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Posted by Kotaku Jan 04 2013 07:00 GMT
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#masseffect I was surprised back in September when a new entry in Kotobukiya's line of "Bishoujo" figures - normally a little on the revealing side - played it demure when it came to Mass Effect's Commander Shepard. More »

Posted by Kotaku Dec 31 2012 04:00 GMT
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#fineart Seeing as I post a Fine Art feature almost every day, it's only right that we take a minute to honour some of the best concept, production and promotional art the world got a chance to see in 2012. More »

Posted by Kotaku Dec 26 2012 20:00 GMT
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#masseffect Everything needs a little dubstep in it. Okay, not actually. But this track by Soundcloud user Rig manages to mash a whole bunch of different reaper sound clips and put them together to make an awesome dubstep track. Check it out: More »

Posted by Kotaku Dec 18 2012 21:30 GMT
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#media Sometimes people tell lies on the Internet. That's no news if you've spent any time on a computer, where finding the truth is no simple task. Pranksters on the web make things up all the time. More »

Posted by Kotaku Dec 18 2012 03:00 GMT
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#yearinreview In what's becoming a Christmas tradition, I'm sitting down today to round up what I think were the year's best video game trailers. More »

Posted by Kotaku Dec 15 2012 05:00 GMT
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#crime In the wake of the terrible tragedy in Connecticut, initial reports said the shooter was a 24 year-old named Ryan Lanza. Online, people quickly located a Ryan Lanza on Facebook and searched through his profile to see if there were any "clues" they could pin the shooting on. They found their clues...but the wrong Lanza. More »

Posted by Kotaku Dec 13 2012 04:30 GMT
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#masseffect Hope you weren't expecting to jump right back into the Mass Effect universe, fans, because according to an interview with Gamer Syndrome, the next big entry in the series won't be out until "late 2014 to mid-2015". More »

Posted by IGN Dec 12 2012 02:35 GMT
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We compare the graphics and load times of the XBOX 360 and Playstation 3 versions of Mass Effect.

Posted by PlayStation Blog Dec 05 2012 20:27 GMT
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I’m Ryan Warden, the External Producer for Mass Effect Trilogy. I’ve been with BioWare for almost nine years now – lately I’ve been working to help bring you Mass Effect Trilogy for PlayStation 3, and today I’m honored to be able to write a post for PlayStation.Blog!

We began work on Mass Effect Trilogy in earnest last April, shortly after Mass Effect 3 had shipped. The trilogy was complete, but there was a slight complication — there were people who had missed out on one (or more) titles in the series. Clearly this included PS3 owners, who had never had the chance to play the original Mass Effect. Mass Effect Trilogy was a great opportunity to rectify that!

We partnered with Edge of Reality, an external team with whom we’ve worked on many previous projects. Edge of Reality has a deep understanding of how PS3 works, under the hood, so we thought the project would be a perfect fit. We had a huge head start because of the work we had done with Mass Effect 2 and Mass Effect 3 for PS3, but we still wanted to maintain the look and feel – the classic experience – of the original Mass Effect.

“We got some huge gains in performance.”

We tinkered with the audio engine, and with the way that memory was allocated to various chunks of the game. We brought over some lighting and visual effects improvements from Mass Effect 2 and 3, and combined them with the original Mass Effect systems. In essence, we invited the Wu Tang Clan to a rap battle… and it paid off. We got some huge gains in performance – especially with regard to texture popping, which has been dramatically improved – yet we were still able to maintain the classic look and feel of the introduction to the Mass Effect universe.

At the end of my first playthrough during development, I saw a scene that had once been so familiar – the Normandy jumps to FTL, the screen fades to black, and That Song kicks in. I had sat through this scene countless times during the development of Mass Effect. Every single time, the delay-soaked guitar of Faunts’ “M4 Part II” put a grin on my face, just like the first time I saw it. I’m lucky that I got to relive the eight years of my life that I’ve spent working on the Mass Effect series. And now PS3 owners can experience the full trilogy for the first time.

You can finally create your Shepard at the beginning of Mass Effect, and bring that same character through the rest of the series. You can stand on the moon, drive the Mako across an asteroid, chase a rogue Spectre to the edges of the galaxy, and deliver right hooks to your heart’s content. Then you can pop the Mass Effect 2 disc in the tray.

I’m really proud of the work that the team has done to bring Mass Effect Trilogy to the PS3, and I can’t wait for you to play through the whole series. I hope you enjoy it!


Posted by IGN Nov 26 2012 15:00 GMT
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Aria, Shepard, and a new teammate combine powers to reclaim Omega.

Posted by Kotaku Nov 22 2012 04:30 GMT
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#masseffect Starting Monday, BioWare's online store will be selling this limited edition snowboard. Doesn't matter if you live near snow or not. The fact the board features FemShep, and not ManShep, is pretty great. More »

Posted by Kotaku Nov 21 2012 05:30 GMT
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#masseffect That's the gist of a question put forth to Mass Effect fans today by BioWare's Casey Hudson, who wants to know whether series fans want the next game in the franchise to take "place before the trilogy, or after?" More »

Posted by Kotaku Nov 21 2012 04:30 GMT
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#masseffect Artist Andrew Ryan has been working on this crossover for a while now, but today he let us know that he's done. Finished. The worlds of Dragon Age and Mass Effect are now one. More »

Posted by Kotaku Nov 15 2012 21:00 GMT
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#masseffect In what is ultimately sure to be a fool's errand, Time magazine has compiled a list of the 100 best video games of all time. More »

Posted by Kotaku Nov 15 2012 07:30 GMT
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#masseffect My Mordin died a rather pathetic, and entirely unintentional death at the end of Mass Effect 2. Seeing as a little plaque on the Normandy is hardly a fitting tribute to a "man" of so many talents, I might look into this bust for a memorial instead. More »

Posted by Kotaku Nov 14 2012 00:40 GMT
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#callofduty Never ones to let a chance pass them by to rain on an Activision parade, EA is giving away some free games to those affected by a Black Ops II disc printing error. More »

Posted by Rock, Paper, Shotgun Nov 12 2012 20:00 GMT
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Whaaaaaat! How is it possible for there to be another Mass Effect game? Surely everything was tied up and the game universe so profoundly changed by the conclusion(s) of ME3 that there’s simply no room for more? Unless there was somehow some way to tweak a retcon a story that’s already built around ad-hoc pseduo-mythology, resurrections and space magic…. No, surely no such thing is possible. While we wait to see how Bioware take ME’s prophecy-blighted space opera to new places (I’m going to bet you play as a new character who encounters/searches for a long-lost Shepherd), what we do now know is that it’ll be departing its mucky-textured Unreal-based engine of yesteryear and moving to DICE’s impressive (and, thus far, very PC-sympathetic) Frostbite engine for the next instalment.(more…)


Posted by Kotaku Nov 12 2012 16:00 GMT
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#masseffect BioWare Montreal will be heading up the development on the next Mass Effect game and they'll be using the Frostbite 2 engine to build it. More »

Posted by Joystiq Nov 08 2012 00:45 GMT
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The video game community has a growing number of annual holidays lately, including the Steam Summer Sale, Bungie Day, and the annual Desert Bus drive. Now you can add one more note to that calendar, as BioWare is declaring November 7 (today) as "N7 Day," an annual chance to celebrate everything Mass Effect. In addition to yet another multiplayer challenge (with a special banner up for grabs), there are some new behind-the-scenes presentations on the official website and big discounts on all of the N7 gear in the BioWare store.

This month marks the fifth anniversary of the original Mass Effect. EA and BioWare are promoting the Mass Effect Trilogy release, which combines all three games and hit stores earlier this week (the PS3 version arrives early next month). Oh, and given how surprised we are that it's been five years since the first Mass Effect game released, N7 Day apparently also celebrates just how super old we feel right now.

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Posted by Kotaku Nov 07 2012 04:30 GMT
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#masseffect Freddie Prinze, former teen heartthrob now mysteriously gnarly grown dude, is on the marketing trail for the Mass Effect anime flick Paragon Lost (he voiced James Vega in Mass Effect 3 and reprises the role in the movie). More »

Posted by Kotaku Nov 06 2012 00:00 GMT
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#masseffect Tomorrow, the London Philharmonic will release their second album of video game music, creatively titled "The Greatest Video Game Music 2." More »

Posted by Kotaku Nov 02 2012 17:37 GMT
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The Mass Effect Trilogy—which bundles BioWare’s acclaimed sometimes controversial sci-fi series all in one place—comes out next week. (PS3 owners will be able to download the first game in December.) In case you need a refresher for Commander Shepard’s saga, watch the clip above. -Evan Narcisse

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Posted by Kotaku Oct 26 2012 00:45 GMT
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#masseffect It's totally understandable to be wary of the upcoming Mass Effect anime. The track record for these kind of adaptations is...spotty at best. More »

Posted by Kotaku Oct 25 2012 03:00 GMT
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#masseffect The Mass Effect movie has been in pre-production limbo for years now, and looks set to stay that way for a while yet, with Variety reporting that the script handed in by Thor writer Mark Protosevich has been binned, with TV writer Morgan Davis Foehl taking over. More »

Posted by Kotaku Oct 24 2012 17:00 GMT
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#showus Dedicated gaming fans can create high-quality fan art from pretty much anything. Even squash. More »

Posted by Kotaku Oct 19 2012 16:00 GMT
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#masseffect I have a PlayStation 3. It works perfectly well. In well over four years of loyal service, it hasn't failed us yet and it most certainly does not need replacing. More »

Posted by Kotaku Oct 19 2012 10:20 GMT
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#bioware Years ago, game studio BioWare said Mass Effect 3 would be Shepard's last. Now, BioWare is saying that, yep, it was serious. That's it, no more Commander Shepard in Mass Effect 4—or whatever the heck the game's eventually called. More »

Posted by Kotaku Oct 17 2012 21:15 GMT
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#masseffect Andrew Ryan, the artist behind the spectacular, brain-bending Dragon Age and Mass Effect crossover art, has continued adding to his glorious gauntlet of crossover characters. More »

Posted by Kotaku Oct 11 2012 17:00 GMT
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#masseffect There are many excellent Commander Shepard cosplayers in the world. Each and every one of them them is to be commended for the sheer amount of time and effort they put into recreating and personalizing the commander's iconic N7 armor. More »