The Legend of Zelda: Spirit Tracks Message Board older than one year ago

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Posted by IGN Nov 24 2009 18:05 GMT
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We take a look at Zelda's new competitive mode, check out the second dungeon and muck around on some trains.

Posted by Joystiq Nov 23 2009 21:05 GMT
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With the game pulling into the station on December 7, we visited Nintendo of America to get one last pre-launch look at The Legend of Zelda: Spirit Tracks. The latest trailer for the game revealed the Spirit Tower, a central hub of mini-dungeons that must be cleared in order to restore the train tracks that lead to the world's main temple dungeons. What we saw was the latter -- more specifically, the second of the game's dungeons, the Snow Temple. This dungeon made heavy use of Link's ability to create whirlwinds -- the actual mechanic behind them is blowing into the DS microphone, but, thankfully, it doesn't require you to lean in incredibly close to the system or blow especially hard for it to work. Once the ability is selected by tapping it on-screen, it stays active, and dragging the stylus around Link makes him rotate, a yellow line indicating which direction the whirlwind will go. This mainly came into play when we needed to cross pools of water atop floating blocks. Like fanning a leaf in Wind Waker, firing off a whirlwind in Spirit Tracks sends Link sailing in the opposite direction.

Posted by GoNintendo Nov 23 2009 04:15 GMT
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I’ve just finished reading through the Legend of Zelda: Spirit Tracks feature in Nintendo Power, and it doesn’t really give any information that we don’t already know. I’ve pulled the little bits and posted them below. I’m only covering aspects that we haven’t discussed yet. - your inventory has room for six collected items [...]

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Posted by GoNintendo Nov 22 2009 19:35 GMT
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I was stumbling about the net, and I hit upon a flash ad for Spirit Tracks… The ad has you play the Spirit Pipes/Flute to unlock some game footage. While the second half of the footage is old, the beginning bit is new. I captured it in a video for you!

Posted by GoNintendo Nov 21 2009 12:05 GMT
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I’d like to have the collector’s version, if only because it looks so nice!

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Posted by GoNintendo Nov 21 2009 12:00 GMT
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The official North American website for The Legend of Zelda: Spirit Tracks has finally opened, and it brings with it some character profiles, more artwork, and over 2 minutes of footage. I’ve grabbed all the footage for you guys, and squeezed it into a YouTube video. Make sure to check it out, as [...]

Posted by GoNintendo Nov 21 2009 02:50 GMT
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This impressions article has to do with the second temple in The Legend of Zelda: Spirit Tracks. If you don’t want to have that ruined for you, I suggest you don’t read this article.

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Posted by GameTrailers Nov 21 2009 00:18 GMT
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Fiery shenanigans ensue in Spirit Tracks' multiplayer.

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Posted by GameTrailers Nov 21 2009 00:18 GMT
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Chill with your buddies and rock Spirit Tracks multiplayer.

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Posted by GameTrailers Nov 21 2009 00:18 GMT
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Duke it out with your friends among the shadows.

Posted by GoNintendo Nov 20 2009 22:25 GMT
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Our friends at Destructoid already showed you what The Legend of Zelda: Spirit Tracks train whistle sounded like, so I thought I’d take a few more pics of the bad-boy.

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Posted by GoNintendo Nov 20 2009 21:40 GMT
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Time for the motherload of spoilers for The Legend of Zelda: Spirit Tracks. We have details on everything up through the second temple, so please don’t read on if you don’t want things ruined for you! There’s also some more multiplayer details for those interested. I’ll place the huge list after the [...]

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Posted by Joystiq Nov 20 2009 19:05 GMT
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Filed under: ArcadeThe latest trailer for The Legend of Zelda: Spirit Tracks, featuring what appears to be the game's introduction, highlights what is certain to be one of the most bemoaned features of the new game: the Tower of Spirits. Yes, like Phantom Hourglass, this game has a central dungeon area to which you'll return throughout the game, though players will be able to skip areas they have already completed this time. The trailer also seems to suggest that all the train tracks are magical shackles placed on the ground to imprison an evil presence. So that's why there are train tracks around! We would have guessed "interstate commerce."

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Posted by GameTrailers Nov 19 2009 22:19 GMT
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Zelda makes herself useful in Link's upcoming DS outing.

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Posted by GameTrailers Nov 19 2009 22:19 GMT
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Climb aboard the Triforce Express!

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Posted by GameTrailers Nov 19 2009 22:19 GMT
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Link's affinity for music keeps in the woodwinds family for this game.

Posted by GoNintendo Nov 13 2009 19:25 GMT
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Direct link here (huge thanks to WolfLink for the heads up!)

Posted by GoNintendo Nov 13 2009 17:30 GMT
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By now, I think many of us know that Ganon’s return in The Legend of Zelda: Spirit Tracks is questionable. No one knows if he’ll be making a return in Link’s next adventure. All we know is that Chancellor Cole is using Zelda’s body in order to resurrect the Demon King. Could [...]

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Posted by GoNintendo Nov 12 2009 19:15 GMT
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Direct link here This footage comes from the official Japanese site for The Legend of Zelda: Spirit Tracks.

Posted by GoNintendo Nov 12 2009 06:25 GMT
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Just a few minutes ago, we were discussing what looked to be Niko in the latest scans of The Legend of Zelda: Spirit Tracks. Now that some info is being translated, we can confirm that the character in question is indeed Niko, making this the second Link that Niko will deal with in his [...]

Posted by GoNintendo Nov 12 2009 05:10 GMT
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Deux posted up some new scans of Spirit Tracks earlier in the night, but I wanted to bring some attention to this. Looks like Niko might be making a return! Either that, or it’s a descendant of Niko…that just so happens to wear the same clothes!

Posted by GoNintendo Nov 11 2009 02:35 GMT
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The following details come from Nintendo Power… - when sneaking Zelda out of the castle, you can have her follow you, wait behind, or draw a direct path for her to follow - you can distract guards by throwing rocks at them - the evil ‘thing’ that needs Zelda’s body is not Ganon - Anjean “claims to have known [...]