TowerFall: Ascension is deceiving. It appears to be cute, pixelated and friendly, and it looks like something you would have played between rounds of Contra and Super Mario Bros on the NES as a kid.
In reality, TowerFall is a brutal bow-and-arrow brawler with vicious enemies that materialize from the ether in droves, heedless of whether you have backup or the skills to defeat them. You have a set number of lives, limited ammo, power-ups that disappear the moment you're hit, and hordes of enemies that demonstrate increasingly complex powers as the levels progress. It's also local co-op only.
So, yeah - it's basically the reincarnated amalgamation of classic NES shoot-em-ups and platformers, bred for a more technologically powerful world.
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