If nothing else, the incredible success of the Ouya Kickstarter proved that people were ready for something different. Some believed in a different form of console development, one free from the reigns of big publishers. Others wanted a different kind of console, one that let you try every game for free. Others liked Ouya for its different, open philosophy, one that would allow them to emulate their old games or simply turn the box into a media hub.
But, as we learned from Ouya Kickstarter units in March, different isn't enough. We've come to expect a certain level of quality from video game consoles, both in terms of hardware and software. The user interface wasn't very efficient. Buttons got stuck inside the controller. The selection of games, while large, didn't have any huge standouts.
Ouya has had several months (and a few additional weeks) to work out its kinks, and now the Kickstarter phenomenon is finally available to anyone with $99. I've spent the last week and a half toying around with one, and the good news is that, for the most part, the console delivers on its promise.
Related Posts:
Sign-in to post a reply.