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Posted by Joystiq Oct 22 2010 20:40 GMT
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Need another reason to re-buy Super Meat Boy? Neither did we -- we have plenty already, thanks -- but apparently the forthcoming PC iteration includes another bonus character: Minecraft's main man. A Destructoid tipster spotted Team Meat's Twitter account putting Minecraft creator Markus "Notch" Persson on the spot, asking, "How's about you let us use Mr. Minecraft as a playable charater in the PC version?"

The ever affable and accommodating Persson responded in turn, saying, "Permission hereby granted!" Persson also noted that he needs to "add meat blocks" to Minecraft. While you're at it, may we also suggest heat-seeking missiles, enormous buzz saws, and piles of epidermic needles? Thanks!

Posted by Joystiq Oct 22 2010 03:00 GMT
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Super Meat Boy demands patience and precision from fans, who have shown nothing but adoration for its frantic 2D platforming. While you're grinning from satisfaction after completing an incredibly difficult sequence, don't forget to make sure your progress has been saved -- some players have reported encountering an inconsistent auto-save glitch.

According to Tweets from the Super Meat Boy account, the bug can crawl out if you collect the same band-aid more than once in a level. So, um, don't do that. Team Meat's Edmund McMillen assured us that the issue has been identified and will be corrected soon. We'll let you know when the fix goes out on Xbox Live.

Posted by Joystiq Oct 20 2010 15:45 GMT
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We'd never let you forget that the excellent Super Meat Boy is arriving on Xbox 360 today. Ever. But even if we were to fail you, the dudes of Area 5 and Team Meat would be there to pick up the slack with a special, BurgerTime-esque launch trailer. Hooray for fetus juice! ... Wait, what?

Posted by Kotaku Oct 19 2010 21:40 GMT
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#xboxlivearcade Delivering another "Eff you!" to the Man, this time to His accepted-as-norm pricing schemes, Super Meat Boy's creators have revealed that they'll launch their arcade platformer already on sale, then raise the price of the Xbox Live Arcade game later. More »

Posted by Joystiq Oct 19 2010 15:30 GMT
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For as long as Super Meat Boy remains fresh in Xbox Live Arcade's refrigerated aisles, it will be "on sale" for 800 Microsoft points ($10). That's 33 percent off the regular 1200 MSP price. The sale will be for a "limited time only," so once Meat Boy starts smelling a little funky, he'll go back up to the originally intended price. Look for the game this Wednesday, October 20.

As we noted in our review, the game will put you through the grinder. So, take those five dollars you saved and invest in some tissues, 'cause you'll need something to wipe away the tears when Super Meat Boy carves off your rump and hands it to you.

Posted by GoNintendo Oct 18 2010 21:41 GMT
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A portion of a 1up review… I could never stay angry at the game for too long. So, yes, it can be frustrating, but getting past those roadblocks also leads to the game’s most memorable moments. If you give it a chance I’m sure you’ll feel the same.

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Posted by GoNintendo Oct 17 2010 22:29 GMT
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SUPER MEAT BOY: CONTROL - Indie Game: The Movie from IndieGame: The Movie on Vimeo.

Posted by Joystiq Oct 12 2010 16:15 GMT
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To inform ... mid-90s Genesis game audiences (apparently) about Super Meat Boy's "hella tight controls" and "educational" worlds, Team Meat and director James Id have put together this explosive commercial for the XBLA (and eventually PC and WiiWare) platformer. Do the math!

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Posted by Kotaku Oct 11 2010 23:30 GMT
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#clips This never before seen, by me, trailer for Super Meat Boy is a take on the 80s-style video game commercials we really should see more of these days. More »
Hooly
PUSH THE BUTTONS

Posted by Joystiq Oct 06 2010 17:01 GMT
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There was a time when I thought I was pretty good at video games. I've brought down the likes of Earthworm Jim, Rocket Knight Adventures, Ninja Gaiden (2004), Mega Man 9 and many others without much trouble and only the occasional spurt of profanity. Having completed the story (but not nearly all of the levels) of Super Meat Boy, I can soundly declare that it trumps them all. As of this writing, I have died 1,792 times and several hundred of those lives -- at least -- were spent trying to conquer the last level.

Super Meat Boy is tough, as tough as the toughest nails in the toughest universe. I've been maimed, beaten, crushed, devoured, stabbed, sliced and otherwise disfigured over, and over, and over again. I can only thank my lucky stars that my wife wasn't around to witness the frequency, volume and general ferocity of the swears that shook the living room walls. So, yes, it's hard.

It's also one of the best games I've played this year.

Posted by Joystiq Sep 28 2010 00:30 GMT
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I almost didn't dare write a preview of the XBLA version of Super Meat Boy. When I approached the demo kiosk at Fantastic Arcade, I started playing the level the previous player had abandoned, and then proceeded to die -- about a hundred times. That's not hyperbole. If anything, that's a conservative estimate. I failed over, and over, and over again. "Well, that wouldn't make for a good preview," I thought, reflecting on the humiliating performance that I just wrote about in this preview.

Later, after a brief mourning period, I returned to the game and started the demo from the first level. With the advantage of a bit more experience traversing Super Meat Boy's earlier levels, and having gotten a feel for the dash-jump physics, I was able to triumph over adversity and complete that one extremely difficult level. (Bonus: I could deliver my impressions of the game based on more than just the first three quarters of a single level played repeatedly.)

My opinion? Super Meat Boy is an ideal game for people who became addicted to the extreme platforming challenges found in N+ ... unless they're squeamish about blood.

Posted by GoNintendo Sep 26 2010 18:29 GMT
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Super Meat Boy is a satire, it’s the ultimate amalgamation of every single video game cliche of the past 20 years wrapped up in a platformer formula that re-vitalizes, re-envisions and re-lives the retro classics we all hold so dear to our hearts. When we started development on Super Meat Boy we had one very [...]

Posted by Joystiq Sep 24 2010 15:33 GMT
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From what we've seen from Team Meat's challenging, retro-inspired XBLA platformer Super Meat Boy, the game's already packed with countless hours of missed jumps and gruesome deaths. Still, that hasn't stifled the developer's lofty plans for expansion -- Team Meat's Edmund McMillen recently explained to MTV Multiplayer that the game will have a level called "Teh Internets," a world that can (and will!) be automatically updated with free level packs using the "Title Managed Storage" system we learned about from the release of Monday Night Combat.

Each pack will contain 20 new levels, all belonging to a different theme -- for instance, a pack titled "The Butcher Boy" places you in the shoes of an 8-bit Meat Boy, and will be available on launch day, October 20. McMillen explained on the game's official site that the long-term goal is to release the game's level editor "no more than six months after the PC version ships," and start putting player-made creations on Teh Internets. We hope the chosen creators don't have a mean streak -- the game's hard enough as is.

Posted by Joystiq Sep 15 2010 00:40 GMT
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Fantastic Fest, an annual, week-long film festival held in Austin, Texas, has broadened its scope this year to include a few high-profile downloadable titles. Attendees can visit the Fantastic Arcade to check out some upcoming games coming from the festival's sponsor, Microsoft Game Studios -- titles including Comic Jumper, A World of Keflings, Hydrophobia and Super Meat Boy.

The Fantastic Arcade opens its doors on Thursday, September 23. If you live in the Austin area and want to catch an early glimpse of some of these games, you can check out a schedule of demos and showtimes on the event's official site.

Posted by Kotaku Sep 11 2010 22:00 GMT
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#screengrab Super Meat Boy Avatar T-shirt, as confirmed by the game's official Twitter early this morning. The game releases on Oct. 20 over Xbox Live. Via Destructoid. More »

Posted by Joystiq Aug 31 2010 17:25 GMT
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Major Nelson has announced the lineup for Microsoft's XBLA "Game Feast" promotion, and, well, we suggest having a metaphorical Tums on hand in anticipation of this smorgasbord.

The first course, on September 29, is Hydrophobia for 1,200 Microsoft Points. Twisted Pixel's Comic Jumper follows on October 6 at the same price. Pinball FX 2 will be available October 13. It's free, and can import tables from the first Pinball FX, with each additional table purchased individually. Finally, as discovered earlier this morning, Super Meat Boy will serve as (a kind of disgusting) dessert on October 20. No price has been announced yet.

Posted by Kotaku Aug 31 2010 10:36 GMT
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Super Meat Boy will be out on Xbox Live Arcade on October 20, as part of Microsoft's new "Game Feast" promotion for Xbox Live Arcade. More »

Posted by Joystiq Aug 31 2010 10:38 GMT
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Team Meat's manic and mercilessly tenderized hero, Super Meat Boy, is set to make his debut on Xbox Live Arcade on October 20. The developer announced the date via Twitter, and indicated that the well-done platformer would be part of "Game Feast," a new promotion from Microsoft Game Studios that should be detailed later today.

With Super Meat Boy making up the main course, Game Feast might just be burger, better and more badass than the recently concluded Summer of Arcade. See the full poster after the break.



Posted by Joystiq Aug 31 2010 10:38 GMT
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Team Meat's manic and mercilessly tenderized hero, Super Meat Boy, is set to make his debut on Xbox Live Arcade on October 20. The developer announced the date via Twitter, and indicated that the well-done platformer would be part of "Game Feast," a new promotion from Microsoft Game Studios that should be detailed later today.

With Super Meat Boy making up the main course, Game Feast might just be burger, better and more badass than the recently concluded Summer of Arcade. See the full poster after the break.



Posted by Joystiq Jul 16 2010 00:05 GMT
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The ten independently-developed games which will be featured on the show floor at PAX Prime 2010 have been announced. There are a few recognizable names in this year's PAX 10 collection, including Super Meat Boy and Retro City Rampage-- but there's also plenty of lesser-known (but assuredly spectacular) indie titles in the mix as well, like the pictured Fowl Space.

Check out the full list of featured titles posted just past the jump, or catch a glimpse of each game in the gallery below. If you want to give the games a once-over at PAX Prime, you might want to grab one of the remaining one-day passes for the event.

Posted by Joystiq Jun 18 2010 21:10 GMT
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Super Meat Boy could become our newest addiction. Microsoft and developer Team Meat brought the Xbox Live version to E3, and we thoroughly enjoyed beating levels at the expense of the game's hero. If sacrificing one's body to rescue a fair maiden held hostage by a fetus sounds like a fun time (and it certainly should), this downloadable game should make it onto your most wanted list.

Posted by GoNintendo Jun 06 2010 16:41 GMT
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C.H.A.D. is the work 2 boss for Super Meat Boy, and he doesn’t look like he’s going down without one hell of a fight. C.H.A.D. will be strutting his stuff at E3, and you can be sure we’ll go a round or two with the guy. Hopefully we’ll come out alive!