Ittle Dew dev talks Zelda comparisons, leaderboards, controls, release and no 3DS version
A portion of a Nintendo Life interview with developer Joel Nyström...
NL: The homage to The Legend of Zelda is obvious, but Ittle Dew is its own game. Does it get frustrating to see people focus on the Zelda comparison, or is it something you welcome?
Joel Nyström: It is a bit frustrating to see the constant Zelda referencing. When we first launched the game it came as a surprise to me actually, but now I can understand it better. Most opinions you see online are not from people who have actually played the game, and judging from screenshots alone, I can see how the comparison is always going to be there.
Once you play the game though, you'll notice that it's structurally quite different - more like a metroidvania really if anything.
NL: It sounds as though there's enough replay value in finding all the secret paths alone. So will the Wii U leaderboards all be Wii U players or will the scores be across all platforms?
Joel Nyström: We're still deciding on the leaderboards for Wii U.
NL: Can you tell us how the GamePad will be used for Ittle Dew? Will the game feature off-TV play?
Joel Nyström: The GamePad will display the map which is updated in realtime as you progress and uncover more of the world. If you hit the minus button the screens switch and the action will be on the GamePad while the map moves to the TV.
NL: Will there be other controller methods supported as well, such as the Wii Remote or Pro Controller?
Joel Nyström: We also support the Wii U Pro controller and the Classic Pro.
NL: Is the Wii U version of Ittle Dew still down for a 2013 release?
Joel Nyström: Ittle Dew is ready for submission at a day's notice. We're literally just sitting around waiting for Unity to come out of beta. So best case, the game can be out within a month!
NL: Boulderdash XL 3D and Alien Chaos 3D were on 3DS, but Ittle Dew is skipping the console. Was it ever considered? Could we still possibly see it happen in the future?
Joel Nyström: I love the 3DS but chances are slim I'm afraid. We would have to port the entire game over without any middleware, and that takes a lot of time. It's really too bad that Unity decided to not support the 3DS.
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