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Posted by IGN Feb 02 2012 01:13 GMT
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Many of the changes that recently stirred doubts that Blizzard's Diablo III may not make its early 2012 release date window have already been added to the closed beta test. The game is still very much about beating things with weapons until they die and spill treasure all over the ground, but the changes are significant enough to warrant another look...

Posted by Giant Bomb Jan 25 2012 16:15 GMT
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Not unlike the hardworking parent who regrettably has to break the news to their adoring children that this year, with so many important things going on at work, they won't be able to take the kids to Disneyland like they'd done every year prior, Blizzard today tried to very gently break it to the company's most enthusiastic fans that no, there won't be a BlizzCon in 2012.

This guy is about to be one saaaaad Pandaren.

The reason? It's apparently as simple as there just being too much stuff going on with the company these days. In addition to the (eventual) releases of Diablo III, the World of Warcraft expansion Mists of Pandaria, and Starcraft II expansion Heart of the Swarm in 2012, the company also announced that it plans to hold a competitive gaming event it calls the 2012 Battle.net World Championship, an event that it describes as "a major global eSports event featuring some of the best pro-gaming competition in the world" that will feature competition in both Starcraft II (naturally) and World of Warcraft's Arena battles. That event will take place somewhere in the rather large continent of Asia in 2012. For those taking bets on where, put me down for a sawbuck on South Korea.

Amusingly, most of Blizzard's announcement focused on the Battle.net World Championship and the many, many titles Blizzard plans to release this year, as if to try and soften the blow to any die-hard fans who were eagerly anticipating the opportunity to finally have that ridiculous Pandaren costume they've been trotting around for the last few years really mean something. It's like the aforementioned parent trying to salve the wounds of their heartbroken brood by telling them they'll get a couple of extra presents once their birthday rolls around, and maybe they'll take them to a baseball game one of these days...in Asia.

Blizzard plans to release more info on both the Battle.net World Championships and the 2013 rendition of BlizzCon "in the months ahead."


Posted by IGN Jan 21 2012 22:03 GMT
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Diablo III Senior Producer Steve Parker has announced his departure from the project and from developer Blizzard...

Posted by Rock, Paper, Shotgun Jan 20 2012 12:30 GMT
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“The game’s done, just release it already! Gentlemen: prepare the Onager!” That’s my impression of the angry mod outside Blizzard’s studios, waiting for news of a Diablo 3 release. They want it, but like a monkey gripping a tree in a hurricane, Blizzard are holding tightly onto the beta. They still have a lot to change. A lot. According to game director Jay Wilson’s ‘System Changes’ post on the Diablo 3 site: “We trust in our ability to put out a great game, but we’re not quite there yet.”(more…)


Posted by Kotaku Jan 19 2012 18:30 GMT
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#diablo Is Diablo III coming to consoles? That's not a question Blizzard's going to answer until they finish the PC version, and judging by today's letter from game director Jay Wilson, they've still got quite a ways to go. While we eagerly await the release, developers are still figuring out the game's core systems. More »

Posted by Rock, Paper, Shotgun Jan 14 2012 12:20 GMT
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A thought-provoking little story, I think. Diablo III’s auction house will allow real-money trading (RMT) for items found in the game world. The fact that you can trade in items and then “cash out” and make money (minus Blizzard’s cut, of course) caused the game to clash with South Korea’s anti-gambling laws. Blizzard have resubmitted the game for approval with this feature removed and it has been accepted. (This page proves it, apparently.) The thought this issue raises, however, is how much this will change the psychological experience for Korean players. If they can’t get $$$ for epic loot, what does that mean for their response to acquiring it? Will the game be less exciting for them? Or do they get a “cleaner” experience, because it doesn’t have that connotation of cash, and of the world outside the game?


Posted by Rock, Paper, Shotgun Jan 14 2012 11:34 GMT
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If you’re a registered World of Warcraft player, and are willing to commit to a 12 month contract to the game, you can get Diablo III for free. In one of the more confusing offers I’ve seen, Blizzard seem to be rewarding ongoing loyalty to WoW players, rather than actually trying to get new customers, as this is an offer open only to those who have a registered WoW account on or before the 18th October 2011. If that’s you, and you’re willing to add twelve months to your sub, then not only do you get Diablo III whenever it happens to release, but access to the beta for Mists Of Pandaria (still can’t believe that’s really a thing) and a new walkie/flying mount, Tyrael’s Charger.

(more…)


Posted by Kotaku Jan 13 2012 11:40 GMT
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#diablo There was concern that South Korea's rating board was throwing a monkey wrench in Diablo III's certification. If the game went unrated, then Blizzard's planned worldwide release would go right out the window. More »

Posted by Kotaku Jan 10 2012 20:30 GMT
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#diablo Thanks, everyone, for pointing out that Diablo III has been confirmed to be in development for consoles via a Twtter post by Blizzard community manager Bashiok, even though we already knew that. More »

Posted by IGN Jan 10 2012 16:27 GMT
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Blizzard has provided an update about Diablo III on consoles. Community manager Micah Whipple discussed the project on Twitter, writing "Yup. Josh Mosqueira is lead designer for the Diablo console project." Mosqueira himself recently tweeted that Blizzard is hiring designers for the console versi...

Posted by Rock, Paper, Shotgun Jan 09 2012 10:02 GMT
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Today is not Thursday, April 26th and this is the not-news.

Diablo III will not be released in February this year, despite assorted internet-wide reports to the contrary. Retailers do not know a date for the hacky-slashy game’s release, according to Blizzard’s community manager, and will not know one until the entire world knows one, via press release. So any news you might read claiming the game will be released on Feb 1 or February 3 is not news. That’s not the same as not-news, of course.

Today’s not-headlines in summary, then: we still do not know the release date for Diablo III.

In other not news today, I have not yet drunk a cup of tea or eaten any breakfast, Skyrim 2 has not been announced and the British economy is not showing any signs of meaningful economy.


Posted by Kotaku Jan 08 2012 22:07 GMT
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Micah Whipple, the Diablo III community manager says that rumors the game will suddenly release on Feb. 1 are false. "Diablo III does not have a release date, Whipple said via Twitter about an hour ago. "Any store or person claiming otherwise is guessing." More »

Posted by Kotaku Jan 08 2012 04:11 GMT
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#diablo According to an elaborate display that popped up at a Best Buy in Rochester, Minnesota, Blizzard's eagerly-anticipated third entry in the Diablo series is hitting stores in a little over three weeks. Yikes. More »

Posted by IGN Jan 08 2012 01:45 GMT
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According to Best Buy, Diablo III is headed to stores at the beginning of next month. An end cap display spotted at a Rochester, Minnesota Best Buy location advertises that the store will hold a midnight launch for the game that day, and Best Buy's website lists the same date...

Posted by Rock, Paper, Shotgun Jan 05 2012 16:07 GMT
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And still no Diablo III on my hard-drive! It’s close though, so close we can smell it. It smells of 200 developers having sat in the same office for five years. Mmm, unmistakable. Anyway, there are interviews with Jay Wilson and Chris Metzen (as well as an “extended retrospective”) on Blizzard’s 15th anniversary site, and Wilson says that Blizzard are “almost done” with the third game. So that’s exciting. I would like to be “almost starting” to play it, now please.

More importantly, why was the first Diablo released on December 31st 2006? That seems like an odd release date. Whatever, it was still fifteen years ago, and whether or not you appreciate Diablo’s dungeon-crawler mechanics, it’s hard to deny the influence it has had on the past decade-point-five years of PC games. Also, if you are me, it makes you feel old. Formidably old, like a crotchety old wizard, or something. Ok.


Posted by Kotaku Jan 04 2012 16:30 GMT
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#diablo In South Korea, the games of American developer Blizzard are huge. StarCraft is a national pastime, and the upcoming Diablo III is eagerly awaited. More »

Posted by IGN Dec 22 2011 18:00 GMT
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First off, why not? I was busy with Super Mario 64...

Posted by Kotaku Dec 12 2011 23:00 GMT
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#diablo The Book of Cain is the ultimate guide to Diablo lore. It covers every aspect of the world of Sanctuary and its trials, beginning with the creation of the universe and leading right up to the doorstep of Diablo III, one of the most eagerly anticipated video games of 2012. More »

Posted by Rock, Paper, Shotgun Dec 11 2011 09:23 GMT
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Yes, there’s also a Diablo III cinematic from Blizzard. Not all that interesting, I suppose, but it’s super stylish, so you’ll probably want to take a look, below.(more…)


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Posted by Kotaku Dec 11 2011 02:49 GMT
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#diablo The opening cinematic for Diablo III debuted tonight at the Spike VGA awards, featuring the falling of more than one star and the passing of a torch from uncle to niece. More »

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Posted by Kotaku Dec 06 2011 07:30 GMT
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#diablo Unless it's Halloween, cosplay is restricted to indoors and nerd events. Crafty-type Joshua Smith seems to have forgotten this when he took his truly amazing Diablo III out and about. More »

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Posted by Kotaku Dec 05 2011 21:00 GMT
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#diablo Hello my friends! Stay awhile and listen...err, watch as I explore Diablo III: Book of Cain, 147 pages of illustrations, excerpts, and firsthand accounts of the history of the world of Sanctuary, coming soon to a bookseller near you. More »

Posted by Kotaku Nov 28 2011 10:00 GMT
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#diablo Maybe it's the ghoulish face. Maybe it's the creepy trailer. Or maybe it's Joshua's pasty-white arms. I cannot decide. More »

Posted by Kotaku Nov 25 2011 09:00 GMT
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#diablo Remember how when Diablo III was first shown off, there was an uproar over how bright and cheery the game looked in comparison to its dark and brooding predecessors? Years later, some people just can't let that go. More »

Posted by IGN Nov 21 2011 17:22 GMT
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Xbox 360 and PlayStation 3 versions of Diablo III are inching toward reality. With Blizzard filling out its development team, the company has been talking about its ambitions for the project...

Posted by IGN Nov 16 2011 23:24 GMT
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After a brief play session of Diablo III at Korean video game expo G-Star 2011, a Blizzard representative approached me and asked if I wanted an interview with Jay Wilson, Diablo III's game director. I promptly agreed and found myself whisked away into a conference room built into the back of Blizza...

Posted by Kotaku Nov 08 2011 21:26 GMT
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It's sort of a no-brainer, what with the rocketing success of the Call of Duty franchise. But Activision Blizzard CEO Bobby Kotick confirmed today that not only will 2012 see the release of Diablo III, but also a new Call of Duty game. Is it the game Sledgehammer was said to be working on before getting pulled onto Modern Warfare 3? That we don't know yet, but stay tuned. More »

Posted by Kotaku Oct 26 2011 05:30 GMT
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#blizzard Blizzcon wasn't only about Blizzard games. It was also about Blizzard fans. There were contests, such as the amazing costume competition. But they weren't the only fan creations that dazzled. More »

Posted by Giant Bomb Oct 25 2011 21:30 GMT
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In the past, multiplayer in the Diablo games was a dicey proposition thanks to the constant threat of griefing from seemingly friendly players who could turn hostile at any moment. By contrast, Diablo III’s player-versus-player gameplay will be predominantly focused in the separate arena, where teams of four can do battle with each other. Due to the sheer number of skills, runes, and random gear, the development team at Blizzard isn’t even going to attempt to balance this mode for e-sports, but that doesn’t mean it’s not a nice addition to the main story mode of the game.

While PVP was revealed at BlizzCon 2010, this year’s showing was a little different. The basic setup was the same: four against four in a small arena, with health orbs placed at strategic locations. The playable BlizzCon demo was using pre-built characters loaded out with some great gear and a specific set of skills, but thankfully, in the final version of the game you’ll be able to bring in your own campaign characters. There will be matchmaking and some form of ranking with its own progression system, but that doesn’t appear to be linked to earning gold, experience, or items that you can bring back into your campaign.

What was different, however, was the ruleset for the game. Last year, matches were a series of games with no respawns. It was last team standing, and those that died were forced to spectate. This year, respawns were enabled and victory went to the team with the most kills at the end of our playtime. It's not clear if both modes will be available in the final game.

As the skill system in Diablo III has been changed from Diablo II--where each skill is unlocked as you level up--the limitation is now placed on the amount of skills you can equip at once. Because of this, the game and by extension its PVP multiplayer feel closer to Guild Wars than Diablo II or even World of Warcraft. You’re free to set up your loadout prior to joining a match, but once you’re in, you cannot swap your skills and runes.

This year’s outing was a bit more hectic than the previous demo, because teams didn’t spawn together and players could respawn at any time in various places around the arena. This resulted in a confusing experience where it was hard to ever really stop and take stock of the situation. Instead, it forced me to sort of always be running around and hunting for respawning enemies. Again, it's not known if these specific rules will be in place in the final game, or what kind of options you'll have for setting match specifics before you jump in.

The toughest part about previewing a game mode like this is that most of the enjoyment in a game like Diablo comes from building your own character and learning it thoroughly as you progress through the game. I had a lot of fun, but it was hard to jump right into high-level PVP without hours and hours of learning the ropes through the campaign.


Posted by Kotaku Oct 22 2011 19:30 GMT
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#blizzcon2011 Every year geek clothing companyJinx uses BlizzCon as an excuse to roll out their latest and greatest Blizzard-inspired fashions. This year's Demon Hunter coat and Tyrael hoodie make me want to be a better, thinner man. More »