Street Fighter IV Message Board older than one year ago

Sign-in to post

Posted by Giant Bomb Jun 03 2011 20:05 GMT
- Like?
Under the old piracy measures, you would not be able to play as these characters offline. But now you can!

Capcom laid out the feature set and changes that would be integrated into the long-time-coming PC port of Super Street Fighter IV (complete with the Arcade Edition patch) last week. Along with those features--including more comprehensive video options for users with low-end hardware to hit 60 frames per second online-- Capcom also revealed the game's security and anti-piracy features.

Like the release of Street Fighter IV on the PC in 2009, SSFIV: AE features Games For Windows Live support for the online functionality and requires players to be logged into a GFWL account to access the game's full functionality. Those who played SSFIV without being connected to the Internet would find the game's offline functionality to be severely limited. Capcom senior VP Christian Svensson wrote in his blog post announcement:

If you aren’t signed in to an online GFWL profile, the offline mode has limited functionality. Obviously there’s no online play, access to replay channels or other online-centric features (and this is the part that keeps the online play secure from hackers or pirates). Additionally, you won’t be able to save any progress in challenges or settings, won’t have access to any DLC you’ve purchased and all local play will be restricted to 15 of the 39 characters.

As you would imagine, the realization that an offline outage would turn SSFIV into a game with less playable characters than the original release of SSIV (15 fighters compared to the original game's 25) sent prospective players into a frenzy. Fans argued that the anti-piracy measures would directly detract from the experiences of paying customers rather than deterring piracy or (as I imagine Capcom wanted out of this system) encouraging pirates to purchase the full game to unlock the game's full content.

The response to this function-locked PC release of SSFIV was so overwhelming that Capcom has decided to scrap parts of that system. Svensson wrote on his blog that, shortly after the game launches, Capcom would release a patch that removed the character limit from offline play. Players will still be prevented from saving their progress offline, but if you're looking to just practice combos or play local games on the PC, you won't have to connect online to do it.

It's good to see a big publisher like Capcom relent on some piracy countermeasures at the request of their fans. As far as I'm concerned, the easier it for those fans to take character models and bolt them onto other fighter's animations, the better.


Posted by Giant Bomb Jun 01 2011 21:10 GMT
- Like?

Riding high on the success of its specially designed arcade sticks and fightpads for Street Fighter IV and Marvel Vs. Capcom 3, as well as its recent line of instruments for Rock Band 3, peripheral manufacturer Mad Catz has decided to not only support existing games with specialty hardware, but to begin making new games, as well. Mad Catz announced its entry today into proper software development with the formation of ThunderHawk Studios, and also revealed the company is currently at work on a new MMO.

My ivories got tone!

What kind of MMO does a developer owned by a peripheral manufacture make? A flight simulation, of course.

No prizes for guessing if Mad Catz develops a series of flight joysticks for use with ThunderHawk's new game; Mad Catz also owns European hardware manufacturer Saitek, which produces a series of high end flight sticks and flight stick accouterment so specific and detailed that it really puts that Racing Wheel purchase into perspective.

Mad Catz' new software development turn seems to follow in the footsteps of RedOctane, a similar hardware manufacturer behind high quality dance pads and rhythm hardware before the company produced the original Guitar Hero back in 2005. RedOctane's breakthrough title also played directly into the company's hardware expertise with its plastic instrument-enhanced gameplay. It's easy to imagine that Mad Catz' entry into software development could similarly be viewed as a way to sell expensive peripherals as ideal (or even required) attachments on top of traditional software sales. The bottom line is that Mad Catz may not be the craziest business decision you hear today...which, in and of itself, is super crazy.

Mad Catz says ThunderHawk's flight sim MMO is on track for release in 2012, which should give you plenty of time to figure out how to play a flight sim with the Rock Band keyboard.


Posted by Rock, Paper, Shotgun May 26 2011 10:23 GMT
- Like?

Here’s a new one. The original Street Fighter 4 sold well on the PC by Capcom’s own admission, but apparently some folk found a way to acquire it without paying for it, so they didn’t bother releasing the PC version of Super Street Fighter 4 that they had already more or less developed. I hope no one tells them that piracy happens on consoles too, or they’ll maybe stop releasing any games, and just produce them for their own amusement. They’ve had a change of heart for the latest iteration though: they’ll be letting PC gamers give them their money if they so choose. Super Street Fighter 4: Arcade Edition is coming to PC, and it’s learnt a few new DRM tricks too.(more…)


Posted by Kotaku May 25 2011 09:00 GMT
- Like?
#picturethis Kayo Satoh, aka "Kayo Police", is one of Japan's most talented Street Fighter players. She's also a popular fashion model. But she wasn't always a she. More »

Posted by IGN May 15 2011 02:00 GMT
- Like?
Oh, Street Fighter IV... You bring out the best and the worst in me...

Posted by Giant Bomb May 13 2011 19:54 GMT
- Like?

How about some feel good news?

Capcom Japan today revealed that a whole bunch of you helped the company raise roughly $500,000 to donate towards the earthquake and tsunami relief efforts ongoing in Japan.

Back in March, Capcom put the pretty decent Street Fighter IV for iPhone on sale for $1 for a week, with all money collected becoming aid for Japan. The results of those sales were released by Capcom today, totaling about $500,000.

"Capcom hopes that these donations may contribute to help provide the greatest possible amount of assistance to the earthquake victims," the company said, while announcing the impressive numbers. "Furthermore, we wish the restoration activities in the damaged areas progress as quickly as possible."

Capcom will also be donating another one million dollars towards the same cause.


Posted by Kotaku Apr 26 2011 22:20 GMT
- Like?
#fanart Five Street Fighter legends take on rad animal form in this fan art piece by Chie Yamamoto Boyd. FIGHT! More »
Super-Claus

wasn't blanka already pretty much an animal


Posted by Kotaku Apr 20 2011 11:40 GMT
- Like?
#itscloudy Singapore's SingTel kicked off a subscription-based cloud gaming service called ESC, which allows players to play high-powered games over the net via desktops or notebook computers with Pentium 4 chips. More »

Posted by Rock, Paper, Shotgun Apr 12 2011 17:05 GMT
- Like?

Are we still sore about Capcom not bringing Super Street Fighter IV? To the PC? y/n? Well, in case you can’t decipher those aconyms in the headline, today Capcom announced that they’re working on PC releases of both the enhanced Arcade Edition of Super Street Fighter IV, boasting four new playable characters (Yun, Yang, Oni and Evil Ryu), some balance changes and an impressive new suite of replay features (including the ability to “follow” the replays posted by any players or friends of your choosing), and Street Fighter X Tekken, due out in 2012. Trailers after the jump.(more…)


Posted by Giant Bomb Apr 12 2011 15:35 GMT
- Like?
The road to Super Street Fighter IV: Arcade Edition's home release has been a weird process of "will he or won't he?" Twitter messages from the franchise's current curator, Yoshinori Ono. It felt like he was going back and forth about the process, at times attempting to paint it as an internal struggle to get Capcom to release its most recent updates to Street Fighter IV for home platforms. I don't know that anyone ever truly believed that the Arcade Edition updates wouldn't make their way out of arcades, and leaks from ratings boards, which rated Arcade Edition for release late last month, certainly gave a clearer picture than Capcom was. Either way, now it's official: Yes, you will be able to acquire the Arcade Edition of Super Street Fighter IV for your Xbox 360 or PlayStation 3. And yes, for those of you clamoring for it, the game will be returning to the PC, as well.

You'll be able to get Arcade Edition as a $15 download if you already own a copy of Super Street Fighter IV, which is the right way to distribute what, in the grand scheme of things, isn't as large of a leap as the one from regular Street Fighter IV to last year's Super update. If, for whatever reason, you don't own Super but want to get involved now, the game will also be released on a new standalone disc. The DLC version of the content will hit on June 7, while the standalone disc will be available on June 28. The standalone version of the game will be the only version released on the PC, so don't expect a downloadable update to turn your existing PC copy of SFIV into SSFIVAE.

The biggest updates in Arcade Edition are four new characters. Yun and Yang--series veterans who first appeared in Street Fighter III--are joined by Evil Ryu and Oni, a glowing, even more demonic version of Akuma. Yeah, I'm not that crazy about it, either. The game already has its fill of characters that can throw out shoryukens and raging demons, and I'm not sure that it really needs two more. That said, the four characters get the same treatment as the existing roster, with lightly animated intro videos, voice in English or Japanese, and so on. New titles and icons will also be added to the game to further support these new fighters.

The game has also undergone a lot of balance changes, many of which appear to have been met with a mixed reaction, if the folks in the fighting game community I've asked about it are to be believed. I'm probably not the best person to judge the changes, as I haven't really kept up with Super too much after its release. As part of a desire to maintain compatibility with owners of Super Street Fighter IV that don't upgrade to Arcade Edition, the game will offer both sets of rules, listed as "v1.03" in the options screen of the PS3 build I played. On that same options screen, you can toggle between standard Super and Arcade Edition. Note that this doesn't mean that you can play one version of a character against another. If an Arcade Edition player matches with a Super player, the Super rules will be used, preventing the use of the four new characters in the process. Online matchmaking has been updated to allow players to specify if they'll accept connections from both versions or only pair up with AE-enabled fighters.

The replay channel, which lets users watch other fights, is getting an update, as well. A new "Elite" channel that showcases players with more than 3,000 PP will be added to give more players an easier way to find good fights. Replays can be shared from player to player in this new update, and you can also designate up to five players that you wish to follow, and replays from those players will be delivered to you. Assuming that the world's top players are still out there, slugging it out online instead of holing up in Japanese arcades or other offline locations, this could be a really cool way to watch some of the best fights possible.

The game will also offer support for additional downloadable costumes, so it seems safe to expect more packs of clothes for the various fighters after AE's release in June. It's also great to see the game returning to the PC. While it wasn't always a dramatic difference, running original SFIV on the PC in a higher resolution with some extra graphical effects enabled has always been the best-looking version of the game. But with other fighting games like Street Fighter X Tekken on their way, it's hard to get that excited about this final (?) update to the Street Fighter IV line.

YouTube
Posted by Kotaku Apr 01 2011 05:00 GMT
- Like?
#kickinlikechunli Interview w/ Broly Legs, Disabled SSF4 Chun-Li Player Mike "Broly" Begum is a Street Fighter IV player from Texas. And he's pretty damn good. What makes Mike's success notable, though, is the fact he's so good despite having to play the game with his face. More »

Posted by Kotaku Mar 28 2011 06:30 GMT
- Like?
#arcade Taiwanese arcade distributor Wahlap Technologies will be releasing in the Chinese market something of a novelty: a Street Fighter IV arcade cabinet that lets you play the game in 3D. More »

Posted by Kotaku Mar 24 2011 06:20 GMT
- Like?
Tomorrow, Japanese arcade gamers will get the chance to try out Evil Ryu in Super Street Fighter IV Arcade Edition. He's like regular Ryu, only because some of his attacks are more powerful, they're slower. More »

Posted by Joystiq Mar 15 2011 14:38 GMT
- Like?
If you've ever been even slightly curious about the iPhone version of Street Fighter IV, we encourage you to check it out today, for two reasons: It's 99 cents All proceeds from its sale for the next week are going to earthquake relief So by buying it, you do a good deed and you get a cheap game. Capcom is also dropping the Monster Hunter Frontier Online fee for people in the affected Tohoku region of Japan, which should make from a nice distraction. In addition, the company is donating ¥100 million ($1.23 million) to the relief effort, and reducing electricity usage at its arcades and other businesses in the area.

Posted by Kotaku Mar 15 2011 12:53 GMT
- Like?
Capcom has dropped the price of Street Fighter IV on the iPhone to $0.99 and is donating all sales to earthquake relief efforts in Japan. Pick up a copy of Street Fighter IV here. More »

YouTube
Posted by Kotaku Mar 10 2011 09:45 GMT
- Like?
#video This is the story of one hipster-doofus, loose on the streets of Tokyo in an attempt to prove his worth as a Street Fighter IV player. And it's more enjoyable than I just made it sound. More »

YouTube
Posted by Kotaku Mar 02 2011 05:30 GMT
- 1 Like?
#video The last of "action company" Thousand Pounds' series of Street Fighter IV flicks is now live. For a bunch of guys jumping around doing imaginary kicks, it's brutal as hell. More »

Posted by Joystiq Feb 12 2011 02:30 GMT
- Like?
Microsoft is putting the hurt on prices for select titles on the Games For Windows marketplace through next week. Capcom's PC version of Street Fighter IV is half off the usual price during the promotion -- $14.99 -- as are 16 titles from Square Enix. The sale is effective through next Wednesday, February 16.

You'll find a full list of discounted titles after the break. We're shoryuken find something you'll want on it.

Posted by Kotaku Feb 05 2011 04:00 GMT
- Like?
#screengrab Reader Jorge R. says he gave his girlfriend his PC gamepad and a copy of Street Fighter IV. After a week, here's her new manicure. More »

Posted by Joystiq Jan 20 2011 05:30 GMT
- Like?
Previously, Elliott Woods used Kinect to (sort of) bring the hadouken into the real world. Now, modder "demize2010" has gone the other way, bringing gesture controls into Street Fighter IV. Using Kinect and the FAAST software, he's mapped Ryu and Ken's moves to specific gestures, so that the game character punches when he punches, throws a fireball when he pantomimes throwing a fireball, and so on.

Basically, it's what we all thought the Sega Activator would be. If you'd like to try it out yourself -- and you have a copy of Street Fighter IV for PC, of course -- you can find a file with the specific key bindings on the Kinect Hacks site.

YouTube
Posted by Kotaku Jan 20 2011 01:30 GMT
- Like?
#mods The Kinect genie refuses to return to the bottle. Here an enterprising modder rigs up his PC to play Street Fighter IV with Kinect, including shoryukens and hadoukens (and Ken). The video features actual gameplay versus the CPU. More »

Posted by Kotaku Jan 11 2011 12:30 GMT
- Like?
#arcades Street Fighter IV is officially available in arcades in Japan and...that's it. If you'd like to import your own, then, you'll need to know where to look. Oh, and bring money. More »

Video
Posted by Kotaku Jan 05 2011 13:00 GMT
- Like?
#clips I don't know what it is about fighting game fans that makes them so passionate about their genre of choice they go and make documentaries about it, but I like it. More »

YouTube
Posted by Kotaku Dec 08 2010 07:30 GMT
- Like?
#clips As someone who is more often on the receiving end of Street FIghter combos, I can only look at this man string together 149 hits in a row and applaud. More »

Posted by Joystiq Nov 17 2010 18:02 GMT
- Like?
Well, this is most definitely the best deal on a Mad Catz FightStick we've ever seen -- we're tempted to predict it's the best deal we ever will see. Walmart.com is selling the standard edition FightStick, along with a copy of Street Fighter IV, for just $29.

Even if you already have an arcade stick, don't you need one for a second player? Or to experiment with modding? As for that Street Fighter IV, you probably already have it (or even Super SFIV) if you're shopping for arcade sticks, but who cares? Trade it in or give it away. The FightStick itself usually sells for much more than that -- even at Walmart.

[Thanks, Joe]

Posted by Joystiq Nov 16 2010 11:00 GMT
- Like?
The next update for the iPhone version of Street FIghter IV adds at least one new fighter: Sagat. One of the screenshots included with the update also shows Dee Jay, who, curiously, wasn't announced. Tiger uppercuts and MAXIMUM pants aren't the only new additions to the phone fighter, however: the update also adds a new feature that sounds like it's straight out of Super Street Fighter IV 3D Edition.

You'll be able to turn on a new mode that searches for nearby players while you're in single-player, allowing them to challenge you to matches even while you're playing solo. You'll also be able to exchange "player cards," should you happen upon someone else who not only has Street Fighter IV for iPhone, but is playing it right then.

YouTube
Posted by Kotaku Oct 22 2010 05:00 GMT
- Like?
#clips Executing a 125-input combo in Street Fighter IV seems like a challenge that should pay more than $50. Nonetheless, it's out there, and if you can do it, a legal tender picture of Ulysses S. Grant is yours. More »

Posted by Joystiq Oct 06 2010 01:15 GMT
- Like?
Capcom's not looking to break its habit of scrunching down its popular franchises for use on the iPhone, it seems. Capcom Japan today outlined its mobile gaming plans for the near future -- plans which include the winter release of Dead Rising Mobile and "Capcom Arcade," a storefront which will host an expanding library of the developer's classic titles.

Dead Rising Mobile will be a 3D action game in the vein of the series' console iterations with some form of Facebook and Twitter functionality. Capcom Arcade, much like the Xbox Live Game Room, will host a number of virtual arcade cabinets that require purchased "tokens" to play. Alternatively, permanent access to each game can be had for a larger, one-time fee. The Arcade service will launch before Dead Rising Mobile and will feature Street Fighter II, Ghouls'n Ghosts, 1942 and Commando.

Finally, Capcom is also planning another update for the iPhone version of Street Fighter IV in mid-to-late November. The update will include a new challenger (following the last update's introduction of E. Honda and C. Viper), in addition to a handful of new networking options. We can't wait to see which brawler we can put our thumbs on next! That ... didn't sound good.

Posted by Joystiq Oct 01 2010 02:15 GMT
- Like?
Some may think of pitting the two worlds of Marvel and Capcom against one another as the ultimate cage match -- but have you considered what the match-up of Marvel vs. Capcom 3 against Street Fighter 4 might look like? Capcom's Christian Svensson recently told EventHubs that he expects the former to outsell the latter, thanks to the recognizable characters lent by Marvel, as well as "a more accessible but still deep fighting system that's fun for casual players and EVO attendees."

Svensson added that he expects extremely strong sales for Marvel vs. Capcom 3 thanks to the fact that it "has been by far, our most requested sequel title in my tenure here at Capcom." Obviously, we need to look into recruiting more outspoken members for our Little Nemo: The Dream Master fan club.

Posted by Kotaku Sep 15 2010 10:00 GMT
- Like?
#gallery Don't like the Super Street Fighter IV outfit? Street Fighter producer Yoshinori Ono has been twittering up a storm with character costume art. Have a look and hit us up with your favorites in the comments section. More »