As the hero in Conception II, you’ll quickly learn that the seven heroines you meet and begin to form relationships with are an important aspect for surviving the game’s deadly labyrinths. But in addition to being a strong combatant by your side, the heroines also help you create an army of Star Children warriors through a magic ritual. Those Star Children are what we’re going to focus on in today’s Conception II update.
Making Star Children is called “Classmating” in the game (yes, really), but in order to do so, you must have a good relationship with the heroine. The stronger your bond with the mother, the more powerful your offspring will be, and there’s also hereditary traits the children get as well.
Star Children inherit elemental affinity, stat focus, stat distribution, and even hair color; so Narika’s kids will always have high TEC (hit/crit chance), while you can count on Feene’s children for big defense. Of course, there’s always the chance for abnormalities, but we’ll leave that for players to find out on their own.
A Star Child’s stats determine which classes are available to it. There are thirty classes to choose from, each with their own strengths, weaknesses, and special abilities. You can have up to four teams active in a battle at a time: the hero and the heroine, and three more teams of three Star Children apiece supporting them.
This means you’ll want to put a lot of thought into team composition, since Star Children with traits in common work better as a team. A group of Star Children who share a mother will be more efficient, and a team of Star Children with the same — or at least related — classes packs more of a punch than a motley bunch. A legion of Gunslingers firing Barrages into the enemy, or a squadron of elite Magic Knights destroying a monster with a synchronized Crescent Strike, is truly a sight to see.
On the other hand, overspecializing can lead to tricky situations if you need a type of skill that you didn’t bring along. So the safest play is usually to diversify and keep a damage dealer, a healer, and a mage-type in each Star Child team. Keep in mind that certain class combinations for Star Child teams can give you access to unique Team Skills and Mecunite types, which allow the three Star Children on a team to combine and form a giant mech. Any number of class combos can yield great results, so there’s plenty of experimentation you can do to find a combo that’ll get you the damage or buffs you need.
Even with all that general advice in mind, thirty classes is still a lot to take in (Though of course, not all of them are available from the beginning!). So we’ll give you a head start with a basic breakdown of some of the most notable classes.
The standout favorites around the ATLUS office are the Magic Knights. They’re a hybrid class with the physical strength to deal serious damage, as well as the magical talent to take advantage of enemy weaknesses. They’re powerful, awesome, and so adorable that you just want to pick one up and hug him.
Right behind Magic Knights in popularity are the Dungeon Masters. It takes some sidequesting before you unlock them, but when you do, this versatile class will likely earn a permanent spot in your party thanks to some highly useful abilities both in and out of combat. They can detect traps within Labyrinths and teleport out of battle when things get too heated. But best of all is their low-level ability called Trap Circus, which dumps a load of spiked balls on the enemy from all directions for a truckload of damage.
When it comes to picking classes from the starting possibilities, one indispensable class is the Thief, and not just for their cool hats. Keeping a Thief around lets you unlock certain chests without having to use expensive Starbox Keys. Another good early choice is the Cleric, an excellent source of healing and an easy way to revive a Star Child team should one go down for the count.
A few good situational classes to remember include the Warlock, which make good counters to all those high-DEF monsters you’ll encounter; the Ether Sniper, whose powerful Mk3 Round ability makes for an efficient boss-killer; the Paladin, an effective tank with high defense, high HP, and the ability to Seal enemies; and the Minstrel, which specializes in supporting your party while debilitating the enemy.
Conception II isn’t merely a dating sim. Hopefully we’ve shown you that once you scratch the game’s surface, there’s a lot of meat on the bone here. There are plenty of ways to approach party building, so brush up on your manners to win over the girl you like best, create whichever classes of Star Children you favor, and put together killer teams of your progeny once the game’s out on April 15th.
Hi everyone, thrilled to be here — finally! I’m Brjann Sigurgeirsson, the worst-named CEO of the worst-named game development studio in the world, Image & Form Games. I’m here to present perhaps the world’s worst-named game: SteamWorld Dig. It launches on PS4 and PS Vita this year. Don’t let the title fool you — the game is great!
Image & Form is a Swedish game developer based in rainy, windy Gothenburg. There’s a dozen of us, and the rest of the lot is a bunch of brilliant, hard-working, and quite childish people. I also work hard and am rather childish myself, but instead of being brilliant all the time I focus on hogging credit and interacting with you guys. You can read more about all of us right here.
Take the role of Rusty — a lone, mining steambot — as he arrives to an old mining town in great need. Dig your way through the old earth, gaining riches while uncovering the ancient threat that lurks below.
SteamWorld Dig is what we call “a mining platform adventure.” The objective is mining, the controls are those of a platformer, and it’s a story-driven game with a defined beginning and end. It’s been compared to Minecraft and Terraria, but those are sandbox games and not that similar to SteamWorld Dig — which is more of a Metroidvania type of game. You dig down, find gems and minerals, get back up to the surface, sell the loot to upgrade your equipment, and go back down again. Both soil and enemies get tougher the further down you go, and also other aspects of the environment.
SteamWorld Dig is a dense and immersive experience, and it contains no filler. It’s designed so that the hours you spend with the game will be the best hours you’ve spent in a long time. The game has been nominated for — and has won — numerous Game of the Year awards all over the world.
Now that SteamWorld Dig is coming to PS4 and PS Vita, we’re so proud we could cry. Having the game on a console is a long-standing dream, and we’re very pleased that console will be the magnificent PS4. SteamWorld Dig has already proven itself as a great handheld game, and it feels like the Vita was made for it. The crisp, vibrant graphics almost pop off the screen, and the controls are super solid.
When we first released SteamWorld Dig in August 2013, a lot of people immediately asked us to bring it to the Vita. But the port seemed like a “long” project, and so we decided to make a stop along the way to release it for Steam first. That way, we would have single-screen play and HD graphics just begging to be brought to PlayStation. Still, now that it’s done, we never thought it would look this good.
Happy gaming!
You’re going to be happy your DualShock 4 can double as a night light. That light will serve as a small comfort as you play through the latest survival horror game from the genre’s most iconic game director, the legendary Shinji Mikami. Today we’re happy to announce that The Evil Within arrives on both PS4 & PS3 on Tuesday, August 26th.
Developed by the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension. With limited resources at your disposal, you’ll fight for survival and experience profound fear in this perfect blend of horror and action.
While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.
We’ll have much more news about The Evil Within leading up to launch. Until then, we leave you with the game’s official pack art, seen above. Sleep tight!
Hello, PlayStation.Blog readers! This is Walid, producer at Spiders Studio.
I’m very proud to tell you about Spiders’ latest game, and our first RPG for PS4: Bound by Flame. We’re planning to release our baby in Q2 2014 for PS3 and PS4. Today, we chose to unveil an overview trailer to show you some of the most important features of the game.
After watching this trailer, we can dig a little deeper into what this is all about!
Bound by Flame is an action-RPG set in a dark fantasy universe. In this world, evil wizards, the seven Icelords, have taken over, raising an army of undead and wiping out the living. Your character, who can be male or female, is named Vulcan. Vulcan is a mercenary and explosives expert — a very unlucky one, might I add — that gets himself possessed by a powerful fire demon. I won’t go into details on how that happens; you’ll have to play to find out yourself.
Working on Bound by Flame has been a blast. I mean, this is dark fantasy, right? Truckloads of big and ugly monsters, all sorts of magic, and some of the meanest, badass bosses you’ve ever seen.
In Bound by Flame, you better be prepared before you charge into a fight. Wait, no, scratch that. You’d better not charge into a fight at all. Sneak instead, booby trap the place, or fireball the hobblers to pieces. That’s what I’d recommend. Well, that’s how I would do it, anyway, but I guess that’s because I’m a chicken. Don’t get me wrong, this isn’t an infiltration game, it’s just that we’ve made the fights hard and demanding. It’s no walk in the park.
If you still insist on going hand-to-hand with your enemies, you might want to pick a massive weapon for an efficient skull bashing. I personally favor the hammer, because it’s heavy and it smashes shields like glass. Bound by Flame has this concept of breaking attacks; you can break an enemy’s attack if you have enough breaking power, or he can break yours. I’m sure I don’t have to tell you that a hammer packs a lot of breaking power. You might also enjoy waving an axe around or just chopping slices out of your foes with a sword.
I said that I liked hammers, but I also like the other combat stances, and especially the two-daggers fighting style. It’s a high speed, high DPS fighting style perfectly suited for my advanced hit-and-run techniques (especially the running part).
Did I mention that you can dodge in this fighting style? If you get the timing right, you can turn your character into a blur that’s impossible to hit. The two daggers are a little less efficient against some heavier enemies though, but when I stumble on one of these guys, I just switch back to my hammer — simple and easy.
Anywho, no matter what my fighting style, I never forget to light my weapon on fire for a nice, undead BBQ.
We at Spiders put a lot of time and effort into giving you guys a challenging and fine-tuned gameplay experience. With variety in mind, we developed different fighting styles as well as an in-depth equipment upgrade and customization system; all of your equipment, from sword to boots, can be upgraded through crafting, as long as you gather enough ingredients. We really wanted you guys to feel like you could build the armor and the weapons you want to wear and use. Also, keep in mind that upgrading is not for looks only, and each of the customizations you’ll make will directly impact your characteristics and dramatically influence combat outcome.
You can expect resistance on the way — every enemy has its own specific attacks. Even the basic ones can be a hassle, some can resist physical damage while others resists magical damage, or are poisonous. Or just plain evil.
We like our monsters big and somewhat fluffy. Dark fantasy is so much fun to work with. The first thing we asked ourselves when the production began was “How can we make big monsters?” and then we went on and did some very big and very ugly ones.
We also threw some companions into the mix so you wouldn’t feel alone in the fight. Keep an eye on them so they don’t fall victim to enemy blades. You might even score some romances with some of them!
I really hope you’ll enjoy playing Bound by Flame as much as we enjoyed making it. Don’t hesitate to visit the official website or Spiders Devblog for more info, and the official Facebook page. I’ll stop by sometime to answer comments, so if you have any question, just ask!
We know anticipation is high, especially given we’re making our next-gen debut this season, and this week we were able to share a glimpse of what we’ve been working on for the past 10 months. Here’s a look at some of the things we’ve got planned for MLB 14 The Show.
I’ve been asked what our goals are this year, and the answer is simple. Everyone on our team takes great pride in chasing our goal of producing the perfect sports game. It’s what has made The Show the highest rated sports franchise over the last 8 years.
We’ve already covered some of what’s new this year in our previous post here on the PlayStation.Blog. To recap: there are more than 50 new features and improvements that will enhance, deepen, streamline, and better your overall experience. Quick Counts will cut game completion times in half. A new UI, built from the ground up for PS4 (but carried over across all versions) has been optimized for maximum efficiency and responsiveness.
Here’s Mike Napoli on PS4 (top) vs. PS3 (bottom). Note the revamped lighting engine,
meticulously rendered facial hair, and rich stadium detail.
Year-to-year saves will solve one of sports gaming’s biggest dilemmas, making it easy for hours of time invested in MLB 14 to be carried over into next year’s game and beyond. This is further complemented by the return of cross-platform saves across all three SKUs.
Road to the Show will continue its evolution, something we’ll speak to in greater detail a bit later.
Community Challenges put the power of creation in the hands of gamers. Baseball scenarios — be they moments from history, situations snatched from the present, or something altogether new — can be easily generated, customized, and shared online.
An expanded, smarter Universal Profile now tracks player tendency. Train your Profile and sub it into Diamond Dynasty games to give your human opponent a better matchup than just the CPU.
Online Franchise expands upon Online Leagues of seasons past, introducing multi-season play with Scouting, the Amateur Draft, Free Agency, and CPU Trades.
We’re simplifying add-on purchases from seasons past, rolling everything into a Universal Currency we’re calling Stubs. We want to be very clear with this, however, since it’s a frequent question and concern among the community: not one cent needs to be spent on Stubs for users to enjoy a full experience in any of our modes.
What’s more, Stubs are earned through general gameplay (just like XP) and tied to your Universal Profile. Most importantly, the rate at which Stubs are earned is intentionally generous. We are not designing the system to pressure players into spending money. It will be the same system it’s been in years prior, just all rolled together with a new name.
Last but certainly not least, this year brings the debut of MLB 14 The Show on PS4. The PS4 is the most powerful gaming console ever made. There’s so much horsepower for us to take advantage of to make the most realistic, best-playing, most authentic baseball video game ever.
The above is FAR from all of the improvements in this year’s game. Look for us to release a comprehensive list later this month detailing all the new features and enhancements in MLB 14 The Show.
This past week we showed a handful of journalists how this year’s game looks in motion, both the new content that’s available across platforms and also the highly anticipated visuals on PS4. We’re going to be sharing more and more in the weeks to come — particularly on PS4.
Whether it’s the suspense of a full count, or the thrill of a home run. From the meticulously crafted stadiums and players, to details as fine as a single blade of grass. There are new ways to play and new ways to interact and share with the greater community — we have so much to show you. And not just in terms of how we’ve expanded and improved the game, but also the ways in which we’re leveraging new technologies.
But we can’t show you everything at once, and there are some things we won’t show ’till they’re just right. To kick things off, here’s a first look at our PS3 version of MLB 14 The Show:
MLB 14 The Show will be launching on April 1st for PS3 and PS Vita, and shortly thereafter in May for PS4. More to come!
For our Canadian fans, you’ll be glad to know Toronto Blue Jays third baseman and Canada’s own Brett Lawrie will be on the Canadian cover for MLB 14. Go check out the PlayStation Canada Facebook page for more details.
Love is in the air and VidZone is feeling in the mood… In the mood for new videos that is! And if that wasn’t enough already, there’s a ton of classic Love Songs to help woo that secret admirer, or, if you’d prefer, a selection of Anti-Love Songs for those looking to mend that broken heart…or get revenge!
Read on for more info and to find out what else is new…
J.Lo is back and she’s apparently still the ‘Same Girl,’ as she tells us in her brand new single and video. Written by Ms Lopez and Chris Brown, the track is a tribute to the actress/singer’s hometown, the Bronx in NYC. VidZone has awarded her Artist Of The Week, which means you can watch the new video and enjoy all of her previous hits in her Featured playlist!
And here are the highlights from the hottest Zones…
VidZone has two channels devoted to Valentine’s Day, whether you’re a fan or a foe of the occasion! Watch the likes of Beyoncé, Luther Vandross and Boyz II Men in Love Songs TV or the likes of Avril Lavigne, Good Charlotte and Papa Roach in Anti-Love Songs TV.
Other Featured Zone highlights include…
Shakira is preparing to release her new self-titled album next month and has released its massive first single ‘Can’t Remember To Forget You’ with Rihanna. Check out the fiery new video featuring both singers as well as all of her previous hits incl. ‘Hips Don’t Lie’ and ‘She Wolf.’
Fans of pop-rock trio Paramore can now find their brilliant music videos in one place – Center Stage in the Rock Zone! Watch the likes of recent hits ‘Still Into You’ and ‘Daydreaming’ as well as classics ‘Misery Business’ and their own Valentine’s Day tribute ‘The Only Exception’ now.
Enrique Iglesias has got his partner in crime with him once again. Yep that’s right, Pitbull joins the Latino pop star on his brand new track and video for ‘I’m A Freak.’ Check the video out now and join in the party!
Check out our other great selections this week…
VidZone brings you a world of music videos tailored completely for you. Download it now for free from PlayStation Store for both PS3 and PS4. As always, keep in touch on Twitter and Facebook. We read everything and love your comments, so don’t be shy! Got any requests for VidZone? Let us know!
TxK is an arcade-style shooting game. The basic idea is simple: shoot all the enemies that arrive on each playing surface. When the surface is clear or all enemies arrive at the top, the surface explodes and you transition to the next level.
Use the left analog stick or the d-pad to move the player entity left and right (or clockwise and anticlockwise on connected surfaces). Hold down the x button to shoot. Tap the screen to smart bomb. You get one smart bomb per level. When enabled, press the R shoulder button to jump. Collect Powerups to gain score bonuses and capability upgrades.
I’d recommend starting at level 1 while learning the basics. Starting at this level enables labels on many game elements for the first few levels.
Enemies move quite slowly on early levels. Hold down x and move your ship to shoot them.
Collect Powerups by just moving your ship to intercept them as they move up the surface.
It’ll be obvious when you successfully collect one!
If enemies arrive at the top don’t panic. Your shots come out of the “leg” of your ship that’s in the direction of its motion.
Often if you “walk” slowly towards enemies they’ll flip right onto your shots and be destroyed. Use the analog stick gently to move precisely.
Collecting Powerups will enable Jump. Then, by pressing the R shoulder button, you can jump up above the edge of the surface and rain shots down on enemies below.
Sometimes it’s good to use your Smart Bomb while jumping. Tap the screen to set it off.
The Smart Bomb destroys any enemies on the surface. You score 2x for all enemies that are killed in this way.
The Smart Bomb moves down the surface, destroying newly arrived enemies too.
Sometimes enemies at the edge of the surface will catch you.
Tap the screen! Use your Smart Bomb before they drag you away to who knows what foul fate!
Collect the special 1UP powerup to gain an extra life.
Keep collecting powerups to gain the AI Droid, an indestructible ally who fights alongside you until the end of the current level.
Some powerups yield a Warp Triangle. Collect 4 of these to go into a Bonus Round.
Between levels, tilt the Vita gently and try to keep the soul-spark in the middle of the warp tunnel.
Divide the defensive work between you and your AI Droid.
Those are the basics! As you progress through the game’s 100 levels you will meet many different enemies with many different behaviours. I hope you enjoy getting to know them and blasting them into a million glowing particles!
For a much deeper analysis of the history and design of TxK I wrote a detailed essay about it on the Llamasoft development blog.
With the Daylight launch just around the corner, I wanted to give PlayStation.Blog readers a bit of background on our protagonist, Sarah Gwynn.
The reasons we chose to go with a female main character were twofold. The first reason being that because I was writing the game, she became (in a roundabout way) an extension of myself. I came up with the outline for Daylight based on some urban exploration I did in my high school days. Specifically, a blighted little spot within my small Michigan town by the name of The Sheldon Buildings (officially known as the Wayne County Training School for Feeble Minded Children).
The Sheldon Buildings were a dilapidated set of buildings from the early 1900s linked together by a set of underground tunnels running throughout the grounds (they’ve since been torn down). A town within a town, the outer perimeter of the Training School was bricked-in by a 7+ foot tall wall.
Within the gates, the school hosted a hospital center, a gigantic, old-fashioned theater, dorms, an indoor and outdoor pool, its own police and fire stations, as well as other buildings and machinery that would allow it to remain completely self-contained.
Back in the 90s, when I was in high school, I would circle around the back entrance and climb up a hill through the woods to get to a part of the outer wall that had caved-in, giving me access to the area and allowing me to explore to my heart’s content (or, at least, until I had to run out to avoid the cops that constantly patrolled the area trying to catch people trespassing). With Daylight, Sarah is my attempt to recapture that particular moment within my life. When jaunting through an abandoned insane asylum by myself seemed to make total sense.
The second reason for going with a female character was because I wanted to write a game where the main character, although confused and afraid, eventually pulls herself together. Despite all the other-worldly odds against her, she manages to save herself (Or not, depending on how good of a player you are, I suppose!) with nothing more than her wits and strength.
Choosing to go with Sarah was not an instant decision. Nor was it an easy one. My biggest concern with having a female main character was that I might disconnect male players. It helps that Sarah’s voice over is minimal, which also adds to the fear factor and creepiness. Nothing is less scary than being hunted by demon-spawn while someone chit-chats your ear off.
In addition, the player will always play from Sarah’s point of view. Everyone within the studio agreed that keeping the game in first-person would allow for additional immersion so that the player actually forgets that they’re “Sarah” and instead starts to view their adventure into the macabre as a personal one. One that they’re trudging through on their own — regardless of gender or age.
While inspired heavily on my personal experiences, Sarah is not a thinly-veiled, game version of myself. The writing process turned Sarah into a part of me, but definitely not the other way around. We purposefully worked on making sure you can’t see her face in reflective surfaces, mirrors, etc. So players project their own visions of themselves into Sarah and experience the world of Daylight for what it is: a mash-up of abandoned, haunted, and mysterious locations and disasters; tragedies linked together by a storyline that will guide you, willingly or not, towards daylight.
Hey everyone, Rob from Curve here! It seems like only a few weeks ago I was here talking about our Mega bundle of 2013 games. This week we’re very happy to announce something brand new: an indie puzzle game called MouseCraft.
MouseCraft takes some of the most recognizable elements of classic puzzle games and combines them to create something that’s completely new and great fun to play, especially on a portable device like PS Vita. The basic gameplay is very simple: Your goal is to lead a group of mice through a machine to find the cheese at the other end of the level.
You don’t control the mice directly however, but instead control their environment through the use of many different types of classic ‘Tetromino’ blocks that can be dropped onto the level. Imagine the careful strategy and planning of a game like Lemmings with the blocks and fast-paced decision making of Tetris, and you’ve got an idea of how MouseCraft works.
There are over 50 levels in the campaign mode, and as you play the path and methods of getting to the exits becomes more and more complicated, introduce different blocks that can used to avoid obstacles, create new paths and defeat enemies. On top of that, the game also includes leaderboards, collectables, a ranking system and a fully-featured level editor available during launch.
MouseCraft is our first game that Curve are releasing on PlayStation at the exact same time as the PC release, something we hope to be doing more and more in the future. It’s also our first PS Vita game of 2014, so it’s an exciting title for us! The Vita version should available in early May, and we’re also planning a PlayStation 4 version of the game to be released this summer.
We’ll be talking more about the gameplay and the level-editor in the future, but in meantime I’d be happy to try and answer any gameplay questions in the comments!
Forest Legends: The Call of Love is a game for people who believe in magic.
Once upon a time, the Earth was inhabited by not only people but also Felizes – creatures that could transform into cat-like beings. Without warning, dark times fell upon the world, and war engulfed both races. The humans forced the Felizes to leave the land they had called home for thousands of years and hide in the forests. Humans then outlawed magic and spared no opportunity to attack the werecats.
War, however, means nothing to a pair of young lovebirds. Forest Legends: The Call of Love tells a magical story of a forbidden romantic love – and of a betrayal as corrupt as the love is pure.
The player takes the role of Eveline, the only child of the chief hunter of a human town. She loves Aurelio, a werecat. As the game begins, Eveline and Aurelio meet in a dark forest, where Aurelio is wounded and then kidnapped. Eveline must follow the trail of the kidnappers, free her beloved, and restore peace between the races. Her companion is a charming baby dragon that helps her to solve puzzles and figure out where to go.
The player guides Eveline as she travels through a land inhabited by werewolves, goblins, and other amazing creatures. To reach Aurelio, the player must solve dozens of challenging puzzles and searching for important objects hidden within the many locations.
Visually, Forest Legends: The Call of Love is a journey through a picturesque fairytale forest. Each location is filled with magical objects, mystical characters, and a swarm of colors. Thanks to the graphics power of PlayStation 3, players will enjoy the beauty of this dazzling kingdom in HD.
Check out what’s new on Sony Entertainment Network’s ultimate entertainment services! Read more below.
For further exclusive access to all the new album releases – see details here.
There’s lots of action and drama in this week’s New Release Recap. Sandra Bullock and George Clooney share some ‘quality time’ in the Academy Award-nominated Gravity, French kicker of butt Jean Reno returns to the big screen as an ex-mobster out for vengeance in 22 Bullets, plus lots more!
Gravity: Tina Fey said during the Golden Globes, “George Clooney would rather float away in space and die than spend one more minute with a woman his own age.” We’re not sure if that’s really true, but George Clooney does spend some serious quality time with Sandra Bullock in the dark silence of deep space.
Dr. Ryan Stone (Sandra Bullock) is a brilliant engineer on her first shuttle mission, with veteran astronaut Matt Kowalski (George Clooney). Disaster strikes, leaving their shuttle is destroyed and Stone and Kowalski completely alone – tethered to nothing but each other and spiraling out into the blackness.
22 Bullets: If there’s one thing Jean Reno can do, it’s kick butt and take names. After starring in films like The Da Vinci Code and the classic Léon: The Professional, he’s very well practiced at it.
Charly Matteï (Jean Reno) has left the mob life to turn a new leaf. After three years of living a quiet, comfortable life with his family, Charly is left for dead in the underground parking garage of Marseille’s Old Port with 22 bullets in his body. But death isn’t ready for him just yet, and he recovers to embark on a hunt for vengeance.
Want to get more Video Unlimited scoop on all the new releases? View further details here.