Diablo III Message Board older than one year ago

Sign-in to post

Posted by Rock, Paper, Shotgun May 23 2012 14:00 GMT
- Like?

Blizzard send word that Diablo III sold 3.5 million copies in the first 24 hours on sale. They also point out: “That number does not include the more than 1.2 million players who received Diablo III as part of signing up for the World of Warcraft Annual Pass promotion.” The upshot of that was 4.7 million people had the game on day one, and after a week that as grown to 6.3 million. That is a lot of copies of a videogame.

And this just in: I am the slowest-levelling barbarian ever. Still only level 16! Rubbish. I have got some excellent scythe-hammer things though, so all is well.


Posted by Kotaku May 23 2012 12:30 GMT
- Like?
#diablo Error 37. Error 3003. Error 84. After waiting 12 years to play Diablo III, your game might be throwing up all kinds of errors. More »

Posted by Rock, Paper, Shotgun May 23 2012 07:00 GMT
- Like?

Because the universe loves comedic irony, Diablo III’s online infrastructure specifically put in place to keep out cheaters and hackers is currently being besieged by cheaters and hackers. Yesterday, Blizzard acknowledged the issue, and today, the damage control process has officially begun. From where I’m standing, though, it leaves out one very important step: the part where it, you know, actually solves the problem in the long run. Perplexingly, the multiplayer-loving megalith has opted to calm players by pointing out that account compromises skyrocket with new game releases, ala WoW expansions. Fair enough. But why, again, is it supposed to be reassuring if it keeps happening?

(more…)


Posted by Giant Bomb May 23 2012 02:00 GMT
- Like?
Action-RPG combat has rarely ever been this addictive.

Blizzard made no attempt to reinvent the wheel a couple of years ago when it revitalized StarCraft after its decade-long absence, choosing instead to simply modernize and spit-polish that franchise's well-known fundamentals until they reached the company's trademark high-gloss sheen. They've taken the same tack in reviving Diablo after its own 12-year hiatus, and once again the result hews to the nostalgic strengths of its antique predecessors while also managing to feel like it belongs on a release list in 2012. And it's a hell of a lot of fun to play, with hooks that keep you playing longer in one sitting than you might have wanted to. I'm not the type to often play through a game more than once, so I guess it's saying something that after more than 35 hours with the game--first playing all the way through with my primary character, then playing through a bunch of it again on the next difficulty, jumping into numerous dungeon runs with friends, and dabbling with several other classes (all of whom I'd love, time permitting, to take to high levels themselves)--I really just want to keep playing more Diablo III.

This new game's staunch adherence to its loot-driven action-RPG conventions might tell you right off the bat if you should even be interested or not. Do you like loot? Not just a little bit of loot, but ubiquitous, shiny, delicious, stat-increasing loot everywhere you look? Just like its predecessors--and perhaps even more so than them--Diablo III is a game about constantly building and rebuilding your character with new gear and abilities to meet the challenges that are constantly increasing in front of you. It's also a game where the extent of your interaction with the world entails clicking to move, and clicking and tapping some number keys to kill everything in front of you. You play it entirely from a fixed overhead camera angle, and the story, aside from a handful of lavish CG cutscenes, plays out exclusively through small character models gesticulating a bit while their dialogue comes out of speech bubbles. In short, it rigidly assumes the form and structure of the old Diablo games, so if you already know you're burned out on that specific formula, you may move along.

The social features get you playing with your friends easily... you know, if you have any.

If that sort of game does it for you--and there are plenty of you out there--you'd have a tough time finding one that's better put-together than Diablo III. A game where you spend 98 percent of your time killing stuff (and the remaining time performing upkeep on your ability to kill stuff) would get old pretty fast if the combat weren't a ton of fun, so it's a good thing Diablo III's is. I think it's the hardest-hitting I've ever seen in the genre. There's something about the interactions between your fighter and enemies, the visual and sound cues that go along with every strike, that just makes the combat feel, for lack of a better word, right. So often you feel like an unstoppable whirlwind of destruction when you wade into a dozen or more enemies and juggle your skills back and forth to control the crowd, focus down a single tough elite monster, or kite a bunch of enemies around as you frantically try to heal. The action is just tightly designed in a way that seems like a lot of designers spent a lot of time tuning it to perfection. Fighting enemies in this game never gets old, which is a good thing since finishing the story once sends you straight back to the menu with an urging to begin again on the next difficulty, where the loot is much better and the enemies don't just hit harder but also change up their tactics, forcing you to change up yours. I can't stress enough how enjoyable it is to keep playing after you see the credits the first time.

The game's classes cover all the bases you'd want, from the pure burly melee of the barbarian to nimble and arcane DPS courtesy of the demon hunter and wizard, respectively, to the horde of sinister pets that accompany the witch doctor into battle. My personal favorite, the monk, is like a martial paladin who can effectively heal up in between roundhouse kicks and a blur of fist strikes. Each class' skills are split across a variety of categories, and almost every skill has a long list of "runes" you pick from to add some ancillary effect that further differentiates them. The breakdown of skills into those different categories initially seems constraining, but there's actually a dizzying number of ways to build the skills of a given class to fit different play styles and challenges. Why the game hides the full ability to mix and match your skills behind the optional "elective mode" checkbox in the options, however, is completely baffling to me. Elective mode is absolutely essential to getting the most out of the game's combat, so it's a shame there isn't some tutorial tip that goes out of its way to let you know how much freedom to customize you actually have. Once you click that single checkbox, the gameplay really opens up.

Seriously, play a monk.

If this were purely a combat game, I guess it could be conducted with stick figures and primary colors, but of course it's worth addressing the world and story Blizzard built up to propel your loot grind along. The plot proceeds with equal parts gravitas and cheese, about like you'd expect from a story about a literal war between heaven and hell, but that setup does make for some truly epic, screen-filling boss encounters and sieges for you to fight your way through. It's also fun to revisit some memorable old locations like Tristram (which comes with just a hint of the discordant acoustic guitar that practically defined that first game) and catch up on the continuing events of familiar characters like Deckard Cain and the skeleton king Leoric. Much more impressive is the expertly considered art design that bathes the game in exquisite detail and makes excellent use of color choice and lighting to create unique mood specific to each location. Don't think that the tiny character models and bird's-eye view of the action somehow make this game outdated from a visual standpoint. The art is so strong that each scene takes on a painterly effect that almost transcends its polygonal makeup, and I kept noticing how much detail was crammed into the periphery of each map, like a collapsed bridge here or some old statuary there, in places you can't even explore. There's a liberal use of ambient animations, like birds flying at the camera or old architecture crumbling when you run by, that make the environments feel more lively, and the game's excellent use of ragdoll to send enemies flying over ledges or into the water is always amusing.

But again, it's about the loot, and how much fun the fighting is that gets you more of it. The game changes dramatically when you join up with other players, since the monsters get harder and you're able to settle into a more specialized role while other classes cover their own roles, allowing you to change up the way you play and what combination of skills you're using. The game isn't incredibly difficult your first time through, but I found it doled out new equipment and better drops at a good, steady pace as I got a handle on all the things my class could do, so that by the time the next difficulty rolled around, I was jumping at the chance to get in there with some friends and explore a range of new combat possibilities under much greater duress. It's when three or four high-level players are all in there doing their thing at once, with the action devolving into a high-speed orgy of colored lights and particle effects, that Diablo III is at its best. The game makes the elegant choice of distributing separate loot to each player, so you don't have to worry about some jerk grabbing the spaulders or daibo you wanted, but so far I've found there to be a nice spirit of sharing among all the players I've played with as we pass loot around that suits other people's classes.

The auction house is certainly capable of saving you some time.

It's too early to say what eventual impact the game's persistent auction house will have on Diablo III's economy and the value of rare items, especially since Blizzard hasn't rolled out the ability to sell stuff for actual dollars yet. It's safe to say that launch will have a profound effect on the way items are bought and sold, but even now the transactions being conducted with gold are providing an interesting case study in the ebb and flow of in-game economics. It's been amusing to see comparable items being listed right next to each other with an order of magnitude disparity in their pricing, leading me to believe some players are listing items as high as they can to see what they can get away with, or others are trying to sell gear without knowing the value of what they actually have, or both. Who can even say what the absolute value is of a one-handed sword with 100 damage per second and a bonus to attack speed? More practically, the game's auction house gives you so much control over search filtering that it's almost embarrassingly easy to specify the exact type of weapon or armor you're looking for, the level range, the stats you want, and exactly how much you're willing to pay for it. At the moment, there are enough people selling great loot at bargain-basement prices that too much time in the auction house can sort of trivialize the gear you find in the game itself. Whether that's a problem for you probably comes down to personal preference, and given that the auction house exists only at the game's main menu, it's easy enough to ignore if you want to maintain some sort of loot-lust purity as you make your way through. If you don't have a ton of time to grind through dungeon runs in an endless search for more loot, though, it can be a real time-saver.

Speaking of multiplayer and that auction house, you could scarcely know about Diablo III at all without having heard about the game's always-online connectivity that requires you to be constantly in touch with Blizzard's servers to play it at all, even by yourself. That approach to maintaining the sanctity of the in-game economy (and making sure a bunch of people don't hack and/or pirate the game) comes with plenty of ups and downs. On the upside, the level of integrated connectedness is pretty impressive, letting you chat with friends while you're playing alone, seamlessly invite them into your game or join theirs whenever you feel like it, and even inspect their characters and see their achievements popping up in real time. On the downside...if you can't connect to Battle.net, you can't play the game, no matter whether you want to play it with other people or not. That has real, unfortunate consequences when Blizzard doesn't have its act together, as evidenced by the calamity that ensued in the first 36 hours of release when I frequently had a hard time getting into the game at all, and latency-related issues messed with performance and booted me out a couple of times. It's been smooth sailing in the week since then, though, and given Blizzard's experience running large online networks for long periods of time, I'm hopeful those problems were an isolated incident under massive launch-day stress and not something we can expect to see again.

I can't stay mad at Diablo III for long, anyway. It's such a rare thing that my interest in continuing to play a game keeps increasing not just toward the end of the game but past the end, yet somehow the more Diablo I play, the more Diablo I want to play. It doesn't do anything especially new with the action-RPG genre, but it does all the old things very, very well, and sometimes that's more than enough.


Posted by Rock, Paper, Shotgun May 22 2012 16:00 GMT
- Like?

I’ve been playing Diablo III solo, in snatched time during the wee small hours of the last few days. Late to the party as always I know, but the urge to muse ‘pon what I’ve played so far was too strong to resist.

I was unlucky, and yet incredibly lucky, to be away during Diablo III launch week. That means I’ve missed the worst of the server troubles resultant from the blatantly mercenary and ill-considered always-online DRM for singleplayer. That means I’ve been able to simply login and play the thing, leaving my my mind free to consider Diablo III itself, rather than its nasty corporate trappings. Like I say: lucky.(more…)


Posted by Kotaku May 22 2012 01:00 GMT
- Like?
#diablo A capable party of three was accidentally whittled down to one last night while playing Diablo III, an unfortunate event that predicated ten minutes of tension and anxiety unparalleled in any other game I've played. More »

Posted by Rock, Paper, Shotgun May 21 2012 22:59 GMT
- Like?

First things first: everybody, go change your Battle.net passwords. I have to imagine that someone at Blizzard uttered the phrase “Besides, what else could possibly go wrong” over the weekend, prompting the god of comedically cruel timing to bring its massive whack-a-mole hammer down on Blizzard’s doorstep. And so: hackers! Diablo III‘s official forums are currently rife with tales of items and gold going missing and characters even being hijacked wholesale. Even Eurogamer has firsthand experience. Now, though, Blizzard’s attempting to play knight-in-increasingly-tarnished-armor once again.

(more…)


Posted by Kotaku May 21 2012 16:30 GMT
- Like?
#diablo Owners of MacBook Airs, if you have the 13-inch that I have, you're fine. Diablo III will run on it and be perfectly playable. Take a look at the video here to see it run on my late-2011 Air at both default settings and low settings. More »

Posted by Kotaku May 21 2012 14:00 GMT
- Like?
#review Plagued with disconnects and shot through with lag, the May 15 launch of Diablo III had players and press alike railing against the always-online nature of the latest entry in the genre-defining action role-playing series. While not entirely unexpected, those unfortunate events punctuated the problems with requiring constant external server access for a single-player game. More »

Posted by Kotaku May 21 2012 04:00 GMT
- Like?
#diablo For all the concern over Diablo III's requirement to always be online - and it's a very legitimate concern, given many people's twitchy connections - let's not forget the trivial flip side to that situation: the gamers trying to push the limits of just how connected they can be while playing. More »

Posted by Kotaku May 18 2012 20:00 GMT
- Like?
#techspot After 11 years in the making and more setbacks than we care to count, Blizzard has finally unleashed a third installment to its cult classic dungeon crawler. Having waited over a decade, the arrival of Diablo III was a bittersweet moment for eager fans. In what must've felt like a cruel joke, missteps in Blizzard's execution prevented many users from accessing content throughout last Tuesday. More »

YouTube
Posted by Kotaku May 18 2012 16:00 GMT
- Like?
#watchthis As I play through Diablo III, I can't help but think back to all of the amazing features I witnessed over the course of three years of BlizzCon that didn't make the cut. YouTube user AlluvianGarald compiles several of these into one disappointment-inducing video. More »

Posted by Rock, Paper, Shotgun May 18 2012 09:00 GMT
- Like?

My companions have stopped following me. The map has suddenly blanked out. The dungeon doors aren’t opening. And despite my just having cleared out a two-storey dungeon for the second time, there hasn’t been a checkpoint in over a half an hour. If I quit out to fix it, the entire area map will be reset yet again (a previous quit to see if there was any way to raise the difficulty had already done this to me once, and is how I discovered the dungeon wasn’t checkpointing), so in total an hour’s play time lost, and, well, here’s the thing: Diablo III just isn’t brilliant enough to warrant this.

(more…)


Posted by Kotaku May 18 2012 04:30 GMT
- Like?
#humor OK, so the joke's a little less poignant now that things seem to be slowly entering a state of relative normalcy, but so long as people encounter lag and server errors in a singleplayer game, it'll always be relevant. More »

Video
Posted by Giant Bomb May 18 2012 02:00 GMT
- Like?
Five dudes, four ladies, seven circles.

Posted by Kotaku May 17 2012 23:45 GMT
- Like?
#menumusic I've been giving Blizzard and Diablo III a lot of crap for the game's disastrous launch, but I don't mean to give the impression that I don't like Diablo III as a game. In fact, I like it quite a bit! All of the little touches Blizzard has included are splendid and hugely enhance the overall experience of playing the game. More »

Posted by Kotaku May 17 2012 20:00 GMT
- Like?
#gameclub Hey Game Clubbers, welcome to our first discussion of Diablo III. I hope that none of you guys had as hard a time as I did logging onto the game for the first time. If you did then, like me, you probably haven't spent as much time with the game as you'd like. Even those of us who haven't been able to play the game every waking hour since Tuesday probably have a lot on their minds, though. I'm guessing that fans who've only played for five minutes will have plenty to say about some of the game's major changes. More »

Posted by Giant Bomb May 17 2012 19:40 GMT
- Like?
Somewhere in the world, there is a guy who had planned to support himself exclusively through Diablo III auctions. And that dude is PISSED.

Considering what a monumental pain in the ass it's apparently been for Blizzard to keep their servers running in the wake of Diablo III's launch and subsequent massive influx of players, it is perhaps no great surprise that other projects related to the game are suffering as a result. In this case, it's the real money auction house, a feature that was originally scheduled to go live on May 22, but now has been delayed for the foreseeable future.

According to a post on Blizzard's forums, the servers have generally been running smoothly since last night (and if my Twitter feed is to be believed, that's accurate). Still, the amount of manpower required to ensure those servers stay up evidently made the thought of launching the auction house next Monday unpalatable. Blizzard has no immediate timetable for when the auction house may finally go up, but promised to update players soon.

Elsewhere in Diablo III issue land, the same forum post acknowledges a bug where some players are either not receiving in-game achievements correctly, or not having them save between logins. The community manager who made the post said that Blizzard was looking into the issue, and would update as soon as possible.

Always online gaming, people. Wave of the future.


YouTube
Posted by Kotaku May 17 2012 16:00 GMT
- Like?
#watchthis If Diablo III were a girl, she'd probably act something like this. More »

Posted by Rock, Paper, Shotgun May 17 2012 14:00 GMT
- Like?

A videogame came out recently. If you consider yourself part of the unruly mass that is Everyone On Earth, you’re probably playing it, thinking about it, dreaming about it, or stroking it in a none-too-subtly suggestive fashion right now. (Stop that, by the way. It’s really weird.) Or, you know, you’re not. Because – given Blizzard’s track record so far – there’s a very good chance the servers are down, or lag has hurled you into a minefield of hungry, hungry Diablos, or the unnatural reaction that is Templar-meets-shield has broken reality again. I imagine you’re angry. It’s only natural, after all. You’ve waited more than a decade, and you just want to dive headfirst into hell while the hype fires are still at their brightest. Really, though, it’s probably only a matter of time before PC gaming’s most massively successful giant steamrolls the kinks and turns this nightmarish launch into an ugly, short-lived (in the grand scheme of things) memory.

That perspective in mind, it’s easy to watch the pitchfork-and-torch-wielding hordes storming Blizzard’s walls and think “Yuck, these people sure are blowing things out of proportion – just like they always do.” So a major game launch came down with a fairly violent case of the hiccups. Don’t they all? And now Blizzard’s apologized, so what more could these people possibly want? At this point, you’re just waiting for whiners to swallow this bitter pill and eat their words so they can inevitably start singing Diablo’s praises again. That mentality, however, is precisely why I’m begging you: please stay angry.

(more…)


Posted by Kotaku May 17 2012 11:20 GMT
- Like?
#diablo At a recent StarCraft II match, there was a Diablo III limited edition raffle. The winner was jazzed to get the game. The guy in the white shirt is not that winner on a technicality. A heartbreaking one: his age. More »

Posted by Kotaku May 17 2012 04:07 GMT
- Like?
#diablo In a statement released tonight, Blizzard has apologised to fans for the technical problems plaguing Diablo III since its launch, and has announced that as a result of these the release of the game's real-money auction house has been delayed. More »

Posted by Kotaku May 17 2012 01:00 GMT
- Like?
#pullquote There's no denying that the error-filled launch of Diablo III has been something of a debacle. But has it really harmed PC gaming? More »

Video
Posted by Giant Bomb May 16 2012 23:48 GMT
- Like?
Brad is joined by Vinny and his band of merry demons as he ventures into uncharted, non-beta territory.

Posted by Kotaku May 16 2012 20:30 GMT
- Like?
#spoilers Remember back when everyone complained about the bright colors and rainbows appearing in the latest installment of Diablo? Blizzard does. Blizzard never forgets. You'll never forget it either, so don't click here unless you want one of the game's more entertaining secrets revealed. More »

Posted by Kotaku May 16 2012 20:15 GMT
- Like?
Getting over your Diablo III login blues? I hope so, because the Game Club's first meeting is tomorrow! Make sure you take a break to come discuss the game with the rest of us at 4pm Eastern. More »

Posted by IGN May 16 2012 18:30 GMT
- Like?
Chances are good you picked up a copy of Blizzard's latest productivity-killer, Diablo 3. Chances are even better you've resisted the urge of throwing your mouse out the window upon seeing the dreaded "Error 37" message. And who can blame you? Many have waited 12 years to click the hours away, and n...