It's quite obvious we adore Mass Effect 2. Judging from the game's Metacritic score, we certainly aren't alone. What a crazy and exciting year we've got ahead of us, especially when a game of the year candidate sets such a very high bar in January. Let's check out the lavish praise other sites bestowed upon BioWare's epically epic space opera:
Eurogamer (100/100): "Perhaps BioWare's greatest success in Mass Effect 2 has been taking a complex RPG and making it effortless to understand, play and enjoy on a constant basis, because it has done this in a manner that should prove utterly essential to veterans and newcomers alike, and more than enough to suggest Mass Effect 3 will be the most important game in BioWare's history"
Giant Bomb (100/100): "BioWare has really gotten it right the second time around. They took those same ideas and figured out a better way to combine them into a more cohesive, more playable sequel that makes good on every bit of Mass Effect's potential and leaves me staring very grudgingly at the presumable two-year wait until my own Commander Shepard can continue his fight in the next game."
Game Informer (98/100): "The loss of RPG elements may hit some people hard, and the repetition in minigames may lead to yawns and tired eyes, but none of these faults hold Mass Effect 2 back from being a work of bold ambition, and one of gaming's most exciting sequels."
IGN (96/100): "It's incredibly personal while still retaining a sense of epic sweeping scale. The combat and mission design are outstanding. The visuals, voice acting, soundtrack, and direction are miles ahead of the competition. Perhaps most impressively, Mass Effect 2 manages to fulfill its incredible ambition while only suffering from very few technical hiccups. The only real caveat I should mention is that some of the revelations and plot twists won't be quite as powerful if you haven't played Mass Effect 1, but that isn't any reason to skip this fantastic videogame."
Edge (90/100): "Ultimately, Mass Effect 2's greatest strength is in tying its disparate pieces together, binding the gunplay and conversation systems into something that meshes, while creating an action-RPG that knows stats should be there, but that they should never get in the way of a good headshot."
Gallery: Mass Effect 2