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Posted by Joystiq Nov 19 2009 14:10 GMT
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Even with all the delightful new games on store shelves, we know you Borderlands addicts are still jonesing for more loot. Sure, it's not something you'd discuss with your family, but it's a disease, a terrible thirst that can only be slaked by DLC. MTV's got some more information on the first announced chunk, "The Zombie Island Of Doctor Ned." The $9.99 island (due November 24 on PS3 and 360) is approximately as big as one of the smaller areas in the game and provides around four to six hours of gameplay, according to DLC design director Paul Helquist. Getting to the island and all the delicious new weapons within is a snap: You can teleport directly to the content after you buy it, and as long as you're level 10 or above the area will scale to you. Hopefully that'll give you gear junkies enough info to stave off cravings until -- hey, are you licking the screen?!

Posted by Joystiq Nov 18 2009 07:20 GMT
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Rejoice! Come December 8, you'll be able to grab your own copy of the Borderlands soundtrack in store or via iTunes, as Sumthing Else Music has announced (via Big Download) that it's handling the publishing rights. There is one issue, however. "Ain't No Rest for the Wicked" by Cage The Elephant will not be included on the disc, so you're going to need to continue rocking your F5 finger on this YouTube page if you want to keep listening to it. We know, it sucks, but a calloused index finger is a small price to pay for listening to an entirely badass song forever.

Posted by Joystiq Nov 17 2009 18:35 GMT
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Gearbox has declared that Borderlands, the studio's original RPG-FPS ("RPS") hybrid, is the current leader in the annual undercard, the race to fastest-selling new IP of the year. While it might not make it onto a second-printing retail box, the accolade is still significant, as it implies that a new game has at least been noticed among the familiar franchises that dominate the monthly sales charts. What better hook to land a publisher when pitching a sequel? Going by not entirely public NPD sales figures (in North America), Gearbox has determined that Borderlands had the most launch-week sales of any new IP in 2009. The only other title that could contest that would be Prototype, which enjoyed greater sales on the Xbox 360 platform (but just by 1,900 units) than did Borderlands when comparing the two games' respective launch months (419.9k vs. 418k units). However, Prototype, which released June 9, was available at retail for 11 more days during its launch month than was Borderlands (October 20). While we don't know total sales of either title during their launch months (both were released on Xbox 360, PS3 and PC), it's reasonable to assume that Borderlands is the fast-selling new IP (during a launch week), if not the best-selling one in combined platform sales for a launch month in 2009. So, congratulations! But watch out for Dragon Age: Origins -- we hear it's fast, too.

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Posted by GameTrailers Nov 17 2009 02:40 GMT
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Wipe the goo off that lens--you've got to fight for your life.

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Posted by GameTrailers Nov 17 2009 02:40 GMT
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Watch the turrets--this town's armed.

Posted by IGN Nov 16 2009 22:31 GMT
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Industry's first ever 'shooter-looter' a success, developer claims.

Posted by IGN Nov 12 2009 23:55 GMT
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The hardcore shooter puts up impressive overall numbers.

Posted by IGN Nov 11 2009 23:19 GMT
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Gearbox's shoot and loot game is upgrade...with zombies.

Posted by Joystiq Nov 11 2009 20:35 GMT
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If you build it, they will come -- mostly for the loot. That's how Borderlands creative director Mike Neumann candidly describes the possibility of a sequel to his game. "Yes, I can probably confirm that there's a chance of a Borderlands 2 ," he told VG247 with a chuckle. "I mean, with anything, especially a new IP, if people want more and you can make more, and everybody can make money and do good business there, it obviously makes really good sense to do that."An unexpectedly large number of people thought it made really good sense to purchase the colorful, FPS-RPG hybrid. Neumann jokingly admits surprise at seeing stores running out of stock, even though "it certainly doesn't suck to be the people who made the game you can't keep in stock." Though plans for a sequel have yet to manifest outside of the water cooler area -- Gearbox is currently grinding through Borderlands DLC -- Neumann believes the "praise and love" for the franchise will make that first decision easier. "So yeah, if everything makes sense, Borderlands 2 seems like a no-brainer to me."

Posted by IGN Nov 09 2009 22:34 GMT
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Posted by Joystiq Nov 09 2009 21:46 GMT
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Starting November 24, Dr. Ned is graciously opening his Zombie Island to any gun-toting maniac with ten bucks. 2K has announced the price ($9.99/800) and release date for the first Borderlands DLC pack on PS3 and Xbox 360. The publisher tells Joystiq that the DLC's availability for the PC version is yet to be determined -- in other words, it's probably not coming out on November 24. Though, that's unconfirmed and subject to pending details. 2K promises "ferocious brain-eating zombies, carnivorous Were-Skags and more" on the spooky island, but, perhaps more relevant to weapon-obsessed Borderlands players, there's more "sweet, sweet loot" to find.

Posted by IGN Nov 09 2009 19:27 GMT
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More content coming to the wastelands.

Posted by IGN Nov 03 2009 18:41 GMT
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Scribblenauts also expected to perform well this holiday.

Posted by IGN Oct 30 2009 15:58 GMT
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Gearbox addressing some reported issues and bugs.

Posted by IGN Oct 29 2009 23:13 GMT
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Developer promises to address other versions as soon as possible.

Posted by IGN Oct 28 2009 21:41 GMT
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Get ready for the apocalypse to be fun again.

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Posted by GameTrailers Oct 28 2009 20:45 GMT
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Run for the border!

Posted by Joystiq Oct 27 2009 19:20 GMT
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After dealing with shortages and that PS3 friends list thing, a few Borderlands players have now reported encountering an online glitch that erases everything. Yes, folks -- it's so bad, we had to put it in italics.You can check out the list of ongoing issues for yourself over at the Gearbox forums, where the biggest perpetrator is undoubtedly the glitch that causes a player's stats to be downgraded to a big fat zero following another player joining or vacating an online match. Another glitch does the same thing, only with your entire inventory of weapons; Gearbox says the worst issues are fairly infrequent, as scary as they may sound.As of right now, there's currently no fix or workaround for a lot of the potential game breakers, though the majority of issues aren't as bad as those listed above. Still, Gearbox is working to resolve these issues and if you've found something that isn't on the list, we suggest you hit up the technical support section. We can all make these lands a better place ... together.[Via 1UP]

Posted by Joystiq Oct 23 2009 21:35 GMT
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Gearbox Software Vice President Brian Martel reveals that gamers can expect another Brothers in Arms installment and that a Wii version of Borderlands isn't likely. Speaking with local TV station CBS 11, Martel notes that more Brothers in Arms is in "the future for sure" for the developer. A surprising admission, since BiA: Hell's Highway's poor retail performance was cited by sources as a cause for layoffs at the developer last year. Apparently the series warrants another go.Martel also mentions that there are some ways Borderlands could work on the Wii and its control scheme, but it doesn't sound like the company is interested in porting the main game. He mentions that Gearbox may take the character Claptrap and possibly make him into a "sort of a side-scroller character." Gearbox will likely be protective of the IP that appears to be the surprise hit of the season.[Via ThatVideoGameBlog]

Posted by IGN Oct 23 2009 21:21 GMT
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Required online activation not working until its release date.

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Posted by GameTrailers Oct 23 2009 17:00 GMT
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Does each version share a common border?

Posted by Joystiq Oct 21 2009 22:50 GMT
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Update: That was quick! Gearbox's Steve Gibson sends along word that the dev has already fixed the problem. "We are very pleased to report that using PSN friends lists with the game should now work properly for all PS3 customers. The fix has been released invisibly and should work automatically for all PSN users on the PS3 platform. No special action is required by PS3 customers to apply the fix - just play the game and you'll find that everything works fine now. We thank you all for your patience and for making us aware of the issue!"There's been a bit of a kerfuffle on the official Borderlands message boards over the PS3 version of the freshly released "RPS" not displaying players' online friends properly. In fact, it's reportedly keeping a lot of folks from being able to buddy up altogether. Fortunately for them, Gearbox dev staff have taken notice of the S.O.S. thread and are working on a solution."We've identified the problem and are working on a fix," Gearbox software engineer Scott Velasquez wrote in response to nearly 200 posts detailing the issue. Velasquez also noted that "the friends feature was heavily tested by Gearbox and 2K. However, this particular issue we found could have never manifested itself in our or 2K's test environments."Gearbox is hoping to fix the problem before the game launches in other territories -- which, in Europe's case, is tomorrow -- with Velasquez promising that "We are doing everything we can to get this problem addressed as quickly as possible."

Posted by IGN Oct 21 2009 22:28 GMT
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He is man enough to play, are you?

Posted by IGN Oct 21 2009 22:13 GMT
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A roundtable of editors weighs in on the loot-fest.

Posted by Joystiq Oct 21 2009 21:25 GMT
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There's been a bit of a kerfuffle on the official Borderlands message boards over the PS3 version of the freshly released "RPS" not displaying players' online friends properly. In fact, it's reportedly keeping a lot of folks from being able to buddy up altogether. Fortunately for them, Gearbox dev staff have taken notice of the S.O.S. thread and are working on a solution."We've identified the problem and are working on a fix," Gearbox software engineer Scott Velasquez wrote in response to nearly 200 posts detailing the issue. Velasquez also noted that "the friends feature was heavily tested by Gearbox and 2K. However, this particular issue we found could have never manifested itself in our or 2K's test environments."Gearbox is hoping to fix the problem before the game launches in other territories -- which, in Europe's case, is tomorrow -- with Velasquez promising that "We are doing everything we can to get this problem addressed as quickly as possible."

Posted by IGN Oct 21 2009 20:00 GMT
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Some regions in North America have completely run out of copies.

Posted by Joystiq Oct 21 2009 18:50 GMT
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It looks like Borderlands, well-received by critics, is having trouble getting received at all by some potential purchasers, with retail shortages being reported in the US. Canada is also dealing with supply issues, possibly as the result of the game's $40 price tag in the region.Gearbox's Steve Gibson has contacted Joystiq regarding the matter, noting that the shortage is mostly limited to the Xbox 360 version, particularly on the east coast. Gibson states that Gearbox is "working with production and distribution at ramping up to catch up with demand," adding that fresh copies should hit "as early as Thursday or Friday." Meanwhile, the PS3 version has run into supply problems on the west coast, but Gibson says these "are mostly regional and can be addressed by reallocation." Gibson notes that this should happen "quickly." So, how about it? Have you had trouble snagging a copy of Borderlands? View Poll

Posted by IGN Oct 21 2009 18:37 GMT
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Can't play with your friends online? Experiencing long wait times?

Posted by IGN Oct 21 2009 18:37 GMT
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Can't play with your friends online? Experiencing long wait times?

Posted by Brem Oct 21 2009 04:18 GMT
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*crag* yeah loot
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87 BAZILLION GUNS!