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Posted by IGN Jun 16 2010 00:40 GMT
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Samus' next adventure is at once familiar and different in some exciting ways.

Video
Posted by Kotaku Jun 16 2010 00:30 GMT
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#metroid This is Metroid: Other M's E3 trailer, and if Team Ninja wanted to remind us of dark 80s sci-fi, they're going about it the right way. More »

Posted by GoNintendo Jun 03 2010 17:13 GMT
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More screens and audio samples here (check out the ‘Story’ section, then click into the ‘Action’ option)

Posted by Joystiq May 28 2010 20:15 GMT
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For most of us, "it's a new Metroid" is sufficient to ensure a pre-order of Metroid: Other M. That makes any extra items given away by retailers fully extraneous, though, of course, we'll take them. GameStop is offering a "collectible art folio" with pre-orders, containing 16 cards with art from Other M. The single preview image looks super classy.

The "folio" design, by the way, means that these pieces of art will be easy to scan for use as desktop wallpapers. We appreciate that kind of convenience. It's safer than creasing the spine on an art book.
[Via GoNintendo]

Posted by Kotaku May 12 2010 21:40 GMT
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#metroid Metroid series lead and co-creator Yoshio Sakamoto teaches us something we never knew we never knew. Intergalactic bounty hunter and Metroid: Other M star Samus Aran's ship—which bears a striking resemblance to her space suit—doesn't have a name. More »

Posted by Kotaku Apr 23 2010 18:55 GMT
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#delayofgame Fans looking forward to the June release of Metroid: Other can now start looking forward to its August release, as Nintendo delays the Team Ninja developed title along with Treasure's Sin & Punishment: Star Successor. More »

Posted by IGN Apr 23 2010 18:56 GMT
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Nintendo updates release schedule of several titles.

Posted by GoNintendo Mar 31 2010 18:20 GMT
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0.08: The real gameplay footage kicks off at the 30 second mark, but this little snapshot here of Samus in a womb-like environment hints at Samus’s oft rumoured origins. Was she cloned? Genetically engineered from scratch? Seems a bit odd that as a newborn she had that big shock of blonde hair. It could be [...]

YouTube
Posted by Kotaku Mar 30 2010 20:40 GMT
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#wii Don't let the first 30 seconds of this new Metroid: Other M trailer fool you. Wedged in the middle of more pre-rendered Samus Aran action is actual gameplay of the new Wii adventure (and *ahem* Zero Suit Samus footage). More »
Francis
do want
Shrowser
eeehhhhhh...
still looks a little bit "meh"
methinks this is going to be way overhyped

Video
Posted by Joystiq Mar 30 2010 23:00 GMT
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The last Metroid: Other M trailer confused us with its emphasis on storyline and dialogue over running and shooting. This latest trailer addresses that issue. Boy, does it ever.

After Samus's armor mysteriously grows out of her glowing heart or something, we're treated to a nonstop barrage of the fastest action the series has ever seen. In addition to that, the trailer demonstrates the quick transition between third-person and first-person perspective, as well as some 3D movement in the third-person segments. Oh, and Samus faces off against Mother Brain in the end.

[Via GoNintendo; thanks, Fernando]

Posted by Kotaku Mar 18 2010 16:00 GMT
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#metroidotherm Playing through a section of Metroid: Other M last week, I couldn't help but notice that the More »

Posted by Kotaku Mar 17 2010 19:40 GMT
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#metroidotherm While Metroid: Other M may feel like a departure for the series in the way it plays and the influences brought in by fabled designers Team Ninja, at its heart it is meant to be a unifying game for the series. More »

Posted by IGN Mar 16 2010 17:38 GMT
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The upcoming adventure was playable at Game Developers Conference. Find out what other editors thought of the demo

Posted by GoNintendo Mar 12 2010 20:25 GMT
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Kuniaki Haishima is going to be performing the composing duties on Metroid: Other M. If you’ve never heard of the man before, you can check out a summary of his composing accomplishments below. Composer – Kowloon’s Gate (PS1) CG Movie Composer – Record of Lodoss War (Dreamcast) Composer – Siren 2 (PS2) Composer – Kamen Rider (Anime) Composer / [...]

Posted by Joystiq Mar 12 2010 20:03 GMT
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After delivering a GDC panel on his cinematic inspiration, we met with Metroid: Other M producer Yoshio Sakamoto to ask him about everything from collaborating with Team Ninja, lessons learned from Metroid Prime, the newfound focus on story in the Metroid universe, and whether or not he played Chair's Super Metroid love letter, Shadow Complex. Read on!

Can you tell us about the process of working with Team Ninja. Who does what design-wise and technology-wise?

Yoshio Sakamoto: The original design concept came from me, but then we went and assembled a team that could pull this off. And in this case it was people from Team Ninja, who we really thought was the best fit. But they've also provided a lot of core ideas that have influenced the direction of the game, particularly the director, Mr. Hayashi. So, as I mentioned in the speech today, it's not so much that we're dividing up tasks but collaborating as equals.

After E3 and the initial announcement a lot of people were making comments like, "Oh, it seems like they've dumped Retro for this series and they want to go with another developer," as if it was a big switch-off. But, in actuality, that is far from the case; rather, we just wanted to put together the best team that we could to make this project, which turns out to be Project M.


Posted by Joystiq Mar 11 2010 20:40 GMT
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Yoshio Sakamoto has had a rather diverse career with Nintendo, having worked on games like Metroid, WarioWare and Tomodatchi Collection. Nintendo president Satoru Iwata asked the Metroid: Other M producer to speak at GDC to "explore the secret of creating games for such a dynamic range of titles."

One of Sakamoto's greatest inspirations seems to be film, noting directors Dario Argento, Luc Besson, John Woo and Brian de Palma as key figures. In particular, he found Argento's "Deep Red" to have a profound impact. Argento's manipulation of mood through music and timing is something he found moving; the use of foreshadowing helped transcend the film beyond other horror films.

Other M will take these various inspirations by becoming a "synthesis of everything I've learned," Sakamoto told the audience. A new trailer screened for GDC attendees highlighted various cinematic moments in the upcoming Wii game, including a CG reimagination of Super Metroid's climatic ending. Sakamoto pointed out the return of Metroid Fusion's Adam, reminding the audience that foreshadowing will play a key role in creating suspense in the interquel. Considering the subsequent applause, it seems clear that Metroid fans approve of this new direction.

Posted by Kotaku Mar 11 2010 20:00 GMT
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#gdc10 Yoshio Sakamoto, the Metroid co-creator and WarioWare producer, says that his latest game, Metroid: Other M, was originally planned to be an on-rails adventure. If that sounds like Metroid sacrilege to you, thank co-developer Team Ninja for changing Sakamoto's mind. More »

Posted by GoNintendo Mar 03 2010 18:34 GMT
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Format: Wii Launch Date: 06/27/10 ESRB: RP (Rating Pending) Players: 1 Developer: Nintendo and Team Ninja Game Information Metroid Franchise’s Heroine Gets Personal For decades, Samus Aran has been known as one of the first female protagonists in video games, and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus™ finally tells [...]

Posted by GoNintendo Mar 03 2010 02:27 GMT
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Certainly sounds a bit better than the one that’s going to voice the North American version! Check out the website here for the video

YouTube
Posted by Kotaku Mar 02 2010 23:40 GMT
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#clips Nintendo's "dramatic new direction" for the Metroid series comes courtesy of Ninja Gaiden developer Team Ninja, who show off their cinematic skills in this new Metroid: Other M trailer. More »

Video
Posted by Joystiq Mar 02 2010 21:00 GMT
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While we're happy to see any new media related to Metroid: Other M, this new trailer isn't doing much to build excitement. Here's a short list of Metroid standards missing from the video:
  • Samus's suit
  • Metroids
  • Weapons
But on the other hand, it has:
  • The catchphrase used by the annoying AI guide that nobody liked in Metroid Fusion
At least, now we know we'll be able to skip the cutscenes between the awesome shooting sequences.