A portion of a Nintendo Life interview with Ripstone's co-founder Phil Gaskell and Zoink! founder Klaus Lyngeled...
Lyngeled: When we talked about doing a Wii U version we knew we'd have to use the GamePad, with the screen, and we thought it'd be cool to use it as a mind reading device. The way we've done it, which I think works really well and turned out good, much better than I expected, is that when you pick up the Wii U device it goes into mind-reading mode, so it feels when you pick it up or rest it down. So you can basically point around on the screen itself, pick characters, zoom in on their brains and pick which brain you want to read. So there's a specific mind-reading screen on the GamePad and the main screen on the TV.
This way it's much quicker to go from one brain to another if there are a lot of people around the same area. Then of course you have the mind-reading voice itself coming out of the GamePad, also, which I'm really happy with.
NL: So is the GamePad screen permanently in a more zoomed in view?
Lyngeled: Yeah, it shows this weird mind-world background. Then every character that can be read appears on this little screen, you can target zoom on each of them at which point it also zooms in on the TV itself. Then of course you also have a map, so when you're not mind-reading there's always a map appearing on it, but that's simple stuff.
NL: Is there off-TV play, and if so does the gameplay revert to the PS3 style?
Lyngeled: Yeah, off-TV is there. If you play on just the GamePad, you can use the pointer like on PS3 but you can also touch the screen itself for picking the brains.
NL: For those that aren't necessarily the GamePad's biggest fans, are there other controllers supported?
Lyngeled: It supports the Wii U Pro Controller.
Gaskell: It doesn't support Wii Remotes.
Related Posts:
Sign-in to post a reply.