Auditorium Message Board

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Posted by Rock, Paper, Shotgun Jun 18 2012 11:00 GMT
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I just got done playing an all-too-brief demo of Auditorium developer Cipher Prime’s new sounds-and-shapes-a-majig Splice, and I’m feeling quite charmed – somewhat like a snake in a pot who’s trying to decide if he should buy a videogame or not. And, much like the proverbial snake, I’m leaning (and perhaps gyrating a bit) very strongly toward yes.

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Posted by Joystiq Jun 14 2012 17:45 GMT
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The latest bundle of indie-gaming confectionery from the Indie Royale folks is now live over at the usual place, this time championing PixelJunk Eden, Escape Goat, Noitu Love 2: Devolution and Auditorium. Throwing down seven clams or more will also earn you 8 Bit Weapon's new chiptune album, Bits with Byte.

By our rough guesstimation, the June Bug Bundle is the 400 trillionth Indie Royale bundle released to date, which means that longtime patrons of the service probably have a rather large notepad file somewhere to keep track of all their bundle business. Thankfully, a new service (the Indie Royale Collection) has launched that not only helps manage your previously purchased bundles, but also lets you track your progress towards earning new rewards, which are applied retroactively (where applicable) upon registering.

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Posted by Rock, Paper, Shotgun Mar 28 2012 09:00 GMT
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Last night Alec mentioned that Auditorium 2 was narrowly short of meeting its necessary Kickstarter funding to spring into existence. Well, the good news for them is that they made it, just. With 67 hours to go, they’ve sneaked over the $60,000 target, so it looks like the sequel to a well-loved indie project will be going ahead. It’s fair to say that Cipher Prime are quite pleased, reporting, “There are not enough exclamation points in the world for us to give to you.”


Posted by Rock, Paper, Shotgun Mar 27 2012 22:04 GMT
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Remember atmospheric, reflection-based music game curio Auditorium? Presumably, despite being received with hugs and even awards the world over, it didn’t rake in quite all the readies it could have done, otherwise the sequel perhaps wouldn’t be Kickstarter-funded.

With three days left to go on its crowdsourcing, it’s at $51,000 of its $60,000 goal, so odds of pulling it off are reasonable at this stage.(more…)


Posted by Valve Mar 22 2012 01:39 GMT
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This update fixes the end-of-game announcement thanking users for playing the demo version of the game. Credits now roll instead. This update also significantly improves upon the quality of graphics at higher resolutions. Graphics are now rendered by GPU instead of CPU, allowing for smoother pixel interpolation. Auditorium's native resolution is still 830x466 pixels.

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Posted by Joystiq Feb 28 2012 19:40 GMT
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Indie studio Cipher Prime has launched a Kickstarter project for Auditorium 2: Duet, the sequel to 2008's rhythm-physics title Auditorium, which is celebrating its debut on Steam today. Duet aims to be a polished playground built on the experience Cipher Prime has gained developing Auditorium, Pulse and Fractal over the past three years, but its most exciting feature is something none of the developers have attempted before -- multiplayer.

"When we first started our studio we were very nervous," Cipher Prime's Will Stallwood told Joystiq in an exclusive interview. "We created Auditorium by accident and had little game design experience. We've spent the past three years honing our skills so we could tackle multiplayer.

"Auditorium has been our playground since the day we started, so the only logical step is to keep her as our playground," Stallwood adds, unknowingly outing Auditorium as a female game, for those of you keeping score.

Auditorium 2: Duet will be optimized for two-player gameplay, and Cipher Prime will be testing it as a local feature to start, with tentative plans -- more like vehement wishes -- to include PS3/Steam and iPad/Steam crossplay functions down the line.

Posted by Valve Feb 28 2012 18:06 GMT
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Auditorium is now available on Steam!

From the award-winning team that brought you Fractal, comes this classic particle puzzler about discovery. There are no right or wrong answers, and there are any number of ways to solve each puzzle. To get started, turn up your sound and fill up the first audio container!

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Posted by Joystiq Feb 28 2012 16:30 GMT
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Will Stallwood and Dain Saint of indie studio Cipher Prime don't want to buy new Ferraris.

Actually, they may want to do that -- because hello, Ferraris -- but that's not where their current focus lies. Cipher Prime wants to make a sequel to its first title Auditorium, titled Auditorium 2: Duet, and has turned to Kickstarter to crowdsource a portion of its budget.

Cipher Prime is the conductor behind ambient, subtly beautiful, rhythm-based brain busters. After launching the originally Flash-based Auditorium in 2008, the developer orchestrated two follow-up titles: Pulse and Fractal. Since then Auditorium has been ported to iOS, PS3, Xbox 360 and PSP, and today marks its launch on Steam -- and, Stallwood hopes, the launch of its sequel's development.

Speaking exclusively with Joystiq, Cipher Prime's Will Stallwood says development of Auditorium 2: Duet will only take place if the team manages to hit its sizable Kickstarter goal of $60,000. According to the developer, the goal represents half of what the team needs to complete the project, with Cipher Prime contributing the other half of necessary funds.

Posted by Joystiq May 06 2011 00:35 GMT
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The lovely, addictive Auditorium is a big favorite at Joystiq HQ, and developer Cipher Prime has just delivered an equally enjoyable follow-up, Pulse: Volume One, a new rhythm game for iPad. It's unsurprisingly tough to describe, but if you like tapping screens in time with music as you simultaneously create lovely visuals, we imagine you're really going to enjoy it.

If you're a little nervous about parting with $5 sight unseen, we've got a gallery of screens and a promo code for one of you just after the break.

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Posted by GameTrailers Jan 19 2011 01:58 GMT
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The minds at CipherPrime discuss developing Auditorium for PlayStation Network.

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Posted by GameTrailers Jan 19 2011 01:53 GMT
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A variety of critical acclaim for Auditorium on PlayStation Network.

Posted by Kotaku Dec 02 2010 05:00 GMT
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#review Why should anyone in their right mind pay good money for a console port of a game you can play on a PC, right now, for free? More »

Posted by IGN Nov 15 2010 21:25 GMT
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The PC indie delight finally comes to consoles.

Posted by PlayStation Blog Nov 15 2010 18:02 GMT
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Along with the community we’d been building up, I’m playing and reviewing many of the entries for our first ever indiePub Games Independent Developer Contest. There’s plenty of variety and creativity on display here, but there’s one game that sticks out to me the most. Its minimalistic visuals and haunting audio drew my attention at first, but it was the unique gameplay that kept me in. That game was Auditorium.

Conceptually, you are transforming light into a symphony of sound. If you’ve played it before, you know what I mean. If you haven’t experienced Auditorium yet, you’ll have that “a-ha!” moment after a level or two. And then you’re hooked.

Turns out I wasn’t the only one who felt the same, and soon enough, Auditorium was voted and crowned the winner of the competition.

Following their victory, we at Zoo Publishing and indiePub partnered together with the folks at Cipher Prime to bring Auditorium to PlayStation consoles. Along with developer Empty Clip Studios, we’ve collaborated and put together what can be considered the definitive version of the game: Auditorium HD.

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This being our first major release out of indiePub, we and Cipher Prime really wanted to do something for the fans. So not only do you get the original, 72-level Auditorium experience in full 1080p HD, now dubbed “Auditorium Classic”, you get a lot more. “Auditorium Modern” is an entirely unique experience exclusive to Auditorium HD. We’re talking 78 original levels and audio; essentially a brand-new Auditorium game in itself! And they’re really challenging—during development, I had to rely on the debug build level select cheat in order to see all of them. It’s not that I couldn’t have eventually figured some of them out, I just really wanted to see and hear what cool things were coming up next!

Besides that, you can also thank Empty Clip Studios for coming up with stereoscopic 3D and PlayStation Move support. 3D was done in a more subtle manner that compliments the gameplay experience very well. If you’ve got the proper 3DTV display, it’ll be a nice visual treat. And you’ll be glad to know that you can use your PlayStation Move controller to play through the game as well. The DualShock 3 is no slouch in the controls department, but I personally preferred the immediacy that the PlayStation Move brought when playing.

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And there you have it, from indiePub contestant to full-fledged PlayStation 3 game. It’s been a fun ride getting here, and I’m excited that you’ll all be able to play the game soon. Auditorium HD for PlayStation 3 is slated to be released November 23 for download via the PlayStation Store for $9.99. I and the rest of the Zoo Publishing and indiePub gang will be here to answer any questions or comments you might have about the game up until release when you can finally experience it for yourself!


Posted by Joystiq Sep 30 2010 03:30 GMT
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While it may have missed its planned "early 2010" release, indie game Auditorium is finally coming to consoles in early November. Publisher Zoo Entertainment has dated the game for a November 2 release on PSN and Xbox Live Arcade (though our money's on Wednesday, November 3, for the real XBLA date).

Posted by IGN Sep 29 2010 15:15 GMT
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Posted by Joystiq Nov 05 2009 00:35 GMT
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We haven't heard anything about Cipher Prime's plans to port its hypnotic musical puzzler, Auditorium, since the studio won a publishing contract in the 2BeeGames competition back in July. Today, a press release from newly named publisher Zoo Games revealed a few details about the title's console destinations: It's coming to Xbox Live Arcade and PSN, both as a PS3 and PSP download "early next year." For those who want to know what the soothing buzz is all about, you can check out Auditorium for free on the 2BeeGames site. For those who can't access that site for some reason, just turn on some classical music, go turn on the nearest water faucet, and try to redirect the stream with your hands.


Posted by IGN Nov 04 2009 18:18 GMT
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Zoo to release 2BeeGames competition-winning title in 2010.