Most of the games games shown at E3 are not final retail versions; they're preview builds specifically developed to show at the industry's largest expo. Since this is the case, many developers will remind those playing its game or watching demos that what they're seeing is subject to change. "We still have to polish this," or "the animation over here isn't finished" are a few of the things you'll hear. It's expected.
However, sometimes demos are nothing but a string of apologies and promises. Splatterhouse was one of those titles. During my demo, the game's executive producer assured me that the game was still in production at every pass and that nearly everything I saw and played would be "fixed," "changed" or "polished." You can't blame Namco Bandai for being hesitant to show the game, considering the development hell it has been through -- but it was a little extreme, especially when considering that I thought the game looked good (even great in some spots!) apart from the expected poor framerate for an early build.
No, looks weren't an issue, but I did have a few others with the game during my short demo.
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