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Posted by Kotaku Jun 12 2010 08:45 GMT
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#e32010 I'm not usually one to get excited over trailers, even ones with a heavy focus on gameplay footage. But hot damn, seeing Isaac floating around making nasty things explode like this has me more than a little excited. More »

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Posted by Joystiq Jun 12 2010 05:50 GMT
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Minus the hardcore guitar music, this new trailer for Dead Space 2 reassures us that Visceral Games' horror follow-up won't stray too far from the original. Considering how beloved the first game was, that's not a bad thing at all.

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Posted by Joystiq Jun 12 2010 05:50 GMT
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Minus the hardcore guitar music, this new trailer for Dead Space 2 reassures us that Visceral Games' horror follow-up won't stray too far from the original. Considering how beloved the first game was, that's not a bad thing at all.

Posted by Kotaku Jun 05 2010 00:00 GMT
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#coverstory EA lifted the veil on the box art for Dead Space 2 today, well in advance of the game's release on the Xbox 360, PlayStation 3 and PC. Gone is the sci-fi space gore in favor of Isaac Clarke face time. Like it? More »

Posted by IGN Jun 04 2010 22:00 GMT
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A familiar face is ready to stare you down.

Posted by Joystiq Jun 04 2010 22:00 GMT
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EA just made what it classifies as a "big reveal" via Twitter -- the cover art for Dead Space 2. We regret to inform you that the cover does not feature any terrified, meme-worthy faces, unless there's one behind the visor of that helmet. You know what, we're just going to assume there's a Dead Space Girl face right behind that helmet. It ... helps. Check out the full image after the break.

Dead Space 2 is currently slated for an early 2011 release (inside that box), according to EA earnings reports and statements from CEO John Riccitiello.

Posted by Kotaku May 19 2010 00:00 GMT
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#visceralgames We're still a good six months (or more) from the release of Dead Space 2, so a slow trickle of screens from Visceral Games' sci-fi horror adventure feels more like teasing than anything else. More »

Posted by Joystiq May 13 2010 20:26 GMT
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In the run-up to Dead Space 2's full unveiling at E3 next month, Visceral Games executive producer Steve Papoutsis recently gave me an all-too-brief run-through of some environments from the game, introducing me to a new array of nasty necromorphs -- but also some fancy new weapons with which to carve them up. Papoutsis was also keen to reassure me that, despite rumblings on the internet (oh, that thing) the game is not a run-and-gun shooter. Having seen it in action, I can assure you that it's not a run-and-gun shooter.

The demo took place deep into the game, according to Papoutsis, so the weapons and suit that Issac Clark was sporting were far cooler than what you'll start out with while fighting to stay alive inside (and outside) of a mining complex -- the "Sprawl" -- on Saturn's moon. Though I could see the towering spires of a cityscape in the distance, we were headed into the mine itself for our first stop on the tour ... of terror.

Posted by Joystiq May 12 2010 21:30 GMT
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There was a bit of confusion following the release of EA's Q3 2010 investor's report, which seemed to omit a mention of a PC version of Visceral Games' next deep space horror-surgery title, Dead Space 2. The most definite answer EA could give us back in February about itso intentions to bring the game to our compy was "A PC SKU is under consideration." Now, after three months of heartfelt consideration, EA has come to a decision: Yes, fine, you can have Dead Space 2 on PC.

Those weren't EA's exact words, mind you -- rather, yesterday's Q4 2010 investor's report simply mentioned the game will launch on consoles, handhelds and PC. EA later confirmed via Tweet that the PC listing was legit, and not some kind of sick, twisted act of schadenfreude executed against personal computer enthusiasts.

Posted by IGN May 12 2010 18:52 GMT
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Survival horror returns to PC next year.

Posted by IGN May 12 2010 08:00 GMT
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Isaac's back and looks better than ever.

Posted by Kotaku May 11 2010 23:40 GMT
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#ea After some back and forth about the fate of the PC version of Visceral Games' Dead Space 2, it appears the sci-fi horror game will indeed scare up a release on Windows. More »

Posted by Kotaku Apr 30 2010 09:00 GMT
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#deadspace EA today released some new pieces of art for upcoming space thriller Dead Space 2. They're not screens, I know, but I love Dead Space's art style, so these are pretty to look at regardless. More »

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Posted by Joystiq Apr 29 2010 14:45 GMT
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"Make ... us ... whole ..."

It appears all the re-dead Necromorphs that Isaac killed in the first Dead Space game aren't exactly happy about being strategically dismembered. EA has released the debut trailer for Dead Space 2 -- for real, this time. Expect a lot of gruesome imagery, some inkblots, and a whole lot of screaming. If you're watching at work, you may want to turn down your speakers. And get back to work.

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Posted by PlayStation Blog Apr 29 2010 13:01 GMT
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Hi everybody! I’m Steve Papoutsis, Executive Producer for Dead Space 2 at EA’s Visceral Games studio in Redwood Shores, California.

The team is hard at work on Dead Space 2, but today we are releasing our first official trailer! We are very interested in hearing what people think about the trailer as we are certain fans of Dead Space will have lots of questions. After you watch it, please post any questions here and, if the answers are not spoilers, I’ll do my best to reply.

The concept behind the trailer is to hint at one of the core elements in Dead Space 2, while also showing off new enemies, a peek at an environment, and some other sneaky things. Hopefully, fans of the original dig into the hidden stuff and new folks can get a glimpse at what the Dead Space franchise is all about: gruesome enemies and horror.

The team and I really enjoy all of the support we have been getting from the Dead Space community, and we are doing our best to create a worthy sequel. If you want to keep up to date on what we are doing, please join our Facebook page or follow us on Twitter. Looking forward to your feedback on the trailer.


Posted by IGN Apr 29 2010 09:00 GMT
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EA invented an alphabet just for the game. Learn what secrets the debut teaser holds.

Posted by IGN Apr 29 2010 09:00 GMT
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The necromorphs are back and uglier than ever.

Posted by IGN Apr 29 2010 08:55 GMT
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See what you might have missed in Isaac's effed up world.

YouTube
Posted by Kotaku Apr 29 2010 01:00 GMT
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#visceralgames Our first official peek at Dead Space 2 in motion picture form is here, a spooky teaser that doesn't tell us too much about Visceral Games' sequel, other than that Isaac Clark has a bad-ass new suit. More »

Posted by Joystiq Apr 28 2010 20:50 GMT
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Joystiq readers know we're fond of one Ms. Lexine Murdoch, or, as she's known around these parts, Dead Space Girl. Well, we'd like to take this opportunity to introduce you to Mr. Isaac Clarke, the oft-masked engineer (and protagonist) from the first title. While you may think this is the first time you're actually laying eyes on the mysterious Mr. Clarke, we'd like to direct your attention to this video from the 2008 original. While Isaac looks a little worse for wear after the harrowing ordeal aboard the USG Ishimura, we're glad to see he hasn't lost his trademark sense of humor ...

The image comes from the first trailer for Dead Space 2, apparently called "Dementia" according to Scrambled Pixel, who somehow tracked the video down early. We say "early" since we're assuming this was the treat intended to be released tomorrow, on 4/29/10, the date coded into the Rorschach inkblot we received earlier this week. Oh, also because it's now been pulled from YouTube "due to a copyright claim by EA."

Don't worry though, we remember everything! It had the usual Dead Space fare: Necromorphs, Necromorphs vomiting, the Marker, crazy alien runes, and the above reveal (but not really!) of happy-go-lucky space miner Isaac's face. On second thought, you should probably just stop back tomorrow.

Posted by Joystiq Apr 26 2010 22:24 GMT
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Growing up, our grandpop would relate a time when video game news was sent via the telegraph and his ability to decode the dots and dashes of Morse code put food on the table. But now, times are different, and all that's needed is a quick copy and/or paste shortcut that's led to no shortage of complaints about "young people" and all the things we don't "appreciate." Whatever. And now the team at Visceral Games -- no doubt comprised of Matlock-loving old folks -- are intent on making us work for our gaming news.

Take, for example, the above Rorschach inkblot we received in the mail. Sure, it's a creepy Dead Space 2 thing, we get it ... but, wait. What's that? If you turn down the lights (or, to put that into "young folk jabber," adjust the contrast in Photoshop) there's a hidden message. We managed to decode the alien runes on the included letter, which read, "The Sickness is the Cure! The Cure is the Sickness!" However, plum tuckered from all that decoding, we decided to skip deciphering the ink blot and instead stopped by the Unfiction forums where users have handled most of the heavy lifting already.

The message mostly looks like nonsense ("ust a shard"?), but there is one decoded piece that is promising: 42910. That's either a nonexistent zip code (from space?) or a reference to April 29, 2010 ... this Thursday! We're going to stick with the latter, for now, but what does it all mean? Even money says it's going to be a trailer for the game, which we can just upload and embed in between our already scheduled Thursday afternoon naps. Grandpop would be proud.

Posted by IGN Apr 15 2010 22:12 GMT
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Bring us Isaac, necromorphs, and a whole lot of gore.

Posted by Joystiq Apr 13 2010 21:00 GMT
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Click to necromorph image to full size
Looking to bone up on your knowledge of the Church of Unitology? Tor Books, in collaboration with Visceral Games, will release Dead Space: Martyr this July -- a book that will not only explain the origins of the fanatical church, but also that of the "Black Marker," the powerful alien artifact discovered on Earth in Dead Space's fictional future universe. The book stars Michael Altman, the geophysicist who first discovers the potential for crazed-out hallucinations from alien artifacts.

Steve Papoutsis, Dead Space 2 executive producer, hopes that Martyr is "the first of many books to let fans dive deeply into Dead Space's secrets and immersive lore." Dead Space: Martyr by B.K. Evenson will retail for $14.99 when it releases this July.

Posted by Kotaku Mar 29 2010 16:00 GMT
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#paxeast For Dead Space 2 executive producer Steve Papoutsis, PAX East was an amazing opportunity to connect with the fans that could keep the franchise going for "eight billion years." More »

Posted by Kotaku Mar 28 2010 00:00 GMT
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#paxeast Dead Space's strategic dismemberment system was a lot of fun, but ultimately a waste of perfectly good limbs. Executive producer Steve Papoutsis tells Kotaku one way the sequel will keep the fun going even after someone loses an arm. More »

Posted by Joystiq Mar 27 2010 23:00 GMT
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Dead Space 2 producer Steve Papoutsis promised that Visceral's survival horror sequel would have a greater emphasis on action. Well, they weren't kidding. At their live-streamed PAX panel, the Visceral team showed off thirty seconds of footage of the upcoming game, and "action-packed" would be a pretty appropriate way of describing it.

The blurry off-screen footage captured from the show's Ustream may not be the best look at the quality of Dead Space 2's graphics, but it gives a good idea of what to expect from Issac Clark's new adventure. Rushing through a moving train, Issac can be seen activating a jet pack in a scene that looks like it should be from Dark Void The Rocketeer. Watch it after the break.

Posted by Kotaku Mar 27 2010 21:00 GMT
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#clips About 30 seconds of gameplay from the upcoming Dead Space 2 was just shown at PAX East during a panel discussion of the game. In it, Isaac flies through a few runaway train cars and zaps a necromorph. More »

Posted by IGN Mar 27 2010 18:01 GMT
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Iron Man just got his ass handed to him; check out Isaac's new suit.

Posted by Joystiq Mar 09 2010 02:30 GMT
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Those of us who have played the first Dead Space can probably agree that there were some bitchin' dismemberments throughout Isaac Clarke's journey to disengage the U.S.S. Ishimura's parking brake or whatever. But Visceral Games is looking to get creative with the sequel, so, the studio is tapping you, "Mr. John Q. Public" or perhaps "Ms. Jane Doe," to come up with some unique limb detachment techniques for Dead Space 2.

You can submit your idea in one of three forms: through a written description; by snapping a picture; or by submitting a video -- up until March 26, when the entry period ends. Finalists will then have their ideas rated by the community, with the winner being revealed on April 20. Said winner will get face-mapped into the game, only to be dismembered by a Necromorph. We're not really sure we'd want to see our own death -- in a video game or some lame movie, but there it is.

If you're looking for more info, head past the break for a video explaing how you can get involved.

YouTube
Posted by Kotaku Mar 09 2010 00:20 GMT
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#deadspace The makers of Dead Space 2 have put out a call for gruesome dismemberment ideas to be included in the game. The top submission not only will be rendered in the full release, its creator will be, too. More »