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Posted by Joystiq Feb 11 2011 14:35 GMT
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If you thought Duke Nukem Forever was tacky before, wait until you see the collector's edition. Well, we suppose you've already seen the collector's edition -- that's it above.

The "Balls of Steel" Edition (yep), revealed to DNF "First Access Club" members, is overloaded with stuff, including a hardcover artbook, postcards, a logo sticker, a comic book, poker chips, dice, playing cards, a foldable papercraft, and -- oh yeah -- a bust of Duke Nukem. There's even a numbered certificate of authenticity, to prove to others that it's the genuine article. Notable omissions include steel stress balls and, in fact, anything spherical or metal.

The Balls of Steel Edition will be available in limited quantities for Xbox 360, PS3 and PC at launch (the week of May 3).

[Thanks to everyone who sent this in!]

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Posted by GameTrailers Feb 11 2011 13:59 GMT
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Get cerebral about the return of the king in this interview about the ins, outs and in-betweens of Duke Nukem Forever with Gearbox CEO Randy Pitchford!

Posted by Kotaku Feb 10 2011 19:30 GMT
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#interview What Randy Pitchford bought last year wasn't the rights to a storied video game franchise, it was a promise. More »

Posted by Joystiq Feb 09 2011 19:00 GMT
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Standing in the back room of a Las Vegas strip club -- which sounds far more seedy and sexy than it actually was -- Gearbox president Randy Pitchford detailed for us the once and future Duke Nukem Forever and how the studio's primary goal for the game is fulfilling the vision set forth by defunct developer 3D Realms.

"I bought the [Duke Nukem] brand," Pitchford said. "I'll have plenty of time to do my own thing and try to start over, take Duke in whatever direction I want." For now, he wants Forever to be what 3D Realms was working to finish after almost 14 years of development.

"What's important is that we get to play the game we've been waiting for all this time."

Posted by Kotaku Feb 09 2011 17:00 GMT
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#handson Viewed as the fulfillment of a nearly 14-year-old promise, Duke Nukem Forever delivers on all fronts. But held up to the polish, the technical marvels and the intricacies of the modern day shooter, this game - so belated it is almost mythical - is spectacularly underwhelming. More »

Posted by Joystiq Feb 09 2011 17:05 GMT
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Duke Nukem Forever carries fourteen years of baggage, packed with a gameplay ethos from a bygone era -- so very, very gone by. After playing through the first couple hours of Duke Nukem Forever, it's clear to me that this is a project ripped out of time; an amalgam of ideas that's difficult to separate into the new and the old. Gearbox CEO Randy Pitchford told me that finishing Forever is about completing the vision of the original design.

DNF is sort of like the movie A.I., where Steven Spielberg picked up an unfinished Stanley Kubrick project, and in the end you couldn't really tell where one's vision began and the other's ended. That's DNF, like a game of telephone, or a (really slow) relay race, or a dish prepared by a line of chefs, each adding an ingredient to the recipe along the way. The end result of DNF may be tasty, but it's visibly crowd-sourced by several eras of game design.

Somehow DNF still comes out an authentic followup, exuding the blatant -- and, by some accounts, even delightful -- immaturity of its predecessor. If you came of age with Duke Nukem 3D, then you're probably going to have to suspend some years of maturation to enjoy DNF. I'd say it could even be a sort of bonding experience if you've got your own teens now, but then they probably hate your guts, and even if they don't, it would be excruciatingly embarrassing to play DNF with them.

Posted by IGN Feb 09 2011 17:00 GMT
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Gearbox strives to complete the original vision of 3D Realms.

Posted by Joystiq Feb 04 2011 02:00 GMT
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Dear Gearbox Software:

I think you should allow me to attend next week's Duke Nukem Forever party because I am a fan of Gearbox Software and of Duke Nukem Forever, and definitely not a journalist who would be there to document the inevitably humiliating events of a drunken Las Vegas party at a strip club.

I assure you that I don't own a camera, have a poor memory for names, and tend to black out when I've had even one drink. So I think I am the perfect choice for this party, and I am sure you'll agree. Also, I'll bring gum.

Sincerely,

JC

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Posted by Kotaku Jan 21 2011 15:06 GMT
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#clips Duke Nukem Forever has a launch date. May 3. And now you all can finally see the trailer I saw of the game in September — just with some of the breasts pixelated. More »
Shrowser
I can't wait to get my hands on some Duke.
mariooooo

he *crag*s giant alien women


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Posted by GameTrailers Jan 21 2011 19:14 GMT
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Duke Nukem is back and this time the release date is for real! Get ready to kick more ass than ever on May 3, 2011!

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Posted by Dorkly Jan 21 2011 16:35 GMT
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We're here to show trailers and chew bubblegum. And we're all outta bubblegum.


Posted by Joystiq Jan 21 2011 14:40 GMT
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It will have taken over a decade to get here, but we can finally, definitively tell you that Duke Nukem Forever may really, actually launch on May 3 in North America, followed by its worldwide release on May 6. Game Informer exclusively revealed the launch date alongside cheeky remarks from Gearbox Software prez Randy Pitchford, who humbly characterized his company's experience with the project as "inconceivable, incorrigible and inspiring."

2K Games prez Christoph Hartmann was equally excited, exclaiming, "The moment fans all over the world have been waiting for is almost here ... His return is going to be epic and one that will make video gaming history!" And we tend to agree -- DNF will be that rare game that's impressive simply for being released. Heck, we haven't felt that way about a game since Gran Turismo 5!

Posted by Kotaku Jan 21 2011 14:32 GMT
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The long-awaited Duke Nukem Forever will be out in North America on May 3, according to Game Informer (May 6 worldwide). Six months ago, we'd have laughed that off, but we did play the game in September. It's real. You're not dreaming right now. More »

Posted by IGN Jan 21 2011 13:21 GMT
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The day we dared believe would ever happen is nearly here.

Posted by Joystiq Dec 29 2010 01:10 GMT
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It's not difficult to turn a game into a tasteful film. Case in point: The Duke: Fate of Humanity, a potent, made-in-a-day homage to our favorite guy with the shot-up ride. It has it all: a stripper, an alien invasion, cigars and a transfer of funds from Duke to said lady of the pole.

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Posted by Kotaku Dec 27 2010 23:20 GMT
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#clips What would be the necessary ingredients for a Duke Nukem movie? Alien invasions, scantily clad women, cigar smoking and action hero swagger, all of which are on display in fan film The Duke: Fate of Humanity. More »

Posted by Joystiq Oct 29 2010 14:00 GMT
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Duke Nukem Forever might actually be completed and released -- but like most everyone, I won't be convinced until the final product is in my hands. During a recent press event, I played through the same demo we saw at PAX and spoke with 2K Games senior producer Melissa Miller, who did her best to reassure me that the game might actually, maybe, seriously come out.

"It's really amazing when you think about it, because these guys -- along with everybody else -- thought Duke Nukem was dead," Miller recalled of one of the current developers, Triptych Games, which was founded by nine ex-members of 3D Realms. "And they were a group that just said, 'No, we're not gonna let this stop.'"

Posted by Joystiq Oct 22 2010 23:00 GMT
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2K Games' Melissa Miller has been working in the games industry for nearly 10 years. In that time, she's helped ship both BioShock titles and a handful of licensed fare (Family Guy: The Game, among others). She even briefly worked on Borderlands.

Currently, she's a senior producer on Duke Nukem Forever -- a game laden with puerile boy jokes. At a recent press event, we asked Miller what it's like to be a woman working on a title that so blatantly relies on juvenile, sexist humor to engage players. She was quick to answer:
"I think it's interesting, because I've definitely watched through the years: There's this attention to women in games, and I always got the sense that people felt like there should be something tangible that says, 'This is what we get (in a good way) when women are involved in games and part of making them.' And it almost seems like they were waiting for us to say, 'There are more unicorns and rainbows in games!'

"And I really feel very strongly that, despite gender, all you're bringing to the game is you; you're bringing your personality and your experience, and the things that are important to you -- that you would push for and so forth. I definitely, with Duke especially -- guess what? I'm not always gonna find the same things funny as other people, and I appreciate that. For me, I just wanna help these guys make the best game possible and do what I can."Three-breasted aliens and first-person-fellating be damned, Miller clearly wants Duke fans to love the game as much as she does -- and even to laugh. Miller's own take on the humor? "I think it's funny!"

YouTube
Posted by Kotaku Oct 14 2010 22:20 GMT
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#dukenukem Frederik Schreiber, an amateur modeler itching to update Duke Nukem 3D into the present, has gotten permission from the studio now in charge of the franchise to create 'Duke Nukem Next-Gen' for the PC. More »

Posted by IGN Oct 14 2010 01:12 GMT
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Go hands-on with Duke Nukem Forever this Saturday!

Posted by Joystiq Oct 14 2010 00:00 GMT
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It looks like Borderlands GOTY Edition owners won't be the only ones to enjoy early access to the Duke Nukem Forever demo. Big Download has confirmed that those who own the original Borderlands on Steam will also receive a code to access the "Duke Nukem Forever First Access Club." The site currently only hosts some wallpaper, though it should eventually grant users early access to the upcoming Duke Nukem Forever demo. The promotion appears to apply both to current owners and new purchases of Borderlands (in addition to the Game of the Year Edition).

We've contacted Valve and Gearbox for confirmation, but it certainly appears to be good news for those who don't want to spring for Borderlands GOTY and those who have already purchased the original.

[Thanks, Jake!]

Posted by Kotaku Oct 13 2010 00:00 GMT
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#steam Looks like you don't have to purchase the Borderlands Game of the Year Edition to join the Duke Nukem Forever First Access Club if you've already purchased the original Borderlands on Steam. More »

Posted by PlayStation Blog Oct 12 2010 16:01 GMT
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In what some people were comparing to shaking hands with Bigfoot and riding the Loch Ness monster, I can now confirm (as if you didn’t know already) that Duke Nukem Forever is very real, it is coming to PS3 and I have played it.

I also grabbed this interview with the President and CEO of Gearbox Software, Randy Pitchford.

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How does it feel to have this iconic character in the Gearbox stable?

It’s kind of surreal but I really have to forget about that and focus on the mission of finally releasing Duke Nukem Forever. I’m trying not to worry about pressure or expectations.

In what state was the code in when Gearbox first got its hands on Duke Nukem Forever?

The vision was certainly evident and there were several moments of brilliance scattered throughout the game. When 3D Realms shut down, there were eight guys that managed to take everything that had been worked on and stitch it together; they went through war to get it even to this stage. They now call themselves Triptych and they’re up on the 10th floor of our offices. They did an amazing job and they deserve a lot of respect.

Right now there’s a team based in Vancouver called Piranha and they’re working on some amazing optimisations for PlayStation 3. It was almost inconceivable, when we first received the code, that we could bring it to PS3 but we refused to accept that and have put in a huge amount of work to ensure that the software comes to that audience.

The nature of the project and the level of goodwill that surrounds it in the industry mean that we’ve had plenty of people willing to jump in and help.

Have you removed or adding anything?

A lot! It’s a complex piece of software and it would go well beyond the scope of this interview to detail the additions and omissions. Today, there are 70 people involved in the project, yet when 3D Realms closed its doors, there were 30.

In terms of the story, the design and the experience, it’s a 3D Realms game through and through.

Is the level of expectation around the game a blessing or a curse?

I don’t know yet. With Borderlands, the challenge was getting everyone’s attention. With Duke, we have the opposite problem.

Is there a sense of poetic justice in once again working with Duke?

Not justice at all – I was with Duke for a few years and there are so many people involved for longer than me. One thing I am pleased about is that Allen [Blum] is still involved. Allen created Duke; I feel honoured and privileged to be carrying the Duke Nukem torch but only because I’m carrying it with Allen and he is involved every day.

Are you including multiplayer?

Of course – I can’t imagine a Duke Nukem game without multiplayer. When 3D Realms was working on the game, they never got around to that side of things so Gearbox has enabled a huge effort on that front.

Do you see any discrepancies between the flavour of gaming of 12 years ago, when Duke Nukem Forever was conceived, and the tastes of modern gamers?

Sure, games ahve evolved in some ways but there are some areas where they’ve stagnated. For example, Duke Nukem 3D was really innovative, at the time, with its mix of combat and environmental puzzle solving. It was rich with interactive environments and plenty of secrets to discover if you veered off the natural path.

Not so many games bother with those any more. Half-Life does a good job with its pacing, I suppose, but hardly anything has the level of interactivity of Duke or does the hidden Easter eggs thing any more. Duke Nukem Forever does all of that.

When’s the sequel coming out?

I have spent zero mindshare on anything beyond Duke Nukem Forever!

Finally and slightly off-topic, how is Aliens: Colonial Marines doing?

It’s looking great! We’ve been radio silent but we’re very excited. It’s funny you should mention it because if you go back and look at Duke Nukem 3D, we included facehuggers and there’s Aliens stuff up on the walls. I’ve been stealing from Aliens my entire career so it feels great to finally be involved in the canon.

Truthfully, the game was announced to early – the ink wasn’t dry on the contract and we hadn’t even written the first line of code, but we’re really committed and so is SEGA, and I’m sure that pretty soon we’ll be in a position to start talking again.


Posted by IGN Oct 12 2010 08:47 GMT
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The story of one man and the Duke.

Posted by Kotaku Oct 11 2010 11:00 GMT
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#gearboxsoftware Borderlands is a fresh take on the first-person shooter. Even then, there was concern at developer Gearbox Software about the game standing out in the crowded FPS genre. More »

Posted by Joystiq Oct 08 2010 05:00 GMT
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We wanna work at Gearbox. No, seriously -- don't tell our boss, but this Joystiq thing pales in comparison. Trust, after you watch the hilarious behind-the-scenes video of Gearbox HQ past the break, you'll probably want to hand over your degree in Sandwich Artisanry and join 'em, too.

Posted by Kotaku Oct 08 2010 00:30 GMT
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#ratings The studio in charge of Duke Nukem Forever asked that press not film a trailer featuring strippers,"the word f—-ing" in giant letters and an alien getting punched in the balls repeatedly, because it risks a harsh rating. More »

Posted by Kotaku Oct 07 2010 12:30 GMT
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#gearboxsoftware Duke Nukem Forever has been in development since 1997. And the man who toiled away on that game for over a decade lost a bunch of cash. Tens of millions, apparently. Ouch. More »

Posted by Kotaku Oct 05 2010 18:20 GMT
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#2kgames Want to get your hands on the Duke Nukem Forever demo before anyone else? Then you might want to buy the Borderlands Game of the Year edition, your key to the "Duke Nukem Forever First Access Club." What's that about? More »

Posted by Joystiq Oct 05 2010 19:05 GMT
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2K Games has announced that buying the Borderlands "Game of the Year Edition" will grant you entry into what it's calling the "Duke Nukem Forever Early Access Club." In other words, the Borderlands re-release -- which bundles together the original, Gearbox-developed "role-playing shooter" and all its DLC -- comes with a code to download the DNF demo (plus other, undefined "goodies").

Now, here's where we'd normally tell you when said demo would be available to said club members ... Problem is, 2K isn't saying exactly when we can expect the DNF demo -- apart from "prior to the retail launch of the game" in calendar 2011. There's also no word on just how much longer those who are not in the "early access club" would have to wait for their demo. But, hey, you've already waited forever for the game -- what's a few more weeks or months?

The Borderlands GOTY Edition will be available on October 12 for PS3, Xbox 360 and PC.