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Posted by IGN Sep 13 2010 16:00 GMT
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It's time to strategically dismember your friends.

Posted by Joystiq Sep 12 2010 04:50 GMT
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The rumors are true! Dead Space 2 has a multiplayer mode, and you can see what it looks like in the GTTV trailer after the break. Want to know more? Come back on Monday and you'll get a hands-on report.

Posted by Kotaku Aug 20 2010 01:38 GMT
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#pax Sorry this is late. Had to show A Jawa how to use the comments. Anyway (reads from paper) Members of Electronic Arts' "Gun Club" promotion have received emails saying they can skip the line for Dead Space 2 at PAX. More »

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Posted by Kotaku Aug 19 2010 04:00 GMT
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#deadspace This short sequence from Dead Space 2 was shown at the end of the game's time during EA's GamesCom press conference. That small, blurry footage, however, didn't do the insanity justice. More »

Posted by Joystiq Aug 18 2010 16:45 GMT
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The Dead Space 2 Gamescom 2010 trailer may not have any Necromorphs lurking about, but that doesn't make it any less terrifying. Oh sure, it's just Isaac rocketing into space and subsequently avoiding various detritus, but take a second to think about it. One misstep and you fly off into the inky blackness forever, helpless to stop the inertia. Okay, he does have rocket boots, but we're afraid of space, okay?

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Posted by Kotaku Aug 17 2010 21:20 GMT
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#gamescom2010 I've been watching gameplay footage of games that will be at Gamescom, and the stuff EA showed of January 2011's Dead Space 2 is currently the best I've seen. Good stuff. Perhaps you'll agree. More »

Posted by Kotaku Aug 03 2010 21:00 GMT
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#ea We've known for months that sci-fi horror game Dead Space 2 is coming to home consoles and computers early next year, but today publisher Electronic Arts listed two more formats for the game: "handheld" and "mobile." More »

Posted by Kotaku Jul 29 2010 01:00 GMT
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#visceralgames Getting my hands on a playable demo of Dead Space 2 felt like slipping into Isaac Clarke's metal plated space suit—powerful, unsettling, familiar and a little awkward. More »

Posted by PlayStation Blog Jul 27 2010 14:59 GMT
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It’s been a busy few days for Dead Space fans; a lot of news has come to light over the last week. While Dead Space 2 is still on track for early 2011, the world of Isaac Clarke is spreading like necromorphs through a ventilation system.

In this interview from last week’s EA Showcase, Dead Space 2 Producer Rich Briggs answers your questions about Dead Space 2 and the PS3-exclusive HD edition of Dead Space Extraction, and details the forthcoming Dead Space Ignition (which will tie in to DS2).

Later on in the week, EA/Visceral Games made even more Dead Space-related announcements at Comic-Con. Here’s Dead Space 2 executive producer Steve Papoutsis with details for our readers:

Today is a very exciting day for the Dead Space franchise. I’m proud to announce 2 new fiction extensions for the Dead Space universe.

Dead Space Aftermath is our second animated feature. It tells the story of what happened after Isaac had his encounter with the red marker. We are working on this with Starz/Film Roman and will be released January 2011.

Dead Space Salvage is a new graphic novel featuring the talented artist Christopher Shy. It takes a peak at what happened to the Ishimura after Isaac departed.

Both of these additions will continue to expand the Dead Space fiction and we can’t wait to see what people think when they get to enjoy them.

If this stuff sounds cool please post a message and let us know. Thanks.


Posted by Joystiq Jul 27 2010 01:00 GMT
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First on the agenda for my meeting with Dead Space 2 executive producer Steve Papoutsis at Comic-Con was an earnest request: better tutorials, please. After all, I had played through the entire first game without realizing that I could press a button to use a medkit -- that I didn't have to open up the onscreen inventory, while being attacked, to heal. "You're not alone," Papoutsis said laughing. "We're currently focus testing some of our tutorials, and believe you me, we've got two that remind you to do that, because you're not alone."

"That was a feature that we were in hot debate over," Papoutsis added, "and many of us, myself included, really pushed for it." Similar discussions have carried over into the development of the sequel, as Visceral Games continues to refine the gameplay. "We're taking it a step further," Papoutsis said of Dead Space 2, "so now, when you're not in combat or aim mode, you'll use one of your stasis recharge items. We've got health and stasis mapped" to a button.

Posted by Kotaku Jul 24 2010 17:30 GMT
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#comiccon2010 Extend the fiction of Dead Space to your shoulders and show the world your current stasis levels with Visceral's new Isaac Clarke backpack. Grab it at the Visceral online store if this is whole Dead Space thing is your bag. More »

Posted by IGN Jul 24 2010 00:40 GMT
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Looks like the elusive apparition will play an even larger role in the sequel.

Posted by Joystiq Jul 23 2010 19:00 GMT
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The Dead Space universe just got a bit less lonely. EA announced two more projects for the property, this time an animated feature called Dead Space Aftermath, available January 2011, and a graphic novel called Dead Space Salvage, expected out December 2010. Perfect for those of you who love Dead Space, but somehow hate video games.

The animated Aftermath tells the story of a group sent by the Government to the site of the Aegis VII disaster, specifically to be exposed to Marker shards, in order to create a carrier for a "Marker blueprint." Of course, the people don't know that's why they've been brought there, and since it's horror (and Dead Space) we can expect the expedition to go ... well, not great. The Salvage comic, published by IDW, is about a group called the "Magpies" who come across the abandoned Ishimura, which is full of candy Government agents and necromorphs.

We'll learn more details about these projects during today's Comic-Con panel, "Building a Horror Entertainment Franchise: Dead Space 2."

Posted by Kotaku Jul 23 2010 17:20 GMT
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#comiccon2010 As with Dead Space before it, Dead Space 2 is getting the transmedia treatment from EA, with a brand new animated feature and a graphic novel taking fans deeper into the dark universe this winter. More »

Posted by Kotaku Jul 21 2010 16:00 GMT
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#preview You're space miner Isaac Clarke three years after the events of the first outer-space horror game Dead Space and you are again low on ammo. What do you do? Cower? More »

Posted by Joystiq Jul 21 2010 17:00 GMT
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As a huge fan of the first Dead Space, a true survival horror gem, I've been concerned about the sequel. From the few videos released so far -- Isaac jumping through a runaway space train, or getting shot at by a space helicopter, or being launched into zero gravity to fight a grotesque monster -- Dead Space 2 looks cool and visceral, but very much like an action shooter. Where are all the scares?

Playing Dead Space 2 for the first time at a recent EA event, it took just a few moments to get re-acclimated to the familiar controls. Clutching the plasma cutter (my weapon of choice in the first game), I was dismembering my Necromorph nemeses in no time; only interrupted by some cheap scares along the way -- like some creepy creatures suddenly spawning behind me. This certainly felt like a Dead Space game.

Many fans of the first game wouldn't mind a sequel that's simply "more Dead Space," and, in many ways, that's exactly what I was playing. I noticed some some subtle changes and improvements, of course. For example, Isaac's "stomp" attack can now be used repeatedly, allowing him to vent his rage over and over again -- a great way to conserve ammo too! There are new weapons as well, including a pole-launcher that can pin enemies to walls.

Posted by Joystiq Jul 08 2010 00:35 GMT
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We know Dead Space-dev Visceral Games has had its eye on the downloadable space -- along with the rest of EA -- for some time now with the oft-rumored Jack the Ripper title and something else. Well, that something else is Dead Space Ignition, "the first of many exciting game extensions we have planned for the launch of Dead Space 2," says Dead Space franchise exec producer Steve Papoutsis.

From what we can gather from the press release (embedded after the break), Ignition is a "Choose Your Own Adventure," comic-style story with "three unique hacking mini games." Ignition will provide a "unique perspective leading up to Dead Space 2" and fill in new players on all the backstory they need to shoot monsters' limbs off. Depending on which adventure you choose, you'll earn one of four endings (replayability!) and those endings will reward you with in-game trinkets for Dead Space 2, "including an exclusive suit."

Like 2008's Dead Space comic series, Ignition is again tapping comics author Antony Johnson to weave a tale of suspense, horror, mystery and (oh, right) dismemberment! Dead Space Ignition is being co-developed by Visceral Games and Sumo Digital for a Fall 2010 release on Xbox Live Arcade and PlayStation Network. Considering the promotional nature of the title, we're hoping the asking price is a reasonable one.

Posted by Kotaku Jun 24 2010 15:40 GMT
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#e3 Dead Space 2 is more of what you loved in the first game: More dismembering bodies, more freakishly frightening creatures, more zero-G. More »

Posted by IGN Jun 20 2010 20:30 GMT
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The horror ... the horror ... the horror.

Posted by Kotaku Jun 14 2010 19:50 GMT
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#deadspace2 Dead Space's engineer protagonist Isaac Clarke returns! this time taking players to "The Sprawl", which is an expansive mining colony. More »

Posted by Kotaku Jun 14 2010 21:50 GMT
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#deadspace2 Dead Space's engineer protagonist Isaac Clarke returns! this time taking players to "The Sprawl", which is an expansive mining colony. More »

Posted by Kotaku Jun 14 2010 21:38 GMT
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Dead Space 2 hits consoles on Jan. 25 in North America and Jan. 28 in Europe, EA unveiled today. More »

Posted by Joystiq Jun 14 2010 22:41 GMT
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Deftly avoiding the commercial kill zone of the holidays, Dead Space 2 is putting its foot down in the early 2011 window -- which, if it's anything like 2010, will eventually be stuffed with feet anyway. Horribly severed feet.

Launching on January 25, 2011 in North America (and January 28th in Europe), Dead Space 2 grants engineer-turned-monster-surgeon Isaac a new suit and sends him straight into a new environment, the dystopian and violent Sprawl. Visceral Games has also promised to lift up the metaphorical helmet and flesh out Isaac's tortured persona in the game. "My god, it's full of scars. Eww."



Posted by IGN Jun 14 2010 21:40 GMT
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Isaac shows off his new duds in this batch of fresh screenshots.

Posted by IGN Jun 14 2010 21:18 GMT
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EA announces a 2011 date for their anticipated horror sequel.

Posted by IGN Jun 14 2010 21:00 GMT
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Necromorphs don't place nicely.

Posted by Joystiq Jun 14 2010 17:14 GMT
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Worried that Dead Space 2 would be missing the gruesome deaths featured in the original game? Worry no more, because this pre-E3 teaser video from EA shows Isaac in a battle against a "puker" -- and failing miserably.