Even at this early point in the game's production, it's probably already clichéd to refer to Relic Entertainment's Warhammer 40,0000: Space Marine as "Gears of Warhammer," but man is it an apt description. Despite its innovative RTS roots (working on the acclaimed Homeworld and Dawn of War series), Relic is diving headfirst into the third-person shooter genre, and all of the conventions are here: Gruff-voiced space marines (literally), big shoulder armor, big guns, huge explosions and production values, and there's even a gosh-darn exploding train.
I got to see the game in action for the first time this week at THQ's headquarters in Agoura, California, and while the influences from other shooters are very clear, Relic producer Raphael Van Lierop wants you to know that Space Marine is Relic's big opportunity to step outside the genre they've become known for. "It's about putting our foot down and making a statement," he said. "And saying we're not just really great developers of RTS games, we're great developers of entertainment."
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