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Posted by Joystiq Sep 21 2011 16:32 GMT
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The eagerly anticipated League of Legends: Dominion mode is almost upon summoners, with Riot Games flipping the switch on the game's "limited beta" today.

"Over the coming days, we'll be opening testing windows on our platforms during off-peak hours, each of which will be prefaced by a forum announcement to let you know you can and participate," the developer announced a short time ago. "And if you miss one of the testing windows, remember that there will be plenty more opportunities to help test Dominion as we speed toward launch!"

The first test window is right now. There's no word yet on when Dominion will launch officially.

Posted by IGN Sep 21 2011 15:24 GMT
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Riot Games' League of Legends is joining the tournament line up at IPL 3: Origins the IGN Pro League competitive video gaming tournament taking place October 6-9th at Caesars Atlantic City. The addition of multiplayer online battle arena game League of Legends introduces team-based competitiv...

Posted by Joystiq Sep 11 2011 01:30 GMT
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The "freemium" business model has infected a wide swath of the gaming universe, from casual Facebook games, to shooters, MMOs and all manner of mobile offerings, and for good reason: These games hemorrhage cash money. That free-flowing river of skrill has to come from somewhere, though, and the mobile research group Flurry seems to have found an answer.

Drawing from a sample size of approximately 20 million users across 110 thousand Android and iOS apps, Flurry has determined that people aged 25 to 34 are responsible for 49 percent of the money spent on content in freemium titles. Interestingly, users between the ages of 18 to 24 played the most, contributing 32 percent of overall playtime, but they actually spent far less than their wizened elders. No specific dollar amounts were referenced, but we have a feeling they'd be fairly significant.

Posted by darkz Sep 08 2011 03:16 GMT
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SO NOW WE MUST GUESS WHO SHE IS BASED OFF OF

©na
I thought Riven was a Myst, not a Smash Bro
darkz
she's even female just like marth

Posted by IGN Sep 06 2011 18:14 GMT
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Riot recently announced the indefinite closure of the Mac-compatible client for their massively popular competitive multiplayer game League of Legends after over a year in development. In a forum post to the community, Lead Community Manager Tamat explained that the fortnightly update cycle that Riot uses to introduce new champions to League of Legends has resulted in the Mac client constantly playing catch-up to the PC client...

Posted by Kotaku Sep 04 2011 20:00 GMT
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#leagueoflegends After about a year of beta testing, Riot Games is canceling Mac OS support for League of Legends at midnight on Tuesday. More »

Posted by Joystiq Sep 04 2011 18:30 GMT
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Riot Games has officially canceled OSX support for League of Legends, concluding after 13 months of work with TransGaming and Mac beta-testing. The Mac beta client will be shut down "indefinitely" at 12 a.m. on September 6, this Tuesday. LoL Mac-ers, if you didn't have plans for Labor Day on Monday, now you do. Riot hasn't eliminated the possibility of a Mac version in the future, but it won't be any time soon.
"We realize our current approach regarding the Mac platform won't guarantee the quality and frequent updates we deliver today on the PC and are expected by our player community. We will continue to investigate the opportunity to provide player access on the Mac Platform in the future that aligns with our service and content update standards. We are committed to building a solution that will work on the Mac in the long run, but it will take some time." Mac beta testers who used the store can keep their accounts open and continue playing on PC, or receive a full refund on their purchases, which would close the account entirely. As consolation, Riot will give all Mac testers a code to unlock the Champions Pack, which can be redeemed if a majority of your logins come from the Mac client and you enter the Store before service is shut down Tuesday.

Posted by Rock, Paper, Shotgun Sep 02 2011 07:46 GMT
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At GamesCom we had a talk with producer Travis George and designer Ryan Laughlin from League of Legends. Dan Griliopoulos was left feeling like the world’s biggest doofus, for not having played their game and for having fallen behind on the special language employed in competitive gaming.(more…)


Posted by Joystiq Aug 27 2011 07:30 GMT
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Last year, 254,000 individuals attended Gamescom. This year that figure grew to 275,000 and amongst those attendees, 223,000 stopped by the ESL (Electronic Sports League) arena to check out competitive gaming live in both StarCraft 2 and League of Legends, as well as several console titles. Perhaps more impressive was the ESL's live feed, which was visited by 500 percent more people than last year.

Turtle Entertainment, the organizer of ESL at Gamescom, is clearly happy with the turnout of what was the first stop on the ESL Pro Series Winter season 2011, Germany's national video game league. "The response of the visitors in our hall was overwhelmingly positive," said Turtle Entertainment's managing director Ralf Reichert. "Gamescom has proven once again that eSports has thousands of enthusiastic followers, not only in the world but also in Germany."

Hit the jump for the full press release.

YouTube
Posted by Yagami Aug 22 2011 04:21 GMT
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©na
Riot (probably) has a list of champs that can never be good (again). Jax is (probably) on that list.
Kayle getting SCALING buffs. *crag*ing hell.
Oh boy, Taric buffs. Now I can be truly outrageous again.
darkz
Nidalee got hit the hardest
or at least that's what hotshot is saying

Posted by darkz Aug 23 2011 23:20 GMT
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by which i mean she got a new skin which is super adorable

MM
LoLicons

Posted by Kotaku Aug 20 2011 09:16 GMT
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#pc Gamescom is held in a massive convention center that sits aside the Rhine. Inside there are towering halls of concrete and steel, each filled with massive booths, games and people. More »

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Posted by weedlord bonerhitler Aug 18 2011 04:35 GMT
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Super-Claus
all this league of legends stuff
Posted by Yagami Aug 15 2011 07:40 GMT
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Super-Claus
darkz sucks its cock day and night
Yagami
play with me right now yeah? I'm wideeye

Posted by Kotaku Aug 16 2011 02:30 GMT
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#dota I'm sure that, like snowflakes or explanations for the finale of Lost, no two DOTA games are alike. But when a non-DOTA player like me sees a pair of group shots of DOTA games, I can't help but wonder about the range of visual variation in one of gaming's hottest genres. More »

Posted by IGN Aug 15 2011 16:57 GMT
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It's a great time to be awesome at videogames. After Valve's announcement last week that the first public showing of DotA 2 would coincide with a $1 million prize pool, Riot Games today announced the prize pool for the second season of League of Legends would be even larger. Five times larger, to be precise...

Posted by Joystiq Aug 15 2011 16:45 GMT
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The second competitive season of League of Legends begins this fall, with a five million dollar prize pool on the line, reportedly the largest in eSports history. "Players will certainly step up their game in season two - so it's only fair that we step up ours," says Brandon Beck, CEO of Riot Games.

The League of Legends season one championship drew in 1.69 million online viewers, with 210,000 unique viewers for the finale. The game itself now has over 15 million registered players, with over 3.6 million monthly active users (over 1.4 million playing daily). Riot Games will also add the new League of Legends mode, Dominion, sometimes after PAX.

Posted by Kotaku Aug 15 2011 15:20 GMT
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#leagueoflegends In case anyone was looking for motivation to get involved in League of Legends' second season of competition, Riot Games has just presented five million convincing arguments in the form of the largest prize pool in eGaming history. More »

Posted by darkz Jan 20 2011 01:09 GMT
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I am now the best Mordekaiser player ever.

©na
ok
©na
Next champion isn't balanced, calling it now

Posted by darkz Nov 21 2010 18:00 GMT
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it's not darkz and syst tho

©na
That is pretty much exactly how it works
darkz
okay nevermind the nerfs went a little too far. he's boring to play though. played him once. stomped faces. got bored.

Posted by Joystiq Aug 09 2011 01:30 GMT
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Perhaps our hefty preview of the upcoming Dominion mode in League of Legends wasn't enough. Honestly, for die-hard League of Legends fans, we doubt anything would be. With that in mind, check out a preview video put together by Riot itself. And yes, there is gameplay. So very much gameplay.

Posted by IGN Aug 04 2011 18:30 GMT
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Dublin, Ireland - Riot Games, the game company behind League of Legends, today unveiled League of Legends: Dominion, a brand-new capture-and-hold game mode for the hit multiplayer online battle arena title. Coming soon, Dominion features non-stop action, relentless player-versus-player combat, strategic teamwork, and nail-biting competition played on an entirely new map, the Crystal Scar...

Posted by Rock, Paper, Shotgun Aug 04 2011 15:21 GMT
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The new game mode is called Dominion. It is a capture-point game mode fought on a new map called the Crystal Scar. Riot explain: “On the Crystal Scar players will battle for control of five capture points, holding them to damage their enemies’ nexus. The game ends when one team had seized control long enough to drain the opposing team’s nexus down to zero. Battles last around 20 minutes, and focus on high-intensity, player-versus-player combat.” High-intensity! None of this middle-intensity rubbish, right. No date for it yet, but presumably after PAX and GamesCom, because it’s being shown off to the press at those events.

There’s also a trailer for it around here somewhere. Hmm.(more…)


Posted by Joystiq Aug 04 2011 14:00 GMT
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League of Legends recently reached a total of 15 million registered players. Perhaps the most surprising thing is that all of those players have played their matches on just two different maps, one made specifically for Defense of the Ancients-style 5v5 play, and one made for 3v3 combat (there are a few other maps in the game, but they're used for training, not full game modes).

That's about to change. Last week, Riot Games invited Joystiq over to its headquarters in Santa Monica, California, to see a brand new game mode for the online competitive title. It's coming along with what Senior Producer Travis George calls "the biggest update we've ever made for League of Legends," a new content release subtitled Dominion.

Dominion is a brand new gametype and is especially notable because all of the games in the growing DotA (or MOBA) genre have basically used the same premise: two armies of minions fight with equal strength across a series of parallel lanes, and player champions fight minions and each other to gain ground and win the battle. Dominion, however, is a brand new set of rules, combining elements of the DotA genre with scoring, much more akin to EA's Battlefield games or Call of Duty's Domination mode.

Posted by Kotaku Aug 04 2011 12:24 GMT
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#leagueoflegends The Defense of the Ancients genre seems to be heating up. Last week Heroes of Newerth went free to play. Earlier this week we learned that Valve's DOTA 2 will be playable at Gamescom and now comes news from League of Legends. More »


Posted by Rock, Paper, Shotgun Jul 27 2011 17:21 GMT
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The League Of Legends noise machine has been loud this week, with a trailer for the new patch (below) which will nerf some of the more popular heroes, but also a big boasting stats release. Here’s what they said: “As of today, 15 million people have registered to become League of Legends players. Each month, over 4 million people log in to play. And on each day, 1.4 million summoners play League of Legends together.”

Four million! That’s even more people than read RPS each month. My startling powers of logic lead me to reason that this means that some of you lot must also play League Of Legends. You have one comment thread: explain its appeal to me.(more…)

darkz

hi


Posted by Kotaku Jul 26 2011 18:20 GMT
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#leagueoflegends As the first season of competition comes to a close, League of Legends developer Riot Games celebrates by dropping some incredibly impressive player statistics for the free-to-play online action strategy title enjoyed by more than 1.4 million players a day. More »

Posted by IGN Jul 26 2011 13:00 GMT
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League of Legends is an extraordinarily popular game. The free-to-play DotA-inspired multiplayer online battle arena (or MOBA for short) was released on October 27, 2009, a little under two years ago, by Riot Games (check out our League of Legends review). In February this year the company was acqui...

Posted by Joystiq Jul 26 2011 13:18 GMT
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Riot Games announced today that League of Legends has over 15 million registered players, with 3.6 million monthly active users and over 1.4 million playing daily. The company also revealed its peak concurrency (number of those LoLing at the same time) as over half a million players. This is the first time the company has publicly shared its user numbers since launching in October 2009.

The League of Legends Season One Championship drew in over 1.69 million online viewers, with 210,000 checking in for the final match. Riot Games plans to expand LoL in 2011 to Southeast Asia and China, home of its parent company, Tencent. Riot also made headlines recently with the human acquisition of Mass Effect 2 lead gameplay designer Christina Norman, who has taken a lead designer role.

Check out more coverage of today's announcement in our interview with Riot Games' CEO and co-founder, Brandon Beck.