Co-Opinion: Titanfall
Posted by Joystiq Aug 23 2013 02:30 GMT in Titanfall
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This is Co-Opinion, where two Joystiq editors play a game and discuss their experience. This edition focuses on a Gamescom 2013 hands-on session of Titanfall, from developer Respawn Entertainment. Richard Mitchell: So, Alexander and I got to play the PC version of Respawn Entertainment's Titanfall at Gamescom. Let's get one thing out of the way right now: We both had an absolute blast. Personally, I was already very interested in the game, and I was keen to see if its blend of infantry mobility and large scale mech combat would really work.

But you, Alexander, went into it without many expectations, right? Alexander Sliwinski: I had no clue what to expect. I'd obviously followed the news and background details on Titanfall, but I knew nothing about the feel of the game going into it. I knew it was a shooter and I knew it had mechs. However, I was not expecting the level of locomotion given to the Pilots and the diversity of experiences available in a match.



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