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Posted by Rock, Paper, Shotgun Jul 16 2012 19:00 GMT
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Randy Pitchford is but one of many developers behind upcoming frenzied shoot’n'loot odyssey Borderlands 2, but as the garrulous bossman of Gearbox he’s the natural guy to talk to about the game, its manic mood, its team, its sub-quests and, of course, the physics of the moon. No, I didn’t ask about DNF, every other site in the known universe did that.(more…)


Posted by Giant Bomb Jul 13 2012 20:39 GMT
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The magic of 2010's Borderlands was somewhat lost on me, I'm afraid. While I adored the aesthetic of Gearbox's ludicrous shooter/RPG hybrid, the lack of any meaningful story and my own aversion to games that trade heavily in "loot hoarding" (I refuse to use the more crass term for it) all but ensured that, with nothing else to excite me, I'd give up a short chunk of the way through. For me, it was like the difference between understanding something to be funny, and actually laughing at it. I could see why so many people, our own Jeff Gerstmann among them, could fall victim to Borderlands' beguiling charms. I was just immune.

Characters can be customized with all sorts of new outfits and heads, many of which are hidden throughout the game.

So understand that when I say to you Borderlands 2 appears to be a massive improvement over Borderlands, I realize that the things that are important to me might not necessarily be the things that are important to you. What I have seen of Borderlands 2 thus far shows me a much more cartoonishly over-the-top game, a game that embraces the undercurrent of lunacy from the first game, and jabs a pitchfork into its ass to rile it up. It's bigger, louder, and more willfully nutty than last go around, which for those who just care about the loot and the character building might not care so much about. Don't worry, there's plenty to talk about there, too.

I'll admit that the first time I sat down to play some co-op Borderlands 2, I wasn't overly impressed. Having now seen it a second time, I realize that this has got to be one of the most nightmarish games to show to the press. Quests and sidequests are so sprawling and deliberate in pace that anyone trying to show off multiple aspects of the game would be hard-pressed to do so in a timely fashion. In fact, just before letting the press have a go with it earlier this week, Gearbox head Randy Pitchford spent damn near 10 minutes just explaining the myriad things they wanted to cover, and the various developer cheats they were going to have to use to show us all those things. It was a long list.

I also think I just wasn't digging the classes as much at first. On my first play, I messed around with the Gunzerker and Siren, the two classes Gearbox has been showing for the last few months. They're fun, interesting classes (that dual-wielding mechanic the Gunzerker has is deeper than it first seems), but neither really clicked with me. Fast forward to this week, and I found myself with access to the Commando and Assassin classes. Now I'm all turned around on the subject.

It was really the Commando that did it for me, though the Assassin's pretty fantastic as well (more on him momentarily). But the Commando, with his wonderfully helpful turrets and outlandishly explosive upgrades, really won me over.

Skill trees go deeper than ever before, and the upgrades have more impact.

Having only messed with Roland a bit in the first game, I'll just say that while his turret stuff was neat, Axton (the Commando) is a whole other deal entirely. We were shown characters at levels 25 and 35, so we got to go pretty deep into one of the individual skill trees for each character. For the Commando, it's all about how you build out your turrets. You'll of course start out with minor upgrades like ammo counts and cool down periods, but as you start going further in, you'll be able to do all sorts of wacky stuff. You can add grenade launchers, rocket blasters, and even stack a second turret on top of your main one, with all upgrades included. There's even an option to make your turret stick to any surface, including walls and ceilings. When you're trying to avoid getting swarmed by rabid creatures, this can come in handy.

The Assassin goes the other route, focusing on stealth and deception. But what's great about the Assassin is that it doesn't rigidly put you into one box or another. There are a variety of ways to Assassinate, after all, and depending on which skill tree you opt to go with. If you're a sniper who likes to pick enemies off from afar, then there's a whole line of upgrades just for that task. If you prefer things up close and personal, you can pump up his melee stats majorly, as well as his hologram/cloaking abilities. Yes, he projects a hologram of himself as a special ability, and while it's there, he stays cloaked for a few seconds, letting you dive in for the kill. Without giving away too many of the ways that ability can be improved, let's just say there's a fun way to turn that combo into an insane chain of attacks.

These customizations go a good bit deeper and are more immediately impactful than many of the first game's, but really, it wasn't necessarily any issue with the class customization of the first game that prevented me from really enjoying it. More, it was the sense of emptiness I got from the game's story. Loot, on its own, is not enough to attract me to a game. And while a "bazillion" more guns sounds promising enough, I needed something more interesting to rope me in.

Enter Borderlands 2's script, penned by Anthony Burch. I'm not going to say I've seen enough to definitively say whether Borderlands 2's story is good, exactly, but everything I've seen is damn funny. It's quirky, irreverent stuff that has a purposeful rhythm and pace to it, something that video game comedy often fails at. Nowhere is this clearer than with the new character introduced in this latest demo: Tiny Tina. You may have noticed that pig-tailed tween girl with the murderous glint in her eye in the latest trailer. That's Tina.

Tiny Tina throws the worst tea parties... but maybe don't tell her that.

Tina's a survivor, a 13 year old girl who's spent a good chunk of her life living feral in the wastelands of Pandora. All that time alone has, perhaps unsurprisingly, left her a bit south of normal, mentally. She's an Adderall-addled manic pixie nightmare, who may or may not be using you to seek revenge against those who killed her parents. Oh, and she's voiced by Ashly Burch, who you may know from her and brother Anthony's web series, Hey Ash, What'cha Playin'. Accuse nepotism all you like, but Burch is perfect. She's hysterical, and gives Tina just the right mix of girly sweetness and unhinged lunacy.

Several hours with Borderlands never managed to sell me, and yet just a few hours with Borderlands 2 has piqued my curiosity anew. Yes, this is in many ways just more Borderlands, but it's a lot more of Borderlands, and with many of that first game's more underutilized aspects suddenly getting more attention. In short, Borderlands 2 looks like it's going to fix a lot of things I didn't like about Borderlands. Come September, we'll all find out for sure.


Posted by Rock, Paper, Shotgun Jul 13 2012 12:57 GMT
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‘Manic’ is the word that lurked spider-like atop my forebrain after an hour or so with Borderlands 2. It had been a sustained torrent of colour and noise, the slaying of small armies of bandits, insectoid aliens and flying buggies interspersed with frenzied, light-speed jabbering from a psychotic teenage girl. Borderlands 2 is attention deficit disorder incarnate, a whirling, gnashing Tasmanian devil of hypercaffeinated gags, shouting and violence. I won’t lie – I felt a little exhausted after playing it.(more…)


Posted by IGN Jul 12 2012 16:51 GMT
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Meet the monsters youll be shooting in Pandora.

Posted by Kotaku Jul 02 2012 16:30 GMT
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#watchthis It's just a teaser right now, but what a teaser it is! More »

Posted by Kotaku Jun 07 2012 10:30 GMT
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#borderlands2 The Borderlands 2 hands-on demo at E3 involves a bunch of 25-level characters from each of the game's four classes, partly to give players a chance to spec out higher-level characters and see what that's all about, and also to give them a taste of combat midway through the campaign. More »

Posted by Kotaku Apr 16 2012 16:00 GMT
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#watchthis I love animal companions that fight on your side. The mabari you get in Dragon Age is a great example of why; they're adorable, loyal, and not too shabby as fighters. More »

Posted by Kotaku Apr 08 2012 23:23 GMT
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#borderlands In a panel at PAX East, Gearbox Software just revealed that Borderlands 2 will add a new class—the "Mechromancer" sometime after the game releases this October. The class is in the conceptual stages only and will be developed once the game goes into its certification stages later this year. Concept art for the character was shown during a Gearbox Software panel at PAX. More »

Posted by Kotaku Apr 08 2012 22:00 GMT
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#borderlands In a panel at PAX East, Gearbox Software just revealed that Borderlands 2 will add a new class—the "Mechromancer." The bad news? She's DLC. More »

Posted by Kotaku Apr 05 2012 16:30 GMT
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#dlc Everyone hates day one DLC. But even haters of the practice don't really understand why it exists. More »

Posted by Kotaku Apr 04 2012 17:00 GMT
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#borderlands Gearbox Software's first Borderlands won fans over with its awesome, awesome loot, high-contrast art style and wacky characters. But, as great as the game's procedurally-generated weapons were, Gearbox say that the first-person shooter/role-playing hybrid was whatever the gamer wanted it to be. More »

Posted by Kotaku Mar 06 2012 14:00 GMT
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#borderlands I'll never forget the moment when Borderlands—a game into which I would pour at least 60, probably 80 and maybe 100 hours—utterly hooked me. I peered through my scope at a slow, stupid, posturing Bruiser and blasted him with my newly acquired electrified sniper. I held the scope view, and watched him spasm and jerk until his eyeballs popped out of his head and rolled around in the alkaline dust of the Dahl Headlands. More »

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Posted by Kotaku Dec 14 2011 17:20 GMT
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#borderlands One of my favorite things about the holidays is seeing all of the creative ways video game developers and publishers find to celebrate. More »

Posted by Valve Dec 13 2011 18:56 GMT
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• Updated data collection system for BTest2. Visit http://labs.gearboxsoftware.com/ to learn more.
• Support all languages for BTest2 data collection.
• Data collection runs through January 31, 2012.

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Posted by Kotaku Nov 19 2011 23:00 GMT
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#borderlands Borderlands has a novel due for release on Tuesday, entitled Borderlands: The Fallen. It'll track the story of Roland, who represents the soldier class in the original game. More »

Posted by Kotaku Nov 04 2011 04:30 GMT
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#borderlands Michael John Mamaril sadly passed away last month at the age of just 22. Being a big Borderlands fan, Michael's friend Carlo thought a nice way to remember him would be to have the game somehow pay tribute. Borderlands developers Gearbox did this and then some. More »

Posted by Valve Sep 14 2011 15:55 GMT
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Implemented new opt-in stat-tracking service, BTest, for Steam players.

- The result of ongoing work within Gearbox Labs, BTest is a limited-time experiment that offers you the chance to help us tune and improve our games.

- By choosing to participate in BTest, you help us learn more about the world of Borderlands (what guns are the most popular and effective, what areas are being played the most, etc.) just by playing the game!

- You will be able to compare your characters to your friends and other players throughout the world through the Gearbox Labs site.

- For more information on BTest, visit http://labs.gearboxsoftware.com

Added new EULA and opt-in / opt-out menu choices for BTest functionality.

Save games now sync with Steam Cloud for remote backup.
Fixed crash issue when connecting to Gearbox Labs

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Posted by Valve Sep 09 2011 15:55 GMT
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Implemented new opt-in stat-tracking service, BTest, for Steam players.

- The result of ongoing work within Gearbox Labs, BTest is a limited-time experiment that offers you the chance to help us tune and improve our games.

- By choosing to participate in BTest, you help us learn more about the world of Borderlands (what guns are the most popular and effective, what areas are being played the most, etc.) just by playing the game!

- You will be able to compare your characters to your friends and other players throughout the world through the Gearbox Labs site.

- For more information on BTest visit http://labs.gearboxsoftware.com

- Added new EULA and opt-in / opt-out menu choices for BTest functionality.

- Save games now sync with Steam Cloud for remote backup.

capsule_231x87.jpg

Posted by Rock, Paper, Shotgun Sep 07 2011 18:39 GMT
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Ah, here’s a spot of good mini-news for platform mini-zealots such as you and I. We’ve become all-too accustomed to PC versions of games being cursorily ported cast-offs of the console editions, riddled with references to X buttons and triggers, but Gearbox aren’t thinking that way for Borderlands 2. While the game’s still, at best guess, around a year from release, already they’re plotting on how the PC version needs to differ from the console version.(more…)


Posted by Joystiq Aug 25 2011 22:40 GMT
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Gearbox's shoot and loot RPG, Borderlands, is 75 percent off on Steam this weekend. That means you can grab the original game for $4.99, or the "Game of the Year" edition for $7.49. Each of the game's four DLC packs are discounted to $2.49, with the four-pack bundle costing $7.49. Want to buy Borderlands and go questing with a few friends? A four pack of the GOTY edition is only $22.49. That's cheaper than a night at the movies. Heck, that might be cheaper than popcorn at the movies now.

If you pace yourself, you'll be finished with all that Borderlands content by the time Borderlands 2 rolls around sometime after March next year.

Posted by Rock, Paper, Shotgun Aug 23 2011 12:10 GMT
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Gearbox have got some explaining to do. No, nothing to do with Duke Nukem Forever – but because, back when they were first promoting Borderlands, they emphasised what a risk it was, how unusual to have something new rather than a sequel, and why the media and gamers should thus give their RPG-shooter their full attention even though it wasn’t a known quantity.

Now, of course, they’re making a sequel, and once again asking for our full attention. Should we give it?(more…)


Posted by Kotaku Aug 03 2011 12:14 GMT
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#borderlands Post-apocalyptic shooter Borderlands is getting a sequel. It's called Borderlands 2. More »

Posted by Rock, Paper, Shotgun Aug 03 2011 12:21 GMT
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Eurogamer had already called it, now 2K and Gearbox have officially announced it: Borderlands 2 will be revealed at Gamescom later this month (I’m just about to pester them for an appointment) and released at some point beetween April 2012 and April 2012. Almost no details whatsover – this is how the games industry rolls – but there will be a”ll-new characters, skills, environments, enemies, weapons and equipment, which come together in an ambitiously crafted story. Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora.”

All of these things are good things, though it puts paid to that rumour a couple of years back that ‘Borderworlds’ was the direction Gearbox were heading in. A PC version is confirmed, by the way, as well as the inevitable playboxes.(more…)


Posted by Kotaku Aug 02 2011 15:00 GMT
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Eurogamer is reporting that a source close to the game has confirmed that Borderlands 2 is in development and that an announcement from publisher 2K Games is coming soon. We're checking with 2K and will update you with any news. More »

Posted by Giant Bomb Jun 06 2011 23:32 GMT
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I always wanted to see Montana... there he is.

Ubisoft's Brothers in Arms franchise was conceived as a respectful, measured take on the events of WWII, portraying combat as violent, pointless, and damaging to lives of the individual soldiers. It was a terrific, well designed series… and it nearly killed developer Gearbox, who came back from the brink of closure with the wildly successful FPS RPG Borderlands, a game that could not be farther in tone from Brothers In Arms more grounded origins.

Now, Ubisoft has announced that it wants to inject some of that inappropriate, out of control lunacy into its more subdued Brothers in Arms series… along with a healthy dose of Quentin Tarantino-inspired content.

That mishmash of Tarantino, Borderlands, and Ubisoft has produced Brothers in Arms: Furious 4, a new FPS due in the first half of 2012. Proving that Inglorious Bastards gave creators the luxury of making fun of Hitler, Brothers in Arms; Furious Four is a first person shooter where players will use miniguns, branding irons, cattle prods and tomahawks to take down the Third Reich

Ready to take the Tomahawks to the Fuhrer? You'll have to wait until next year to play it on the 360, PS3 and PC. Also, Furious 4, Aliens: Colonial Marine and Duke Nukem Forever, Gearbox's plate is full to bursting. This all but guarantees that we won't be hearing anything about a Borderlands sequel for a good long time.


Posted by Joystiq May 13 2011 22:20 GMT
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OnLive is aiming to make its flat-rate, "all-you-can-play" PlayPack plan more attractive -- this time down the barrel of a cel-shaded rifle. The cloud gaming company announced today that Gearbox's Borderlands is joining the $10 per month selection of titles on tap for unlimited play.

The hybrid FPS slash RPG joins a library of about 50 games available to plan subscribers, including the likes of Just Cause 2 and Tomb Raider: Underworld. Along with news of Borderlands joining their ranks, OnLive revealed that PlayPack games -- some of which are not offered for sale -- can all be demoed for free as of today.

Just recently, the company extended its program offering free MicroConsole hardware to anyone who pre-orders Duke Nukem Forever -- another 2K Games title -- via its game streaming service.

Posted by Joystiq May 10 2011 17:05 GMT
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If you're of the opinion that the respective, already-pretty-massive worlds of BioShock 2, Borderlands and Mafia 2 could use a little expanding, you can do so on the cheap this week. Xbox Live Marketplace has discounted select DLC for the three titles as its current Deal of the Week.

Posted by Joystiq Apr 26 2011 06:30 GMT
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You can add one more feature to the list of Borderlands' Claptrap's various robotic abilities. Along with "dancin' ... dancin'!", getting angry about overlooked awards and taking over the world, you can now list "proposing marriage." That's what the wacky automatron did for one Gearbox Software fan named Ben, who reportedly found love with girlfriend Tora by playing co-op through the loot-littered FPS.

Ben contracted Gearbox to let them know how much he loved their game and the girl, and it responded by making a video for him featuring Claptrap (eventually) popping the question, which you can watch right after the break. And yes, though Ben's video of the magic moment is quite loud, she did say yes. Congrats to the happy couple, and if you're wondering where the cars live to go for a honeymoon drive, we hear Scooter can help getchu one.

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Posted by Kotaku Apr 24 2011 16:00 GMT
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#love She said yes. You're dying to know, and Kotaku can confirm that for you now. Even though her marriage proposal came from a smart-aleck robot and contained references to herpes and, well, the big A, last night Tora told Ben yes, she will marry him, More »

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Posted by Kotaku Apr 24 2011 00:25 GMT
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#madmoxxismatrimonialriot Hello, traveler! We have nuptials for you on the Fyrestone Bounty Board! This is a video Borderlands studio Gearbox made for superfan Ben, to help him propose to his Borderlands-superfan girlfriend Tora, and it is outstanding. More »