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Posted by Kotaku Sep 13 2011 09:00 GMT
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#diablo It also has the Diablo V expansion pack. Meanwhile, the rest of the world patiently waits for developer Blizzard to finish Diablo III. Oh, China. More »

Posted by Kotaku Sep 07 2011 12:56 GMT
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#diablo As is customary, Blizzard's first beta for Diablo III - which has now begun - is with employees and family of the company. That probably doesn't include you. But that's OK. You can watch other people play! More »

Posted by IGN Sep 05 2011 12:15 GMT
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I don't know about you guys, but when I want to know about something, and I mean really know, I'm not looking on the Internet or in a book. I need wisdom that's been handed down from on high, and that, my friends, is always carved into stone tablets. Lucky for us, I've just this moment come across a...

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Posted by Kotaku Sep 05 2011 05:00 GMT
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#rumor Over the weekend, website Force Strategy Gaming claimed to have gotten hold of some leaked screenshots and, more importantly, footage from the upcoming Diablo III beta. More »

Posted by Kotaku Aug 25 2011 20:40 GMT
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#worldofwarcraft What do you get when you cross World of Warcraft's fiendish aquatic foes with the undisputed Lord of Terror? Behold Murkablo, the stuff of nightmares and BlizzCon 2011 goodie bags. More »

Posted by Kotaku Aug 25 2011 01:30 GMT
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#diablo The official community site for Blizzard's hot-hot-hotly anticipated dungeoneer Diablo III has launched, giving the game's hordes of fans a centralized place to post about, you know, how mad excited we all are about the game. More »

Posted by Kotaku Aug 23 2011 15:40 GMT
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#diabloiii Gamescom was invaded by the depths of hell this weekend. But it was mostly a low-key affair. More »

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Posted by Kotaku Aug 19 2011 15:40 GMT
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#watchthis We showed you that fancy bit of 3D street art Blizzard created for Diablo III earlier this week. Now we have a sped-up video showing how the artists made it look like demons were bursting from the city's streets. More »

Posted by Kotaku Aug 18 2011 04:45 GMT
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#diablo Sounds like Blizzard is now a bit more serious about "exploring a Diablo-related concept for consoles." What was something of an understated "interest" in bringing on talent for a version of Diablo III for video game consoles now sounds almost imminent. More »

Posted by Kotaku Aug 17 2011 22:00 GMT
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#diablo A street artists turned Cologne's Rudolfplatz into a scene from Diablo III. In the pic above a group of developers check out the art in person. More »

Posted by Kotaku Aug 17 2011 21:00 GMT
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#diablo For Diablo III, Blizzard is giving players a chance to fight the hardest of hellspawn with the game's "Inferno" difficulty. Faster, stronger and tougher enemies that mean big risks and big rewards. What kind of rewards? More »

Posted by IGN Aug 17 2011 16:49 GMT
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Blizzard plans to revamp how the end game works in its upcoming action role-playing game, Diablo III. Instead of only having the franchise standard normal to nightmare to hell progression where the challenge increases and items get better, Blizzard is adding an Inferno setting for max level players. If your level is at the cap, level 60, monsters in Inferno are at level 61. This way the whole game is challenging all the way through...

Posted by Kotaku Aug 17 2011 15:52 GMT
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Diablo III's beta will hit by September, hopefully before, Blizzard game director Jay Wilson said during a Gamescom press conference today. When's the game coming out? "When it's ready." Got it? Read more about Diablo III and its "inferno difficulty." More »

Posted by Kotaku Aug 17 2011 12:20 GMT
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#diablo Diablo and his minions will dole out the most extreme player punishment in Diablo III, thanks to its fourth, harder than Hell difficulty level known as Inferno. Blizzard revealed the harsh, high-level difficulty gameplay feature at Gamescom today, explaining what it means for the most dedicated of Diablo III players. More »

Posted by Rock, Paper, Shotgun Aug 10 2011 19:16 GMT
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Id’s lead design chap, Tim Willits, has been talking to Eurogamer about the “always on” thing. He said this: “Diablo 3 will make everyone else accept the fact you have to be connected. If you have a juggernaut, you can make change. I’m all for that. If we could force people to always be connected when you play the game, and then have that be acceptable, awesome. In the end, it’s better for everybody.” Everybody except those people who aren’t online for whatever reason.

“Imagine picking up a game and it’s automatically updated. Or there’s something new you didn’t know about, and you didn’t have to click away. It’s all automatically there. But it does take juggernauts like [Diablo 3] to make change. I’m a big proponent of always connected. I’m always connected. Our fans are always connected.”

Except when they’re not, eh? I think he’s right about Diablo III being unstoppable, but it’s not going to make it any less annoying or intrusive. Also, I totally love it when an app or game I click on tells me to hang on for a moment, because it has to update before I can use it. That’s super, really. Great stuff.


Posted by IGN Aug 09 2011 00:00 GMT
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IGN recently sat down with Diablo III's game director, Jay Wilson, who took us through the strengths and weaknesses of each of the five different character classes in Blizzard's upcoming epic. Rather than hit you with the full 10 minute video, we've broken it up into five separate chunks - each focu...

Posted by Rock, Paper, Shotgun Aug 05 2011 16:22 GMT
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MTV have spoken to Blizzard’s VP of Online Technologies, Robert Bridenbecker, about the internet’s passionate response to the online-only requirement for Diablo III. He said: “I’m actually kind of surprised in terms of there even being a question in today’s age around online play and the requirement around that.” He went on to explain that anti-piracy concerns did not factor into the decision: “”Internally I don’t think [DRM] ever actually came up when we talked about how we want connections to operate. Things that came up were always around the feature-set, the sanctity of the actual game systems like your characters. You’re guaranteeing that there are no hacks, no dupes. All of these things were points of discussion, but the whole copy protection, piracy thing, that’s not really entering into why we want to do it.”

You read the full comments by Bridenbecker here.


Posted by IGN Aug 04 2011 03:13 GMT
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One of the biggest surprises during our recent hands-on with Diablo III was the changes that had been made to the game's skill system. In Diablo II, each character class had several skill trees, and players activated then strengthened their abilities by allocating points as they levelled up. No mo...

Posted by Giant Bomb Aug 03 2011 21:14 GMT
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You might play Diablo III before the end of the year. You might not. Probably not, if I'm a betting man.

Even though Activision and Blizzard Entertainment are one and the same, Blizzard's treated differently than the rest of the company, with Activision never committing Blizzard to release dates or guaranteeing revenues until the game's actually out.

Blizzard was as non-committal as ever in today's call with investors, with Blizzard CEO Michael Morhaime once again restating that the company hopes to deliver Diablo III before the end of the year.

This is just a hope, though.

"[We're] not ready to commit to a release date at this time," said Morhaime.

"There's a lot of moving parts in putting out a complicated release like Diablo III," he said later. "We're not yet in beta. It's really going to come down when the game is ready for prime-time. We'll know more when we hit beta and we'll know more when we put some of these new systems into test."

The new systems he's alluding to are, for example, the controversial real-money auction house.

Morhaime also said the impending beta test is scheduled before the end of the current quarter, which means sometime between now and the end of October.

Cross your fingers, folks.


Posted by Kotaku Aug 03 2011 14:00 GMT
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#bastion In a very real way, games play us. We may hold the controller, but often it feels as though the games—through their systems, design, and pacing—hold most of the cards. And as game developers cotton to the specific design elements that compel us to play (and keep playing), many of them are reaping financial gains by capitalizing on video games' inherent persuasiveness. More »

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Posted by GameTrailers Aug 03 2011 01:35 GMT
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Amplify the visuals and go over the top with the art style and a vibrant color palette!

Posted by Rock, Paper, Shotgun Aug 02 2011 16:18 GMT
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Yesterday brought assorted confusing news about Diablo III, which left quite a few people unhappy – let’s see if today does any better. Here’s almost eight minutes of Blizzard’s hacky-slashy game in hacky-slashy and incredibly noisy action, in footage taken from the game’s beta. Seems to me – though I say this with extreme caution – that it’s a little more on the grimdark side than perhaps we’d been expecting from earlier look-sees…

(more…)


Posted by Kotaku Aug 02 2011 05:00 GMT
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#diablo As a man about to embark on a 20-hour flight, comments like this—from Blizzard's Rob Pardo in response to the news Diablo III requires a constant internet connection—make me pull little sad faces. More »

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Posted by GameTrailers Aug 02 2011 02:34 GMT
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What differentiates Diablo III from World of Warcraft, and what's new to come in Diablo III?

Posted by Rock, Paper, Shotgun Aug 01 2011 09:07 GMT
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The morning brings a trio of horror-news about Diablo III. I’m outright bewildered about what Blizzard have done, and shuddering about the likely reaction in comments. I won’t muck around here, and instead shall just wade straight into the things that are probably going to end up being PC gaming’s biggest controversy of 2011.

1) The game requires a constant internet connection. It cannot be played offline. 2) Mods are “expressly prohibited.” 3) Items in the auction house are bought and sold for real-life money.

Uh-oh.(more…)


Posted by Kotaku Aug 01 2011 08:30 GMT
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#diabloiii One of the cornerstones of PC gaming is the modding scene. The best games embrace this. The good ones at least let you play with certain aspects of a game. The stupid ones try and ban them outright. More »

Posted by Kotaku Aug 01 2011 07:00 GMT
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#diablo Blizzard won't be the only one potentially making a profit on Diablo III. Anyone who plays the dark fantasy hack and slash game could, thanks to its Auction House, a new in-game service that allows players to buy and sell loot not just for virtual gold, but for cold, hard cash. More »

Posted by IGN Aug 01 2011 07:01 GMT
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As the developer of one of the most popular professionally-played video games in the world with StarCraft II, it's reasonable to assume Blizzard might be building Diablo III's player-versus-player component to be a viable in the hyper-competitive world of eSports. That's not the goal right now, for a number of reasons...

Posted by IGN Aug 01 2011 07:01 GMT
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It's the one question that's been asked since Diablo III was officially announced in 2008, and one Blizzard has never really answered. We know a beta test is coming soon, but as of yet still don't have a hard release date for Blizzard's anticipated action-role-playing game. It's not entirely surprising Blizzard typically holds off on setting a release date for as long as possible, as Rob Pardo, executive producer on Diablo III explains...

Posted by IGN Aug 01 2011 07:01 GMT
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With the addition of a player-driven, real money online Auction House, I assume anticipation for Blizzard's Diablo III can only increase. The thought of finding a great random drop and turning a real profit on it through Battle.net is certainly a tantalizing one, and something I'm looking forward to...