For those who prefer their multiplayer experiences to be full of camaraderie rather than competition, Battlefield: Bad Company 2 delivers a bonding experience like few other games can. By pushing the idea of teamwork upon players, Bad Company 2 is a game that discourages the "lone wolf" mentality found in many, if not most, online first-person shooters.
A question I've been asked a lot this week: "I barely played and/or didn't really enjoy the first Battlefield: Bad Company's multiplayer. How does this stack up?" The sequel is more Battlefield 1943 than Bad Company. It's a more balanced experience like developer DICE's summer hit, but with a modern setting and delivering the scope one would expect from a full-priced retail experience.
Squads. It's one of the most important elements to Battlefield and a feature that has gotten better through each iteration. A squad is your mini-team within the game; working with them just makes sense, since you'll be respawning with them when you die. In previous Battlefield games, squad members would sometimes be switched to the other team, even as total strangers were inserted in your squad. (As one comrade-in-arms aptly put it this week: "It's like being invited to a Rock Band party, but you're accidentally given the address next door and they're playing Guitar Hero. Sure, it's almost the same, but that's not the party you wanted to attend.") Thankfully, the biggest problem with making a squad is resolved in this outing.
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