Interview: Shinji Mikami on Vanquish, evolving game dev locales and ... punching fools
Posted by Joystiq Jun 28 2010 22:28 GMT in Vanquish
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During this year's E3, we had a chance to chat with Shinji Mikami, creative lead on Platinum Games' upcoming boost-em-up Vanquish, about his upcoming game, among other things. For instance, why does the man who created God Hand and Resident Evil believe that so many games are driven by a shooting mechanic? "Purely punching or kicking, for example, that requires a lot more skill and reaction time on the part of the gamer to get the timing right and to sit there and mash the controller forever. And older gamers, adults, don't want to do that. They get tired."

As old men ourselves (mid-20s is old, right?), we're not so sure we agree with Mr. Mikami, but that's okay -- this isn't an interview about us, silly! It's about Shinji Mikami. And his new game. Check out the whole interview just below the fold.



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