Rex. More »

Posted by Kotaku Apr 24 2012 21:15 GMT
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#glados deviantART user wazzy88 just uploaded this beauty, and I immediately knew I'd have to have it. More »

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Posted by Kotaku Apr 23 2012 23:30 GMT
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#portal The song (a cover of Jonathan Coulton's now-infamous "Still Alive") is well done, too. Don't turn it off after the first few squeaky seconds. It gets better. I swear. More »

Posted by Kotaku Apr 23 2012 07:30 GMT
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#portal Dr. Who and Portal get an unlikely crossover in this 3D image by Aussie artist David C. Simon, who actually works as a writer at BioWare's Austin studio. More »